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Seaseme
04-30-2008, 11:35 PM
1) Update Overview: (TOC)
-Lairs from PanchJr and Non-creature attacking/combat.
-Heightmap tool from Ramsey
-Blue Frogs from Bobius

2) Body:
PanchJr has setup the framework for attack non-creature objects, and then went on to implementing lairs!
http://www.panchen.org/screenShot0001.jpg

=====

Ramsey has been working on a tool that will finally be able to retrive a heightmap from the game. The tool attaches itself to the client and injects x/y values, then reads the z value at that location. Tech stuff aside, this tool is almost complete and will be the solution to many of our features just waiting to jump on the TC (housing, better npc movement etc.).

Screenshot: http://swgemu.com/images/heightwoot.jpg

=====

Bobius is working on implementing Blue Frogs onto the test center. VIDEO below!

http://r2buntu.com/bfss.jpg


3) Developer Perspective: ("Round Table")

PanchJr:
I suppose I could be called the 'quiet developer', I don't say much just like to get the job done. I am also probably the oldest member of the team, I have been coding since the 70's :eek:

I joined the SWGEmu team soon after SWGEmu went Open Source and have been doing varied things since. My most noticable contribution being the bazaar code.

Currently I am working on changing the combat system to allow attacks on things other than creatures. I have now finished the coding of this and have done basic testing. Such major changes will need a lot of testing before they reach the test centre however.

Having set up the framework the first non-creature objects I have implemented are lairs.
As you can see from the screenshot this is now working.

I am now looking at sorting out all the things that go with lairs. I can get lairs to spawn mobs (including babies) at startup but spawning creatures when the lair is attacked is causing problems. Also I need to work on the creature agro code to work properly in lair groups, so still plenty to do.

Once this is working, as intended, I am tempted to look at implementing a simplified pet system as a stepping stone torwards a full implementation of creature handler.

I will be requesting information from creature handlers and others that remember how lairs and training worked pre-CU I had some CH in my first character's template but never went master (he was primarily a Wookie Musician).


Ramsey:

It's a relief to finally see some closure to the height map problem. We still have to figure out how we are going to load/stream the huge maps, but at least getting them shouldn't be too much of a problem from now on.
I had originally started on attempting to generate a heightmap from the terrain files used in the client. I learned a LOT from doing work on that, but the amount of time and effort to do research on each and every single portion of a .trn file was enormous. I started working on it in July of 2007 and eventually gave up on it a few weeks back.

About a week ago, we were talking about ways to load a huge height map and other ways to obtain the z values. The idea of making a "trainer" or tool that reads client memory for the z values dawned upon me as a plausible solution. I haven't written any tool of the sort since Halo 1 came out for PC's (2003?) so I had to relearn the art. Anyway the tool finally started coming together in the past couple of days, and now all that is left to be done is have it call the Z update function. Injecting new x/y coordinates changes the position of the character, but the client doesn't update with a new z coordinate. I assume that the client has a move function that calls a Z update function. An easy way out would be to simply have the tool hold an arrow key down to make the client call a z update, but not move the character off the x/y coordinate we set for it. I'll be trying various things later on in the week as well as, obviously, finding the offset of the z update function and calling it.

So...yea. Heightmaps have almost been conquered! +0.5



Bobius:

In the past few weeks, I’ve mainly been working on squashing a few of the bugs that have been reported. Those fixes should be coming to TC soon. None of that is very exciting, I’m afraid, but what is somewhat exciting, is what I’m working on now… Blue Frogs…

For those of you who don’t know, a Blue Frog is an NPC that we can put on the Test Center, which gives out free gear and trains certain professions. Having a Blue Frog is very beneficial for testing purposes in several ways. For instance, as it stands now we have all characters spawn with everything they could possibly need to test every feature in the game. If we add more items, players need to create new characters to get those items. Now with the Blue Frog, you can just go and get a set of crafting tools, if you want to test crafting, or a set of weapons if you want to test combat.

