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View Full Version : Bi-Weekly Update for 3/15/2009


Max
03-14-2009, 09:49 PM
http://image.ocdsoft.com/images/ighm6cnqzzc206v7ybu.png
http://ddbdesign.com.au/swg/icons/Fav-star-32.png1) Update Overview (TOC):


All New Server Hardware
Fleshing out the Bug System
More Developer Improvements
New Website!
DevChat Saturday 14 March
Travel System
Band Flourish
QA Applications and CSR Team Progress
Rubber Banding
Phase Testing Results (This Week)

http://ddbdesign.com.au/swg/icons/Add-32.png2) Body:

All New Server Hardware

Exciting news! We are expanding our service network, and adding a whole new dedicated server to our current SWGEmu Network! In the process, we are upgrading the Test Centre to a much more powerful machine, and upgrading our Web and Database servers.

Here is a summary of what is happening (warning: its a little bit like musical chairs...)

The Nova Test Centre is being moved to a new machine in Denver, Colorado
The SWGEmu Website, Forum and SWGEmu Database are all being moved to the current Test Centre machine in Chicago, Illinois
Our current web/database host service is being terminated permanently
The IRC server will remain as is


http://www.swgemu.com/swgemu/images/headers/bw-server.png

These changes mean a number of things. Firstly, our Test Centre performance will improve due to much faster hardware. This may not be noticeable at first, however in the long run it will make a difference. Rubber banding and the effects of our debugging software will be decreased substantially.
Secondly, many people have contacted us regarding the frequent (often daily) cut outs of our Forum and other SWGEmu websites. This is caused by an error on our current shared web host, which we can't control. We feel that we are large enough now to warrant a more powerful dedicated host.

TC:Nova will experience a short period of downtime (24 hours max) next week. We will make a proper announcement before this occurs. The downtime will allow us to move the Test Centre to the new server in Denver and have it tested and ready. Await news in the Community Service Announcements forum.

We're excited! Hope you are too!
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Fleshing out the Bug System

Firstly we'd like to say "THANK YOU" to everyone who's made reports. The effort has been phenomenal. In the two weeks since we opened the new Bug Tracker, 324 bug reports have been made, which have resulted in over 90 resolutions. This is a fantastic effort. Thank you to all who applied, and everyone who's been reporting.
Let people on TC and IRC know that using the @bugs command will open the bug tracker, and after signing up they will be ready and set to begin the most important contribution they can make to SWGEmu.

We will be adding numerous expansions to the default Mantis bug tracker to make it easier to use with SWGEmu. First, we will be linking the Bug Tracker accounts with the SWGEmu Account database, so the same account you use on the Test Centre and Forums can also be used there. We will start looking at that very soon.

New Phase Testing tasks will be posted later tomorrow for the next week, so be prepared, and remember to check www.swgemu.com/tasks (http://www.swgemu.com/tasks) regularly, as well as @tasks on TC.
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More Developer Improvements

Since we proposed our plans for improving how SWGEmu is run two weeks ago, the SWGEmu Developers have been working on drafting a set of Standards and Expectations to help get the Dev team in to top shape. Devs are now required to make weekly "Scrum Reports" a feature of our Assembla project site. These are public reports which outline what the developer has done this week, what they will do next week, and anything they need to make it happen. Ramsey and Kyle have been working really hard to raise the bar in terms of Dev team communication and tasking, and it's beginning to pay off.

Another major point this week has been how we hire developers. The following was decided:

A. Recruitment Path
If you would like to become an active developer you must:
-Be familiar with the overall flow of Core3
-Demonstrate your ability to handle the Developer's workflow by being up to date on Mantis & Assembla (even without write permissions) & IRC (#opendev)
-Submit quality code patches on trac
-Be flexible and easy to work with....a TEAM PLAYER

Your background in the industry does not matter - we care about what you can produce. If you would like to become an active, registered developer, contact Ramsey or Kyle ASAP.
We are always looking for new developers. Make sure you get onto Ramsey or Kyle if you are interested in working with us.

