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Ramsey
05-04-2009, 11:07 PM
http://www.swgemu.com/swgemu/images/headers/biweekly-new.png

Bi-Weekly Update for 5/4/09

http://www.swgemu.com/swgemu/images/headers/Fav-star-32.png1) Update Overview (TOC):

Object & Saving Restructure (major project)
Internal Testing
Creature Handler
Structure Revamp
Missions Update
Deed Revamp
QA Team Update


http://www.swgemu.com/swgemu/images/headers/Add-32.pngBody:

Object & Saving Restructure:

One of the few annoyances of the current Core3 code, from a development standpoint, is the lack of a central Object Manager. Saving and Loading objects is even a bigger mess because there are no standard save / loading functions. DB calls are made in various functions and serialization is almost never uniform across the board. This had let to a LOT of hard-to-trace bugs (inventory/bank) and will become increasingly hard to maintain. That is why the SWGEmu Development team is now pushing two major projects through the development cycle; Standard Saving/Loading + Object Restructure.

The Object Restructure focuses on moving ALL server object creation through a single pipeline in the Object manager. To make this possible TheAnswer (TA) has; modified Engine3 to improve object serialization, optimized object hierarchy, and created a more sensible structure to object scripts. A lot of research has been done by TA as to how the client manages objects internally - something ALL emulator teams have modeled solely after packet reversing until now. It is important for us to improve SWG specific systems of our code based on the best available reversing research.

As for saving, we are changing the structure of the database to accommodate complete object serialization. Saved objects will follow a node-system where parent objects expand or compress into objects that belong to the local container. The new save/load functions will; make object-state saving much more straight forward, give players & server admins a better degree of accuracy from DB restores, and improve overall stability.

For those of you that keep a close eye on our SVN, TA branched (http://trac2.assembla.com/swgemu/changeset/1481) the object restructure to SerializeTest (http://trac2.assembla.com/swgemu/browser/core3/branches/SerializeTest). We are looking to get these major changes in as soon as possible. Major retesting of already-implemented systems will be required, but after, new code will most likely have fewer bugs.....all in the name of rock-solid software :)

----------------------------------------------------

Internal Testing:

The Quality-Assurance team has been an excellent asset to the project since it's creation. With the launch of an Internal Test Center (ITC), SWGEmu Developers can push potentially unstable code onto the ITC and have it tested by the QA staff. This process is now becoming a standard procedure. After a feature has passed stability testing on the ITC, the code is pushed to General Testing on Nova where it is subject to community scrutiny in terms of accuracy and/or completeness. The results speak alone, TC: Nova has been running for five days straight without downtime while establishing a total of over 31,000+ sessions (http://img23.imageshack.us/img23/7782/statsium.jpg) (not simultaneous, yet ;)) - taken from nova.swgemu.com:44455 on 5/3

----------------------------------------------------

Creature Handler:

MrTopas has been hard at work fixing bugs in the recently committed Creature Handler code. The creature handler code has become more stable every day thanks to the work of the QA team. New features were added the creature handler. Pets can join groups and do tricks and special attacks. The redesign of the vehicle/mount classes paid off. Pet mounts can be added without any changes to the mount code.

IMAGE: http://www.swgemu.com/swgemu/images/bw/5409/v41n1w59k859g6cjzn8n.jpg

----------------------------------------------------

Structure Revamp

cRush has been working steadily on his structure revamp now for the past month, and the fruits of his labor are finally starting to come forth. All Harvesters and Generators have every function fully operating, and housing is in the sights for the coming weeks. The code is being looked over with a fine tooth comb currently on the ITC, as is insisted by cRush. Initial inspections look good though, and it shouldn't be long before we see the introduction of fully stable and persistent Harvesters and Generators on TC! Not to mention the addition of structure permission lists! Now you can add your friends to the Hopper and Administrator list!

Housing is his next concern, and he has already laid a great portion of the framework by knocking out all the bugs with installations. Furthermore, groundwork for Player Cities is also in the works, setting it up to be a swift painless implementation when the time comes.

Be on the lookout for Harvester and Generator testing to creep into the Phase Testing in the upcoming days. Of course, deeds will be available on the blue frogs.

