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View Full Version : Bi-Weekly Update for 11/17/08


Ramsey
11-17-2008, 10:57 PM
1) Update Overview: (TOC)

Developers Chat
Crunch Time
Major Stress Test
Bazaars
Creature Changes
Crafting Updates
Structure Manager
Resource Mapping Project
Combat Core Updates
Missions

-----------------------------------------



2) Body:

Developer Chat:
Thanks to everyone who participated in the developer chat! Quite a few questions were asked, and it was a great success! We will continue to improve the Question Bot and hopefully be able to answer more questions in the next dev chat.
If you'd like to read the log of the chat, it can be found here (http://www.swgemu.com/forums/showthread.php?t=16809).
We will be holding developer chats on the second Saturday of each month, so if you have a question that you would like answered, feel free to join in next month. If you do not know how to be a part of the developer's chat, read the instructions found here (http://swgemu.com/forums/showthread.php?t=16478).

----------------------------

Crunch Time:
A ton of bugs in Core3 from the past few months have been fixed thanks to the feedback we've gotten from the Test center. So for the rest of the year, the entire SWGEmu team is kicking into "crunch" mode. We'll be adding in a plethora of features into the game at a faster speed without sacrificing the functionality or quality of the code. The game will be coming together at a much faster pace, and we really need people to sign onto the test center AND get involved in the community. We highly encourage you to peek around the forums and look into out of game opportunities to aid the project. Data collection in general is an area where simple man power is needed to crunch the numbers and research of PreCU.

Stay tuned and participate in upcoming stress tests we have planned for the rest of 2008. Our BiWeekly Updates on December 1st, 15th, and 30th will continue to have information on where we stand with this end of the year push.

----------------------------

Major Stress Test:
We will be holding a VERY important stress test sometime during the first weekend of December. We need a phenomenal turnout. Our record so far has been 452, lets do better this time :). MUCH better. I (Ramsey) should have the entire mission ensemble finished and stable in time for the test. We'll be able to have stress test specific missions that can be accomplished solo or in groups, this will hopefully make the test much more goal oriented.

THE DATE/TIME OF THE STRESS TEST IS SATURDAY DECEMBER 6th, 2008 @ 6PM Eastern Standard Time, 5PM CST, 3PM PST.

This stress test may not be our last for 2008, but it will definitely be the BIGGEST event we will hold to date. Every single developer on the team will have something that will need to be tested. Please, please, please spread the word about the stress test. Do anything to get people involved and on for test time. We have compiled a list on ways you can get new people involved with the stress test.

-Dig out your live SWG guild contacts and let them all know
-Introduce younger siblings to the game. Group with them on the TC and explain how basic combat works.
-Install the client on multiple computers, or multiclient. There is no important ingame economy yet and in this case, it will only make the game better :)
-Get KOTOR players interested in the project
-Alert your personal server communities and form groups ahead of time.
-Bring SWG veterans into the project
-Use this opportunity to connect with an old e-friend
-Talk about the project with other gamers
-Write articles about the project on other online portals you are a part of

----------------------------

Bazaars:
After discovering that numerous bazaars across the galaxy were disabled, Saromus set out to activate all bazaars in Core3. This problem has since been resolved and all bazaars in the galaxy are now fully operational. Please pass on your thanks to Saromus, Kellina and Kyle for their fix.

----------------------------

Creature Changes:

Kellina and Hashman have been cranking out fixes for the loot table, so keep looking for those to improve galaxy wide. We also recently recieved an impressive script package submission from Kaigeos where he completed almost all creature spawns and skills for Dathomir! It's great to see people from the community helping out in big and small ways :)

If you are unsure of how to get in the game, like Kaigeos did, just follow the development environment setup guide at http://public.swgemu.com and experiment with the scripts / code. Developers and public contributors hang out in #opendev on IRC, so drop by sometime as well. Learn by DOING!

----------------------------

Crafting Updates:
Kyle has continued his work on crafting, one of the most exciting facets of Star Wars Galaxies, over the past two weeks. The most recent batch of updates include many defining crafting features such as the ability to craft vehicles, tweaking of crafting ingredient slots, amongst others.

