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Max
10-30-2009, 04:56 AM
http://image.ocdsoft.com/images/ighm6cnqzzc206v7ybu.pngBi-Weekly Update for 10/30/09
http://www.maxmcc.net/swgemu/icons/Desktop-32.png1) Update Overview (TOC):



OR Progress
Berkeley Database
Changing of Focus: TC and the OR
DevChat - November 7 2009
Jedi / BH Changes
Speed Hack Detector Improvements
Forum Tweaks and Improvements
Donations
AFK Grinding and Sampling
IRC Etiquette
NPO and Incorporation Progress
Staff Changes
Bug Fixes
Quick Stats



http://www.maxmcc.net/swgemu/icons/Copy-32.png2) Body:

OR Progress

Oru and TheAnswer have recently released some major modifications to Engine3, assisting in the ongoing development of the Object Restructure. IDL updates and changes to the Core3Client (a dummy testing client) continue, and bobius’ work on the StfStrings has recently concluded. Thoop’s investigations into a map-based resource manager which aims to be twice as accurate have begun. Now that Engine3 has been released, game systems will begin to be migrated including a new resource system, weather system, mission system, AI, buildings and cells.



Berkeley Database

The first stages of integrating the Berkeley Database system into Core3 began in late September, with the moving of the objects database to BerkeleyDB 4.8. Bobius has continued this work through October by adding the ability to create permanent objects that are saved in their own static objects database so that these objects can survive server wipes. NPC buildings and dungeons are also loaded from this new database. The implementation of Berkeley will go a long way to improving the performance of every Core3 server.



Changing of Focus: TC and the OR

As many will now know, with the new Engine3 now released, the SWGEmu Developers are gearing up to start on the Object Restructure's Core3 systems. With that new priority also comes a shifting in focus and resources, however. With the fastest possible roll out of the OR being top priority at this stage, the developers will be keeping that in mind when dealing with TC bugs and fixes from now on. Minor fixes which take no more than a few minutes will still be performed, however no feature changes or fixes will be made after the outstanding Jedi and Bounty Hunter work is complete. This is to allow all developers the time to focus completely on the OR and not on TC problems; which is in effect a dead codeset. Since only a minimal amount of code from the current TC revision can be reused in the Object Restructure, it would be futile for long term development to raise the TC code to a level of perfection. This is an unfortunate consequence of performing such a large scale restructure, however in the end it will yield a codebase which is as good as it possibly can be.

Please continue to play as you currently do. Bugs in statistics and equations are still important and will need to be noted in the future, however functionality bugs and errors will not be addressed.

To help keep the TC up as much as possible, we have implemented a simple auto-restarting program. This will restart the TC within a few minutes of a crash. However, at this time we have no way of it detecting deadlocks.



DevChat - November 7 2009

We will be holding a developer chat on November 7, starting at 6PM EST and running for an estimated two hours.

For other timezones:
3-5PM PST, 4-6PM MST, 11PM-1AM GMT

The discussion will be regarding The OR, progress and the current TC's codebase status. You can join us by going on IRC (an online IRC app can be found by clicking IRC in the left-hand navigation menu) and joining the devchat room. User /join #devchat when joining to join the room.

We hope to see you all there!



Speed Hack Detector Improvements

Since reactivating the speed hack detector (“the rubber band” as it is commonly known), it became increasingly obvious that the rubber banding was causing serious issues for almost everyone online. Because of this, TheAnswer, Kyle, Dannuic and cRush have spent time writing new algorithms to try and detect true speed hacks more accurately. The formula is still imperfect, however, and when added with server lag can still cause rubber banding while walking. We can’t apologize enough for the trouble this is causing. Please know that work continues, and by improving the system now, we are securing a hack free future.



Jedi / BH Changes

Many will have noticed that since the 28th, Jedi have been under siege from Boba Fett and his gang of imperial bounty hunters. Unfortunately, when first introduced, Boba was a little too eager to exterminate any and every jedi he found, when he found them. This has since been corrected. As long as you are not TEF'd and not hanging around for too long, Boba should pay you no mention. All remaining Bounty Hunter problems should also be corrected over the coming week or two.




Forum / Website Tweaks and Improvements

Max has been busy over the last two weeks improving various aspects of the forum’s look and feel, as well as its flow and content. Old news, but a Roleplayer’s forum has been added. The forum’s color scheme, layout and iconography has also been updated to a much more liquid and smooth style. You can now choose to hide the side navigation bar by clicking “Click to Hide” under server status. For the rebels out there, you can change to the rebel-heading theme by selecting “rebel” from the drop down menu at the bottom of the page. We hope these changes can convince those orange-theme stragglers to upgrade and get up to date!

The main website is also back online after being optimized for increased efficiency. Sorry for the downtime. As long as it's operation does not detract from overall performance it will remain online indefinitely.



