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Ramsey
10-28-2008, 12:36 AM
1) Update Overview:
-Bug Squashing Progress
-Beach Party Event
-GCW Updates
-Crafting Updates
-XP Testing
-Medic and Doctor Cleanup
-PCP Project Status
-City Commoner NPCs
-New NPCs and Mobs
-Combat Overhaul Progress


2) Body:

Beach Party Event:

On 10/25, we hosted a beach party event with a Q/A and PvP - thanks to all staff who made this possible. Our event coordinators (red forum names - look for em!), csrs. You all did a great job of running this event. A LOT of information was discussed within the official thread for this event, which you can take a look at right here: http://www.swgemu.com/forums/showpost.php?p=262335&postcount=65

Here are some pics I pulled from the main thread, taken by xavia:

http://img373.imageshack.us/img373/5236/screenshot0070rr0.th.jpg (http://img373.imageshack.us/img373/5236/screenshot0070rr0.jpg)
http://img373.imageshack.us/img373/7797/screenshot0077vm8.th.jpg (http://img373.imageshack.us/img373/7797/screenshot0077vm8.jpg)

Bug Squashing Progress:

Our continued effort to squash bugs has not faltered over the week, here are a sampling of the bugs we fixed this week:

-Basic, uncompressed, heightmap support added by Oru (coincides with new coordinate system in engine3)
-creatures now have...moods!
-fixed @warpTo GM command
-players can now attack you even if you are on a mount.
-mounts are now attackable
-npc's can now attack vehicles
-vehicle condition now is saved
-vehicles now decay.
-faction NPC's now response to your status within the faction
-npc's now have faction points
-faction points are now gained and lost in combat.
-dice added.
-When /quit or disconnecting, your player will now go LD and despawn in 30 seconds, instead of logging out right away.
-disabled housing until we are ready to support public TC testing of its features
-A script cleanup has been administered, hopefully the scripts directory is now easier to navigate.
-add wound cost to tendwound and tenddamage medic skills (anakis)
-Recruiters now are spawned from the database in all their locations galaxy wide (big thanks to thrin, bobius, smoki, and Jude)
-some MissionManager threading issues resolved (ongoing)

------------------------------------------------------------------

GCW Status:

(From bobius)

The GCW is coming along nicely, and with the latest release of faction status, it should seem more real. There is no longer a fear of getting ganked at the recruiter or having to worry about a no PVP zone. While I wait for other systems to come to completion, such as missions and player structures, I'm going to put GCW development on a hold, since the next steps directly correspond to those things. I'm going to focus on other aspects of the game to improve on. Expect to see some bug fixes and little details to come your way.

------------------------------------------------------------------

Crafting Updates:

Now I know there are ALOT of people out there waiting for crafting to be more fully implemented. Since the last update, great strides have been made in crafting as a whole which is shown in the accuracy of the equations which are online for the Composite Chest plate. I am wrapping up some of the last few unimplemented features (Customization, and Factory Schematics) and working on adding more schematics. If you happen to have old pre-cu screenshots of crafting/experimenting/datapad stuff, please send me a PM and post them to http://image.ocdsoft.com. These often times can help speed things along for items we may be missing information for. My updates to the test center should be much more exciting and tangible from here on out.

------------------------------------------------------------------

XP Testing:

dannuic has headed up implementation of XP facilities. DB storage of XP and correct start XP has been configured on the server. dannuic added an @giveXP command for GM's to test XP before it hits ingame production use.

------------------------------------------------------------------

Medic/Doctor:
I have been working hard the last couple days to make the Medic/Doctor skills more robust and set them up in a manor where other skills may draw from their methods. This will allow for some bug fixes with Teras Kasi and other professions that use healing skills. The next step will be tweaking Incapacitation and Death to get the bugs out. Also, true cloning will be coming soon.

------------------------------------------------------------------

PCP:
The PCP Project is starting back up, and is more organized than ever. I will be looking for some actual positions to fill from members who show they can consistently contribute. PHP and OOD skills are absolutely necessary for one of these positions. Also looking for very strong graphic artists with CSS skills as well to help in development of alternate themes.

