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View Full Version : Bi-Weekly Update for 12/5/2008


Max
12-06-2008, 01:55 AM
http://image.ocdsoft.com/images/p041ovtha6ohmkhkohnc.png

1) Update Overview

Stress Test Details for 12/6/08
SVN Lock and Conversion status
Mission scripting updates
In Game CSR system
Crafting Status
Structures and Containers Updates
New Creatures, Skill and Loot Table Updates
Minor Changes


2) Body

Stress Test Details for 12/6/08

Specific Testing Goals & In game tasks are as follows in the current event plan. Note plans are subject to change:
1. Everyone will meet at the Ewok Lake Village on Endor @ -604 -4939. Go to the Research Outpost on Endor via shuttle, then use speeders to get to the village. Speeders will be available from the Blue Frogs for the Stress Test.

2. A short speech will be given by Ramsey, Kyle and the staff.

3. There will be spawns that need clearing in locations X and Y, so groups will be formed and equipped. Imps go to X, Rebs go to Y. There is a reward to completion of this mission. Kills will be tracked and the top 10 players will receive special rewards.POINT X will include Rebel faction NPCsPOINT Y will include Imperial faction NPCsBoth X and Y will have a variety of other high level NPCs. Groups are advised.
These mission areas will be picked up from mission terminals, and reward NPCs will give the groups the rewards from kill tracking.

4. A PvP Event will be held on Yavin IV, Massassi Temple. Each faction will meet at an Enclave. Imperial at the Dark Enclave (5072 309) and Rebel at the Light Enclave (-5575 4907).

5. After that, do as you like and recoup in the cantina in Theed. Staff will stay around for as long as possible to answer questions and talk. These plans may change over the next few hours as we finalise preparations. We hope the day to be as exciting as possible - with all the great events planned and people attending. For the sake of it being such a fun occasion, stay within the normal SWGEmu Rules. We don't want to have to give people a 2 hour lockout to make them miss all the action - that's not what the day's about.

Cheers and see you there at 6PM EST Sharp! Watch the Community Service Announcements and Event forums during the course of the event, as well as IRC (get in early for a spot!) to stay up to date as to what's going on.
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SVN Lock and Conversion Status

Oru, TheAnswer, Bobius and the team have concentrated over the last two weeks on a huge conversion on the Open Source SVN. Over a series of 9 revisions (939 to 948) Core3 was "stringified", the engine was updated, major crashes were fixed and many code fragments were cleaned up. The SVN is now open once again for submissions and already many updates you see in this biweekly have been made.

Please note that due to the Stress Test tomorrow, most of the features mentioned will not be put on TC until after the test is complete. This is to ensure absolute stability on the day.

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Mission Scripting Updates

Ramsey has greatly improved the action system for mission npcs. Mission saving has been added and is really easy. Mission NPC's, actions, and missions are now fully scriptable.
Some of the new mission features will be available during the Stress Test, with the factional and elite hunting events. Watch for some of them on the Test Centre next week.
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In Game CSR System

Ultyma's work with the In Game Holocron and CSR reporting system, his debut work after restarting his coding tasks, has begun. Players can now report bugs and harassment in game through the Holocron (Ctrl+H), and the Knowledge base / FAQs are now available from it. The bug tracking system is in the process of being integrated into our Bug Tracking system at swgemu.com/support, and should be available soon.
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Crafting Status

Crafting development has been put on hold for the time being, as Kyle finishes and concentrates on his College finals. Whilst development may have stopped, the break throughs have not. Kyle recently discovered a large chunk of usable data, notably ingredient information, embedded in the client. This will allow crafting to get back on its feet and expanding faster than ever upon Kyle's return to the crafting scene. Watch for details in early January.
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Structures and Containers Updates

McMahon and Farmer_John have worked extremely hard on structures, containers and their middle grounds over the last month. Items can now be dropped and picked up in/from structures. Nested storage, containers, backpacks and other wearable storage objects are all functional also. Coupled with McMahon's work on house placement, Bobius' work with working no-build zones, housing and other player structures are closer than ever to implementation.
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New Creatures, Spawns and Updated Loot Table

Kellina, Learningdisease and Kaigeos have been working on new creatures, creature skills and spawns. The Geonosian and its respective mobs were added on Tuesday, all creatures for Dantooine were added on Monday, and all creatures for Naboo, Corellia and Rori were added last week. Special thanks go out to Kaigeos for his exceptional work in creating most of the creature LUAs mentioned here. He's been committed to creature spawns for weeks, and reports that he has just completed all creatures for Tatooine. He will be moving on to expanding the Factional NPCs next.
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Minor Changes


