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Kellina
01-16-2009, 09:31 PM
Updates 1/16/09

[Updated] First half of NPCs DMG etc.
[fixed] equipping wookie clothing
[Added] Nightsister Labor Camp POI
[Fixed] NS skills according to new Combat system
[added] basic consumables class
[added] basic food class
[added] basic drink class
[restructured] wearables
[added] sockets to wearables
[added] methods to many classes for upcoming systems
[fixed] Armor equip/unequip and encumbrance error
[fixed] Reslicing of previously sliced weapons after character logging out totally.
[updated] basic scout camp
[fixed] trap damage
[Added] Item mask to crafting
[Updated] Creature Min/Max Dmg
[Updated] Creatures Armor Rating

TC REV #1161

Yolagon
01-16-2009, 09:34 PM
awesome, nice work :)

Franknol
01-16-2009, 09:37 PM
Wow, i like this, its very exciting read every update

Kelec
01-16-2009, 09:48 PM
Awesome!!
I can't wait to test it out.

Keep up the great work.

Chayn
01-16-2009, 10:13 PM
It's like christmas every time one of these pops up... :)

Khaos
01-16-2009, 10:32 PM
Great work guys.

Lubbe
01-16-2009, 10:52 PM
Well done guys!

JarvisW
01-16-2009, 11:22 PM
Great work!

Amazing.

Anosa
01-16-2009, 11:26 PM
what exactly did the npc damage fix do?

AriasImmortal
01-17-2009, 12:04 AM
Is this why those NS's were using force lightning on me? JEEZ

I can't want for brandy to be in the game.

Ilipah
01-17-2009, 12:17 AM
Outstanding work :)

Arsonist
01-17-2009, 01:15 AM
Nice stuff, what does

[added] basic consumables class
[added] basic food class
[added] basic drink class

mean exactly?

corbaer
01-17-2009, 02:06 AM
Nice stuff, what does

[added] basic consumables class
[added] basic food class
[added] basic drink class

mean exactly?
I think it means they've done a big chunk of the prep-work necessary to begin to define consumables for testing. So now the server has an "idea" of what a consumable will be, even though there probably are no consumables yet available to test.

mijom
01-17-2009, 03:49 AM
awesome news once again, ty!

Vlock
01-17-2009, 04:47 AM
sweet! another awsome batch of updates! with all these updates coming so quick it makes me feel like SC really is almost upon us! Once I get my laptop up again ill be in checking out this latest batch of updates. awsome work guys!

Red River
01-17-2009, 09:25 AM
they lowered damage mutlipliers on most mobs from x5 down to x1.2 :)

cRush
01-17-2009, 09:52 AM
Nice stuff, what does

[added] basic consumables class
[added] basic food class
[added] basic drink class

mean exactly?

It's just the underlying classes for the consumables. Stubs basically, so the stubs could be used in other places of code, even though the items aren't complete. I will be doing them as soon as I finish fixing combat experience and threat.

sonofdex
01-17-2009, 01:28 PM
I love you guys. <3 Amazing work.

akirathefallen
01-17-2009, 01:36 PM
Awesome work

Ekowraith
01-18-2009, 10:54 AM
Truly exciting progress as always. I'm enjoying the consistency and regularity of the updates as well.

Glad to hear about the consumables groundwork!

Jer
01-19-2009, 06:00 AM
Kellinator delivers again. :Þ Thanks, and great work guys.