Blue Frogs are not only useful for new players. Sometimes when we fix bugs in the game, it causes items that were created before a specific patch to be unusable. Instead of having you create a new character, we can just make that item available on a blue frog, so you can replace it. Blue Frogs also let us specify certain professions, in which you can be trained for free. This will let you test specific professions without having to grind the xp for them (once xp is put into place of course)

Anyway, enough with the talk. Here it is.


SP89WGcl3nA&fmt=18
Youtube sucks for video quality, so a higher resolution video can be found here (http://swgemu.com/other/bluefrog_mov.zip).


They should be completely finished by the end of the week.


McMahon:
The last few weeks I've fixed about half of the outstanding "bugs" in musician. I've also managed to get in "Building Types" which has allowed me to restrict Shock Healing + Mind Wounds to actual "Cantinas/Hotels/Theaters." The framework and implementation for Medical Centers is also there to help with the Medical/Doctor professions.

Next on my plate is going to be implementing Dancer/Musician Buffs - I'm currently doing a lot of research on this and could really use any additional community help. If you're interested in helping, I've been trying to get feedback/information from the Profession Testing forums. The Entertainer forum is at: http://swgemu.com/forums/forumdisplay.php?f=64 and specifically the buff research thread is at: http://swgemu.com/forums/showthread.php?t=10443

Your help is extremely appreciated - I have to admit I never played an entertainer on Live - so all I really have to work off of is previous posts/and support from the community.



4) Closing:
Where does this update leave us:
Well, the game is starting to mature more and more every day. It's amazing to see how far we have gone since going open source. With heightmaps, we'll soon have housing on the TC. Lairs now means we'll start to focus on possible missions. Blue frogs, a more friendly test center environment. The possibilities are endless, and really everyone should be excited and look forward to what is coming to the TC. Remember to keep an eye on the assembla/trac timeline page located here: http://public.swgemu.com (click on trac->timeline).

We would like to thank the people that regularly sign on the TC, and be as active as they can. Even idling helps us while you are away. The TC has seen stable numbers and we are hoping those numbers keep rising. In fact, the reason some of the bug fixes haven't made it to the test center recently is because the server has been up, without crashing, for over 10 days!

Finally, we'd like to bring some more attention to one of the newer features on the forums; the ability to search for people by their original character name and galaxy. Please read this post (http://www.swgemu.com/forums/showthread.php?t=9396) for a short how to guide explaining how this feature works.

Hope you enjoyed this biweekly update, we look forward to writing the next one!

Seaseme
04-30-2008, 11:35 PM
first.

Deharak
04-30-2008, 11:36 PM
Second.;)

Bleu
04-30-2008, 11:40 PM
Wow, really nice stuff guys. Keep it up! :)

Antisnow
04-30-2008, 11:46 PM
lairs!..... oh my!

Macrona
04-30-2008, 11:50 PM
Good ****.

Ekaika
04-30-2008, 11:54 PM
Omg, heightmaps, Blue frogs, a 40 year old developer.

And an update on MY BIRTHDAY (well it's still the 30th where I am :) WOOT!!!

Much <3 to the Swgemu developers and community.

TAfirehawk
04-30-2008, 11:55 PM
Things are moving quickly...and always forward.

Awesome job Team.

SethonC.
04-30-2008, 11:56 PM
7th. Looks great you guys. Player housing on TC! Who'da thought? :D

Serifin
04-30-2008, 11:57 PM
Awesome guys!

CaloNord
05-01-2008, 12:03 AM
Excellent

Serpentkaa
05-01-2008, 12:11 AM
Amazing work guys!

Ovil0
05-01-2008, 12:15 AM
Genius! Pure Genius!

You guys are amazing!

Pake
05-01-2008, 12:16 AM
Very nice guys, awsome to see how swiftly things are coming together!!!!

