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View Full Version : Bi-Weekly Update for 1/30/2009


PhantomLeader
01-30-2009, 09:24 PM
http://image.ocdsoft.com/images/ighm6cnqzzc206v7ybu.png
http://ddbdesign.com.au/swg/icons/Fav-star-32.png1) Update Overview (TOC):


Crafting Progress *Exciting News!*
Test Centre Database Wipe
Squad Leader Progress
Combat Medic Progress
Camps and Scout Progress
Vendors and Bazaars
New Daily Updates
Test Centre Service Interruption
Launchpad Enhanced Changes
Major Bug Fixes
http://ddbdesign.com.au/swg/icons/Add-32.png2) Body:

Crafting Progress *Exciting News!*

In almost every BiWeekly update in recorded history, we have told you in some way shape or form about the "leaps and bounds" or "monumental progress" in the field of crafting.
Today is different, however, because today we have quantitative results to display just how hard Kyle has worked over the past six months.
On Monday 26th, Kyle and his team of schematic wizards pushed to TC:Nova a massive batch of craft-able goods. Including the reinstatement of vehicles, new clothes, weapons and armour, the whole of the Artisan profession has been completed for testing. Further, the Novice Tailor skill box and the full trees of Scout and Ranger goods are now on line.
It has taken huge dedication and skill to get to this point. Kyle envisaged a system which is flexible, intelligent and self-reliable, and now it is a reality. Toasts to him and all those (who are too numerous to name) who have assisted him.
Next on the list of schematics are Chef, Armoursmith, Tailor and Architect, all of which should fit in with the other non-crafting changes in their respective areas (for example housing + architect crafting).
Let's get excited, shall we!?
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Test Centre Database Wipe

TC:Nova has been fully wiped after this weekend's scheduled down time. For anyone wondering why their characters have mysteriously disappeared, it is due to this.
We trust everyone has had a nice time walking around.
Also proven in this week's database wipe is that it is indeed not funny to steal the name of a developer. Well done, elfeven123, we trust you had a nice "trip".
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Squad Leader Progress

Squad Leader.....
The black sheep of the professions. Is it a scout profession? Is it a Marksman profession? Is it actually useful?
What ever the answers to the above, we love Squad Leader, and Anakis, Link and Ekaika have been working in the past weeks to recreate this ambiguous beast.
All squad leader commands are currently fully operational (except for Volley Fire and Steady Aim) and are currently on Test Centre for testing. Volley Fire was causing crashes on Core3, and was hence disabled for fixing.
Please help us out by testing and reporting all bugs from Squad Leader, so we can all cheer with delight as Squad Leader is completed!
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Combat Medic Progress

MrTopas has continued Anakis' and Valkyra's work on Combat Medic, to form a well functioning prototype of CM. MrTopas this week implemented the dot map: a tool which allows poison and disease damage over time (DoT) events to be recorded and tracked by the server.
Also working is mind heal and ranged stim packs, pretty much encompassing the healer role of a Combat Medic.
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Camps and Scout Progress

Camps have been a huge hint on Test Centre in January, with MrTopas fixing a multitude of the bugs which arose from their original submission.
The following camps are currently online:


High Quality Camp
Multi person Camp
Improved Camp
Basic Camp
Field Base Camp
High Tech Field Base Camp
Crafting is also currently online for Scout and Ranger, traps have been improved to further imitate Pre-CU, and camouflage and concealment are both coming along well.
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Vendors and Bazaars

Vendors and Bazaars, a feature which we first heard about back in early 2007, is also getting a revisit this winter. Nincb will be looking at the current bugs and the future expansion of Vendors and Bazaars so they are finally able to be ticket off the list as working as intended. With housing, crafting and Sun Crusher all approaching, this is an exciting and necessary accessory to have at hand. Vendors and Bazaars are central to a Galactic Economy, arguably the most important part of what Pre-CU was.
Also on Nincb's winter plate is packet research into Player cities, citizenship and politics. After research, work may begin. Watch for progress in the coming months.
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New Daily Updates

Most people when they think of SWGEmu Updates think "BiWeekly Updates". However, SWGEmu is delighted to expand our update scheme with the addition of new Daily Updates. These updates outline what has been added, fixed or removed from the Test Centre for any given day.

