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View Full Version : Bi-Weekly Update for 3/30/09


Max
03-31-2009, 03:55 AM
http://image.ocdsoft.com/images/ighm6cnqzzc206v7ybu.png
http://ddbdesign.com.au/swg/icons/Fav-star-32.png1) Update Overview (TOC):


Profession Representative Program Update
Events! An insight from the new Event Team
Quality Assurance - the Here and Now
Character Naming Changes
New Website and SWGEmu Accounts
Bug Fixing Crackdown
Denver Server Healthy Again!
Entertainer and Image Designer
Your own house, coming soon to a planet near you!

http://ddbdesign.com.au/swg/icons/Add-32.png2) Body:

Profession Representative Program Update
TAFirehawk

The Prof Reps have performed a great service to the SWGEmu and many have moved on to other, more specialized Staff positions. I would like to personally thank all of the current and former Prof Reps for helping the project and making the "work" very enjoyable.

With the continually evolving project there are times when major changes are required and this is one of those times. The Prof Rep Program will be moving under the Quality Assurance team with webbwbb as the Head of QA. This will bring two very similar teams together to better serve the SWGEmu in its current form.
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Events! An insight from the new Event Team
Lunatec

Over the past few weeks we have run a bunch of events. Starting off with some hide-and-seek swoop giveaways with SWG and Star Wars trivia for clues. There was the Rescue Colonel Lunatec at the Emperor's retreat pvp/pve event and a couple old school Rebels vs Imperials pvp in Anchorhead and Bestine. All of these events have been followed by a wonderful Afterparty hosted by Ellayn and the Queens of the Clone Age at various locations, the last one having two little contests of "Inyri Says" emote contest, quite brilliant, if you ask me, and a Hawtpants competition. While we, the jr EC's and CSR's learn more skills and see what works and what doesn't, I think they are getting better and better. I have also added two threads in the Events forum for ideas and feedback from the community that I really hope get's used. The Ideas one has had some really great suggestions.
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Quality Assurance - the Here and Now
Webbwbb

There have been some changes with the Quality Assurance team lately. Thrin stepped down as the department lead and Seaseme took over as the provisional leader. Since then, Seaseme has appointed me as the new leader and I have some exciting plans for things. I will continue with the idea that Thrin had to split the department into different teams. TAfirehawk will lead the Crafting team and will also lead QA in my stead if I am unavailable, Zanh will lead the Melee team, Smoki will lead the Ranged team, and Malthol will lead the World team.

We are also merging the Profession Representative team with Quality Assurance and are taking applications for new people on the team. If you are interested in joining our team, please visit http://swgemu.com/jobs and submit an application. We will review the application and get back to you if we want to conduct an interview. I would like to apologize to everyone who has submitted an application since March 8th. Due to a problem with our system all applications since that date did not process correctly. We have fixed this problem but must ask that you resubmit your application in full if you would still like to be considered for the job. Again, I am very sorry about this inconvenience and I look forward to seeing your applications :)

I think this would be a great opportunity to describe what we mean by 'Quality Assurance' since there can be a bit of confusion as to what exactly we do. QA is all about finding bugs and creating good bug reports so that the developers can find a solution to the problem. We also screen all player bug reports and make sure that things are detailed and reproducible. Our job is to ensure that a quality, bug-free product is eventually released. Hopefully this clears up a bit of the confusion that people have about this department.

With the new phase method for testing and development, all of the new members we will have joining our team, and the new Mantis bug tracking system things are really looking good for our team. I'm excited to be given the opportunity to help out the project in a larger capacity and to work with so many great people, in QA and in other teams as well as all of the great users who devote large amounts of their time to this project.
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Character Naming Changes

This week, the character naming filter underwent some work. A few issues with character names have now been resolved, and it now matches the following specifications:


Firstname and surname must be at least 3 characters.
Firstname can be no more than 15 characters.
Surname can be no more than 20 characters.
Humans, Twi'leks firstname and surname can contain one apostrophe(') each.
Humans, Twi'leks, and Moncals firstname and surname can contain one hyphen(-) each.
Wookies may only have a firstname.