----------------------------------------------------

Missions Update:

Ramsey is holding off on Lair-Destroy missions until after the Object Restructure, to minimize the amount of rewritten code that will be required. Instead, he will be implementing and rolling out Delivery Missions on the ITC mid-week and Nova by the end of the week. Scripted-Timed Objectives will soon be possible and a few missions along the lines of "Kill ___ amount of creatures and deliver ___ in ___ minutes" will hit TC to test this new feature.

Looking forward, there are some existing things we will be able to do with Missions - beyond anything Live did. Possibilities which include:

-Player created missions from within the game itself using the Server sent UI (kyle)

-Dynamic Missions
The ability for the server to spawn missions based on nearby conflicts or creatures/lairs and assign them to city guards, civilians, or terminals. Conditions for mission creation could depend on numerous SCRIPTED factors like; if impPopulation > x spawnMission() etc. Dynamic missions may/may not be available at all times and could have expiration dates attached to keep the needs/conflicts of a certain area relevant and fun. More on this later..

-CSR/EC spawned missions
The ability for server staff to spawn missions relevant to special events announced on the forums from INSIDE the game. This would tie into player created missions. CSR/EC would sent mission "invitations" to all players in areas where the event is taking place - players would have the option of opting into the event at any time. Again, a lot of possibilities even when production servers (like SC) go live.

----------------------------------------------------

Deed Revamp

As a result of cRush's Structure Revamp, he also had to make some significant changes to the deed objects. He has simplified the code, and contained it within their proper categories. This will smooth the implementation of remaining deeds into game.

----------------------------------------------------

QA Team Update

We had a meeting and came up with some decisions on the applicants; however, we were unable to come to decisions for every department just yet. We will be re-opening applications in the next few days for Combat - Melee; Combat - Ranger; and the newly formed team, Medoutainer (A combination of Medic, Scout, and Entertainer). If you think you would be good in one of these fields keep an eye on the "Announcements" forum for the new application.

----------------------------------------------------

http://www.swgemu.com/swgemu/images/headers/Database-32.pngDeveloper Perspective ("Round Table")


Finals this week so I won't have as much time to work on the project as I hoped..but I'll still be able to get a few delivery missions in by the end of the week.

I have gotten a few PM's about how people can help with writing mini stories (missions) for the game. Missions are completely scriptable and over time they will become easier to write. I do need to complete and post the mission script documentation after the object restructure. When the documentation is complete, I will make a notification through a BiWeekly Update and hold a few IRC sessions for those interested in a crash-course on scripting (if the documentation alone isn't enough).

Next week, I'll be tinkering with Dynamic Missions and InGame interface for CSR/EC created missions



The last weeks I was working on ch/pets. CH and pets . I fixed many bugs and added new commands and features to pets.
I the next weeks I will continue working on CH/pets.



Unfortunately, real life has taken precedent for the last couple weeks. I have school finals this week, and have been suffering a bit financially lately, making it difficult to justify the devotion of time to the project. However, school will be wrapped up after this week, and I should have more time to roll out the long advertised installation, housing, and deed revamp. Look for this by the next biweekly if all goes well.



I have had virtually no time for code the last month or so. I am finishing my undergrad this week, and preparing for grad school. I also have a baby girl on the way any day now. After wednesday I should have much more time to finish up crafting and helping with the object restructuring. There are a number of small additions/changes to resources and crafting to make them more complete, and then work to finish up professions should move along fairly quickly.



I haven't had much time recently and don't know when I will free up. I'll keep my thumb on the pulse for the time being and may look at when I can step back up to the plate soon.


----------------------------------------------------

http://www.swgemu.com/swgemu/images/headers/Error-32.pngClosing:

In order to expand the availability of PreCU resources available to the public, the SWGEmu Team will launch the following services;

-SWGEmu video portal
This "SWGEmu-Tube" will be integrated into the main site and allow ANYONE with an SWGEmu Account to upload or view SWG-related videos. The frontend already has integrated some of the features that will be available for videos as well, such as commenting and tag searching. More on this from Ramsey in the next update.