If there are no changes for any given day, there won't be an update, but with the momentum that's carrying on right now that is not the norm.

View the Forum Here: http://www.swgemu.com/forums/forumdisplay.php?f=124 (http://www.swgemu.com/forums/forumdisplay.php?f=124)

Enjoy! Happy Salivating!
-------------------------------------------------------------------------

Test Centre Service Interruption

We're happy to announce that after reinstalling the TC:Nova's Operating System, we are now back in action. As mentioned in the Database wipe piece above, this involved a full database wipe and software rebuild.
Some will also infer that since the Test Centre downtime, there has been a noticeable increase of bugs and crashes. Please rest assured that these two events are not connected. The recent increase in bugs is simply a result of the recent features which have been added. Crafting, combat, scout, squad leader; they are all areas which have changed in the last two weeks. New code means new problems, which means more fixes.
All we can ask for is your patience. It's all part of the process. Fight on!
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Launchpad Enhanced Changes

Do you use the Launchpad Enhanced? You should, and you now have even more reason to!
The LPE was updated this month so as the updates/notes pane is now cleaner, easier to read, and has superior functionality. cRush's PHP and Kellina's update expertise are now together forever in the new and improved LPE.
Also notable about the LPE is the fact that the Test Centre is now known as the "Nova Test Centre" not the preceding "Core3 Test Centre". If you are having trouble with the LPE allowing you to play, make sure you have selected "Nova Test Centre" in the top selection box; Core3 Test Centre is no longer a valid name.
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http://ddbdesign.com.au/swg/icons/Bug-32.pngMajor Bug Fixes


Players will no longer appear to face NE to other players when actually facing NW. (Anakis)
The @adminList command now works properly. (PhantomLeader)
Fixed an issue allowing camp sites to be placed within structures. (Thoop/Anakis)
Fixed the Reslicing of previously sliced weapons after character logging out (cRush)
Fixed the Armour equip/unequip and encumbrance error(cRush)
Players should no longer be floating in the air after loading. (Anakis)

-------------------------------------------------------------------------

http://ddbdesign.com.au/swg/icons/Database-32.png3) Developer Perspective ("Round Table"):


In the past couple weeks I worked on the scout and the combat medic profession. I added the first camp kits and was helping in the scout crafting. The rest of the camp kits and scout crafting is finished and will be added soon.
I also added cm stim packs and the dot map. The dot map contains the most parts of the poison and disease abilities of combat medics, the medics/doctors dot healing ability.

In the next couple of weeks i will finish the combat medic and doctor profession.


Hey all,
In the past couple weeks I worked on a few things like:
- Squad Leader skills
- Ranger's /areatrack (not committed yet)
- adding some things to the Message of the Day (not committed yet)
- adding some internal features to the server
- squashing some bugs
- adding "drop all skills" to the blue frog (not committed yet) (Kellina helped with this :D)
I think that is about it.

In terms of what I will be working on in the future, I really don't know yet. It depends what I feel like working on when the time comes :D

From the former Squad Leader Profession Rep:

I'd just like to thank Link and Anakis for their dedication to Squad Leader. It's never easy recreating something from scratch, especially something as poorly documented and rarely played as this profession. But with the collaboration of several key community members and the ease at which these two guys work, SL is almost a fully functional reality.

Can't tell you how exciting it is to lead a group of 30 players into PvP using sysgroup, rally, formup, and even the dreaded RETREAT!

Cheers to you guys, thanks.

In the last couple weeks I have been busy adding new stuff as well as crushing bugs under my gargantuan boot. :D I added the Squad Leader retreat skill, as well as a couple new functions that allow us to find coordinates near existing objects (players, structures, etc). This will allow us to do cool things like spawn ambushes around a player or lairs can use it when spawning new creatures around itself. It could also be used when spawning the "old man" in front of you. :P

I also implemented burst run HAM cost and efficiency, and what I hope are proper crawl speeds. For bugs, I have fixed some stuff that got slightly broken (meditate and powerboost), and I have also (hopefully) fixed the annoying bug where you are floating in the air when you log in! Keep your stick on the ice (or feet on the ground :P) and please report any bugs you find at the support site.