Some of Kyle’s recent crafting updates can be viewed below:
Vehicle Crafting(Rev 915) (http://trac2.assembla.com/swgemu/changeset/915) Crafting: Slots and Customization(Rev 919) (http://trac2.assembla.com/swgemu/changeset/919)

----------------------------

Structure Manager:
McMahon’s exceptional work on Structures has began to pay off over the last fortnight as his brand new Structure Manager was launched. The new and improved manager includes an interface for creating and updating player structures (houses and harvesters). With this now operational and in testing, Player Housing is nearing completion! Be sure to thank McMahon for his continued and intricate work with Structures.

For more information: [color=blue]Rev 912 (containing new structure manager) (http://trac2.assembla.com/swgemu/changeset/912)

----------------------------

Combat Core Updates:
Dannuic has been hard at work on the Combat Experience (XP) System. Since commencing his work on the Combat Overhaul system, he has added many new features and improved on old ones. Trainers are now beginning to use the correct dialogue when training skills and they also require the correct XP quantities to train skills (currently only those not on the Blue Frogs). Dannuic has also recently added functional Entertainer XP. Stay tuned as testing continues.

To see more: Proper Trainers(Rev 916) (http://trac2.assembla.com/swgemu/changeset/916) Entertainer xp types(Rev 918) (http://trac2.assembla.com/swgemu/changeset/918)

----------------------------

Missions:
I (Ramsey) added a "hardcoded" mission called "The Box", which should now be on Test Center. If all goes well and Test Center doesn't crash while players are doing this mission, then the rest of the mission features can be rolled out. This mission was specifically added to test for crashes, and obviously did not focus on content. I purposely left out the following features; Mission Saving (so a mission can be run multiple times on relog) and Mission Waypoints. This was committed in Revision 910 (http://trac2.assembla.com/swgemu/changeset/910).

Over the past few days, it seems like the mission manager and action npc's are stable enough for the addition of scripted actionnpc's, actions, and missions. To finish up missions I will be adding in the scripting components, writing an easy to follow mission scripting document, and planning to record a voiced video walk through for mission scripting. What I really want a lot of community members to be able to do is script creative missions. Stick to the forums for more updates on this area.

-----------------------------------------



3) Developer Perspective: ("Round Table")


Ramsey:

Finishing up the scripting components of Missions which will hit SVN as soon as Oru releases the SVN lock. With mission scripting in place, new missions will appear almost overnight. Scripting makes the process of adding missions and interactive npc's a breeze. I'll be pushing a lot of tutorials out for mission scripting to make it easier for anyone to jump right into content addition for PreCu. All original mission text for SWG is stored in the client, and instead of rebuilding each mission exactly the way it was on live the community as a whole can do much better and deliver creative missions.

Check for new testing missions that'll be integrated with other developer's testing needs later this week

Thoop:
Right now, I'm helping kyle finalize the ResourceManager. Lots of boring math involved but resources are now weighted and spawn based on their type and subtypes. Also, I am currently converting the shape of the resources spawns from circular to a polygon shape and introducing veins so that there's more than one spot that contains the highest %.

After I finish with that, I plan on helping kyle get some more crafting schematics in-game so start looking forward to that!

Oh and I almost forgot, I started preliminary work on pets. Got most of the droid engineer components working for crafting droids. Got a dewback spawned from a deed and got him to learn and obey to some commands! BUT I've put it on hold because making sure resources and crafting are 100% are priority right now. But know that some progress has been made on pets :)
Uli:
Stuff i've done:

Well around there been 2 programs released, one that changes your Frames Per Second cap and another that lets you boost your settings over the max to improve viewing distance and appearance.

Locations:

FPS Cap:
Here (http://www.darjani.org:81/e107_plugins/forum/forum_viewtopic.php?14046) or Here (http://www.truegalaxies.com/forums/showthread.php?t=14490)
Settings "Overrider":
Here (http://www.darjani.org:81/e107_plugins/forum/forum_viewtopic.php?14048) or Here (http://www.truegalaxies.com/forums/showthread.php?t=14501)
Ultyma:

Hey Everyone. I've started to get back into the game, and familiarizing myself with the 'newer' structure of Core3 again.
Right now I am working on the new player tutorial and possibly the In game CSR ticket system.