The whole Standards and Expectations can be read in our Open Source forums (http://www.swgemu.com/forums/showthread.php?t=20624), or on our Assembla Project site (http://public.swgemu.com)
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New Website!

The New SWGEmu website we have been giving sneak previews of for the last few bi-weeklies is nearing completion. We are currently working on synchronizing the website with our user database, as well as finalizing written content.

If you one day log onto swgemu.com to find a smooth blue face staring back at you, don't panic. Watch for news in Announcements through the week.
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DevChat Saturday 14 March

Our monthly Developer Chat was held yesterday, on Saturday 14th. It was another informative chat, with cRush, Kyle, Ramsey and others fielding questions for over an hour. Luckily the ChatBot was back in action, which made the whole event run a lot easier.
Read the log from the DevChat here: http://www.swgemu.com/forums/showthread.php?t=20383
You can learn a lot about what's going on around SWGEmu, and about what's coming up soon!
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The Curious Tale of Benjamin Buildings and Trevor Travel

cRush set out two weeks ago to, from the ground up, redesign the current travel system so that bugs like being dropped randomly on Rori or not being able to travel to Talus are finally fixed, and wrapped up in a nice clean system. cRush, being a neat freak, discovered that to make the changes he needed, he also would need to fix an issue with starport buildings. He followed the bread crumbs, and before he knew it he'd fixed a whole stack of bugs in the Buildings, Installations and Harvesters, had improved the code efficiency massively, and allowed the system to be considerably more expandable for the future. Hi Five cRush, for solving the Curious Tale of Benjamin Buildings and Trevor Travel.
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Band Flourish

Anakis has worked to implement one of the final pieces of entertainer on TC; band flourishes! They were a part of this week's phase testing regiment, and will probably carry over to next week also. Band Flourishes have revealed the need to entertainer systems to be slightly tweaked and improved, and we will be seeing that in the coming month. Issues like how Band Flourish affects the HAM and experience of other band members and the band leader are on the table right now - jump on our Bug Tracker or in the Entertainer forums to share your knowledge and experiences. Most of all though, get out there with a band and have fun!
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QA Applications and CSR Team Progress

Remember that the QA team still has its applications open to anyone who wishes to apply. Visit www.swgemu.com/jobs and follow the prompts to apply. It's a great way to get in the team doing something large and rewarding, and working with some great people. The new CSRs and ECs are also here and there and everywhere! Look out for them on TC, CSRs should have their (CSR) tags restored above their heads. The ECs have already started planning a cool event, be watching the events forum this week.
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Rubber Banding

We have noticed that "Rubber Banding" has affected many players over the last few months. Not many people know what rubber banding is, however.
People experience rubber banding when they are moving around in game, and seem to be "rubber banded" backwards a few metres. In effect, it is another form of lag. When the latency is high due to debugging software or certain other actions, the server can only update your position sporadically, meaning the server can seem to lose track of where you are. It reloads your last updated position, and you are warped backwards.

We know this is very frustrating. To combat rubber banding, we are upgrading our TC hardware significantly, as mentioned above. The new more powerful server should make rubber banding and other debugger side effects much less noticeable.
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http://ddbdesign.com.au/swg/icons/Bug-32.pngPhase Testing Results (This Week)


Combat - Dagger as Unarmed Weapon rather than One Handed (Thoop)
Crafting - Shortsleeve Jacket can't use Firberplast Panel as an resource (Thoop)
Crafting - Leather Gloves - Unequipable (Thoop)
A whole bunch of Combat Medic and Medic fixes (MrTopas)
Brawler fixes (Kellina)
10 Creature and spawn fixes around the galaxy (Kellina)
Numerous Scout Trap fixes (MrTopas)
Slicing Menu Crash Fix (Ramsey)
Grenade fix and Harvesting Creature Fix (MrTopas)


Statistics For This Week

Reports Made: 235
Reports Resolved: 83
Reports which resulted in immediate fixes: 27
Most Popular Categories: Professions, Crafting and Combat
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http://ddbdesign.com.au/swg/icons/Database-32.png3) Developer Perspective ("Round Table"):


I am working on a cleaning up BuildingObject, Player Housing, and structure placement with deeds. This process will both organize, and minimize the code that is currently in place in these classes, as well as improve on the expandability and future application for the classes. The end result is to have improved building functionality on a scale that we can start making enterable buildings active (Medial Facility, Cantina, Shuttleports) as well as lay the ground work for player city implementation.