@help now launches the SWGEmu support website (Ultyma)
@commands now replaces @help's previous functionality (Ultyma)
Creatures spawned by staff should now function properly (Bobius)
@requestStartingLocation now launches the Starting Location selection menu (Ultyma)
CSR Commands have been fixed after becoming dysfunctional last week. (Ultyma)
The Combat Overhaul's Armour Equip system has been completely rewritten to allow full normal functionality. This includes armour covering more than one part of the body. (Panchjr)
New characters' hair has been fixed (Bobius)
Un-Equipping factional items should now no longer give incorrect error messages (Bobius)

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Max
12-06-2008, 01:56 AM
3) Developer Perspective ("Round Table")

Thrin:
I'll be restructuring the QA team and how we operate with more details out to staff by Sunday. I will also be pushing finalized trainer placement fixes for the three major planets, Tatooine, Corellia, and Naboo by next week as well. The Quality Assurance team will be hard at work for the next few weeks with the mass uptrend of patch's being submitted now that trunk is open again.

I will also be ironing out features already in place, the Quality Assurance team will assess Login, and character creation to make sure everything is in place and the system is working 100%, whatever features missing or problems will be streamlined to the developers and fixed ASAP so we can start to really nail down a solid base to SWGEmuFarmer John:
Working on Item storage and dropping
CSR commands: @whoDroppedThis <target item> (only works on player dropped stuff)
CSR commands: @poofObject <target item> (only works on player dropped stuff)

Items can be dropped in structures now.
Picking up works as well.
You can drop stuff and pickup nested storage (containers)
Backpacks, containers and other wearable containers working

This is part 1, part 2 will follow with these additional features:
Dropping restricted to player structures
Cell permission considered when dropping
Admin rights in structures to pickupUltyma:
As my return to the emu I bring a few things:

1. New Player Starting Location Selection
Players will be prompted when creating a new character to select your starting location.
This will be the way it works from now on until I can get the tutorial working.

2. In Game CSR Systems
- Bug reporting
- Tickets
- Harassment Reports
- Knowledgebase.

I have added and begun work on all of those and we are working on integrating the in- game bug reporting with our bug tracking site.

3. Added all unknown zone packets.
When I came back some things just weren't working properly, so I took a look at a log and found out that we weren't replying to a few key packets. I have since remedied the situation and things should be more stable.

4. @help now launches your default web browser to our support site. In the future we will be adding more commands to help you out in this regard. (@commands now does what @help used to do.)
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5. Closing Statements

As the end of 2008 draws nearer, and another year passes in SWGEmu's history, we must think of what has been accomplished and what is to come. SWGEmu continues to grow with more momentum and promise than ever before.
Over the past three years our amazing community has grown to nearly 60,000 members. Our common love of Pre-CU and our determination to bring it back to life have sustained us all over time, and this is why our BiWeekly updates are so important. We want to make sure you are all well-informed, so you can play a part in this historic event.
As we approach 2009, sometime around Christmas, we'll be sharing with you our intentions for the project in the coming months in an End-Of-Year Wrap-Up. As always, be sure to keep an eye on our Bi-Weekly Updates and other important information in the Forum Announcements.

To those of you still with us, we appreciate your support more than we could ever express. To those of you we haven't seen in a while, we want you back! Please check out the Forums and join us in IRC again! Community was the backbone of Pre-Cu, we all know that. Without you, it just doesn't work.

So a big 'Thank You' from the Developers, Administrators, Moderators, Community Service Reps, Quality Assurance Reps, Profession Reps, Client Developers, and loyal followers of SWGEmu.

Thanks for a great year, and for many more to come.
Regards and have a great day.

--Team SWGEmu

Valkyra
12-06-2008, 02:01 AM
Good stuff! :D

Jay
12-06-2008, 02:10 AM
Can't wait for tomorrow.

Barring some weird complication, see you all there tomorrow!

Max
12-06-2008, 02:10 AM
P.S, - Sorry for the delay with this BiWeekly. Everyone is super busy with the Stress Test, Especially Ramsey who is probably pulling an all nighter as we speak. Please give them time and space to prepare for tomorrow. All questions regarding the stress test can be made in the Stress Test thread, or in the "The Stress Test is ON" thread in Community Service Announcements.

Morial Tomiras
12-06-2008, 02:32 AM
Cool, looking forward to not attending.... :(

Lord Christoph
12-06-2008, 03:11 AM
Is that 6 pm central I.E. 5 pm pacific?