As usual if there's any packet information that you need, don't hesitate to ask.

Go Banana!

-----------------------------------------



4) Closing:



CSR Announcement! - Letter from the CSR Team

Greetings fellow forum users! As you may have noticed, the forums have undergone a restructuring! We have several new forums of interest, including:


CSA (Community Service Annoucements): Here will be points of interest for day to day important community notifications and information. Check here for the latest on Test Center, IRC status, and forum information!
Bug Discussion: This is a place finally for those of you that want to discuss your bug findings on the forum with fellow community members! Feel free to post what you find and review with your peers.
Community Support: Yet another place for support! Here you can post your troubleshooting issues for the forum community to help with. We're hoping this alleviates the random postings in multiple forums requesting help. [Please note! This forum is NOT fully supported by the staff. It is intended for peer to peer help!]
Computer Help: Pretty self-explanatory, but here you may post your computer technical support questions for the community to assist with. This again should centralize these popular topics into an organized forum.

Also, the Profession Forums have been moved to a more top-level location, in hopes you will use them to discuss issues related to professions openly so that we may all benefit from this community's extensive pre-cu experience. Please post what you know! The more help we get, the closer we can emulate pre-cu which, in the end, is what we all want.

Please look through the forums and get familiar with the new structuring, and feel free to PM a staff member with any questions or suggestions you have. This community is strong, and our cooperation and communication will allow us to stay that way!

SWGEmu Community Service Team

--Team SWGEmu

Ramsey
11-17-2008, 10:57 PM
reserved

Devs/Staff, feel free to add to the round table.

Dame
11-17-2008, 10:58 PM
awesome news! 1st :)

MikeCool
11-17-2008, 10:58 PM
2nd.

Nice update, keep it up devs & admins. :)

MrBlonde
11-17-2008, 11:02 PM
Worth the wait obviously. :)

feroxfire
11-17-2008, 11:06 PM
yess!!!11!! ive been waiting for this forever!! great update!! cant wait for the event!

ohh and i will gladly help make missions....i cant code at all but Ill come up with storylines? is that needed? i would like to help yall out since ive been following you since your inception...

eapeih
11-17-2008, 11:06 PM
7th woot

toro45
11-17-2008, 11:09 PM
WOO nice job guys!

Vrej
11-17-2008, 11:27 PM
I am borging every computer in my house and telling everyone who will listen to log in for the event! BRING IT ON!

wookiesniper
11-17-2008, 11:45 PM
Nice job guys...can't wait for the stress test! :)

matt71tx
11-17-2008, 11:49 PM
It is really amazing to see how far this project has come along! Everyones efforts are appreciated!!

Nice to see Ultyma getting back into things again. Welcome back!

Araiti
11-18-2008, 12:03 AM
BEEEEP-BOP-BOOOOOP-BEEP-BEEP-BEEEEP-BOO-BEEP(<---- robot language for "Great update")
but Ill come up with storylines? is that needed?

Doubt it

nostyleguy
11-18-2008, 12:04 AM
Awesome Work :D

Fullmetal
11-18-2008, 12:39 AM
BEEEEP-BOP-BOOOOOP-BEEP-BEEP-BEEEEP-BOO-BEEP(<---- robot language for "Great update")


Doubt it


no no, it goes beep booop beep bop beep beeep boop.

(sponge bob fans know what i'm talking about!)

Nice update devs!

ae77guy
11-18-2008, 12:49 AM
Great Update!!
I have a question about the stress test. I will be installing on 3 computer at my house and inviting friends over, but is there an easy way to create login "accounts" without creating bogus forum accounts?

Max
11-18-2008, 12:53 AM
Great Update!!
I have a question about the stress test. I will be installing on 3 computer at my house and inviting friends over, but is there an easy way to create login "accounts" without creating bogus forum accounts?
Simply have your friends create their own forum accounts. They will probably like it and stick around ;)

The stress test announced here is one of the most important things we've ever done. We will be working with the other Emulator communities to help gain hype and support, and also asking you guys to spread the word as much as possible.