The last few weeks I have been whittling away at my crafting updates and trading / armor / clothing revamp. It is very slow going because I am working 14 hour day. I have also been reading a number of documents on storage technologies and berkeley databases... I have 7-8 more weeks on my internship which should free up a lot more time.



Here's what I've been up to this week:


Writing content and templates for the new website
Assisting Ramsey, Ultyma, Tek and Kellina finalize the new server machine
Getting the phase tasks to the community, via forums, tc and irc
Writing this update
Forum housekeeping; revising and posting IRC rules, Dev docs, Mission statement, swgemu.com/rules

Next Week:


More website work
FAQ porting
Whatever else comes up

What I need:
More time in the day to do what I have to do, and then maybe an hour to get something done at SWGEmu. More hours, please.



I've been doing a lot of work with the server UI stuff these past 2 weeks. The new system makes it incredibly easy to for the Server to send the client custom UI. I just finished doing some UI stuff for cRush's permission list, used in Player Housing (coming up!).

Over the next few weeks, I will continue to do work on the Mission system as well as accept as many bug reports as I can handle.

Thank you for all the bug reports! It makes it easier for the team to get a feel of what to focus our attention on. I encourage everyone to get on the TC as often as possible and tackle the tasks we post every week. Each fixed report gets us close to a playable game. I can't wait to alias and discover PreCU like some of you on a fresh server (like SC). Hang in there :)


Remember that developers will be posting weekly scrum reports at http://public.swgemu.com if you want to check on what they've been up to at any time.

http://ddbdesign.com.au/swg/icons/Error-32.png4) Closing:

I peruse the forums a little, and I'd like to note some threads worthy of your eye: Time, what is it? (http://www.swgemu.com/forums/showthread.php?t=20509)(General), (http://www.swgemu.com/forums/showthread.php?t=20509) An SWGEMU Epiphany (http://www.swgemu.com/forums/showthread.php?t=20558) (SWGEmu)

There are lots of things to look for this week; Next week's phase tasks will be up on Monday, TC downtime with our new server, possible news on our new website....
We may also have some extremely exciting news coming next week too... possibly involving..... naa I won't tell you. Let's just say its really really really cool.

The end of another sizable update. I hope you enjoyed it, and continue to enjoy the things happening now over the next short while

--Team SWGEmu

The Next Bi-Weekly Will be on: Monday March 30

Andewa
03-14-2009, 09:53 PM
Exciting times ahead!

Great Work guys!

Yolagon
03-14-2009, 10:02 PM
nice

KroniK
03-14-2009, 10:03 PM
WooWho. Great work as usually Emu team, and keep looking for those bugs everyone else.

djolovicl
03-14-2009, 10:16 PM
Great news, thanks!!!!

Ekowraith
03-14-2009, 10:20 PM
Kind of cool, I guess. I'm probably expecting more from these updates than I should, but progress seems to be slower than before.

Shoryuu
03-14-2009, 10:33 PM
Kind of cool, I guess. I'm probably expecting more from these updates than I should, but progress seems to be slower than before.

If you notice not only in this post but around the forum, most of the developers have other things going on in their lives. This update doesn't include the massive amount of bugs that have been fixed over these last two weeks.

Dialgo
03-14-2009, 10:37 PM
yay, keep up the good work!

Ramsey
03-14-2009, 10:42 PM
Kind of cool, I guess. I'm probably expecting more from these updates than I should, but progress seems to be slower than before.

http://trac2.assembla.com/swgemu/timeline
http://www.assembla.com/spaces/swgemu/milestones
http://www.swgemu.com/bugs/view_all_set.php?type=1&temporary=y&show_status=80&hide_status=80
http://www.swgemu.com/bugs/view_all_bug_page.php?filter=1168

http://www.twowheeltales.com/wordpress/wp-content/uploads/2009/01/spaceballslarge026xd.jpg

StormZ
03-14-2009, 10:46 PM
Great work, keep it up!