BTW PanchJr, with regards to what you are doing with combat; will other things that are not lairs be able to be attackable if set to? Basically I'm thinking from the Future Server Ideas threads that discussed the idea of servers creating city walls and gates for player cites. With these changes will it be easily to say implement a gate or wall as a 'Lair' so it becomes attackable?

nostyleguy
05-01-2008, 12:18 AM
pure awesome

Seaseme
05-01-2008, 12:23 AM
Very nice guys, awsome to see how swiftly things are coming together!!!!

BTW PanchJr, with regards to what you are doing with combat; will other things that are not lairs be able to be attackable if set to? Basically I'm thinking from the Future Server Ideas threads that discussed the idea of servers creating city walls and gates for player cites. With these changes will it be easily to say implement a gate or wall as a 'Lair' so it becomes attackable?
we can make anything attackable/destuctable.

Gulkia
05-01-2008, 12:35 AM
Wow... Nice work!! you guys rock!

Is this heightmap tool going to be somthing we will download to our swg folders?

Yolagon
05-01-2008, 12:41 AM
very nice.

Kellina
05-01-2008, 12:42 AM
Wicked AWesome!!! WOOT!!!!

Seaseme
05-01-2008, 12:43 AM
Gulkia-Perhaps a little of both..

rubbershield
05-01-2008, 12:51 AM
This is awesome news. I just had my last final exam 3 hours ago so now I have all the time in the world to test/play. So close to crafting, too!
You guys are the best! Keep up the great work!

Seaseme
05-01-2008, 12:52 AM
8000th post in this forum. yay.

Ekaika
05-01-2008, 12:54 AM
1st!

Err 8001st!

rubbershield
05-01-2008, 01:11 AM
Damn, missed it by one lol

onik
05-01-2008, 01:18 AM
I knew it, you posted that youtube video a day or so ago and i watched it, went to comment in the thread about it and your post was gone and my post asking about it was removed aswell hahaha, very cool great progress!

Somatka
05-01-2008, 01:28 AM
Thanks for the Update guys and all the hard work you put into it.. And most of all thanks for returning star wars to the was it was ment to be.

Xando
05-01-2008, 01:32 AM
WOOT! awsome job! Any news on crafting?

Vrej
05-01-2008, 01:43 AM
I can really feel that giddy feeling you get when a game you are really hyped for is just around the corner.

It really feels like everything is being threaded and tied together. Thanks alot developers!

"developers! developers! developers! developers! developers! developers! developers! developers! developers!" :D

MrBlonde
05-01-2008, 01:53 AM
Awesome news folks. We all appreciate it very much. :D

_DM_
05-01-2008, 02:02 AM
w00t!

learningdisease
05-01-2008, 02:17 AM
...



I need to change my pants....



You guys are ridiculously good.

Amazing work!

bobius
05-01-2008, 02:23 AM
I knew it, you posted that youtube video a day or so ago and i watched it, went to comment in the thread about it and your post was gone and my post asking about it was removed aswell hahaha, very cool great progress!

Yes.. yes.. you all internet way better than I do.

I posted it to you tube for a few hours, didn't like the quality, so I took it down. I reposted it, then realized that someone :robotmad: had already reposted it.

Seaseme
05-01-2008, 02:24 AM
Yes.. yes.. you all internet way better than I do.

I posted it to you tube for a few hours, didn't like the quality, so I took it down. I reposted it, then realized that someone :robotmad: had already reposted it.
haha.

Jazza
05-01-2008, 02:32 AM
lairs!..... oh my!

frogs and buildings and lairs oh my!

Good jobs!

Jigoku
05-01-2008, 02:40 AM
Amazing Job!!! man you guys rock keep up the fantastic work

/thumbs up

Lorrianna
05-01-2008, 02:44 AM
Congrats team. Accomplishments are coming fast and hard it seems.

Zaff
05-01-2008, 03:02 AM
Wonderful news. Thanks for the update.

Xar
05-01-2008, 03:03 AM
Once again, amazing - SWGEMU FOR LIFE!

Cmon back Flurrians!

Scatter
05-01-2008, 03:13 AM
Looking good, really can't wait!

cable-odinson
05-01-2008, 03:14 AM
well don DEVS ! looking really good

Kyle
05-01-2008, 03:46 AM
WOOT! awsome job! Any news on crafting?