Donations

Donations, by their very definition, are voluntary payments of money made to another person or organization. A demanded payment is not a donation. A payment in re-imbursement for a service or product is not a donation.
When you donate, you are trusting that your money will be used appropriately. With SWGEmu, that money goes towards funding the TC and Web dedicated servers, any licensing fees we incur from software use, and also long term saving for future SWGEmu Expenses and also the operation of SunCrusher.

We will never ask you to donate, and we ask that everyone else in the community follow suit. It is completely inappropriate to tell someone to donate, or to brag about how much you yourself contribute. Donating does not make you above the law, and it will not gain you anything in return except the success of the project itself.

To help increase financial transparency, monthly budgets will be posted citing the income, expenditure and savings of the project’s funds. Pending some final details, the September budget should be posted this week. We hope this gives people further peace of mind regarding donation and lets everyone see where their money could be spent.




AFK Grinding and Sampling

A quick note about AFK grinding and sampling: Many people are confused as to the rules in these situations. Simply put, as long as you aren’t disrupting or disturbing other people’s ability to test, there is no issue. AFK grinding is, of course, frowned upon. AFK sampling is a much less contentious issue. AFK sampling is perfectly fine since you cannot disrupt others by sampling in one spot, with as many others as will fit. Just remember not to include any spam in your macro!




IRC Etiquette
A message from Audune, IRC Moderator

Hi Everyone. I know with more and more updates and all the exciting things going on, you can feel just a little riled up. I understand, I'm excited too. But at the same moment of feeling excited, I'd like to ask that you take a quick reality check before coming onto the IRC server and spamming main chat with your questions.

Some important things to remember:
1) #status and #test do not update automatically. It can take a few minutes after people get booted off the server for the bot to kick in and change the message.

2) If you get booted off the server, chances are, others have too. Please don’t ask if the server is down in #swgemu. Unfortunately, with the constant joining/parting that occurs during downtime, some of the less flavorful comments leak in and flaming begins.

3) When the channel gets muted, the moderator has a reason. It can be anything from stopping a fight that’s occurring to needing the channel quiet so we let a bunch of people in and then posting any update messages that we may have. Please stop asking "Why don’t you just ban the offenders?" because its simply this: The time needed and spent to kick a bunch of people just doesn't out weight the speed and necessity to just mute the channel. If its bad enough, we'll mute, kick offenders, and then un-mute.

All in all, the main channel does have its ups and downs time. We do try to keep it friendly, but sometimes it doesn't always work. And I’m sure I speak for all of the Mods when I say that we'd REALLY appreciate it if you can read the IRC rules before getting upset at us when we mute/warn/kick/ban someone. You can find the rules here (http://www.swgemu.com/forums/showthread.php?t=20420).




NPO and Incorporation Progress

SWGEmu is still planning to move ahead and create a new organization to function as SWGEmu’s parent corporation, something that we haven’t spoken of in a while. Incorporation will allow the SWGEmu Team to function on an industry level and with non-profit status. This will also help donors by providing tax exemptions and peace of mind when contributing or supporting the project.

We are currently in the process of deciding on the name of this organization. There will be change ahead before we are at incorporation, however it is undoubtedly an exciting step for the whole open source gaming community.




Staff Changes

The SWGEmu Team has gained and lost some members over the past month. Here is a short summary:




Serpentkaa has rejoined the GM team after a long, professional absence. It's a massive joy to have her back!
Uli has left the team.
Bobius has stepped up as an Active Developer once again, and we wouldn't have it any other way.
Licrei Lightwave has formally joined the team as a Forum Moderator.
Odwill has taken on the position of Support Manager
Max has taken on the position of Public Relations Director


Last but not least, we'd especially like to thank the Support Volunteers who have been overwhelmingly helpful with IRC support over the last month. We'd never get anything done without them!
Thanks to: Tiger, Corbaer, Mijom, Leodextrin, Elyssia, Shotter, Tovo, KarlDeux and sam_enock



http://maxmcc.net/swgemu/icons/Tool-32.pngBug Fixes



Many many many!




http://maxmcc.net/swgemu/icons/Chart-32.pngQuick Stats (13 September- 25 October 2009)

Developer Code Commits: 43

Average Web/Forum Daily Hits: 65,000
Total Web/Forum Hits: 834,634
Total Users who used the Website: 37,405

Average TC Daily Logins: 8,500
Total TC Logins: 355,673
Total Users who used the TC: 26,505



http://maxmcc.net/swgemu/icons/Chat-bubble-32.png3) Developer Perspective ("Round Table")

NOTE: I will no longer be working on TC fixes. I am focusing my full attention on the OR.

My work on StringIds is finished. The code is being reviewed to make sure there are no bugs. It should hit the SVN soon. I've also finished setting up the permanent object database. I've got the static buildings and cells loading from this.