-SOE Forum Archive
Ramsey has finally fixed the old SOE-Lithium forum backup. This will be linked to in the Archive section and uploaded shortly. We are currently adding search functionality to this archive (since the original search obviously will not work). This should make viewing and collecting old precu information much easier than before.

The persistent efforts of those logging into Nova to push the envelope of Core3 at ANY time of day is an incredibly useful asset to the project and guarantees the output of quality software. The next two weeks will bring changes that will strengthen Core3 in the long run but may not always be the easiest to test. The SWGEmu Team would like to thank those that have stuck through the hard (and sometimes fun) times on Nova. It is comforting to know that our efforts, while unique, will never be only for the niche hardcore PreCU fans...but a gateway for those that have yet to taste a REAL MMO.

Until next time,

--Team SWGEmu

Ramsey
05-04-2009, 11:08 PM
Reserved

JergonZing
05-04-2009, 11:10 PM
Good job!

TheA-froChild
05-04-2009, 11:13 PM
/sigh

Boring

*Edit*

I was gonna post soon after this to show my apprection but I got sidetracked by wow and this joke went to the wrong side!... haha

But I am loving the progress you made when I was MIA from this project, and I adore the CH progress you have been making! Love you *wink* (Directed towards CH programmer)

Khaos
05-04-2009, 11:16 PM
More good work, keep it up.

Dame
05-04-2009, 11:16 PM
so very appropriate of you afro, way to show your appreciation for everything going on here.

ksh87
05-04-2009, 11:18 PM
Terrific news about structures and CH. Good stuff guys.

Eocyn
05-04-2009, 11:19 PM
/sigh

Boring

What were you expecting?

Great update, glad to see things moving along nicely.

StoneInc
05-04-2009, 11:23 PM
Great news, keep up the good work :)

Arklari
05-04-2009, 11:24 PM
I look forward to trying out some of that Creature Handler stuff... Aaah Katie, my pet rancor. Ye shall return one day.

loftkilla
05-04-2009, 11:27 PM
Where do I find babies to tame? I've looked and havn't found any yet.

Jordy
05-04-2009, 11:34 PM
Thanks everyone for the time you're putting in here.

I noticed a couple of you were apologizing for lack of time spent on the project. Please don't feel like you have to apologize, your real life should always take precedent over this game.

While I'm sure some of you may be feeling mounting pressure as the community swells in anticipation of release, just know that we (I think I speak for most of us here) will always be supportive of you maintaining your personal lives and relationships. If that means something may take a bit longer, so be it. The game will be ready when the time is right.

Thanks again SWGemu team.

Lucien-
05-04-2009, 11:35 PM
/cheer, keep up the good work folks <:)

Bobbycheese
05-04-2009, 11:40 PM
Good news thanks again guys for all your hard work.

Edit: oh and congrats in advance Kyle on the baby! I think that qualifies as a good enough excuse for taking some time off.

Nedak
05-04-2009, 11:43 PM
Ya done good boss.

Yhor
05-04-2009, 11:49 PM
Very nice news http://i696.photobucket.com/albums/vv326/Yhor_emotes/emot-bravo.gif.
I particularly like seeing the steps being taken to implement more 'standardized' code. I hope the effort helps you guys out in the long run. Everything posted looks great though.

onik
05-04-2009, 11:50 PM
Good update, thanks!

imake13
05-04-2009, 11:50 PM
Good luck to everyone finishing up school and grats on the baby kyle!

Ekaika
05-04-2009, 11:58 PM
/sigh

Boring

I really don't like you much at all.

mibbit
05-05-2009, 12:02 AM
yay!

Yhor
05-05-2009, 12:05 AM
I really don't like you much at all.

http://i696.photobucket.com/albums/vv326/Yhor_emotes/emot-downsowned.gif

wookiesniper
05-05-2009, 12:22 AM
Thank you for your dedication to the project, especially when you guys are so busy. Improving stability is fantastic. :)

Congratulations Kyle!