Stop by #swgemuwebdev on IRC or drop cRush a pm on the forums.

------------------------------------------------------------------

City Commoner NPCs:

TheAnswer and Kellina has added static city commoners to Theed all through script. If you've been on the TC recently, you'll notice it adds a warmer feel to the game. Some of the commoners will eventually perform more functions depending on who they are, but for now they'll talk amongst themselves :). With the NPC count rapidly increasing, core3 isn't breaking a sweat! Thank TheAnswer and Kellina for adding these in and we hope you enjoy the city life.

------------------------------------------------------------------

New NPCs and Mobs:

Big thanks to kellina and everyone else involved with NPC development! Over the last two weeks, they have pushed a HUGE chunk of galaxy creatures in script and completed skills for the majority of tatooine creature skills. The NPC count on the server has grown exponentially over the last few weeks and it's because of the numerous amounts of people contributing to creature content - thank you guys. NPC's will continue to be fine tuned - You will be seeing them grow into a more mature piece of AI. If you haven't been on the test center in awhile, its time you start at least IDLE it and enjoy NPC life.

------------------------------------------------------------------

Combat Code Overhaul Status:

The combat code overhaul is carrying on at a steady pace. There have been a few combat issues fixed during the last two weeks but most of the work has been in getting the combat equations as close as we can to the original pre-cu equations and making sure all weapons and skills are working as expected. This has involved a lot of testing from the QA and Profession Representatives and the feeding back of issues to development for fixing.

Currently the DOT system is being re-worked by cRush and panchjr so that DOT stacking and healing will work correctly. Once DOTs are working then we can start looking at introducing Combat Medic poison and disease into combat.

Ramsey
10-28-2008, 12:36 AM
3) Developers Perspective ("Round Table"):


I have been very busy in real life trying to find a job to generate some revenue, and I'm still looking. I have, however, found some time to make some updates. I completed my Medic optimizations and I am moving on to tweaking Incapacitation and Death as well as finishing off Cloning. Once this is complete, I am debating on what to do next, though Combat Medic is probably the next course of action.

I am also starting the PCP project up again. We have a separate assembla project started and will be getting back into the swing of things soon. I will be looking for members who can contribute consistently and show a strong understanding of Object Oriented Design in PHP.



Over the weekend, I was in South Jersey (hammonton) at a LAN event (theGXL) for the CS:Source tournament. I went with a few friends and we landed HUGE upsets within the tournament. Overall it was a fun event, and more importantly I met a few SWGEmu community members.

Been busy with some threading issues I ran into with the Mission complete sequence. I was able to fix the majority of my packet issues I was having last week, which is nice. The deliver NPC's now look more in place with the commoners, which is small but REALLY nice to just look at. Refresh the 'SWGEmu Mission Terminal' near the center of theed this week.



Ritter:
After a long absence from the SWGemu team I am currently reinstalling Linux on a spare machine and getting ready to jump back in to development. I am not sure what I will be working on, but there is a good chance I may team up with Kyle and see what I can do to help with crafting. Expect to see me back on the forums and in IRC starting this weekend.



After 2 weeks of vacation, i'm back and implemented vehicle condition saving and loading from database. Bobius added the ability to attack vehicles now, so i also a temporary repair-option for vehicles (radial).

Now i want to concentrate looking into the "after work" of the housing stuff: We fixed a problem with strucutre-cells (see through, running through walls) this week, now we are looking into dropping mechanism.

As soon as this has been figured out completely, i start implementing storage, containers, bookcase storage etc etc etc.

This will be another big thing since its needed in conjuction with crafting, housing etc.
It needs to get hand in hand with cell permission, so only structure admins can drop and pickup stuff.

It is a bigger thing and will take its time, but we will get this done like everything else.

In the meantime we still fix bugs, reported by the numerous testers ! TNX.