I've been busy with school work & preparing for midterm crap for awhile. But anyway, on to swg stuff. Here are some things I've spent my time on:
-Better integrated with creature events
-Cleaned up kill tracking
-Fixed a TON of db bugs
-worked on sample scripts to demo various actionnpc actions & basic mission roles
-started detailed documentation
-optimization & more bug fixing :p
-did more research on JTL packets in the packet dummys, check trac soon for updated docs

I'd like to add that I am proud of the SWGEmu Community Service team for keeping the community updated on the status of the project inbetween BiWeekly's - to the point where we are running an MMO industry grade test. Please keep signing onto the Test Center and submitting bug reports as often as you can - it really helps.



Not a whole lot different stuff to add this time around. I'm still super busy with school and work, and still working on crafting which got a huge boost to the functional aspect over the last few weeks. Test it, try it, bug report it. A big thanks to all the testers! You guys rock.


As you read above, I am currently working on Bazaar optimization (boring, I know) and vendors. As also said above, pretty soon I am going to obtain the rest of the packets (especially on things like player cities, where we don't have many) and decode/document them....that way the implementation of those features will happen faster. Some things I want to add in addition to Kyle's comments above...Bug reporting is extremely important at this stage. If you find a bug, test it to see if it reoccurs. Want another adventure? Try setting up a local development server. Then, find where the problem is, fix it, and return it to us if you can!

For the first time in a while, I spent some time on the test center this afternoon. What I saw was amazing, and truly inspiring. I was wondering whether or not I would log on to find fights between players and the like, but what I saw was awesome.

For the few hours I was on during the peak of a Friday afternoon, there were no people getting booted from the server for breaking the rules. Instead, I witnessed a welcoming community that is dedicated to finding and testing bugs in Core 3. You guys are an integral part of the development equation and I really applaud your efforts so far. Please keep up the good work, continue to find and report bugs to our support system, continue to follow the rules and policies we set into place, and please do have fun.


One down, 11 left to go in 2009.


http://ddbdesign.com.au/swg/icons/Error-32.png4) Closing:

Every day of every week of every month, we hear of, read about and are told of so many ideas and suggestions it would be impossible to fit them into an encyclopaedia. There are the good ones and the bad ones, and no matter which category yours fits into, we appreciate each one more than could ever be known.

There are ideas about game play, ideas about changes, ideas about how we can run this project better. All have their merit, and all have their place. There is something that must be remembered though; an idea is normally intended to lead to change, and while an online game and any community changes naturally and frequently, sometimes patience is required to just let things play out.

Ideas such as the one featured here (http://www.swgemu.com/forums/showthread.php?p=299668) are genuinely good ideas. However, the time lost in such a system is time lost forever. It is the nature of TC: Nova that it will crash, it will die, and it will be fixed. We are currently making an effort to update the community daily with the fixes and additions to the Test Centre. It is impractical and unnecessary to post after each crash, as great as the sentiment and idea is. Without a process of trial, a series of challenge and a round of debate, few raw ideas are without their flaws. Code needs testing; ideas need challenging.

Open Source is not just a coding practise or a style of development; it’s a mentality and a way of thinking. When you open the source of something like this you also have to open your mind to the different ideas and possibilities which any given contributor may bring.

Here's to more ideas, and here's to more debate to refine and challenge them.

Have a lovely weekend.

--Team SWGEmu

xavia
01-30-2009, 09:28 PM
Awesome, thanks for the update!

Rook
01-30-2009, 09:31 PM
Heh, I was just wondering that we were due one soon.

Thanks again to all involved.

*Tips hat*

melikStarsider
01-30-2009, 09:33 PM
Thanks guys!

Combat Medic is getting close I cant wait, great work everyone!

Wshift
01-30-2009, 09:34 PM
Great news, thanks for all your work guys :lightsaber:

mcmuffin92
01-30-2009, 09:39 PM
Awsome Job:-)

Ekaika
01-30-2009, 09:40 PM
Obviously the best update ever *cough* squad leader =)

MattW
01-30-2009, 09:49 PM
You guys are awesome. You all should get some sort of medal or award for this one day. At the very least you all should get free ipods
Anyway, keep up the amazing work. Can't wait til the Scout is in perfect shapeng work. Can't wait til the Scout is in perfect shape :D

Valkyra
01-30-2009, 09:53 PM
I am really impressed with what mrtopas has done for scout/ranger and combat medic. But nice work everyone. :)

Brute
01-30-2009, 10:01 PM
all excellent news, a big continued thanks to the entire emu team for all their hard work.