Leodextrin
05-05-2009, 12:24 AM
/thumbsup

Cunoine
05-05-2009, 12:31 AM
another tease for CH but YAY!!!

and he is right your personal lives should come before the game...thanks for your hard work guys!!

fixit6
05-05-2009, 01:30 AM
Good news as always. Hopefulley, all the hard workin devs don't burn out. Much praise for all the effort you guys put in.

syvart
05-05-2009, 01:31 AM
Great Job Guys. I always enjoy reading about the progress.

I refresh the page 30 times a day when I think a new update is coming out. You guys Rock.

Bokata
05-05-2009, 01:37 AM
Great work all. Keep up the solid efforts. Dont feel the need to apologize about real life issues taking priority though it is nice to know whats currently on your plate.


Kyle congrats on the baby girl.


I refresh the page 30 times a day when I think a new update is coming out.

LOL same

RegularJohn
05-05-2009, 02:21 AM
Thanks for the update, looks awesome as always :) Housing, CH...Cant wait.

DeadFett
05-05-2009, 03:07 AM
Thanks for the updates and hard work guys.

Audune
05-05-2009, 03:09 AM
Woot Woot

CH's and Structures, fun times ahead.

And a bigger WOOT for baby Kyle! Can we offer names? hehe

djolovicl
05-05-2009, 04:25 AM
Good job, keep it up ;)

hisengal
05-05-2009, 05:05 AM
news...!!

xavia
05-05-2009, 05:41 AM
Well done all! :)

LordNeon
05-05-2009, 06:02 AM
Sweet! Well done again! :)

Dinno
05-05-2009, 06:21 AM
Great works guys ! Keep the force with you :bow:

And Congratulation to Kyle for the baby :D
Good to have futur strong potential recruit to SWGemu Dev team ^^

Tothix
05-05-2009, 06:42 AM
Great work guys.

Afro...:slap:

So has alittle CH been added to TC?

dizmull
05-05-2009, 06:44 AM
awesome update

KroniK
05-05-2009, 06:55 AM
Awesome as usual. Very exciting stuff will be hitting the TC soon I can't wait.

cRush
05-05-2009, 07:22 AM
Great work guys.

Afro...:slap:

So has alittle CH been added to TC?



I think stability is still being tested on ITC, but it shouldn't be long. So far it's looking solid.

I think the real feat of glory for this biweekly is that the TC has been up for more than 6days straight. Props to TheAnswer, Oru, and all the developers for the numerous stability fixes.

djolovicl
05-05-2009, 07:27 AM
I think the real feat of glory for this biweekly is that the TC has been up for more than 6days straight. Props to TheAnswer, Oru, and all the developers for the numerous stability fixes.

OMG 6 DAYS, that's awesome.

http://homepages.nildram.co.uk/%7Eahanley/yay.jpg

YAY for devs!!!!

odwill
05-05-2009, 07:29 AM
Mucho props team. Also don't feel "bad" about RL things slowing you down, thats just life and anyone here that doesn't understand that are fools. Beside, I know you all are gonna fly once school is out. We will all be chilling in a camp outside of the Krayt GY on SC in no time! :lightsaber:

Odz

cRush
05-05-2009, 07:38 AM
Mucho props team. Also don't feel "bad" about RL things slowing you down, thats just life and anyone here that doesn't understand that are fools. Beside, I know you all are gonna fly once school is out. We will all be chilling in a camp outside of the Krayt GY on SC in no time! :lightsaber:

Odz

Bah, I only get a week off lol. Got summer classes.

odwill
05-05-2009, 07:54 AM
Ewwwww, well I hope its not a Mini-mester. I've known a few people that haven't ever returned from those! ;)

Kateb Ibliss
05-05-2009, 08:46 AM
Nice work guys!

dedaskalion
05-05-2009, 08:56 AM
Looking forward to houses.

Karric_
05-05-2009, 09:11 AM
Every day takes us closer and closer guys.....Great Work.

Hope everyone's finals work out and congrats on the new kidlet Kyle.

I think that the work you are putting in on trying to standardize things will go a LONG way.....especially since standardized calls will allow for much easier creation of additions....like say all the stuff for JTL for example :)

Great foresight!

Karric

Xiox
05-05-2009, 09:14 AM
lol.....