Borrie
11-18-2008, 02:07 AM
I'll be there for the big event, and i'll bring along everyone I can!

For the future of SWGemu! For completion!

Weirdest "Battlecrys" i've used in my life.

avakai359
11-18-2008, 02:58 AM
Absolutely amazing update. I can't wait for the stress test!

Keep up the great work guys.

RegularJohn
11-18-2008, 03:51 AM
Thank you so very much for the update! I'll see if I can get in touch with a few old SWG players that I know of and telling them about the Emu. The hard part is getting people to actually believe the amazing progress that's been made!

Arutha
11-18-2008, 03:59 AM
Thanks for the update folks, nice to see the progress thats been made. Keep up the good work !

Shin925
11-18-2008, 05:23 AM
Great update as always! Keep up the good work!

Blue
11-18-2008, 06:00 AM
nice update...

may i suggest that you enable jedi for the stress test? i'm sure that if you do you will drag in a lot more players.. i only say this if you really want to make the test BIG this will be the easiest route.

xavia
11-18-2008, 06:48 AM
Awesome job guys! :)

Kateb Ibliss
11-18-2008, 08:11 AM
Nice work guys!

rekoil
11-18-2008, 08:21 AM
superb as ever, the last few months- the communication and work from the EMU team has been exceptional, take a bow all involved

apowerr
11-18-2008, 08:35 AM
Awesome update, I can't wait for the mass stress test!

PhilUK
11-18-2008, 08:59 AM
Have just logged in the first time in many months and the progress is incredible, I cannot believe that you guys have managed to reverse engineer this entire project! I remember the first core 1 video when it came out and i thought that was incredible lol! Well done and keep up all our fantastic work!

Capt-E-Quink
11-18-2008, 10:00 AM
Great work guys ! ! ! Big YAY for fixed bazaars ! ! !

nevoc
11-18-2008, 10:00 AM
sweet guys, thnxz again ;)

Xiox
11-18-2008, 10:38 AM
Wonderful news!! I can't help it but I have to say "About time!!!" though I know you guys are trying hard to get us these updates!

Thanks to the community developers that are helping the team make full strides in completing the Emu.

Ah.. so much love to go around lol

The Emu officially was baked with love haha


I'll try to see how many people I can coax into helping out with the stress test. I'll definitly be there :)

SethonC.
11-18-2008, 10:41 AM
Good update, guys.

31st. :)

Valmin
11-18-2008, 11:09 AM
Oh wow. Great update! Worth the wait! cant wait for the next one!!

Tonedus
11-18-2008, 12:04 PM
Awesome updates. Looking great, count me in for the stress test.

n1nj4
11-18-2008, 12:46 PM
Great job

KroniK
11-18-2008, 12:51 PM
Sweet update, thanks a lot. Great work as usual. I can't wait to see what the rest of the years holds for the emu. I will definitely pass the word along about the stress test.

Lubbe
11-18-2008, 01:07 PM
Btw, wouldn't it be an idea to send everyone a mail about the STRESS TEST? I believe loads of people will miss the stress test because they ain't active here or reading this thread.

Well done guys, this is going really fast now :)

Newsound
11-18-2008, 01:10 PM
btw, wouldn't it be an idea to send everyone a mail about the stress test? I believe loads of people will miss the stress test because they ain't active here or reading this thread.

Well done guys, this is going really fast now :)


great idea!!!!!

washproof
11-18-2008, 02:09 PM
well done all

Ekaika
11-18-2008, 02:42 PM
The email idea has been in the works for quite some time, we were just waiting until the right moment to use it.

This stress test certainly warrants it I think.

Iitokio
11-18-2008, 02:52 PM
Keep up the awsome work! Each update is a step closer to the path to pre-cu :D

praxi34
11-18-2008, 02:53 PM
Brilliant work yet again team SWGEmu.

goldcrud
11-18-2008, 03:29 PM
Awesome update and I'm gonna try to make it to the stress test can't gaurantee anything though since I have finals and stuff coming up.