Chayn
01-30-2009, 10:01 PM
Major... Major sweetness... :D

Jer
01-30-2009, 10:03 PM
Incredible. You guys pwn :>

dotav
01-30-2009, 10:07 PM
Boss.

AZIronman
01-30-2009, 10:14 PM
i just ejaculated.

KroniK
01-30-2009, 10:17 PM
Awesome job as always. Keep up the good work.

Mr.Sparkle
01-30-2009, 10:19 PM
awesome update, now just get the server up so we can check it out!

ChoppedSuey
01-30-2009, 10:29 PM
What else can be said, other than, you people are the greatest. I and a lot of others in the community will be forever grateful for bringing pre cu back.

If only you knew what you were getting yourselves into, back in 2005....... :p

waofy
01-30-2009, 10:43 PM
Thanks to all those who have been working on Scout and Ranger. The progress is unbelievable and as always we're very grateful.

Also, I wish Link the best of luck with /areatrack. I imagine it will be fairly tricky to code but we're ready to provide any assistance where we can!

KylesGap
01-30-2009, 10:47 PM
Great job guys! We all appriciate the hard work you all put into making our wishes come true. Just wondering if there is a reason as to why the server is down around the same time everyday?

Ozas Darkdust
01-30-2009, 10:51 PM
Oooh colorful update =)

Morial Tomiras
01-30-2009, 10:55 PM
Woop woop!

Bagelz
01-30-2009, 11:09 PM
This is so awesome, wow...man you guys work hard...HARDER THAN SOE EVER WILL ROFL.

faceman7381
01-30-2009, 11:27 PM
I fell in love again last night.

You just keep doin' everything right.

Link3978
01-30-2009, 11:33 PM
Also, I wish Link the best of luck with /areatrack. I imagine it will be fairly tricky to code but we're ready to provide any assistance where we can!

Thanks waofy! However, I already have it 99% done :D

metalhomicide
01-30-2009, 11:35 PM
Chef soon?.. Brandddyyy!!!

I'm happy to see such dedication and work put into such underestimated professions as well. Love and sweat is truely being poured into this Emu, and it shows folks! You guys are so awesome, thanks for all your hard work.

CKclyde
01-30-2009, 11:35 PM
Great work! Thank you :)

AZIronman
01-30-2009, 11:36 PM
Thanks waofy! However, I already have it 99% done :D

not good enough! just kidding good work man

mainframe
01-30-2009, 11:40 PM
Thanks waofy! However, I already have it 99% done :D

Nice my favorite pastime. :)

toetag909
01-31-2009, 12:56 AM
Every Artisan schematic?! Sweet.......

MrBlonde
01-31-2009, 01:06 AM
http://i42.tinypic.com/29vgi6d.jpg

thescroll
01-31-2009, 02:37 AM
The speed of this project raises exponentally every week, and I for one and being taken away at the pure speed it has been following that last few months. Bravo to everyone here, the community and the developers in truly rebuilding SWG as it was meant to be, in game and in the community.

Ratchet' Autobot
01-31-2009, 03:03 AM
Ok first i just want to say .... YOU GUYS ROCK! /cough


----------------------------------------------------------------------------------------------------------------------------------------------------
NGE: Impressive, Most impressive ... They never told you what happend to the original Game.
EMU: They told me, they told me you killed it.
NGE: NO, EMU, I am the original game.
EMU: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO .
......
EMU: I have come to accept that you where once a Pre-CU SWG.
NGE: That name no longer has any meaning for me.
EMU: Then Pre-CU SWG is truely dead.
......
Pre-CU/ NGE: EMU... let me look upon you with my own eyes
EMU: No I wont leave you.... i came here to save you.
Pre-CU: You already have, you where right, you where right .... Now Go! my son.
----------------------------------------------------------------------------------------------------------------------------------------------------

Keep up the awsome work.






/wisper they though this was a genuinly (yes i know i cant spell) good idea. :D (even if to time consuming.)

Ideas such as the one featured here (http://www.swgemu.com/forums/showthread.php?p=299668) are genuinely good ideas.