College Finals have held up crafting, but look forward to the next few bi-weekly updates =)

RegularJohn
05-01-2008, 04:53 AM
I cant possibly describe how happy this update made me. Thank you.

OldMaster
05-01-2008, 05:18 AM
I think I'm gonna cry :eek:

Sytner
05-01-2008, 05:35 AM
Great stuff, thanks for the update.

okegima
05-01-2008, 05:37 AM
yhea awsome works ! thank you dev

Cragily
05-01-2008, 05:44 AM
Great news =] Ta for update <3

Aedales
05-01-2008, 05:57 AM
As always... nice job guys.. keep up the outstanding work :)

ReavY
05-01-2008, 06:05 AM
Very nice!! :D

Zar
05-01-2008, 06:09 AM
Great job Devs =]

Xenomorph
05-01-2008, 06:10 AM
Awesome news! Great work! :D

Rauce
05-01-2008, 06:25 AM
Well done guys! keep it up

Borrie
05-01-2008, 06:26 AM
Happy to hear news on the Heightmaps, as well as the lairs! Creature Handler on its way soon perhaps? A great bit of news. And Blue Frogs! It'll make Testing a bunches easier, especially once crafting graces the Test Center with it's goodness.

Keep up the good work everyone. The whole community and many more out there that watch this forum each day in anticipation are rooting for you.

:bothan:

Caedus.C
05-01-2008, 07:34 AM
Excellent work! Keep it up :)

Hope to test crafting soon!

WickedHangover
05-01-2008, 07:52 AM
PanchJr:
....

Currently I am working on changing the combat system to allow attacks on things other than creatures.
...

Ok, So I will give you 50million credits if you can extend it so that bounty hunters can attack and destroy the front doos on private jedi houses.

rekoil
05-01-2008, 07:56 AM
another huge step forward, well done all.

Ekowraith
05-01-2008, 08:02 AM
Awesome !! Great work.

Snoani
05-01-2008, 08:18 AM
Fantastic work all of you.

I can't wait to test some of these. I have been a little busy in the last month wrapping up my University course, but I have finished today and am ready to start logging on and testing again. Bring on the fun stuff :)

Good job again and thanks for your work.

Airbag
05-01-2008, 08:44 AM
Wonderful! A big thanks to everyone playing their part, no matter how big or small. :)

panchjr
05-01-2008, 08:49 AM
Very nice guys, awsome to see how swiftly things are coming together!!!!

BTW PanchJr, with regards to what you are doing with combat; will other things that are not lairs be able to be attackable if set to? Basically I'm thinking from the Future Server Ideas threads that discussed the idea of servers creating city walls and gates for player cites. With these changes will it be easily to say implement a gate or wall as a 'Lair' so it becomes attackable?

In theory any object could be made attackable, although you wouldn't have any nice animations like you do with lairs.

rhyeal
05-01-2008, 10:04 AM
Looking great guys. Nice to hear that heightmaps are getting close to finished. I know that has been an issue for a long time. Someone buy Ramsey a few rounds of drinks once he gets this done. He's been working on this for a LONG LONG time.

Red River
05-01-2008, 10:12 AM
1) Update Overview: (TOC)
-Lairs from PanchJr and Non-creature attacking/combat.
Lairs now means we'll start to focus on possible missions.

thx for a great update. good work everyone.
that said I fail to see how lairs stop ya from testin' missions? just do the non combat ones that have no lairs and that's a majority.
just my c2

Galaborn
05-01-2008, 10:29 AM
great work!

Rampage
05-01-2008, 10:38 AM
did you all miss that TC did not crash for 10days!!!!!!!!


anyhow when will we see these stuff on TC?

SoapSud
05-01-2008, 10:38 AM
This really is top draw stuff, very exciting times ahead!