On an unreported note, names with the apostrophe and hyphen adjacent to each other are acceptable. Please report any bugs you find with the system. Thanks!
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New Website and SWGEmu Accounts

_DM_ and his team @ wmcc.su finished v0.1 of the SWGEmu website. Over the past few weeks, content was filled in and it is now ready for use. The website will continue to be improved and added to indefinitely (Media/Video section, wiki, KB are planned). Please report any issues you encounter in the "Send Feedback" page. Note: There may be issues with browsers that are NOT on the Gecko layout engine (IE) - please crawl out from under the e-rock and get on a modern browser :p. Also if you have trouble logging in, try logging out then back in to the forums.

This launch also introduces the "SWGEmu Account" which is your global account that will be used on all SWGEmu services from here on out.


Existing & future swgemu forum users are synchronized automatically
TC: Nova & SunCrusher already/will use SWGEmu Accounts
BugTracker (mantis) integration pending
Community Core3 servers will not be affected
API for affiliated server providers is planned


Because the SWGEmu Account affects multiple services, we will be consulting our self-aware forum software more often on punishment procedures. Our services know when you register multiple forum accounts. Please. Stop. Records of multiple registrations are not purged and are tied to _every_single_account_you_make_ (past & future). PhantmLdr has done a great job of keeping tabs on offenders - stay on his good side.
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Bug Fixing Crackdown

We've added a lot of features over the past few months and its about time everything is thoroughly tested. We do realize it is hard to sign onto the TC when there aren't new features. However, please keep in mind that we here to work and improve the project - not play around and duel in theed all day. These next few weeks will be dedicated to squashing old & new bugs from the bugtracker until we feel that we can proceed to add more features (housing, missions etc). This phase should carry us up to the "SunCrusher milestone" set for April 30th. But again, without constant numbers on the TC, we cannot build quality software.
Thanks for the excellent bug reports so far, it'll all be worth it in the end ;)
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Bug Fixing Crackdown

After a long string of downtime, we're happy to say that the Nova TC is back in action and healthier than ever. Now running in 64bit with its high specifications, there should be minimal lag and no worries for everyone!
Note that there is a current nasty bug where creating a new character can disable your ability to play. View details here: http://www.swgemu.com/forums/showthread.php?t=21292
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Entertainer and Image Designer

Entertainer and Image Designer are back on the table yet again, and Anakis with the help of McMahon has been working hard to expand Band Florishes, and fix entertainer for good. He will also be beginning work on finalising image design, including all interface features, soon. Watch for those in the near future along with other improvements and expansions on the last leg of the Social professions.
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Your own house, coming soon to a planet near you!

Ready?

You sure?

Alright, I guess you are ready for this.....

cRush is almost finished housing. Yes, that's right. Housing. Player housing. On TC. Very soon.
This is possibly the most exciting thing since crafting, and it couldn't have come at a better time. Just as many of the other systems needed for SunCrusher are being polished, we shall have player housing to play around with very soon. cRush's housing addition will include permissions, terminals, placement, lot usage, and basic management. Sadly object placement in houses is still not quite there, so dropping furniture will have to wait for just a little longer.
Get ready, get set and get scouting for that ultimate position now!
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http://ddbdesign.com.au/swg/icons/Bug-32.pngPhase Testing Results (This Week)

Reports Made: 218
Reports Resolved: 79
Most Popular Categories: Professions and Crafting
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http://ddbdesign.com.au/swg/icons/Database-32.png3) Developer Perspective ("Round Table"):


Real life has been cutting into more of my SWGEmu time than normal these past two weeks, and has slowed some of my progress. However, the upcoming weeks look to be pretty free, and I should be able to finally push some of my major changes out for phase testing.