Kayliaah
01-31-2009, 04:09 AM
Wow I've been absent for 2 weeks, when I came back I was so impressed :D

And I love the new "High Tech" Biweekly updates with the pics, the presentation...

It's a BIG update, indeed.
It was so nice to test camping <3

http://www.geocities.com/kidzpop_hi5/hi5logo.jpg


NGE: Impressive, Most impressive ... They never told you what happend to the original Game.
EMU: They told me, they told me you killed it.
NGE: NO, EMU, I am the original game.
EMU: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO .
......
EMU: I have come to accept that you where once a Pre-CU SWG.
NGE: That name no longer has any meaning for me.
EMU: Then Pre-CU SWG is truely dead.
......
Pre-CU/ NGE: EMU... let me look upon you with my own eyes
EMU: No I wont leave you.... i came here to save you.
Pre-CU: You already have, you where right, you where right .... Now Go! my son.


:D

Max
01-31-2009, 04:12 AM
Wow I've been absent for 2 weeks, when I came back I was so impressed :D

And I love the new "High Tech" Biweekly updates with the pics, the presentation...

It's a BIG update, indeed.
It was so nice to test camping <3

http://www.geocities.com/kidzpop_hi5/hi5logo.jpg





:D
Great, glad you like the layout. I thought it lightened the reading a little :)

Kayliaah
01-31-2009, 04:16 AM
Great, glad you like the layout. I thought it lightened the reading a little :)

Oh believe me it's full of awesomeness :D

djolovicl
01-31-2009, 04:44 AM
Woot

MikeCool
01-31-2009, 08:47 AM
Good job on the Bi-Weekly Update.

Keep it up. ;)

Ilipah
01-31-2009, 09:44 AM
Outstanding update... thanks for all your hard work!

Aesa
01-31-2009, 11:37 AM
Another outstanding update from an outstanding group of dedicated individuals.

The effort put in by the entire team is remarkable and the communication with the community is exemplary.

Excellent work, team.

The "company that shall not be named" should use you as role models. ;)

Khaos
01-31-2009, 11:46 AM
Amazing work guy.

L'aasin
01-31-2009, 12:40 PM
Some great news in that one Phantom (guess there's always great news in these updates). It seems that some peoples fears that as things got closer to completion the slower they would go is being quashed. From what I gather, the closer you guys get to finished product, the updates are getting more inclusive and coming quicker than expected.

Thanks again for your dedication and commitment to this project. You're making a lot of us SWG junkies very happy.

Manafox
01-31-2009, 01:29 PM
Wonderful work guys! Much love. :)

Kateb Ibliss
01-31-2009, 01:54 PM
Awesome update!

Way to go guys!

Davickk
01-31-2009, 02:11 PM
update sent shivers down my spine tahehehe

whistletock
01-31-2009, 03:29 PM
It simply blows my mind when I think about the amount of progress this team has done in the amount of time it has. The ranger updates are top notch and again, the speed in which it is being implemented is nothing short of amazing. I'd buy the lot of you a beer or three where you within shouting distance.

DeCastro
01-31-2009, 03:36 PM
Thanks for the updates.

akirathefallen
01-31-2009, 05:01 PM
Amazing work. Good job as always :>

Lubbe
01-31-2009, 05:32 PM
Well done guys :)

Valmin
01-31-2009, 05:32 PM
Great update as usual. Keep up the great work!

goldcrud
01-31-2009, 06:57 PM
Awesome updates can't wait to test SL :D.

sibertiger
01-31-2009, 08:04 PM
Sweet --- Artisan is complete.

Here's hoping droids are next.

:cool:

Ekowraith
02-01-2009, 12:35 AM
So great! Excellent update as always.

RegularJohn
02-01-2009, 03:11 AM
Thanks for the update :) It's almost unbelieveable how much progress that's been made and what a TRULY professional project this has evolved into!

Keep doing what you are doing Devs/CSRs/Mods/team, because you are saving lifes.

jat5560
02-01-2009, 10:04 AM
I hate to be a party pooper, but BI-WEEKLY means twice a week!!!! These updates should be called BI-Monthly, as in once every 2 weeks.

But who the hell am I?

Good job guys I can't wait!!