Ekaika
03-14-2009, 11:00 PM
Major structural and procedural progress guys. Love it.

lunatec
03-14-2009, 11:11 PM
kickin' arse and takin' names....great work all!!!

Leodextrin
03-14-2009, 11:19 PM
I heart Bi-Weekly updates ^^

They're kinda like cliffhanger movies.
Awesome I got what I came for... But what's this? Stay Tuned to See What Happens Next? It'll blow your mind.
http://a-m-p.gr/media/image/large/EGConsidermymindblown.jpg

/woot

Phoenix Icecold
03-14-2009, 11:25 PM
Great job everyone keep up the good work!

Ashur
03-14-2009, 11:41 PM
good job as allways guys :)

much love<3

GenralO
03-14-2009, 11:45 PM
Good job everyone :)

gah! the waiting is killing me!! :p

Vlock
03-15-2009, 03:10 AM
I am glad to hear about the new server hardware. often times, I avoided TC due to the crazy rubber banding.

Akhiv
03-15-2009, 03:12 AM
Excellent! Thanks!

wookiesniper
03-15-2009, 04:00 AM
More progress! Thank you!!! :D

RegularJohn
03-15-2009, 04:16 AM
Seriously I just woke up and felt pretty bad, now after that I have read this awesome update everythings feels much better. Great job and THANK YOU Devs, Mods, CSR's, QA's and the community for making this possible :)

tranewreck
03-15-2009, 04:17 AM
awsome work guys... i cant wait till this thing is live, it will be insane. miss the old days, soon to be back with SWEMU! :lightsaber:

Lubbe
03-15-2009, 04:30 AM
Great updates :)

Vrej
03-15-2009, 05:51 AM
My god, with every update the bi-weekley's feel more official and more like the live feelings of the game (without the tainting of SOE) and I can't really describe it beyond that but IT FEELS AWESOME! HAR HAR!

djbully
03-15-2009, 06:00 AM
Great job everyone, excellent stuff! :)

jat5560
03-15-2009, 09:21 AM
http://image.ocdsoft.com/images/ighm6cnqzzc206v7ybu.png
We may also have some extremely exciting news coming next week too... possibly involving..... naa I won't tell you. Let's just say its really really really cool.



Always leave them wanting more.

Creature Handler?
Houses?
Mission Terms?

One can only dream!

Valkyra
03-15-2009, 09:32 AM
Always leave them wanting more.

Creature Handler?
Houses?
Mission Terms?

One can only dream!

Nope, more epic then all 3 of those combined.

djolovicl
03-15-2009, 09:36 AM
Nope, more epic then all 3 of those combined.

Right now, at this moment in time, i really do hate you...>_<

bongandbeer
03-15-2009, 09:50 AM
awesome progress ,... id love to see the rubberbanding gone =)

but heres a lil question ,...

does movin the server effect the connection?

im in germany,.... and i wonder where the connection goes,..

i mean which cables does it use to get to europe?
does it now take any other cables than before?

i dont seem to get any connection and the launchpad takes extremly long to load


excuse my english and my gram, i hope you understand what im askin.

Crystale
03-15-2009, 10:06 AM
I might be completly in the wrong section, but i haven't found the information anywhere else. The server is said to be online ( on the client and on this forum ) I can access my character screen but when ever i try to log in i'm stuck on the "now connecting to the galaxie" part. if any one can direct me in the right direction id love some help.

Other then that, great fix's can't wait to see the rubberbanding go
And thanks again for working so hard on recreating one of the best game ever invented.

Cody
03-15-2009, 10:13 AM
Wow, I haven't checked swgemu in a while. I'm really impressed! Nice work everyone!

markie1979
03-15-2009, 11:11 AM
I say, Two thumbs up for the entire team.