Arsonist
11-18-2008, 04:35 PM
I'll be at the stress test! awesome work

Osgrr Aiam
11-18-2008, 05:09 PM
My first post ::D
Hello everyone!
Great work! tnx for doin this!

KroniK
11-18-2008, 05:15 PM
Welcome to the community Osgrr.

Alexmcm13
11-18-2008, 06:10 PM
Good job guys, question about the loot table upgrade, will mando be added back in with at least a bit more ease to get, I've spent countless hours at DwB, and haven't looted a single piece.

egoa
11-18-2008, 06:22 PM
What a terrible update! Do you guys do anything around here!

Kidding, great work as usual! :D

mijom
11-18-2008, 06:28 PM
Good job guys, question about the loot table upgrade, will mando be added back in with at least a bit more ease to get, I've spent countless hours at DwB, and haven't looted a single piece.

5 pieces today in 2hrs, so they are definetly dropping

and thumbs up for the update, good work

Fauxrace
11-18-2008, 07:21 PM
Awesome job devs! I'll be there to help on the stress test!

Tow'lin
11-18-2008, 07:38 PM
Great update, like you didn't already know :P.

Regards,
Tow'lin Tow

Pynda
11-18-2008, 09:55 PM
Oh hell, I give up. I was going to wait until very near release before joining test center (perhaps when Creature Handler came in?), so as not to risk getting prematurely burned out. And I'd forgotten just about everything I once knew about SWG, so I figured I probably wouldn't be of much use to anyone anyway.

But I'll dig up my disks -I think they're buried deep in a massive pile out in the garage somewhere - and see you guys at the stress test. You'll need moving targets, and I should at least be able to make use of my WASD keys for you. C'ya there.

Araiti
11-18-2008, 10:34 PM
I already got hellza people to play the emu/stress-tests things....if "hellza people" means one person

Kruge99
11-19-2008, 09:20 AM
Awesome work guys!!! I cannot wait for December 6th!!!! :lightsaber:

Fossk
11-19-2008, 09:47 AM
I should at least be able to make use of my WASD keys for you. C'ya there.

SWGEmu doesnt use WASD keys :P

(by default, idk if you can set it with WASD)

Ultyma
11-19-2008, 10:11 AM
SWGEmu doesnt use WASD keys :P

(by default, idk if you can set it with WASD)

Ya it can use WASD.

TankGun
11-19-2008, 11:49 AM
Great job keep it up :D

coriwan
11-19-2008, 11:50 AM
Sweet!! Can I just say that this project is AWESOME!!! Keep up the great work!!

Zerve
11-19-2008, 12:16 PM
Great work as usual!

Zaff
11-19-2008, 01:17 PM
woot
Woot!
WOOT!
and then some!

Lots of goodies in this update. And the commercial grade bug zappers have obviously been doing a great job. Thanks for all the hard work.

mortician
11-19-2008, 01:34 PM
Great update. nice to see Ultyma back in the mix, welcome back man

Lubbe
11-19-2008, 01:45 PM
5 pieces today in 2hrs, so they are definetly dropping

and thumbs up for the update, good work

I killed one bloodguard and it dropped mando helmet :D

Ultyma
11-19-2008, 07:20 PM
Thanks for the wb's :)

Right now I'm working on the Tutorial.

http://img230.imageshack.us/img230/3185/screenshot0004aw8.jpg

Little screen update :)

Tothix
11-20-2008, 02:15 AM
w00t w00t

praxi34
11-20-2008, 12:55 PM
Woop great stuff Ultyma. Hopefully well get the tutorial into v1.0 :)

faceman7381
11-20-2008, 01:46 PM
WB Ultyma!

Tyranis
11-20-2008, 02:19 PM
Seems like a great bi-weekly, and a very good reason to deliver it a slight little bit late :p

Some of these updates such as the mission and the soon to be player housing are particulary sounding good to me so I hope to see houses soon :D

GREAT job so far guys!