This week, I was able to make some minor changes to the naming system, as well as make more progress towards my upcoming commits.

Coming to the table in the upcoming weeks will be:


Working with Max to perfect the new CSR tags which reflect the Pre-CU system and help to distinguish actual staff members from imposters.
Automatic staff privileges will be tied to forum accounts, eliminating accidental staff character creation by benign coincidence of character name choice.
Luaize all staff priveleges and command access levels.
Complete Deed Overhaul.
Installations/Structures will work much better as well as now having more options available such as structure permission lists.
Laying the groundwork to make it possible for Anakis to add in the dropping of nalargons and omniboxes in cantinas, and possibly outdoors.

Once this is complete, I will be working with kyle to finish up a new method of saving items to the database more efficiently, and then I aim to address the travel system.

Even further down the road, I have plans to work on Lairs and the Creature Spawning system all leading to what is needed to begin Creature Handler!


My work schedule has had me out of town 10 out of the last 13 weeks (two more to go) so my time for the project has been limited in 2009. Thankfully I now have more time :) The Staff has been working on the Prof Rep transition to QA and now that it is nearly complete, I have made the move to QA Crafting Team Foreman. This better fits my schedule and I will still be involved in a wide range of things around here.


I've spent the last two weeks doing mostly project upkeep tasks.

The Internal Test Center which will be used by staff to test bugs more effectively before general consumption on Nova will launch soon. You should expect the # of server crashing bugs to drop to 0 if this is used effectively.

I spent a lot of time writing content for the website (esp. the swgemu section). Thanks to all the staff members that helped with this process. In the next few days I will fix the backed up copy of the SOE forums and experiment with various Media plugins that will provide seamless integration with the current site (currently looking @ Kaltura).

I am also looking to register SWGEmu as a Non Profit Organization. This is something we've wanted to do for quite some time (started w/ Serpentkaa & kyle) but never got around to actually doing it. Registering SWGEmu as an NPO would allow the project to have a recognizable presence to the rest of the world (growing out of the "underground" nature from our beginnings), manage finances better, and protect the volunteers that contribute to the project. If you know of anyone that has established an NPO in the past (esp. ones that operate online), please send them my way. Webbwbb has started a business recently so I'll be talking to him as well.

The last two weeks weren't exactly filled with tasks I do best, but I'm glad it's over. I will resume my milestone task, aid kyle in the conversion, and cleanup any bugs that have been assigned to my care (I have not forgotten them!).


Over the past couple weeks I have been learning the ins and outs of the Musician and Dancer system. The fruits of my labour are now starting to pay off as entertainer bug fixes have been rolling out over the past week, most of which are already on TC. Thank you very much to everyone who reported these bugs.

In the next couple weeks I will be continuing to fix entertainer bugs, as well as starting work on the /startband, /stopband, and /changeband commands. After that is complete, I will start on the /setperform and /denyservice commands. Once all the missing commands are in, I will be revisiting and tweaking the XP and buff formulas to be more accurate. Musicians will also be excited to hear talk about the Nalargon and Omnibox which are coming soon!

I require lots of information in my quest to improve Dancer/Musician. I can't code something if I don't know how it's supposed to work. I have compiled a list of questions that need answering! If you'd like to help out with the research (no coding experience necessary), please see my thread in the Entertainer section: http://www.swgemu.com/forums/showthread.php?t=20954

I've been busy the past few weeks and haven't really had an opportunity to get on TC:Nova and do events. I am, however, still accepting event ideas via email at towlin@swgemu.com.

Hi guys! I have been busy planing an event that I feel pretty confident with and I feel you will be very happy with as well. Event Details: On april 3rd at 11PM CST. A GCW Event will take place in Dantooine At the abandoned Rebel base (at -6947 5614) The Rebels will be assigned a staff member as a commander, And they must protect the commander at all costs, If the commander is Dead. The imperials win. But there is a catch. If you die, There will be NO Respawn. You could either wait at the dantooine cities or you can go back to Theed for the After Party in the cantina.



