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Kellina
01-10-2009, 05:22 PM
Updates 1/10/09

[fixed] Area attack ranges
[fix] Fixing a bug where items disappear from inventory/backpacks after moving and re-login
[fixed] not being able to have a blank objectname, weird \\ issue in itemname
[Added] Harvester Redeed
[Fixed] Added Update SQL from last patch
[Added] Newbie Tutorial Building in zone 42
[Fixed] Various
[Syntax] Renamed boxType to windowType so the terms aren't overloaded beteen Consent Window/Add Power Window Type vs List Box/Transfer Box Type
[Added/Fixed] Some additional harvester cleanup, Add Power/Maintenance Dialogues
[Added] Lot Sizes in character response sheet/take up the slot when a player places a house
[Fixed] New powerboost lua stuff was overwritten with old stuff during combat merge.
[Removed] PowerboostEventEnd?.h (no longer used).
[fixed] Equipped weapons not animating correctly on client
[fixed] Creature AOE attacks causing instability
[fixed] 100% resists
[fixed] combat spam order
[cleaned] up some code
[Added] Server Message of the Day - Modify MMOCoreORB/motd.txt to change the motd show when a player logs in
[fixed] Locking problem when using command @warpAreaToWP
[fixed] Not clapping when listening/watching (thank Thoop :D)
[Updated] Misc Docs
[Updated] Misc GameCommandHandler? Info
[fixed] Bug where a player could not unequip their weapon
[fixed] Combat luas for new combat code
[fixed] compile error
[fixed] Files missing from merge
[Added] Merge of the Combat Test code back into the trunk
[fixed] Loottable/weights cleaned up/Rate changes
[fixed] Weapon Dmg/DOT and AA Range/Rates according to Table
[fixed] Increased Armor resist drops til AS is working(high lvl mob)
[fixed] Rifle range/Lots of coneAngle
[Added] @buff now heals BF wounds
[Added] RIS components/Creatures/Spawns/skills
[Added] KimoTown/Woolamander Palace/Rori Hyperdrive
[fixed] Toned Down DWB
[Added] Misc NPC Skills
[Fixed] Ranger Traps
[Fixed] Code cleanup for scouting stuff
[Added] Creature Knowledge Displays on /examine
[Added] Misc NPC Skills
[updates] Cleaned up some code dealing with states and meditation
[added] rudimentary event handlers (non functional atm)
[added] cleanup of damage log for xp (possible random xp fix?)
[fixed] radial ID's for teaching and some other radial cleanup, fixes splitting/teaching bug
[fixed] added check for skillpoints in trainer creature
[fixed] Heightmaps
[Updated] A Few Mos Eisley NPC's
[Added] Tatooine NPC Skills
[Fixed] You can now set your title to "No Title".
[Added] Talus NPC Skills
[fixed] All badges now work
[database] Update Required
[updated] Areas to include z index for triggers
[database] Update required
NOTE: The z index for badges are all set to 0 in the DB, they need to be populated with correct data.
[added] Working Badges!
NOTE: Some exploration badges will not yet trigger, due to height maps being inactive
[removed] ActiveArea? Stress Test from Theed
[database] UPDATE REQUIRED!
[Added] Rori NPC Skills.
[Updated] swgemu.sql with missing updates.
[Fixed] Logout crash related to event cleanup.
[Fixed] Situation where you could have a permanent powerboost buff


TC REV #1109

Vlock
01-10-2009, 05:38 PM
Sweet, looking forward to loggin in :D

Pevi
01-10-2009, 05:45 PM
omg thank you all

just 1 thing reading on that dose this mean house's are working?

MrBlonde
01-10-2009, 06:01 PM
mmm badges :D

KrazyK9
01-10-2009, 06:03 PM
[fixed] Heightmaps


Great progress! Congratulations to the team!

Macrona
01-10-2009, 06:04 PM
Hells yeah son!

mijom
01-10-2009, 06:10 PM
wow, what an awesome update, good work!

xavia
01-10-2009, 06:11 PM
Thanks for the update Kellina!

Fedora
01-10-2009, 06:11 PM
Cool, very cool...

Seems like we're getting rather close, wouldn't you say?

Chayn
01-10-2009, 07:10 PM
Nice and Thanks..

Kellina
01-10-2009, 07:20 PM
NP this is the new area for TC updates.. so keep a watch in this forum, as well as on LPE..

THanks

Pevi
01-10-2009, 07:31 PM
just a quick one, can you make houses now??

MikeCool
01-10-2009, 07:40 PM
Nice, now we have working badges.

Good job. :)

EDIT: Oh btw, is it 2009? Because you put 1/10/08.

Diehomey!
01-10-2009, 07:50 PM
Thanks for the update Kellina! looking forward to the next couple months or so.

Lubbe
01-10-2009, 08:02 PM
Thanks for new updates :)

Kellina
01-10-2009, 08:16 PM
ha ha thanks zack.!

Travis8908
01-10-2009, 08:24 PM
Thanks for the update. Emu team is doing awesome!

monkay1407
01-10-2009, 08:27 PM
Excellent job guys!! Keep up the great work, and of course, thanks for keeping us updated! ;)

Khaos
01-10-2009, 09:26 PM
Awesome stuff, good to see the project coming along so well.

Tow'lin
01-10-2009, 11:08 PM
omg thank you all

just 1 thing reading on that dose this mean house's are working?

Yes, they've been working for quite a while on private TCs, but there are still a few kinks to work out. We also have to wait for heightmaps (so the houses dont spawn underground) and build zones so we dont have houses in the middle of theed. Here's a video from revision 674 of me placing and entering a house (http://www.youtube.com/watch?v=pJ_UZnNpdSM). Mind you there still might some cell issues (also has to do with heightmaps) but for the most part its done.

just a quick one, can you make houses now??

No, they're not on TC yet (see above).

Nice to have finally updated the TC.

Regards,
Tow'lin Tow

Devem
01-10-2009, 11:52 PM
Great job, thanks for the updates!

Devem

StormZ
01-11-2009, 09:32 AM
Great Job! Keep up the good work

KroniK
01-11-2009, 04:45 PM
Sweetness. I love it, great work.

Me'ne
01-11-2009, 05:18 PM
Excellent work!!
Can't wait to log in :D

Iacou
01-11-2009, 09:34 PM
Great updates! Call me geeky, but I love seeing all the fixes even if some aren't that noticable to the average player. Always gives me that encouraging feeling the Emu is moving ahead by leaps and bounds.

Buva
01-12-2009, 12:55 AM
Thanks for another great update!

Sti1garWormrider
01-12-2009, 02:58 AM
aight yo im still w8in on some weapon enhancrs and armor enhancer loots yo.

Arsonist
01-12-2009, 09:49 AM
Nice fixes.

zootlander
01-12-2009, 10:04 AM
It's a good start to the Year, 2009 should be the best ever for SMGEMU