Kinda sad we have to see so many "Revamps"

Not gonna say very much further cuz i don't know specifically what you guys are doing or whatever.

I'm just not impressed :P - doesn't mean i'm not gonna tell you to keep it up though lulz

Masterage
05-05-2009, 09:46 AM
Sounds great guys...the dynamic/event missions presents a lot of possibilities. Looking forward to it. As always, thanks for your time and effort.

Axler
05-05-2009, 09:52 AM
I think its safe to say we are all holding our breath for some of these bigger items to hit NOVA. However i think the work thats being done is great!

Keep up the good work, I am specifically waiting on some of Crush's releases into NOVA... :) Hope the home life gets better! :lightsaber:

Lubbe
05-05-2009, 09:58 AM
Great update :)

toilet_duck
05-05-2009, 09:59 AM
/sigh

Boring

Take your fuggin' attitude elsewhere.

Dialgo
05-05-2009, 10:31 AM
You all continue to truly amaze me! Keep up the amazing work!

CapnSwifty
05-05-2009, 10:58 AM
All forward motion is progress. :)
There are a lot of really exciting patches on the very near horizon and it seems some of us are getting a bit impatient. (Understandably so, but...)

The way I look at this project is simple.
Most of the fundamental laws of physics apply to a lot more than they let on.

The first law of SWGEmu...

- A project in motion tends to stay in motion.
...As long as forward motion doesn't stall I shall not worry.

I truly see this one as a unified theory, it encompasses and is affected by all things...

- All things are relative to the perspective of the observer.

The way we look at anything greatly affects they way these things affect our perspective, once perspective is skewed the things we see are skewed which leads to the real dark side.

The 3rd law of SWGEmu...

- For every action there is a reaction.
...our actions or reactions can and will affect the way others see things and react to them.

I know it can be difficult at times but through thick and thin we should all keep in mind the even the smallest part can greatly affect the greater whole and we need to do what we can to keep this project moving forward rather than undermining it.

Ramsey
05-05-2009, 11:00 AM
lol.....

Kinda sad we have to see so many "Revamps"

Not gonna say very much further cuz i don't know specifically what you guys are doing or whatever.

I'm just not impressed :P - doesn't mean i'm not gonna tell you to keep it up though lulz

It's natural to have to refine portions of the code. No development team, either in the business or community (like us), writes something once and doesn't ever have to revisit it to make it better.

Also, afro child:
I think you have been spoiled with the expectation of mind-blowing updates every 2 weeks. BiWeeklys are regular updates where we present what has been going on with the project. They are NOT updates built as parties thrown every fortnight. Before regular updates, we only posted something in Announcements when there was a major breakthrough - which at one point in time was a YEAR gap (zone: see history page). The community complained that we were not informing non-developers about what is going on which is why we turned to this format.

Riodan
05-05-2009, 11:08 AM
Good job guys, I feel for you devs with the whole time issue thing going on, I know exactly how you feel. I've been trying to get some coding in myself to submit, but between a 2 and 5 year old, house chores, trying to get financed and to get grants for building a new home, I just haven't had the time I had been hoping I'd have.

I'm probably gonna hold off on writing anything further until after the object revamp, I don't want to get to involved in anything if I'm gonna end up having to rewrite it a week or two from now lol.

MrBlonde
05-05-2009, 11:09 AM
Great update, despite what others may say about it.

nicinmonkey
05-05-2009, 11:28 AM
As always, great job.

/mount stormtrooper @(';')@
Awe darn! It's ok, I'll get over it.

zabrakwith
05-05-2009, 11:30 AM
Congrats on the baby Kyle. It will definitely change your life!

TK-386
05-05-2009, 11:44 AM
I look forward to trying out some of that Creature Handler stuff... Aaah Katie, my pet rancor. Ye shall return one day.
My Tusken bantha will return, sooner or later!

nostyleguy
05-05-2009, 12:09 PM
Awesome as always, devs

Afro and Xiox are either fools or trolls. or both.

cRush
05-05-2009, 01:09 PM
As Ramsey stated, it is inevitable to have to revisit old code and improve upon it. McMahon did a fabulous job uncovering the packet work needed to make installations work, but the code needed to be cleaned up tremendously in order to be usable/expandable.