Now, I'm working on further improvements for Buildings that will make it much easier to implement future features into OR.

GO SAINTS!


I am currently in the planning phase of a new weather system for the OR. It will include differing weather for each region of the planet (currently it's the same for the whole planet), as well as new effects such as wounds from sandstorms and rain healing fire dots. These will be optional features and can be turned off by the server administrators.

You can read and add to the discussion here: http://www.swgemu.com/forums/showthread.php?t=33982. I look forward to reading your ideas!


We have been doing a lot of organization and charting/planning for the Object Restructure, and things are really starting to pickup pace in that regard. I will be working on making the status server more reliable and expandable in the days to come as well as working with Bobius to get ALL buildings ready for full implementation. Also, I will be working on better account management and forum integration across major platforms.


I have been splitting my time working on efficient and accurate speedhack detection for use in OR and on TC, doing some packet research, and school. I've pretty much gotten what I needed in the packet research department, am testing some fun new speedhack algorithms, and enjoying physics and math in school. I would say altogether everything is going rather swimmingly. Pretty soon we (devs) will pretty much leave TC in its reasonably playable state and work on implementing all we learned in the TC patch and more into OR in such a way that maintains readability and promotes sructure and forethought of design. Very exciting.



I've been very busy with school lately but I'm very excited to see all of this great work being done on the OR. We're lucky to have these awesome people involved in this project. TA pointed me in the direction of the Perlin Noise implementation of heightmaps which will be used in the density calculations of resource maps. This will further our ResourceManager closer towards 100% pre-cu accuracy.




http://maxmcc.net/swgemu/icons/Chat-bubble-alt-32.png4) Closing:

It’s been a turbulent couple of weeks, however it goes to show that no matter how bad things seem to get, development and progress does not stop. There is so much to this project. Looking at it is like looking at a tree and wondering just how deep the roots run beneath. It’s not always easy to see the right path to go. This is new for us all, and no one has all the answers.

We stuffed up. And I’m sorry.

Max
10-30-2009, 04:57 AM
Meanwhile, on Corellia....

"Here you go, Ella," Xavia said with a smile, handing her a small box with a disproportionately large bow. "I hope you like it!"

El'layn giggled. They both knew what was inside the box: the "official" concert video of their recent trip to the Corellian Sector. She had been waiting to see the holovid, but her schedule and her recent indisposition had kept the two of them from being able to sit down with a cup of naris-bud tea and a sweesonberry roll. It hadn't always been this difficult to find time to catch up, she thought ruefully. She peeked inside at the disks and grinned widely at her friend. "Could you be a dear and put the water on? I'm still feeling a little dizzy."

Xavia was already halfway to the small kitchen before she was even finished speaking. Somehow during one of their tour stops on the Outer Rim she had managed to pick up a nasty case of Findris Flu, and had been fighting it ever since. The last few weeks had been brutal, but Xavia had been checking in on her constantly. There were a few times she thought she'd gotten over it, but it seemed to wait for her to get stronger then come back again just a little bit meaner.

"Did you hear back from the organizers in Dearic?" Xavia's voice drifted out of the kitchen over the clink of teacups against their saucers. "I hope they were able to repair all those booths."

Despite her best efforts, El'layn wasn't able to contain the laugh that escaped. Three weeks prior, the Queens of the Clone Age had done a show at the request of the Talusian Travel Bureau as part of their "Rediscover Talus!" tourism campaign. The organizers had expected a decent crowd, but they were unprepared for the actual turnout. Hundreds of people had taken them up on their offer, and the Dearic cantina was packed. "They did finally get back to me, but were a little terse," she said lightly, "I did say I was very sorry for all the fighting outside of the cantina." She was sure they could easily put the fountains back together - it was just a little bit of major structural damage.

Her friend leaned around the corner and raised a well-manicured eyebrow at her. "Of course," she said with mock sincerity. "Did you have a chance to visit Dantooine for the graul hunt? I heard it went well." She made her way back into the main room carrying a full tray of tea and rolls. "I don't think I've ever actually seen a graul outside of the zoo in Coruscant. I remember them being enormous."

"Well, yes and no," El'layn helped herself to a steaming cup of tea and contentedly sank back into the couch cushions. The sweet smell of the naris -buds always relaxed her right away, and she smiled happily. "I went to play afterward, but I missed most of the hunt. Well, most but not all." She took a small sip then replaced the cup on the table. "Quite a few of the largest ones took issue and made quite a mess at the outpost. Luckily, they were repelled, but I still wonder what made them do that."

Xavia shrugged. "I couldn't tell you. I don't know that much about their ecology." She slipped the holovid into the projector and settled onto the couch next to El'layn. "There have been several strange incidents lately, though, now that I think about it. The grauls attacking the outpost, that fight on Dathomir..." Her voice trailed off into a thoughtful silence. "Do you believe that story going around? About the jedi?"