IDK if there's a standard for noted times so if someone could fill me in on that, that would be great.

nostyleguy
12-06-2008, 03:11 AM
awesome stuff. i find it funny the post closes by thanking us, when all the thanks should be going to you guys

Ekaika
12-06-2008, 03:14 AM
It's hard to explain how much work goes into a week like this, with the Bi-Weekly and the Stress Test coinciding, as well as typical development (and real life).

Please understand how much time it takes to prepare the code for special events, and to coordinate the work of so many, spread out all over the world. We appreciate your support folks, let's have some fun tomorrow ;)

siamesekat
12-06-2008, 03:19 AM
Here's to a sucesfull test. ;)

Ekaika
12-06-2008, 03:22 AM
Is that 6 pm central I.E. 5 pm pacific?

IDK if there's a standard for noted times so if someone could fill me in on that, that would be great.

"We will be holding a major stress test on the SWGEmu Core3 TC December 6th, 2008. At 6PM Eastern Standard Time (5PM CST, 3PM PST, 23:00 GMT)"

Seaseme
12-06-2008, 03:24 AM
ThAnks to everyone for being such an amazing community. Your support is mind blowing. This would all be for nothing without you.

Vrej
12-06-2008, 03:24 AM
Awesome logo, awesome update, awesome work. It's awesome all around.

Thanks again SWGEMU crew, you are bringing back some of the best gaming memories I have ever had. We would be nowhere without you guy/gals.

Looking forward to the stress test. I will be sure to bring at least 2 people to help contribute.

Max
12-06-2008, 03:25 AM
Awesome logo, awesome update, awesome work. It's awesome all around.

Thanks again SWGEMU crew, you are bringing back some of the best gaming memories I have ever had. We would be nowhere without you guy/gals.

Looking forward to the stress test. I will be sure to bring at least 2 people to help contribute.
Props to _DM_ for making the concept image for that little logo banner.

MikeCool
12-06-2008, 04:35 AM
Nice Bi Update guys, finally. See you all at the Stress Test.

Nice backround there you got max. :)

metalhomicide
12-06-2008, 05:18 AM
Sweet. Almost two years on the new forums as well... Long live SWGEmu!

Gulkia
12-06-2008, 05:20 AM
Nice update. I Can't wait for the stress test!

nasat
12-06-2008, 06:37 AM
Awesome work guys!

Rook
12-06-2008, 07:25 AM
I agree with nostyleguy. A massive thanks to everyone involved in the development of this. The progress made this year is immense. Can't wait for the stress test.

_DM_
12-06-2008, 07:33 AM
Props to _DM_ for making the concept image for that little logo banner.
Sw33t update!

langelusse
12-06-2008, 07:46 AM
Nice update and go to Core center for stress test

Xiox
12-06-2008, 07:47 AM
lul SWG Party everyone! By all means, do what you can to "enhance" the experience!

rofl

feroxfire
12-06-2008, 09:00 AM
as i come near to watching these forums for 2 years, and become more and more active on TC and IRC, I cant be more excited than I could be right now for this project.
that being said,
A great bi weekly update, and cheers to you great people!

ZerohourUK
12-06-2008, 09:05 AM
Aaaah, what is 6pm EST in GMT time?

Max
12-06-2008, 09:09 AM
Soon :) Probably would be good to wait until after the stress test, this way they can add in comments about how it went.
At the specified time, UTC is 5 hours ahead of New York

New York (U.S.A. - New York) Saturday, December 6, 2008 at 6:00:00 PM UTC-5 hours EST

UTC Saturday, December 6, 2008 at 23:00:00

http://www.timeanddate.com/worldclock

Iraxen
12-06-2008, 09:18 AM
http://image.ocdsoft.com/images/p041ovtha6ohmkhkohnc.png
Crafting Status

Crafting development has been put on hold for the time being, as Kyle finishes and concentrates on his College finals. Whilst development may have stopped, the break throughs have not. Kyle recently discovered a large chunk of usable data, notably ingredient information, embedded in the client. This will allow crafting to get back on its feet and expanding faster than ever upon Kyle's return to the crafting scene. Watch for details in early January.
[/CENTER]

Nice update! Really kinda bummed about this though. Keep up the great work!


Iraxen

Pulastra
12-06-2008, 09:56 AM
nice!

Karric_
12-06-2008, 10:06 AM
Great progress......Alot of things are falling into place in the game and I think this stress test is perfectly timed. What with the holiday season getting closer and everyone about to get sucked away by other constraints.

Good luck with your exams Kyle! We are all pulling for you!