StormZ
02-01-2009, 10:26 AM
Another great update! Cant wait to log in the TC and test some of this.

Tow'lin
02-01-2009, 12:19 PM
Truly great update! :)

Regards,
Tow'lin Tow

Tow'lin
02-01-2009, 12:38 PM
I hate to be a party pooper, but BI-WEEKLY means twice a week!!!! These updates should be called BI-Monthly, as in once every 2 weeks.

But who the hell am I?

Good job guys I can't wait!!

Hate to be YOUR party pooper, but:
bi⋅week⋅ly   /baɪˈwikli/
adjective, noun, plural -lies, adverb
–adjective
1.[B] occurring every two weeks.
2. occurring twice a week; semiweekly.
–noun
3. a periodical issued every other week.
–adverb
4. every two weeks.
5. twice a week.

From: http://dictionary.reference.com/search?q=Biweekly

Regards,
Tow'lin Tow

MrBlonde
02-01-2009, 12:51 PM
Hate to be YOUR party pooper, but:
bi⋅week⋅ly   /baɪˈwikli/
adjective, noun, plural -lies, adverb
–adjective
1.[B] occurring every two weeks.
2. occurring twice a week; semiweekly.
–noun
3. a periodical issued every other week.
–adverb
4. every two weeks.
5. twice a week.

From: http://dictionary.reference.com/search?q=Biweekly

Regards,
Tow'lin Tow

http://i40.tinypic.com/t681ud.jpg :D

Link3978
02-01-2009, 01:00 PM
I hate to be a party pooper, but BI-WEEKLY means twice a week!!!! These updates should be called BI-Monthly, as in once every 2 weeks.

But who the hell am I?

Good job guys I can't wait!!

Yea haha. I noticed that a long time ago. Just chalk one up for the english language and its ambiguity.

jat5560
02-01-2009, 01:35 PM
Frequently Asked Questions


Words

Does bimonthly mean 'twice a month' or 'every two months'?

I'm afraid it means both! But in the publishing industry, it is used fairly consistently to mean 'every two months'. The same ambiguity affects biweekly and biyearly. If you want to be absolutely clear, use a phrase such as 'twice a week' or 'every two years'.

source: http://www.askoxford.com/asktheexperts/faq/aboutwords/bimonthly

toro45
02-01-2009, 02:43 PM
Woo nice job devs!!!

Tolbat
02-01-2009, 05:12 PM
Great Update

wtf is squad leader anyway ek :P just kidding

eskilo
02-01-2009, 10:08 PM
Keep the work and neva give up

icix
02-02-2009, 11:38 AM
Fantastic work Thank you again to all the devs for making this a reality.
Its great to look forward to logging on to the real SWG again.

Arsonist
02-04-2009, 10:23 AM
Nice updates, i think i'm gonna go do some crafting now.

ReallyaSpaceball
02-04-2009, 03:08 PM
/debate!

Thanks devs

Vlock
02-06-2009, 12:32 AM
bit later on my post, but awsome update. As always :D

n1nj4
02-06-2009, 02:22 AM
Another great update from a great team.

EvilScooby
02-07-2009, 09:58 AM
Great job! Keep em comming.

Brane Ded
02-07-2009, 07:28 PM
Was just reading the sticky and was also noticing the dates of each update, wouldn't these be considered Bi-Monthly Updates indicating twice a month? Kinda like there's Anually and Bi-Anually, yearly and twice a year respectively.

pgsparky
02-08-2009, 02:48 AM
w00t!!! :rock::rock: Now i can unwear my bone armor :emperor:

five9
02-09-2009, 04:51 PM
Was just reading the sticky and was also noticing the dates of each update, wouldn't these be considered Bi-Monthly Updates indicating twice a month? Kinda like there's Anually and Bi-Anually, yearly and twice a year respectively.

Main Entry: 1bi·week·ly
Pronunciation: \(ˌ)bī-ˈwē-klē\
Function: adjective
Date: 1832
1 : occurring twice a week
2 : occurring every two weeks : fortnightly <<<<<<<<<<<<<<<<<<<<

Novadog
02-09-2009, 05:09 PM
Excellent news, keep up the great work guys.

Drake Groth
02-11-2009, 03:27 PM
Fantomleader is a Code Geass fan also? ^^ woot