4) Closing:

A lot of bugs were squashed this week and it's hard to give credit to every single community member that has made these changes possible in the BiWeekly. We try to be as accurate who fixed what in our SVN commits. The trac timeline is an extremely useful tool which I hope you guys are keeping up with: http://trac2.assembla.com/swgemu/timeline .

US Citizens: We have an election. Weather or not you are about politics or the candidates (SWGEmu's political stance = NULL), this week leading up to election day will a bombardment of ideas that will effect the country for the next few years. We hope US citizens here will at least pay attention to what is going on with our government this week, elections aren't often :D.

Until next time, take care.

-Team SWGEmu

Ramsey
10-28-2008, 12:37 AM
Also, everyone, don't forget to try and make our first Open Developer meeting on the 15th at 7PM EST! Join IRC, register a nick, and join #devchat for your chance to spit your questions at the developers directly!

Reserved. Staff, feel free to submit your entries for the round table over IRC or in the draft topic.

corbaer
10-28-2008, 12:57 AM
Outstanding work. What a 2 week period this has been. My hats off to you devs and staff. Now I'm off to re-read it. :)

Valkyra
10-28-2008, 01:00 AM
Very nice work done, as usual.

I am excited about the Combat Code overhaul, just one step closer to a fully-functioning Pre-CU.

Ozas Darkdust
10-28-2008, 01:04 AM
Awesome, everytime i see a new update I get so excited =P

CKclyde
10-28-2008, 01:08 AM
Great job as always :)

Warthog
10-28-2008, 01:13 AM
Congratulations and Thank you for the good work!

Vengeance
10-28-2008, 01:20 AM
Great work guys! Makes me giddy as a school girl every time I read an update.

Seaseme
10-28-2008, 01:36 AM
Make sure to read the Q&A at http://www.swgemu.com/forums/showpost.php?p=262335&postcount=65 for information. There's tons of great stuff (If I don't say so myself?). Thanks for the great questions!

Trekkievger
10-28-2008, 01:56 AM
Awesome stuff guys! :)

Serpentkaa
10-28-2008, 01:56 AM
Great Update :)

Timbab
10-28-2008, 02:20 AM
Awesome as always =)

goldcrud
10-28-2008, 02:24 AM
awesome update its truly amazing how things have been coming together recently. You guys are really close to being done with combat and are getting done with crafting and housing as well. I could easily see a release by the end of the year.

kaywynnPC
10-28-2008, 04:54 AM
Man it's funny how,as a Emu addict I log on the forums 3-5 times a day, checking for updates and seeing what little present the devs have for us... yet you still don't quite realize just how much has been done over a 2 weeks period till you read one of these updates through completly. Nothing but pure amazment, and I follow this daily. Keep up the good work guys.

Brute
10-28-2008, 05:19 AM
Just awesome to see the work being done by ya'll. Very much looking forward to jumping on the TC again soon.

Odyssey Starchaser
10-28-2008, 06:35 AM
WTG! Awsome job Dev/Programers!

/does the crafting dance

Tolbat
10-28-2008, 07:13 AM
Swwwweeeeett!

Wilzon
10-28-2008, 07:44 AM
This is so much Sex I don't know were to begin :)

Great job!

WickedHangover
10-28-2008, 08:09 AM
The progress this team makes amazes me more and more at each update.

Lubbe
10-28-2008, 08:11 AM
I love this updates :) I feel like we are pretty close now.

Dialgo
10-28-2008, 08:30 AM
amazing keep it up guys! woot woot

MikeCool
10-28-2008, 09:37 AM
Nice job developers & admins... Guess this will be all done till next year.

Good job. :)

KroniK
10-28-2008, 09:47 AM
Wooty Woot Woot, I love these updates. Great work to all the peeps involved.

nostyleguy
10-28-2008, 09:52 AM
awesome stuff, seems like all the major pieces are finished, or in progress.

vehnsolo
10-28-2008, 09:54 AM
looks fantastic keep up the good work!