K

Nightscream
12-06-2008, 10:23 AM
Nice Update :)

apowerr
12-06-2008, 10:35 AM
Great work Devs, the progress you all make is unbelievable. 2 years on the new forums, so much progress has been made since then =)

whistletock
12-06-2008, 10:41 AM
Great update! Next up, a great stress test!

Dame
12-06-2008, 11:07 AM
This wouldn't be a bad opportunity for people to get on the vent server either for the test

Kellina
12-06-2008, 11:17 AM
Thanks all, this Project is growing huge!!

Looking forward to tonight!

faceman7381
12-06-2008, 11:42 AM
It was the best of times.

goldcrud
12-06-2008, 12:04 PM
omg I'll be there :).

Kateb Ibliss
12-06-2008, 12:06 PM
Nice work as always guys!

Keep it up!

MrBlonde
12-06-2008, 12:25 PM
Hope to see ya all there tonight.

Good update. :)

Tow'lin
12-06-2008, 01:38 PM
Great update, really stellar. Can't wait for tonight!

starfadedblack
12-06-2008, 03:20 PM
I definitely agree with everyone, I am sooo stoked!

ReallyaSpaceball
12-06-2008, 04:30 PM
Beautiful! See you all tonight! :D

Baskah
12-06-2008, 09:23 PM
Nice Update :)

TankGun
12-06-2008, 10:30 PM
WOOT, nice update keep up the good work.

xavia
12-07-2008, 10:12 AM
Great update and thank you to all who attended the stress test!

Sadeous
12-07-2008, 06:03 PM
Awesome update and awesome stress test (that I couldn't make it to) :P

monkay1407
12-07-2008, 06:06 PM
Great update guys, and a great stress test!! Keep up the good work!! ;)

n1nj4
12-07-2008, 09:42 PM
Once again, thank you for all the hard work.

Great year indeed.

possiblyinsane87
12-08-2008, 12:19 AM
you guys are always awesome with these updates !

ChixDigit
12-08-2008, 10:47 AM
I traveled to Dant this morning but there are no creature spawns there.




New Creatures, Spawns and Updated Loot Table

Kellina, Learningdisease and Kaigeos have been working on new creatures, creature skills and spawns. The Geonosian and its respective mobs were added on Tuesday, all creatures for Dantooine were added on Monday, and all creatures for Naboo, Corellia and Rori were added last week. Special thanks go out to Kaigeos for his exceptional work in creating most of the creature LUAs mentioned here. He's been committed to creature spawns for weeks, and reports that he has just completed all creatures for Tatooine. He will be moving on to expanding the Factional NPCs next.

Karric_
12-08-2008, 03:25 PM
I believe they were going to push those changes after the stress test.

Just so the stress test doesn't have a chance of being garbled by new changes.

Ekaika
12-08-2008, 03:35 PM
Notice TC going up and down up and down today? :P

alexhowes1
12-08-2008, 04:48 PM
Notice TC going up and down up and down today? :P

I thought that was just Jet-lag from the stress test..

Max
12-08-2008, 06:33 PM
I thought that was just Jet-lag from the stress test..
Heh. Oru and TA have been merging the aditions from the stress test (notably Creatures and NPCs) into the main Core3 version. There have been a few mini-errors, but for the most part all is good.

Xeonz
12-08-2008, 07:36 PM
Great work guys, the progress throughout the year has been phenomenal, especially the last six months, well done SWGEMU team.

Livek
12-09-2008, 12:21 PM
If only I had known about this stress test I could have gotten my friends to log on too. They started playing SWG very late and don't understand why I'm so bored with it and won't play with them anymore.

I think I'll jump back into the fray here. :lightsaber:
Guess I'll need to read up on how to log on.

edit: wow, last post was 6 months ago.

Andris Goodman
12-09-2008, 09:56 PM
keep up the good work dev-team and staff! i like what u do!

KroniK
12-11-2008, 09:35 AM
Awesome news. Unfortunately I was unable to stay on the stress test very long, everytime I logged I would stay on for 5 mins at the most in Theed. When it moved to the PVP battle I was fine, but by the time I got out there the system message popped up. Then headed back to Theed for the cantina party and I lost my connection. More than likely this is do to my internet speed, stupid dial up. But from what I saw it seemed like it was a blast. A ton of people there too.

ctrice
12-11-2008, 11:09 AM
you guys are awesome... these updates made my day! keep up the outstanding work!

Kriketo
12-11-2008, 04:23 PM
All your magnificent job will make me came!!:lightsaber: Swgemu :rock:

Ekaika
12-11-2008, 04:30 PM
All your magnificent job will make me came!!:lightsaber: Swgemu :rock:

lol, sorry, but lol!