Very well done to all the Developers. :)

vorta
05-01-2008, 10:54 AM
OMG incredible its just keeps getting better and better :) :)

David
05-01-2008, 11:41 AM
Ramsey

goldcrud
05-01-2008, 11:42 AM
omg I think I peed my pants. This has to be one of the best updates yet :) can't wait to see all this stuff completed.

Grija
05-01-2008, 12:10 PM
*jazz Hands!!*

munkor
05-01-2008, 01:12 PM
hey , great work lads.

is there a way to see what changes HAVE actually made it to the TC... a list or something. The last thing i remember being implemented is surveying

Seaseme
05-01-2008, 01:15 PM
TA was planning on updating it later today.

munkor
05-01-2008, 01:17 PM
great, thanks seaseme. updating the TC or a list? if so where do i find it?

rhyeal
05-01-2008, 01:44 PM
I think he means patching TC to include these new features. Its a "simple" code copy, reboot the server and good to go.

munkor
05-01-2008, 01:49 PM
thank you

Sti1garWormrider
05-01-2008, 01:50 PM
gj guys0 great progress.

Skippy
05-01-2008, 02:00 PM
yaya

lairs-->babies spawning-->CH--> CH testing yayaya 2 down :)


thanks alot you guys i can't wait to play again you guys are the bomb! in a good way :-p


-Skip

Murdoc
05-01-2008, 02:43 PM
Lol... Trying to imagine how "Being the bomb" can be construed as a bad thing...

wookiesniper
05-01-2008, 03:12 PM
Nice job Devs!!! :D

Sumane
05-01-2008, 03:38 PM
definitly one of the top 5 ever updates!

Ekaika
05-01-2008, 03:38 PM
Lol... Trying to imagine how "Being the bomb" can be construed as a bad thing...

Do you watch the news?? :p

Ramsey
05-01-2008, 04:42 PM
No the heightmap tool is not something you need to download. The tool will help us with generating a heightmap for the server

Emerzon
05-01-2008, 04:45 PM
impressive...most impressive

Namis
05-01-2008, 05:01 PM
fandabiedosie!
awesome news! you guys are seriously talented. thanks very much for all the work your putting in, hard to sound sincere on forums but i do mean it, as im sure everyone else here is :).

Pake
05-01-2008, 05:39 PM
In theory any object could be made attackable, although you wouldn't have any nice animations like you do with lairs.

Good to know, and thanks for the response :D

Tow'lin
05-01-2008, 05:47 PM
Nice job devs! lookin forward to crafting!!

Regards,
Tow'lin Tow

ti'aut
05-01-2008, 06:43 PM
I'm impressed, that's a lot of ground covered.

As always, anything I can do to assist I'm happy to assist with (since the only computer language I ever learned was apple basic *cough*).

Lion84
05-01-2008, 06:52 PM
The awesomeneeess!! Lairs, heightmaps, possible work on CH soon.. Very very cool! Keep up the great work! :D

baio2k
05-01-2008, 07:11 PM
Great news, you guys are awesome. Wish my video card wasn't fried so I could test.

GenralO
05-01-2008, 07:23 PM
lol it's awsome that on every update there's always at least 2 pages of replies(I have the option that shows the most amount of posts that it'll show)

keep up the good work devs!:)

UmbrusUrsa
05-01-2008, 07:23 PM
You guys are the absolute best! I am so happy to know there is a light at the end of the tunnel now for heightmaps. I know that has been so frustrating to run down such an intergral component of the game mechanic (darn Sony/EA for their silly TRN files). I am looking forward to helping with the testing of the upcomming changes.

FYI: I would like to note that SWGEMU has been getting noticed by some notorious pre-cu old timers as of late so look for more support from the trenches soon ;)

RedheartTempest
05-01-2008, 07:39 PM
I like to see all of those updates. Man this is coming along just fine.

Kateb Ibliss
05-01-2008, 07:45 PM
Amazing job guys! Things are really looking organized and in tip-top shape.

Keep up the outstanding work!