Ashur
10-28-2008, 10:24 AM
/lick devs

<3

Axler
10-28-2008, 11:16 AM
Wha?? this is it??? Wheres Houses and harvestors for ALL!!...

ok.ok. kidding. awesome updates.

Anyword on Backpacks and Bank Storage???

jiveturkey124
10-28-2008, 11:42 AM
For the first time in the EMU I actually felt like i was playing the game again on Saturday for the beach Party. I can really see the game fleshing out and becoming its former glory now. This is a great time to be a part of the EMU Community.

bpgilly
10-28-2008, 12:35 PM
when is this awesome update going to be patched on the server? i really want to use the new craftskilles etc.

langelusse
10-28-2008, 01:06 PM
Thanks for your work :)

n1nj4
10-28-2008, 01:07 PM
Thank you so much for all the hard work!

WrathLord
10-28-2008, 01:09 PM
U guys are doom gods! Jam up job! SWGEMU FTW

:emperor:

Crystalrose
10-28-2008, 01:19 PM
great job everyone!!!

Kateb Ibliss
10-28-2008, 01:30 PM
Awesome job as always guys!

ItallionStallion
10-28-2008, 01:55 PM
Good job guys, seems to coming along nicely. Keep up the great work.

_DM_
10-28-2008, 02:48 PM
Soooooooooooooooo good news!
Great job!

Zar
10-28-2008, 04:38 PM
Great work guys, your hard work is highly appreciated.

brash89
10-28-2008, 05:26 PM
im just wondering cause i like jedis is the jedi stuff implemented?

nostyleguy
10-28-2008, 05:40 PM
im just wondering cause i like jedis is the jedi stuff implemented? Not yet. It will be the last thing implemented simply because otherwise, nobody would test anything else. Of course this is all in the FAQ ;)

brash89
10-28-2008, 05:48 PM
do you know when that will be jw

Dame
10-28-2008, 05:53 PM
do you know when that will be jw
didn't you hear? they decided not to incorporate jedi.

:banghead:

wookiesniper
10-28-2008, 06:54 PM
Great job team, thanks for the update!

Tothix
10-28-2008, 07:43 PM
Great work. One step closer. I hope I am smelling Christmas release.:)

Newsound
10-28-2008, 07:44 PM
Wow, you all keep outdoing yourselves. Be careful expectations will keep rising ;p

corbaer
10-28-2008, 07:49 PM
Can someone fill me in on what the PCP is? More of idle curiosity than need to know, but I just haven't notice that mentioned in other thread.

EDIT: After some digging... http://www.swgemu.com/forums/showthread.php?t=14523

Kruge99
10-28-2008, 08:53 PM
as always I am utterly amazed at the progress being made!!

I hope each and every US citizen participating in SWGEmu goes out to the polls and casts their vote!!

On that note, mebbe a polling station could be setup in Theed to coincide with Election day in the US and the Emperor could win - by default?


Best Regards,
Kruge99.

Seaseme
10-28-2008, 11:30 PM
Updated the main post with:

Ritter:
After a long absence from the SWGemu team I am currently reinstalling Linux on a spare machine and getting ready to jump back in to development. I am not sure what I will be working on, but there is a good chance I may team up with Kyle and see what I can do to help with crafting. Expect to see me back on the forums and in IRC starting this weekend.

Tow'lin
10-28-2008, 11:46 PM
Great update!

Ritter <33

Regards,
Tow'lin Tow

Zaff
10-29-2008, 12:40 AM
Another great update. I'm looking forward to spending some time on TC this week.

cRush
10-29-2008, 12:54 AM
Development is really picking up speed. It's amazing that every update we get more and more done. With Ritter coming back now, I think that community will be extra impressed out how fast we roll out features.

Fullmetal
10-29-2008, 04:48 AM
what's this about an election? I'm a US citizen and I've not heard of such a thing. Who's running and for what? Ah who cares...

