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Kellina
01-12-2009, 06:13 PM
Updates 1/12/09

[Fixed] Crash
[Added] "Drag Incapacitated Player" medic skill.
[Added] @drag command for staff
[Fixed] Placing/Destroying Harvesters will update your Lots Remaining in charactersheet
[Fixed] Harvest Add Power now work with energy in your inventory
[fixed] Area attacks hitting target multiple times
[fixed] Compiler warnings
[Fixed] Creature constantly blowing up bikes (They still will though)
[Fixed] Aggro range for deaggro
[fixed] Unable to equip weapon on first attempt at equiping it.
[Fixed] The rotation of the buildings in Theed for some peeps as well as the crafting terminals.
[changed] Creature attributes are now stored in int32 arrays, and CreatureAttribute? values have been decreased by 1. (i.e. Health was 1, but is now 0)
[changed] Incapacitation timer is now based on how far below 0 your attribute went from the damage received. Gated at min of 10 and max of 60 seconds.
[disabled] Temporarily disabled resuscitation while it undergoes changes, and to test new cloning system. BE SURE TO STORE YOUR CLONE DATA!
[added] Working CloningFacility?'s with CloneSpawnPoint?'s.
[added] Working CloningTerminals? where cloning data can now be stored.
[added] InsuranceTerminals? where items can be insured to keep from suffering the affects of decay at clone.
[added] New Event Handlers and associated Actions to help organize code.
[added] Documentation on new and old code.
[added] Some very minimal code for creature pets/droids and functioning parking garages.
[added] New closeSuiWindowType method for closing already opened Sui's.
[fixed] Bank and cash tipping to use Stf strings and Bank tips now ask you to confirm a 5% tax for bank-to-bank transfers.
[temporary] Bank emails will show the variables rather than actual values in the messages until sendMail is modified to work with StfParameters?.
[fixed] Code cleanup in many different files.
[fixed] Repairing of items, weapons, and armor. Now based on float percentage of repair. Needs tweaking - be careful.
[fixed] Repair option will no longer show up on weapons unless their condition is less than perfect.
[fixed] Decaying of items, weapons, and armor. Now based on float percentage of decay.
[fixed] Cloning data and item insurance is persistent.
[fixed] Meditation code cleanup - now uses the state, eliminating the use of property "meditating".
[database] Loading of terminals from the database.
[database] Addition of clone_spawn_points table.
[database] Planetary Waypoints added for Cloning Facilities and various other planetary waypoint fixes.
[fixed] Combat queue clears after attackable object destroyed
[fixed] Area attack ranges


TC REV #1120

Okin
01-12-2009, 06:21 PM
Wow, it's amazing what can be done in TWO days :O

Great job guys!

mijom
01-12-2009, 06:49 PM
indeed, awesome job in 2 days!

/deepbow

Gundo
01-12-2009, 07:22 PM
All of the harvestor updates are making me drool!

Oblee
01-12-2009, 07:32 PM
very niice job yall are kickin some major booty over the last 2 days now all we gotta do is get some crafters to start makin some harvesters

Yolagon
01-12-2009, 07:35 PM
i'm gonna be making harvesters like crazy! amazing how you guys are able to fix and add so much code.

Brute
01-12-2009, 08:04 PM
you guys kickass!

KrytenAVFC
01-12-2009, 08:09 PM
Fantastic news, seeing that much uploaded in two days is brilliant!

Love the work lads, cheers..

Travis8908
01-12-2009, 08:18 PM
great job. keep up the good work

Mattwo
01-12-2009, 08:36 PM
today's update was "quick swift and under controll" (a certain celeb's response to that half time show "wardrobe malfunction" :P)

Ashur
01-12-2009, 09:50 PM
store clone data and insure all your items guys and girls :)

awesome update devs, you guys rock!

Kayliaah
01-12-2009, 09:52 PM
Oh wow we got the fixes really fast :O

Haha yes cloning works!
This is awesome <3

Lubbe
01-12-2009, 10:31 PM
Haha... Time to buy insurance :)

Nice update!

corbaer
01-12-2009, 10:59 PM
Oh I can't wait for Wednesday when I can play again!

Vlock
01-13-2009, 03:39 AM
Pure, awsome!

xavia
01-13-2009, 04:02 AM
Great job all!

akirathefallen
01-13-2009, 04:14 AM
Very nice, looking forward to test the harvies

SikoahGrace
01-13-2009, 07:36 AM
Very nice. Keep up the hard work.

Ilipah
01-13-2009, 10:25 AM
Two thumbs up to the development team. You are doing one hell of a job! And kudos everyone, community staff and the testers, together we are realizing our dream :)

ReallyaSpaceball
01-13-2009, 11:58 AM
/drool

Good work guys!

KroniK
01-13-2009, 12:16 PM
We are in good hands with SWGEmu. Insurance pun. haha. Ok serious though awesome work as usual.

Khaos
01-13-2009, 03:43 PM
More good work, thanks guys.

Chayn
01-13-2009, 04:01 PM
Nice... I'm getting giddy :)