As we develop, we learn more and more about the way SOE did things, and as we learn more and more about the way SOE did things, we have to revamp old code to suit our growing aspirations of perfect emulation.

Tow'lin
05-05-2009, 01:21 PM
Great update guys. We're really moving along.

Regards,
Tow'lin Tow

nagoma
05-05-2009, 01:22 PM
You guys are awesome! Everytime I log into nova, I get all giddy with how amazing it is. Great to see the progress with structures and missions. Also, as far as CH goes, this time around my computer will be able to handle you bastages sending your beasties after me...

I look forward to re-establishing Darkfire on tatooine. Exciting!

Emerzon
05-05-2009, 01:24 PM
Thanks for the good update!

redship1
05-05-2009, 02:05 PM
CH is going to implated.

brb...changing my pants. :D

axeman47
05-05-2009, 02:08 PM
A stable game is a good game. Excellent work, guys!
Really looking forward to housing. =]

MikeCool
05-05-2009, 03:21 PM
lmao lots of replies for this Bi-Weekly Update, everyone is getting exited.

Good job. :)

Nodyt
05-05-2009, 03:59 PM
Nice Job guys

corbaer
05-05-2009, 04:26 PM
Revamps and rewrites are a positive step forward, always.

Beyond learning how SOE did things, this is an obvious leap forward in making the server more extensible, so that there are less bugs, they're easier to find when they occur and make it much easier for server admins to implement their own feature base.

You'd think that people planning their own black metal servers would have a bit more foresight and clarity in their perceptions of the programming process.

The ITC sounds like a great implementation, I figured there always was a few, but having a QA specific one is aces. Congrats on 6 days.

TheA-froChild
05-05-2009, 04:27 PM
I really don't like you much at all.

I was just kidding... I was gonna post again soon after but I got stuck in my WoW zone.... :(

I apolgize and loving the fact you are on the ball with my favorite profession!... CREATURE HANDLER!

wickeywicked
05-05-2009, 04:27 PM
keep up the good work, looking forward to the architect structures also was wanting to know the IRC i am interested in scripting and have a small amount of previous exp. on a CSS mod but anyways good work all

rogelio11
05-05-2009, 05:28 PM
awesome update :D
CH is getting closer and closer :lightsaber:

Ekaika
05-05-2009, 05:34 PM
I was just kidding... I was gonna post again soon after but I got stuck in my WoW zone.... :(

I apolgize and loving the fact you are on the ball with my favorite profession!... CREATURE HANDLER!

Then do me a favor and post serious replies and leave your 'jokes' off the forum. It incites negativity and tends to suppress the spirits of those people you're harassing to code faster.

Rippster
05-05-2009, 07:22 PM
Your work is greatly appreciated guys, thanks a ton and nice work! I'm amazed at how things are rolling in right now, this is good stuff. :)

HoboWithABlaster
05-05-2009, 07:43 PM
Seems like an update from the last one, but good nonetheless.

Valoram
05-05-2009, 08:05 PM
great work devs!!!
fingers crossed for housing implementation soon :D

Destruction
05-05-2009, 09:52 PM
a more organized system can allow for more flexibility :) awesome

CH updates are great good work guys

Valmin
05-06-2009, 12:54 AM
Holy hell amazing! Every one of these updates floors me!

Oxyfire
05-06-2009, 01:59 AM
another awesome update keep up the good work!

Tyranis
05-06-2009, 02:11 AM
nice bi-weekly. Keep up the good work!

dennis278
05-06-2009, 06:44 AM
Good work people keep it up :)

Novadog
05-06-2009, 07:17 AM
Excellent work guys, already looking forward to the next update.:bow:

possiblyinsane87
05-06-2009, 12:02 PM
Awesomeness galore. you guys still rock =D

Bekillin
05-06-2009, 02:05 PM
Sweet!! you guys Rock keep up the good work

RL always come before Games no need to say sorry for havin a Life heh

joeyboots
05-06-2009, 08:15 PM
You guys are on a roll! I'll call you butter!::)

toilet_duck
05-06-2009, 08:44 PM
Outstanding work! Keep on rockin', folks.