Great update, haven't been on TC for a month or so. My computer is experiencing technical difficulties and I lag so bad it's impossible for me to test anything right now. The day I log back in i'll be amazed at how different it is. Can't wait!

Seaseme
10-29-2008, 05:27 AM
Updated MAIN POST with



After 2 weeks of vacation, i'm back and implemented vehicle condition saving and loading from database. Bobius added the ability to attack vehicles now, so i also a temporary repair-option for vehicles (radial).

Now i want to concentrate looking into the "after work" of the housing stuff: We fixed a problem with strucutre-cells (see through, running through walls) this week, now we are looking into dropping mechanism.

As soon as this has been figured out completely, i start implementing storage, containers, bookcase storage etc etc etc.

This will be another big thing since its needed in conjuction with crafting, housing etc.
It needs to get hand in hand with cell permission, so only structure admins can drop and pickup stuff.

It is a bigger thing and will take its time, but we will get this done like everything else.

In the meantime we still fix bugs, reported by the numerous testers ! TNX.

xavia
10-29-2008, 06:26 AM
Great job guys!!

Tothix
10-29-2008, 07:07 AM
Development is really picking up speed. It's amazing that every update we get more and more done. With Ritter coming back now, I think that community will be extra impressed out how fast we roll out features.

Hurray!

cable-odinson
10-29-2008, 07:35 AM
love the work you guys are doing and am amazed how dedicated everyone is. /salute all

Max
10-29-2008, 07:49 AM
Hurray!
Glad to see you still around and as fontiful as ever Tothix!

Axler
10-29-2008, 08:04 AM
Originally Posted by Farmer_John

After 2 weeks of vacation, i'm back and implemented vehicle condition saving and loading from database. Bobius added the ability to attack vehicles now, so i also a temporary repair-option for vehicles (radial).

Now i want to concentrate looking into the "after work" of the housing stuff: We fixed a problem with strucutre-cells (see through, running through walls) this week, now we are looking into dropping mechanism.

As soon as this has been figured out completely, i start implementing storage, containers, bookcase storage etc etc etc.

This will be another big thing since its needed in conjuction with crafting, housing etc.
It needs to get hand in hand with cell permission, so only structure admins can drop and pickup stuff.

It is a bigger thing and will take its time, but we will get this done like everything else.

In the meantime we still fix bugs, reported by the numerous testers ! TNX.

Sweet. Storage containers!!! at least they are in the list to be worked on soon! We can also say, Backpacks and the Bank storage should come to life with this!

thanks for all the hard work guys.

jman_1328
10-29-2008, 08:40 AM
Good Job everyone who has worked so hard, I can't believe the progress you have made! You guys and gals are amazing! :lightsaber:

Rampage
10-29-2008, 09:53 AM
Hello everyone,

I have been here since this project started so I have some novice PHP skills and I would like to offer my help to you if needed.

Julius
10-29-2008, 10:15 AM
Yay! I lost my first swoop to a reptilian flyer. I mean boo. But I showed that flyer a thing or two.

JarvisW
10-29-2008, 12:11 PM
I've lost half a doz, vehicles so far this week.

Most on Dath, but a couple to DJK/DJM on Dant.

It was fun... in a way lol

Valmin
10-29-2008, 01:28 PM
I can't wait for this to be done. Keep up the good work :)

Exo_Icto
10-29-2008, 01:39 PM
Ramsey's from Jersey? If so..

/whiteness_off

Represent!

/whiteness_on

Great work guys, you keep fixin', I'll keep testing.

Seaseme
10-29-2008, 02:35 PM
no he's not from jersey.

zabrakwith
10-29-2008, 05:50 PM
I don't live that far from Hammonton. Ramsey was probably surprised that he didn't see smokestacks, camaros, Bon Jovi, and raw sewage...which is what Jersey is famous for. Most of New Jersey is actually pretty green and nice.


Great to hear that Ritter is back. Things will go ever faster now with his talents back in play.

Kellina
10-29-2008, 07:24 PM
GREAT UPDATES!

Im excited for the next one!