Bandar
11-20-2008, 05:00 PM
/cheer Awesome.. keep up the good work guys.. not that far away now!!

filips
11-20-2008, 06:31 PM
i ll log 8 toons for test server 2 computers

Nivek_Hc'Narb
11-20-2008, 06:40 PM
I'm very excited. Very.

azumaninja
11-21-2008, 02:29 AM
:emperor: nice work. i will be there for the test.

Karric_
11-21-2008, 11:13 AM
Great update......It is great to see the bugs getting shaken out. I am looking foreward to the housing and harvesters. Once those are in that means the crafting will be going in full tilt!

And I love that little gem that Ultyma just buried in here! Great stuff!

I have already spammed quite a few friends about the stress test and will be hanging out with them in Vent. Looking foreward to that for sure!

K

Maswill
11-22-2008, 09:50 AM
Sweet, I will be there for the stress test & get as many friends involved as possible!

Nice update, your well on track! keep it up guys!!

Ouslo
11-22-2008, 10:43 AM
Just dropping in to say, you have my support :)

I can write some interesting missions perhaps as well, I've already done a few a long time ago. Will also be the for the stress test! :O

I'd suggest you use the email system, I'm just checking back in by pure chance, and I know there are MANY other lurkers like me just waiting to see this thing through while they get busy with their own lives.

(Any chance you could delay it 3 years? I want to get a 1st/2.1 in my degree, and SWGEMU wouldnt help that :p)

Spooky
11-22-2008, 03:34 PM
I have to ask. Is the biweekly updates refering to the live code or the very well hidden internal test servers?

xavia
11-22-2008, 04:13 PM
Biweekly updates summarize the team's progress and public test server, Core3.

micker
11-24-2008, 09:26 PM
just was curious about the status of webdev. Something i have been looking forward to contributing to

ReallyaSpaceball
11-25-2008, 02:08 AM
Rock on. Keep it coming.

ItallionStallion
11-25-2008, 07:01 PM
Very nice update, thanks for the great work.

toilet_duck
11-26-2008, 11:10 AM
Fantastic! Every update more exciting than the last! :)

Thanks for all the hard work, everyone.

rev_nyte
11-26-2008, 06:36 PM
sorry for the delay...but great work guys...love to see the weekly updates.

259fol
11-26-2008, 07:08 PM
Nice update guys, cant wait till the next one.

Good job. :)

possiblyinsane87
11-28-2008, 06:41 PM
you guys rock =D

Taspo
11-29-2008, 02:51 AM
Seriously cannot wait til this is all done. Rwar! :D

Fedora
12-01-2008, 01:03 AM
Saturday, Dec. 6th.

I SHALL BE THERE.

blazinyou
12-02-2008, 02:36 AM
cant wait for the next one!

blazinyou
12-02-2008, 02:46 AM
seriously guys my f5 button finger hurts! lets pertent i got the first on the next bi-weekly lol.

Valmin
12-02-2008, 05:14 PM
When is the new bi weekly comin out? Im excited for it!

blazinyou
12-02-2008, 06:12 PM
apparently it was comming out yesterday. its cool tho it builds more excitement.

Valkyra
12-02-2008, 06:20 PM
To everyone looking for the bi-weekly -

It's still in the works, so don't necessarily expect it today, or perhaps tomorrow, as we are still coming up with ideas for how the December 6th Stress Test is going to work out.

Expect it either right before it, or afterward (so that a synopsis of the test can be posted in the bi-weekly to see.)

Ralbane
12-03-2008, 03:52 AM
You should probably post a bi-weekly before the big stress test to get more awareness about, since quite a few people don't keep up on the other section on the forum and are more interested in seeing updates and so with a bi-weekly update gaining attention before you're likely to get more attention for the big stress test.

Ekaika
12-03-2008, 03:53 AM
Good idea, and that's exactly the plan.

Axler
12-03-2008, 07:21 PM
I will be honest, i can get an additional 5 people to jump in for stress test but they dont want to go through the effort without knowing whats going to be in the test. they logged in awhile back and know of the current progress but they want to see something...notable to jump in for. they love the bug fixes and progress. but they seem to be stalling at... "more game features" need to be there before they put in more effort.