Arrin
05-01-2008, 08:20 PM
Awesome, not getting my hopes up to high..
Hopefully it'll be done.. by the end of summer? Or earlier? :D

Aeschyl
05-01-2008, 11:31 PM
awesome indeed...

*licks lips*

Seaseme
05-01-2008, 11:34 PM
it's... AESCHYL

toro45
05-02-2008, 12:08 AM
:O man this is comming along fast, keep up the AWSOME work

dark one
05-02-2008, 12:41 AM
Ok, So I will give you 50million credits if you can extend it so that bounty hunters can attack and destroy the front doos on private jedi houses.

hahahahahahahaha would love that very much, keep on developing developers, the pace of progress is amazing

Dinky-Kauri
05-02-2008, 02:57 AM
Yes Youtube does suck for video quality.

So use Vimeo (http://www.vimeo.com)!!! (Vimeo can play 720p videos in Flash format.)

DeCastro
05-02-2008, 04:45 AM
Nice update.

Ekaika
05-02-2008, 04:55 AM
it's... AESCHYL

I'm sorry, I'm a douche. WTF does this mean??

Echuu
05-02-2008, 05:12 AM
I love the progress...

dang, I need to install swgemu again :D

TannenG
05-02-2008, 05:19 AM
You guys are amazing. You are all Santa to me ! Can't wait for launch...

bongandbeer
05-02-2008, 05:30 AM
onehundredandsecond !

awesome updates guys,...=)

arween
05-02-2008, 06:35 AM
Deep /bow to the developers!

Ondow
05-02-2008, 06:54 AM
This means that the baby cratures will be able to spawn and then CH works?

/bow3

bongandbeer
05-02-2008, 07:40 AM
as i got it,... the babys were in the way to get workin on CH

Tolbat
05-02-2008, 09:13 AM
#106

Great Job Everyone, this is all great news,

Thank you

wfire
05-02-2008, 09:23 AM
I love the direction this is all going. Lots of great stuff coming out. Thanks for all the work!!!

jainie
05-02-2008, 10:14 AM
You guys never cease to amaze me. Great job everyone.

koridane
05-02-2008, 11:12 AM
Awesome job guys, I cannot wait to try it out.

Iorri Toce'tah
05-02-2008, 11:24 AM
nice to see the progress being made here :) good job!

burnzy
05-02-2008, 11:44 AM
Niiice! Good job everyone:)

Staroan
05-02-2008, 12:08 PM
Not bad, not bad at all.

Max
05-02-2008, 12:12 PM
Geeeeee Ramsey must hate height maps....

Nivek_Hc'Narb
05-02-2008, 12:32 PM
You swoon me with your coding skills devs..

/swoon...

rohar
05-02-2008, 01:36 PM
Great job with the lair guy's can't wait untill they are done

galyen
05-02-2008, 02:36 PM
first.

/laugh

Congratulations to the expanded dev team on excellent progress. I look forward to hearing and seeing more!

S

Legoklas
05-02-2008, 02:41 PM
Sweet, almost had the update fever ^^

Araiti
05-02-2008, 02:49 PM
wow this has come a long way in the past few months

Smartyr
05-02-2008, 03:21 PM
Awesome, great progress, guys!

MikeCool
05-02-2008, 03:43 PM
Nice another Update. Good going guys. :)

How is TC doing?

Seaseme
05-02-2008, 04:12 PM
it's been up for like 9 days now or something crazy.

Zaff
05-02-2008, 04:16 PM
122nd

I've enjoyed being able to just try logging in rather than checking IRC first for the past few months. I've become used to the idea that TC is going to be up when I log in. And I like it!

apowerr
05-02-2008, 04:35 PM
These new updates are awesome. Great work =D!

DARKRL
05-02-2008, 04:54 PM
I love it! You guys do some amazing work. Looks like you all are going at leaps and bounds now congrats on all you've done.

Dreads
05-02-2008, 05:29 PM
Veery sexy stuff..