I have not had much time for the project over the last couple of weeks as I have been away.

I have been looking at the combat, creature code interfacing to try and sort out some of the annoying combat bugs and clean up the code. I will be continuing with this for the next few weeks until I feel that most of the problems have been solved.

http://ddbdesign.com.au/swg/icons/Error-32.png4) Closing:

I hope you agree that the new SWGEmu website is crash hot. It will continue to grow as we do, and in version 2.0 we will introduce more features such as an allakazham style wiki database, and a fully integrated knowledge base.
Housing is also something which is extremely exciting and coming soon! cRush with the help of McMahon and TheAnswer have optimized much of the code and figured out new and innovative ways for the game systems to do as they do.

In language, the principle of appropriateness states that we choose different ways of speaking depending on our current place and time. Every day, we all cycle through dozens of different modes of communication; talking to your boss will be drastically different from the way you talk to your brother or girlfriend. However, sometimes lines are blurred and confusion is set loose.
We have to keep in mind that different people communicate in different ways; some are blunt, some quiet, some loud and some soft and affectionate. No one is right or wrong, no mode is superior to another. These put a face to our individuality, and allow us to define ourselves in a large and ambiguous society. What we must accept is that messages are open to interpretation. Nothing said is ever set in stone, and no message can be decoded directly as intended. To be careless with words is as dangerous as standing with a loaded gun. A gun can kill a body, but words can kill a spirit.
Someone who is extremely affectionate may just be nice, and someone who is blunt and sharp may just be clear headed and ambitious. We should not classify based on purely interpreted meaning, but rather take into consideration the message that is trying to be sent. Never assume that when a lady calls you honey and pats you on the back that she is inviting you into a relationship, just as you would not assume that someone who tells you that an idea is silly is looking for a fight.

April will prove to be a big month as we get ready for our SunCrusher milestone of April 30. We hope to achieve this, however as we all know things change. Stay tuned, and stay testing - it's the biggest thing we could ever need.

Have a great week.

--Team SWGEmu

BankyEdwards
03-31-2009, 04:10 AM
with houses coming soon can we assume architect will start to get things to craft? i have seen the heavy mineral harv in my crafting window teasing me and can't wait to see the components craftable to make some. :) houses will be fun too :) and of course one days cities :) i miss politician.

sleekjag
03-31-2009, 04:15 AM
well said and thanks to all the people putting so much work into it.

djolovicl
03-31-2009, 04:23 AM
Great stuff, as always.

Vlock
03-31-2009, 04:28 AM
as always, awesome update. looking forward to housing, architect, and, dare I say, possibly CH?

xavia
03-31-2009, 05:05 AM
Amazing update, well done all! :)

Axims
03-31-2009, 05:44 AM
Awesome update as always!! And loving the new site..

:)

Xenomorph
03-31-2009, 06:16 AM
Awesome update!

Jer
03-31-2009, 06:32 AM
Beautiful, I especially can't wait for that housing. As always, keep up the fantastic work devs. :>

Hopl!tespear
03-31-2009, 06:36 AM
Great update guys! Can't wait for player housing to come back.

Ekowraith
03-31-2009, 06:46 AM
as always, awesome update. looking forward to housing, architect, and, dare I say, possibly CH?

Your signature picture is hilarious.

The update was kind of cool but somewhat underwhelming. As an outsider, it's more exciting to hear about substantive changes rather than management&website work, but then again you're not here to excite me. :)

Lubbe
03-31-2009, 06:56 AM
I can't wait for housing :) Awesome update indeed.

BankyEdwards
03-31-2009, 07:11 AM
what will be even better is when we can drop items in those houses. it may sound silly but i actually miss decorating my house.

Bartrex
03-31-2009, 07:57 AM
Great job guys, keep it up :)

Max
03-31-2009, 08:16 AM
Your signature picture is hilarious.