You're all doing a great job there, keep it up people make us wanting more:cool:

jat5560
03-15-2009, 11:36 AM
Nope, more epic then all 3 of those combined.


:eek: Don't do that to me... :p

jat5560
03-15-2009, 11:39 AM
Wow, I haven't checked swgemu in a while. I'm really impressed! Nice work everyone!


Sweet...

Log in and do some testing.

Don't forget to check out the new bug tracker too. You can link to it from these forums or just type in @bug in your chat window in-game..

Vou23
03-15-2009, 12:40 PM
Fantastic news.

/salute

Xiox
03-15-2009, 01:57 PM
Kind of cool, I guess. I'm probably expecting more from these updates than I should, but progress seems to be slower than before.

Exactly what I was thinking. I kinda thought this one was pointless (last one too)

HoboWithABlaster
03-15-2009, 02:21 PM
Huzzah

Why a i always late to post in these?

lol

dilapper
03-15-2009, 03:08 PM
You guys are doing an awesome, awesome job.

Exciting times ahead for sure!

MrBlonde
03-15-2009, 05:19 PM
Good stuff. Enjoy folks.

:D

goldcrud
03-15-2009, 07:00 PM
Awesome update can't wait to test Bands this week :). Also that is awesome to hear you guys are getting a new server should help with lag.

Valmin
03-15-2009, 07:44 PM
Amazing!!! Finally I can see Talus in the near future!!

jat5560
03-15-2009, 08:25 PM
Nope, more epic then all 3 of those combined.

I smell SunCrusher

ChixDigit
03-15-2009, 08:28 PM
Just when I think that SWGEMU couldn't get any awesomer I'm surprised again by even more awesomeness.
:)

possiblyinsane87
03-15-2009, 08:57 PM
awesome guys!

and hi-five to cRush this week!

TheCondor13
03-15-2009, 09:08 PM
i was just sitting at a pub this last week talking with an old friend and he introduced me to one of his new buddies. he told me shortly after telling me his name, yeah man this guy also played SWG...i said i hope not anymore now, he said naw man i'm waiting for SWGEmu...i almost lost my mind realizing how amazing you guys are for doing this and that 2 guys who don't know each other can become buddies playing such an AWESOME game. thx for all the hardwork you guys put into this...you're killin' it! (a good way) keep it up!

mujadaddy
03-15-2009, 10:08 PM
Cool news, boysn'girls. Maybe I can get a leet Denver ping now ;) :D
Exactly what I was thinking. I kinda thought this one was pointless (last one too)
And how much testing did you do since these last two updates, much less development. Some people just complain about everything.

girownsall
03-15-2009, 11:27 PM
this is great i wouldnt complain to much. its getting done thats all i can ask

Tothix
03-16-2009, 02:28 AM
Noice

Max
03-16-2009, 05:45 AM
Exactly what I was thinking. I kinda thought this one was pointless (last one too)
Sorry to disappoint, wouldn't want to improve our service by upgrading all our hardware... and I mean I understand you don't really like the fact the developers are making themselves 10x more organized and productive... definitely a negative.

Thanks again for your support.

Kellina
03-16-2009, 09:34 AM
*Shakes his head in amazement*

Ziy
03-16-2009, 12:21 PM
Too awesome guys, keep up the good work! ((Moving servers is annoying though))

Ledvan
03-16-2009, 01:30 PM
this is fantastic news, keep up the good work lads

Arsonist
03-16-2009, 01:40 PM
This is an awesome update, keep doin what you guys do best.

Xenomorph
03-16-2009, 03:17 PM
Looking good :D

Joshino
03-16-2009, 03:48 PM
Damn you ... now I really want to know what it is!
But Good stuff!

BigTex79
03-17-2009, 12:14 AM
So with all these updates and moving servers around I take it the test server won't be up today (3/16/09)?

blackrainemax
03-17-2009, 06:52 AM
Thanks to the DEV team for bringing this game back. I look forward to the new server and all the new content.
Take a bow. You are doing a GREAT JOB.