And i know your close on alot of these. so now its just... which ones might be in for the stress test.

if we tell them some new feature will be there. They will come....

Ultyma
12-04-2008, 03:49 PM
We need to test the stability of the server.

What is the point of adding all these game features if they won't work under pressure when there's 3000 people connected.

faceman7381
12-04-2008, 08:37 PM
I am remembering a story I heard when I was a kid about a hen who made bread. No one wanted to help her make it, but everyone wanted to eat it when it was finished.

We have a unique thing here. We have always been upset with SOE and LA about a lack of input and ability to aid. With emu, we have that.

Let's not tear up the beutiful wrapping paper just to get to the gift and then be upset it was not what we wanted.

We need to help make the bread so it is 'ours' when we eat it.

EVERYONE who has intentions of playing this when it goes live should be there if they can.

We've been begging to have pre-cu back. The devs are making that happen. They are asking for OUR help in testing it. We owe this and anything else they ask us to aid them with.

Saturday be there

Max
12-04-2008, 08:48 PM
I am remembering a story I heard when I was a kid about a hen who made bread. No one wanted to help her make it, but everyone wanted to eat it when it was finished.

We have a unique thing here. We have always been upset with SOE and LA about a lack of input and ability to aid. With emu, we have that.

Let's not tear up the beutiful wrapping paper just to get to the gift and then be upset it was not what we wanted.

We need to help make the bread so it is 'ours' when we eat it.

EVERYONE who has intentions of playing this when it goes live should be there if they can.

We've been begging to have pre-cu back. The devs are making that happen. They are asking for OUR help in testing it. We owe this and anything else they ask us to aid them with.

Saturday be there

Wise man. Thanks for sharing.

I will be honest, i can get an additional 5 people to jump in for stress test but they dont want to go through the effort without knowing whats going to be in the test. they logged in awhile back and know of the current progress but they want to see something...notable to jump in for. they love the bug fixes and progress. but they seem to be stalling at... "more game features" need to be there before they put in more effort.

And i know your close on alot of these. so now its just... which ones might be in for the stress test.

if we tell them some new feature will be there. They will come....

If they don't want to play, they don't have to play, but we won't pander to a few people who think that they will be bored on they day. They can come or they can not come - however it will be fun, and they will miss out if they don't come.

Ekaika
12-04-2008, 10:39 PM
Hmm. I have to admit that folks demanding some payoff other than hanging with hundred upon hundreds of pre-cu lovers and helping to bring pre-cu back to life, kind of make me sad.

sonofdex
12-05-2008, 04:36 AM
What do they really even have to do anyways, fire up the client in a low-res window, and leave it in the background for an hour, lol. While that happens... Go make a cake or watch some Deal or No Deal if you don't want to play teh best game evar!!!1!111

Max
12-05-2008, 05:09 AM
What do they really even have to do anyways, fire up the client in a low-res window, and leave it in the background for an hour, lol. While that happens... Go make a cake or watch some Deal or No Deal if you don't want to play teh best game evar!!!1!111
Actually playing would be optimal. However idling does help.

Karric_
12-05-2008, 06:10 PM
I am remembering a story I heard when I was a kid about a hen who made bread. No one wanted to help her make it, but everyone wanted to eat it when it was finished.

We have a unique thing here. We have always been upset with SOE and LA about a lack of input and ability to aid. With emu, we have that.

Let's not tear up the beutiful wrapping paper just to get to the gift and then be upset it was not what we wanted.

We need to help make the bread so it is 'ours' when we eat it.

EVERYONE who has intentions of playing this when it goes live should be there if they can.

We've been begging to have pre-cu back. The devs are making that happen. They are asking for OUR help in testing it. We owe this and anything else they ask us to aid them with.

Saturday be there

Indeed. We are all helping in ways we can....but some just don't understand that even thier smallest efforts can help.....All they want is the cake.

Hmm. I have to admit that folks demanding some payoff other than hanging with hundred upon hundreds of pre-cu lovers and helping to bring pre-cu back to life, kind of make me sad.

People who live in the NOW have thier use as well.....after all....just think of how much they are helping the AH.

K