The update was kind of cool but somewhat underwhelming. As an outsider, it's more exciting to hear about substantive changes rather than management&website work, but then again you're not here to excite me. :)
You've said that every update for the last 2 months.

Housing? Entertainer? buckets of bug fixes? news for devs on what they're working on? I don't really know what you want.
I could have regurgitated every changeset from the last 2 weeks, but honestly.... thats not all that much better. I think that if you're really interested in what's going on with the project and where we're headed, the bi-weekly is the best insight. You can read the day by day TC changes on the Launchpad, you don't need me to interpret them for you.

Leodextrin
03-31-2009, 08:31 AM
The update was kind of cool but somewhat underwhelming. As an outsider, it's more exciting to hear about substantive changes rather than management&website work, but then again you're not here to excite me. :)

Way to poop on everyones party.

Valmin
03-31-2009, 09:13 AM
wow guys you did it again! Keep up the great work! Cant wait for housing to be in... gonna set one up on Talus :D

BankyEdwards
03-31-2009, 09:14 AM
he said Talus lmao

RegularJohn
03-31-2009, 09:31 AM
Great job with the update! As always inspiring and pure quality straight through :) Housing right around the corner, so amazing...

Thoop
03-31-2009, 09:51 AM
I love Max. Always such wise words.

Franknol
03-31-2009, 10:25 AM
No Tailor schematics fixed :(

dizmull
03-31-2009, 10:32 AM
i love the update and cant wait for the houses to come out

KroniK
03-31-2009, 10:44 AM
Great work as usual. Can't wait to see some houses dropped.

Ashur
03-31-2009, 11:08 AM
great update guys, and as allways, a good finishing read there Max :)

Valkyra
03-31-2009, 11:14 AM
Max does indeed have a way with words, the Closing segment of the Bi-Weekly is always a great read.

Chayn
03-31-2009, 11:56 AM
Sweet as always... :D

AzizaEno
03-31-2009, 01:06 PM
yay for updates! :D

Runny
03-31-2009, 01:49 PM
Amazing.

Ekowraith
03-31-2009, 03:22 PM
You've said that every update for the last 2 months.

That isn't true. I expressed my disappointment with one other Bi-Weekly Update when I felt progress was slow.

It's an understandable mistake, though. I mean, I don't expect you to check my post history. I can understand why it would seem like I've been saying that every update for the last two months because the Bi-Weekly Updates are heavily praised by most, including myself.

I know what it's like -I can read ten pages of praise and be stuck on a single criticism. Dissenters generally get disproportionate attention. If Westboro Baptist protests a soldier's funeral, I can guarantee the protest makes the headlines while honoring the soldier is on the backburner.

I'm in no position to advise you, but I recommend listening to what critics like myself have to say, but refusing to allow them to get to you.

Perhaps I'm nostalgic (swg emu's middle name), but older updates seemed more exciting. Maybe I'm jaded, or maybe all news is pale after SunCrusher's announcement, but now it feels as though most developers "were busy for the last couple weeks, but many exciting things are on the way!".

Ter
03-31-2009, 04:21 PM
This is the great news I've been waiting for.

Excellent work my friends.

evilperl
03-31-2009, 04:28 PM
That isn't true. I expressed my disappointment with one other Bi-Weekly Update when I felt progress was slow.

It's an understandable mistake, though. I mean, I don't expect you to check my post history. I can understand why it would seem like I've been saying that every update for the last two months because the Bi-Weekly Updates are heavily praised by most, including myself.

I know what it's like -I can read ten pages of praise and be stuck on a single criticism. Dissenters generally get disproportionate attention. If Westboro Baptist protests a soldier's funeral, I can guarantee the protest makes the headlines while honoring the soldier is on the backburner.

I'm in no position to advise you, but I recommend listening to what critics like myself have to say, but refusing to allow them to get to you.