Inkanta12-lolz
05-02-2008, 07:02 PM
Nice job guys, thanks for all the hard work!!1!!1!!

homebrew
05-02-2008, 08:11 PM
I love to see the professionalism in these updates, I love the amazing steps being taken to make this game what it was. It gives me a warm fuzzy feeling inside to think of all the great work being done by the community of testers and devs, and I am sure I'm not the only one.

Tephros
05-02-2008, 11:06 PM
Mint.

isiw
05-03-2008, 04:38 AM
:bow:

Ekaika
05-03-2008, 06:23 AM
Now all you guys need to be able to do is give us back the years we lost waiting for this....

What's that supposed to mean?

SoapSud
05-03-2008, 12:09 PM
Sour grapes

Jusazn
05-03-2008, 01:10 PM
Cool ^_^

Ult
05-03-2008, 06:59 PM
Thank you. Thank you. THANK YOU!

Iorri Toce'tah
05-04-2008, 10:27 AM
nice progress! :D

heynow
05-04-2008, 11:51 AM
What has happened with crafting, i thought that would be on TC by now...?

Legoklas
05-04-2008, 02:01 PM
What has happened with crafting, i thought that would be on TC by now...?

Patience my ignorant child.... :P

Maccajnr
05-04-2008, 05:27 PM
Excellent update!!!
Would love to see the lairs. And I hope that missions will get implemented soon too. Bring back memories of Baz Nitches lairs, I thought I was responsible for their total extinction :D

Xeonz
05-04-2008, 08:04 PM
Keep up the good work guys, "Lets capture the dream" QFT

Jot'ika
05-05-2008, 08:40 AM
Thats alot of great stuff right there. Also the idea of almost anything able to be made attackable its real sweet.

ksh87
05-05-2008, 02:00 PM
Great stuff guys, I can hardly wait to jump on the TC and check it out.

IrishDragon
05-05-2008, 04:14 PM
Well done guys/gals/unknown alien species. Would love to help, but I've only taken two programming classes. Both Visual Basic, so I doubt it would help much, certainly isn't helping in my pursuit of creating an MMO of my own. =P

Anywho, I know how difficult this kinda stuff can be, so I tip my hat to you hard working volunteers. Your dedication to the restoration of what was once a great game is admirable, and I hope for the sake of true fans of the game and star wars in general, that you are successful in your build.

Keep up the great work. =)

kandah
05-06-2008, 07:54 AM
good stuff

gangstar881
05-06-2008, 12:42 PM
can't wait, keep up the good work guys! :)

KroniK
05-06-2008, 02:49 PM
Gahlee miss a couple of weeks on the forums and they add a ton of new stuff in an update. HELLSYEH!!!! :cool: Thanks for the update and a big ole THANK YOU to the ones making it happen. You guys :rock:.

zeustacos
05-06-2008, 05:22 PM
Wonderfull,U just Pwned me!

Pynda
05-06-2008, 09:54 PM
Best update ever!

Thanks devs for taking a few minutes to let us know the ins and outs of what has been going on, and clueing us in on some of the challenges you see coming in the future. Even if non-coders (like me) may not fully understand it all, it still makes for very interesting reading. And it's reassuring to see just how excited you guys still are about the project.

mortician
05-07-2008, 03:05 AM
very nice, i cant wait

badfish
05-09-2008, 08:12 PM
Great stuff! Good to see it moving along well still :)

Magus Schneider
05-09-2008, 10:37 PM
thx

Relentless
05-10-2008, 09:56 PM
W00t

Sparta
05-13-2008, 08:38 AM
exciting!

Infernus
05-13-2008, 07:19 PM
Gotta love you guys you are amazing ;)

Blacknights
05-14-2008, 06:17 PM
Wow! This is amazing. You guys have come sooooo far!

Tothix
05-15-2008, 11:58 AM
Bravo.:)

Jkaura
05-15-2008, 07:19 PM
Indeed, read through the weekly update. I'm new here only joined properly a few days ago.

Definitely nice progress guys, and thank you for your hard work, time + dedication.

Look forward to testing your work once it goes live ;)

Keep it up!