ChixDigit
10-30-2008, 08:43 AM
Superb!

ShadowPuppet
10-30-2008, 11:43 AM
/thumbsup

TankGun
10-30-2008, 11:58 AM
SWEET, I can be seen in the pics :P

Nice pics Xavia, the party was fun and nice update as well, keep up the great work mates:D

JennieRoe
10-30-2008, 05:03 PM
Shiny!

Lion84
10-30-2008, 07:04 PM
Thanks for the update, devs! You're doing great work!! Keep it up. The world is watching... :)

PS - vote Obama! ;)

rohar
10-30-2008, 10:31 PM
very nicelly done dev's I can't wait to try some of this stuff out

bombovytuniak
10-31-2008, 03:22 PM
Hi. I used to play SWG 1 yr ago,and after my trial i tried EMU,but there i can`t do anything only chat,no quest and NPCs... Pls i want to ask a simple question,how it is today? Anything new,it is posible to do quests or leveling or anything? Pls write me a message because i dont know if i should instal game and emu again. Thank you so much. BT
REBELS 4ever :lightsaber:

Exo_Icto
10-31-2008, 06:26 PM
Not from Jersey eh? Still good in my book.

(free bump I s'pose)

praxi34
10-31-2008, 06:45 PM
Great work yet again guys. :)

Anakis
11-01-2008, 04:41 PM
im just wondering cause i like jedis is the jedi stuff implemented?


I am pretty sure that Jedi combat skills are being worked on with the new combat revisions. So no, Jedi has not been forgotten!

nim115
11-01-2008, 06:36 PM
You guys are amazing. I can't believe how well you guys work, this is really starting to feel like the good ole' swg i know. And is all thanks to you guys. So thank you very much!

Ekaika
11-01-2008, 06:40 PM
There's some really exciting stuff coming down the pipe, very exciting updates :)

cRush
11-01-2008, 06:48 PM
Some very big things should make it in the next update.

Also, everyone, don't forget to try and make our first Open Developer meeting on the 15th at 7PM EST! Join IRC, register a nick, and join #devchat for your chance to spit your questions at the developers directly!

Araiti
11-01-2008, 09:48 PM
Some very big things should make it in the next update.

Also, everyone, don't forget to try and make our first Open Developer meeting on the 15th at 7PM EST! Join IRC, register a nick, and join #devchat for your chance to spit your questions at the developers directly!

Sweeet

and I'll be there for the meeting

LordSniper
11-02-2008, 10:31 AM
very nice

259fol
11-02-2008, 03:52 PM
Nice update... Keep it up guys... :)

SWGEMU - 2009

Nautilus
11-04-2008, 03:36 PM
Great news!

Can't wait to get on a final version and explode some lairs!

possiblyinsane87
11-06-2008, 02:49 AM
All the usual awesomeness... i love you guys =D

baisch
11-07-2008, 12:30 PM
nice and I will try to make the open dev meeting.

Emerzon
11-07-2008, 04:40 PM
good stuff gang... great to see more good news rollin this way!

lilbro
11-08-2008, 12:10 AM
Damn son. I havent regularly posted since way back when we first got into zone on the old forums. I'm gonna start again. This is a huge update. The game has made some very good progress. Props.

Thrin
11-11-2008, 08:20 AM
hi lilbro:)

drunkingorillaz
11-11-2008, 01:56 PM
I can't wait to play

lilbro
11-13-2008, 10:06 PM
Oh hey there thrin. Its been a while.

CaptJones
11-15-2008, 11:03 AM
This biweekly update skipped?

xavia
11-15-2008, 11:06 AM
This biweekly update skipped?

Biweekly update delay notice (http://www.swgemu.com/forums/showthread.php?t=16719)

TankGun
11-15-2008, 12:26 PM
Got to love how Xavia is there to jump right on with an answer or a link :P

nevoc
11-16-2008, 02:36 AM
yummy i love not to read

TankGun
11-16-2008, 01:36 PM
yummy i love not to read
lol