Perhaps I'm nostalgic (swg emu's middle name), but older updates seemed more exciting. Maybe I'm jaded, or maybe all news is pale after SunCrusher's announcement, but now it feels as though most developers "were busy for the last couple weeks, but many exciting things are on the way!".


When an artists canvas is blank every stroke is new and exciting.

When the work of art is near completion it may seem nothing is changing but once all the small details are added and you step back.....thats when you see what a difference they have made.

My point is all the small things added together are just as important as the big shiney new stuff.

Thanks to everyone at emu.

Kayliaah
03-31-2009, 04:30 PM
Awesomeeeeeeeeeee !

Housing, Entertainers, new website ! :D

<3

metalhomicide
03-31-2009, 04:31 PM
I love you Max. :D

MikeCool
03-31-2009, 05:59 PM
Awesome job guys, love to see another Bi-weekly update coming with housing, but i would like to see decorating with it too. :p

Great thing of you guys. ;)

baisch
03-31-2009, 06:14 PM
nice

JoseEduardo
03-31-2009, 06:56 PM
the houses where implemented or we need wait for another update?

good job, guys!

Blackdove6
03-31-2009, 07:31 PM
I dont know any of you guys but i absolutley love each and every one of you! If i could i get ya'll together and get you drunk at a strip club..........thanks for all the work guys

Emerzon
03-31-2009, 08:09 PM
Thanks for the good update max.

Nodyt
03-31-2009, 10:46 PM
epic guys keep up the good work

Dierlyn
03-31-2009, 10:55 PM
Thanks for the update, Max. So much fun stuff to look forward too. Keep up the good work, guys and gals!

VictorP
03-31-2009, 11:10 PM
wow, looks like I joined just at the right time. Seems like a great community to be apart of and looking forward to playing with everyone.

DeadFett
04-01-2009, 02:47 AM
Thanks for the updates and hard works guys. Much appreciated.

badfish
04-01-2009, 04:26 AM
Great work! Cant wait to get the Suncrusher server up and running :)

Legoklas
04-01-2009, 05:38 AM
Ah, alot of things has happend since i joined the army i see.
I laughed when the browser said "You last visited 07-01-2008 at 01:53 AM", just wow.

Some of you veterans might remember me as one of the old Artisan Rep, had to leave that position due to my new military career.
Call it a hinch but i felt like i wouldnt be able to proceed with my work as an Artisan researcher when iam only home 3-6 days a month.

But now when my duty is almost done, and they dont need any more to Afghanistan i will have more time for the TC and bug reports.

Its good to be back SWG, its good to be back!

metalhomicide
04-01-2009, 05:45 AM
Welcome back Legoklas. :) I know you'll have a lotta' fun catching up to everything that's happened.

Pator
04-01-2009, 10:33 PM
awsome work guys :)

Vou23
04-01-2009, 11:58 PM
Very impressive!

Khaos
04-02-2009, 12:52 AM
Great update guys, keep up the good work.

Ardyan
04-02-2009, 03:48 AM
You guys are heroes and I know everyone appreciates the work you're putting into reviving a great game. I think the army of members here vs. the dwindling number of accounts the current SOE SWG has is not only a testament to what the game once was, but also to what the SWGEmu team is doing here.

Keep it up.

BankyEdwards
04-03-2009, 11:34 AM
Your own house, coming soon to a planet near you!

Ready?

You sure?

Alright, I guess you are ready for this.....

cRush is almost finished housing. Yes, that's right. Housing. Player housing. On TC. Very soon.
This is possibly the most exciting thing since crafting, and it couldn't have come at a better time. Just as many of the other systems needed for SunCrusher are being polished, we shall have player housing to play around with very soon. cRush's housing addition will include permissions, terminals, placement, lot usage, and basic management. Sadly object placement in houses is still not quite there, so dropping furniture will have to wait for just a little longer.
Get ready, get set and get scouting for that ultimate position now!


does this mean no vendor placement either?

cRush
04-03-2009, 12:01 PM
There may be object placement in housing, but I wouldn't count on it saving correctly right off ;)

We need to address some issues with containers first.