Blackrainemax
AKA WookFleee

Cheskie
03-17-2009, 07:36 AM
Great stuff :)

badfish
03-17-2009, 09:10 AM
Great work! :)

Cruciamentum
03-19-2009, 08:11 PM
*claps*

Fenikss74
03-20-2009, 04:24 PM
Ahh... Atleast im back on game after 3 month stop

Tyranis
03-20-2009, 05:44 PM
awesome progress ,... id love to see the rubberbanding gone =)

but heres a lil question ,...

does movin the server effect the connection?

im in germany,.... and i wonder where the connection goes,..

i mean which cables does it use to get to europe?
does it now take any other cables than before?

i dont seem to get any connection and the launchpad takes extremly long to load


excuse my english and my gram, i hope you understand what im askin.

I didn't seen an answer to this, so I hope I didn't miss it, if I did, sorry for the double post.

Anyway, the major lines from europe to america go through the ocean, so the america-europe connection is not affected, however its possible that the location of the server is further away from europe, that however shouldn't make you unable to connect.
Could it be possible you tried to login during a moment the server wasn't on?

Anyway, I hope you get it sorted mate, not bein able to log in sucks :(


Heh... almost forgot the essence of the thread xD

GREAT job devs!

And to all those who think thins are slowing down, maybe they are, but they're still going at a considerable rate! and you can't forget that the devs have a life too! They have jobs/school, friends etc.... they can't program on emu 24/7 (although I doubt anyone would mine if they could xD)

And about the content of the update, maybe it doesn't seem like much 'new' things in-game, but if they just go for pure content, the game will be so buggy and so near to impossible to fix that its going to take them considerably longer than when right now they fix stuff once they know its broken, same goes for code updates, those are needed every now and then to insure they can build up the rest of the code on what they have already, if they can't do that, there wont be no pre-CU.
So keep in mind that what they're doing now is as much needed as those much wanted houses/mission terms etc...


And on a sidenote, the teaser in the end is evil, but I guess you guys knew that when you told us xD

MikeCool
03-24-2009, 11:23 AM
Good job.

Havent been on these forums for 2 weeks, nice seeing its going cool. :)

jat5560
03-25-2009, 09:27 AM
http://image.ocdsoft.com/images/ighm6cnqzzc206v7ybu.png
http://ddbdesign.com.au/swg/icons/Fav-star-32.png1) Update Overview (TOC):


We may also have some extremely exciting news coming next week too... possibly involving..... naa I won't tell you. Let's just say its really really really cool.



I'm still waiting on this news!!

TankGun
03-25-2009, 10:42 AM
Nice updat, keep it up :D

TankGun
03-25-2009, 10:43 AM
Nice update, keep it up :D

loftkilla
03-25-2009, 05:20 PM
Dood, get a real name...using SW characters is cheesey and lame, get some character in yo character, son!

trixoxic
03-26-2009, 12:05 PM
We ever going to get that exciting news that is really really cool.

Ramsey
03-26-2009, 01:53 PM
...last i checked SWGEmu wasnt a television show. If you want to have your mind blown every time you visit the forums, look elsewhere (hint: such a place doesn't exist).

PhantomLeader
03-26-2009, 01:58 PM
We ever going to get that exciting news that is really really cool.
You don't find the move to the Denver server to be really really cool?

loftkilla
03-26-2009, 05:24 PM
You don't find the move to the Denver server to be really really cool?

I do, that stuff gives me nerdgasms

LordNeon
03-26-2009, 11:56 PM
Good job guys! Keep it up! :)

jat5560
03-27-2009, 09:40 AM
You don't find the move to the Denver server to be really really cool?


Yes I do, however, I don't think that is what Max was referring to in the OP. The move to denver was already spelled out in the post, then he added:

There are lots of things to look for this week; Next week's phase tasks will be up on Monday, TC downtime with our new server, possible news on our new website....
We may also have some extremely exciting news coming next week too... possibly involving..... naa I won't tell you. Let's just say its really really really cool.

That appears to be seperated from the move to denver, does it not?