Ohmek
05-07-2009, 12:54 AM
awesome guys!

Bartrex
05-07-2009, 08:07 AM
Good job guys, is better if you take your time doing your job good that doing it fast and getting it wrong, keep it up :)

goldcrud
05-07-2009, 02:10 PM
Awesome update can't wait to test CH and can't wait to test structures more thoroughly.

learningdisease
05-07-2009, 05:08 PM
The information on the Object Serialization was something I was looking forward to, and am pleasantly surprised at the breadth of the proposed integration that was detailed this biweekly.

Congratulations to Kyle and his first child! (I believe its the first...;))

Also, CH implementation also means that the groundwork for Faction Pets and Droids is being laid, and if thats not a huge accomplishment, I don't know what is. Great work mrtopas!

The structure (and deed) restructuring seems to be moving along very smoothly and I highly anticipate its release to Nova, it will change the way things "feel", I think. The deed aspect is also very great news for Droid Engineers, along with the groundwork for "pets", can't wait until we get past this hurdle and onto the HOME STRETCH!

Thanks to everyone on the Staff, especially the Developer and QA teams, they are the ones working everyday, doing things we rarely hear about, to give us the experience we miss.

TCircuits
05-07-2009, 05:45 PM
Appreciate all the hard work being done! Thanks!

h2beg6
05-07-2009, 07:54 PM
Can't wait! Thanks to all for the hard work.

zabrakwith
05-09-2009, 05:09 PM
Crush-
Any hope of seeing housing on the TC this week? I will go to school/work for you so you can finish it ;)

cRush
05-10-2009, 01:43 PM
Probably not this week, but it is coming up very soon.

fixit6
05-10-2009, 06:45 PM
Server down for few days now, I sense an epic update.

redship1
05-10-2009, 06:53 PM
Server down for few days now, I sense an epic update.

mabye CH :eek: who knows :D

fixit6
05-10-2009, 07:11 PM
mabye CH :eek: who knows :D

Probably the item dbase rework that has been mentioned a few times, then maybe CH after. Noticing in the timeline page that they are still ironing out the various bugs with CH so would not suprised that it won't be up quite yet. Then again, I could be totally wrong and we will get to control cuddly critters ftw. Too bad sludge cats are not in (ones from talus? forget), I so want pairs of those again. /trick2

zabrakwith
05-11-2009, 03:38 PM
Probably the item dbase rework that has been mentioned a few times, then maybe CH after. Noticing in the timeline page that they are still ironing out the various bugs with CH so would not suprised that it won't be up quite yet. Then again, I could be totally wrong and we will get to control cuddly critters ftw. Too bad sludge cats are not in (ones from talus? forget), I so want pairs of those again. /trick2

LOVED sludge cats! I miss my pet sludge cat Arni :(

l0lsauce1
05-14-2009, 04:24 AM
Coming along pretty well :D

Xalik
05-15-2009, 04:39 PM
Saweet :D

shibby
05-16-2009, 08:58 AM
good work guys.

kaelvin
05-17-2009, 07:29 PM
Awesome job, on the update, really good job.

Flylighter
05-17-2009, 11:55 PM
I get really excited when I read the new stuff that goes in every update! Always big news, even if it doesn't seem like it from a gameplay standpoint (a.k.a. database updates)! I can't wait for the next update that'll be out in the next few days!

That is, if your hands aren't full with the recent TC tangle! :p

toro45
05-18-2009, 02:59 PM
Great job!

By the way, its sludge panthers not cats lol

fixit6
05-18-2009, 06:57 PM
Great job!

By the way, its sludge panthers not cats lol


and you call your selfs chs ...i wasnt even one

It's been 4+ years since I played pre-cu, so forgive some of us for our bad memories. And to me, they are kitties. /meow. /purr.

Maximus- Antony
05-19-2009, 04:59 PM
Lookin' good! :)

Di'ana Darkmoon
05-19-2009, 05:16 PM
I cannot wait to get back in game and tame some creatures, and I'm definetly going to look out for any baby rancors as well, I wish you good luck on bringing yours back :)