BankyEdwards
04-03-2009, 12:16 PM
There may be object placement in housing, but I wouldn't count on it saving correctly right off ;)

We need to address some issues with containers first.

oh its gonna be interesting i bet. gonna have to keep swgemu.com/bugs loaded and ready aren't I? lol

joeyboots
04-03-2009, 02:03 PM
Ah! The smell of progress! Much respect to the dev team keep up the good work!;)

GenralO
04-03-2009, 06:42 PM
Ah! The smell of progress! Much respect to the dev team keep up the good work!;)

you said it :)

thanks devs!!!

Profit
04-03-2009, 07:40 PM
I bet 5 cents to a doughnut houses sink like harvesters currently do, we need pontoon house schematics. :p

Can't wait for houses to be put in, think of the bugs we will get to find and stamp out.

Great info as always, thanks dev/csr team!!

Osprey22
04-04-2009, 08:54 AM
Looks good guys keep it up.

dedaskalion
04-05-2009, 08:06 PM
yay

goldcrud
04-06-2009, 01:11 PM
Awesome update can't wait to test houses, and I love the new website too awesome update :).

Arsonist
04-09-2009, 12:22 AM
i'm psyched to hear about the housing, great work guys. can't wait to see it go live.

hisengal
04-09-2009, 02:02 AM
yeah gotta be great to test out architect

evilperl
04-09-2009, 07:21 AM
i'm sooooo excited about this!!!

ksh87
04-10-2009, 03:22 AM
You guys rock. It's fantastic to see the progress this project has made and continues to make!

Arcanis
04-12-2009, 11:48 AM
yay housing!

Xalik
04-15-2009, 03:05 PM
awesome update

Black Mamba
04-16-2009, 09:13 PM
Character Naming Changes[/U]

This week, the character naming filter underwent some work. A few issues with character names have now been resolved, and it now matches the following specifications:


Firstname and surname must be at least 3 characters.
Firstname can be no more than 15 characters.
Surname can be no more than 20 characters.
Humans, Twi'leks firstname and surname can contain one apostrophe(') each.
Humans, Twi'leks, and Moncals firstname and surname can contain one hyphen(-) each.
Wookies may only have a firstname.

On an unreported note, names with the apostrophe and hyphen adjacent to each other are acceptable. Please report any bugs you find with the system. Thanks!


On live servers Zabrak's could have a hyphen(-) in there name, I was Black-Mamba.

Oxyfire
04-17-2009, 03:31 AM
only recently joined the community and this is my first bi weekly. i have to say you guys are doing a great job and im soooooo excited i can hardly contain myself! cant wait for player housing to keep up the good work guys :)

onkel
04-17-2009, 06:14 AM
On live servers Zabrak's could have a hyphen(-) in there name, I was Black-Mamba.

I had two characters, both Zabrak, that were named -onkel- and -tante-.
Don't know if there were a change in naming policy in a late patch, but I started playing around pub 4, and my started my second character at pub 7.

Tankmaxter
04-17-2009, 07:31 AM
what will be even better is when we can drop items in those houses. it may sound silly but i actually miss decorating my house.

Silly? I dont know the meaning of it. I rememeber spending alot of time getting my house just right! only to change it all over again because the new hunting trophy didn't fit :)

Awsome update! Keep up the good work

Ozas Darkdust
04-17-2009, 05:21 PM
I remember several people who had a House Decorating hobby, and some that even had a small business going. They called themselves Interior Designers ^.^ they were also usually architects, for the furniture.

AZIronman
04-17-2009, 08:47 PM
i remember hiring someone to decorate my house. I gave him admin and gave him some cool items i had to put in my house. He never took one thing and had admin from pre-cu till the day he left. He still does probably but neither of us play retail anymore.