MrBlonde
12-11-2008, 04:39 PM
All your magnificent job will make me came!!:lightsaber: Swgemu :rock:

http://i34.tinypic.com/2ller14.jpg

Xenomorph
12-12-2008, 07:54 AM
Really nice stuff :D

Viper01
12-14-2008, 06:52 AM
Just wanted to make a quick note Max, this topic isn't showing on the main "news" page. That I can see anyway.

Max
12-14-2008, 08:56 AM
Just wanted to make a quick note Max, this topic isn't showing on the main "news" page. That I can see anyway.
Yeah don't quite know what happened there.... Thanks for reminding me :)

Tothix
12-17-2008, 08:09 PM
Devs you are super duper uber.

Dialgo
12-18-2008, 10:46 AM
Gewd job guys

USMCNick
12-18-2008, 12:52 PM
Nice work guys.

okegima
12-18-2008, 12:53 PM
sincerly, when yiu guy's will add npc medic / dancer into the tc for geeting buff and healing. it's really boring to test things into the tc if there is none around for a short buff.

mijom
12-18-2008, 01:46 PM
sincerly, when yiu guy's will add npc medic / dancer into the tc for geeting buff and healing. it's really boring to test things into the tc if there is none around for a short buff.


make doctor and dancer/musician characters, multiclient and buff yourself if there is nobody buffing when you want buffs.

stop complaining jeez

MarlonB
12-18-2008, 01:53 PM
Give all characters a self buff as inate skill ;)

Lion84
12-18-2008, 04:56 PM
Awesome stuff guys and girls.. keep it up :)

TravisC555
12-21-2008, 07:40 PM
Just curious, has the next bi-weekly been delayed? I thought I saw somewhere on these forums a staff member say it would be on the 15th or 16th of Dec.

Max
12-21-2008, 08:42 PM
Just curious, has the next bi-weekly been delayed? I thought I saw somewhere on these forums a staff member say it would be on the 15th or 16th of Dec.
There will be an End of Year Annoucement on January 1st 2009. This will cover many areas including our intentions for 2009, and a sum up of 2008.

There may also be a BiWeekly around new years, to outline what has happened in December, however it really depends on time.

Ekaika
12-21-2008, 08:53 PM
sincerly, when yiu guy's will add npc medic / dancer into the tc for geeting buff and healing. it's really boring to test things into the tc if there is none around for a short buff.

Give all characters a self buff as inate skill ;)

Guys. We've seen your posts. I've heard your requests. However, we will not be adding in special commands for self-buffs. The ability to multi-client is in the game, and serves this purpose. Please accept this as a part of the development process, and stop asking. It's just not going to happen.

inyri
12-22-2008, 12:46 AM
Very nice working on the now-functional mob difficulty indicators! It's good to know that krayt dragons aren't supposed to be easy to kill. ;)

XON
12-22-2008, 10:51 PM
Great work devs :D

Davickk
12-23-2008, 02:53 PM
I'm highly anticipating next update =]

Emerzon
12-24-2008, 03:54 PM
Good to see that things are rolling along!

daxxvacine
12-28-2008, 05:25 AM
There will be an End of Year Annoucement on January 1st 2009. This will cover many areas including our intentions for 2009, and a sum up of 2008.

There may also be a BiWeekly around new years, to outline what has happened in December, however it really depends on time.

I was getting skittish! Thanks for letting us know.

Greenleon
12-28-2008, 05:51 PM
Yeah. I was wondering every day where the new biweekly is ;)

zootlander
01-09-2009, 05:04 AM
Nice going, looking forward to next bi-weekly update

Max
01-11-2009, 03:56 AM
The next BiWeekly Update will be on Wednesday 14th January. Look out - she's a big one!

toro45
01-11-2009, 04:13 AM
sweet, cant wait

Baskah
01-11-2009, 06:23 AM
yay can't wait for it :D

MikeCool
01-11-2009, 09:17 AM
The next BiWeekly Update will be on Wednesday 14th January. Look out - she's a big one!

Hey that's the day that i signed up for SWGemu last year.

That was fast. :O

ChoppedSuey
01-11-2009, 01:42 PM
The next BiWeekly Update will be on Wednesday 14th January. Look out - she's a big one!

Is that a DB wipe i smell?

Futuramaman
01-12-2009, 03:41 AM
Wooot Happy Humpday next week!!!!!

zootlander
01-12-2009, 08:25 AM
When is the first bi-weekly update due for 2009

Maxkaos
01-13-2009, 01:35 PM
Thanks!!