Somehow, El'layn managed not to jerk her head up in surprise. "What rumor?" she said quietly, forcing her voice calm. A jedi? That was impossible. They were all gone. Her mind raced, but she kept her face still and thoughtful. Next to her, Xavia shook her head and took a small bite of her sweesonberry roll.

"Not really, to be honest. I think it was just a prison riot. Everyone knows there aren't any jedi left." She punched the projector button and the sounds of raucous singing filled the flat. "I think," she paused for a moment while the camera panned over a group of people wrestling in the middle of the cantina floor. "We have enough to worry about already."

El'layn grinned. "Xavia, you're the wisest friend I have."

-----------------------------------------------------------------



Panting, she crawled through the ventilation shaft cradling her shattered left arm. Behind her, she could hear the running steps of her pursuers rounding the corner, their voices harsh over the starport's ambient music. Strange, she thought with a painful smile, it didn't seem to be calming her nerves like it was supposed to. Forcing herself to breathe smoothly again, she stretched out with the Force, finding the metal grate that she had pulled open and carefully setting it back in place.

Please miss it... please miss it.....

Their minds were like raging streams as they ran past. A gentle touch, and they paid no heed to the ventilation shaft. Their minds were focused solely on the corridor she had been escaping down. She waited for several long minutes, scarcely breathing and willing the pain in her arm to subside before she chanced a glance at it. The wound wasn't pretty, but at least she'd managed to dodge the blaster bolts. The stun baton had been more difficult to avoid.

She tore off a section of her once-fashionable tunic and tied her arm tightly to her chest. If she was going to make it out of Dearic in one piece, she needed to focus on the here and now, not on something as transient as pain. This had only happened once before, she remembered painfully. She had been careless then, thinking that there was no one around while exploring the wildlands of Corellia. She had been quite wrong, and the scars on her good arm had been a constant reminder of the need for vigilance. It had taken weeks of practice to regain her fighting edge again. What had happened this time? She had been so careful!

With a start, she remembered the windstorm two nights ago: someone must have glimpsed her saber while she was helping that merchant store his tent. That was the only time anyone could have seen. She unhooked her saber from her belt and studied it for a moment. It was beautiful, of course, but she took a great risk even carrying it in her pack. She must be more careful in the future.

Carefully, she crawled down the shaft as silently as she could manage. Her ship was close, she could sense her sister nearby. She must be sick with worry by now. Ah, there it was! She could see the cargo ramp from here, and as expected, Tall'lith was pacing up and down trying not to look overly concerned. All she had to do now was get from here to the ramp. Quietly, she pulled aside the grating, and readied herself to jump down to the hangar deck as soon as it was clear.

She stopped just short, her eyes glued to the figure who just entered the docking bay. Oh no...

Shoryuu
10-30-2009, 05:06 AM
Thank you for continuing to recreate the game we love so much.

Vlada
10-30-2009, 05:13 AM
Good stuff. :)

Davickk
10-30-2009, 05:27 AM
third =P


yayayayayayay

pieman888
10-30-2009, 05:27 AM
nice to have max around again, shame uli has gone :(
nice work anyhoo (Y)

Facilis
10-30-2009, 05:34 AM
Thank you for the update and the amazing work you all been doing.

Decebal
10-30-2009, 05:39 AM
Awesomeness! <3

mijom
10-30-2009, 05:48 AM
awesome :) keep up the good work

Omegataco
10-30-2009, 06:20 AM
Wooh! update awesomeness goodness :D.

Macrona
10-30-2009, 06:27 AM
yeah son.

Joshino
10-30-2009, 06:41 AM
noice

DraGa
10-30-2009, 07:04 AM
Sweet :emperor:

Jaidden
10-30-2009, 07:05 AM
Thanks for the update!

SirJMon
10-30-2009, 07:08 AM
Max truely is the best. Now don't go leaving on us again damn it. haha

I think this is the kind of things the community has been craving for, and max delivered. Cheers

Kawkdiesel
10-30-2009, 08:21 AM
How many "bugs" do we "fix" on the daily
Say, me say many money say me say "many many many"!!!
Fugee's

Good times!

GenralO
10-30-2009, 08:38 AM
as usual, good job

Emerzon
10-30-2009, 08:40 AM
Excellent

kamuirsx
10-30-2009, 08:49 AM
Wait so the current TC revision is dead code that you're no longer using?

Max
10-30-2009, 08:55 AM
Wait so the current TC revision is dead code that you're no longer using?
Yes. There are things to learn, such as implementation methods, equations and figures, however 90% of the code will be beyond salvage for the OR.

dudeofet
10-30-2009, 09:11 AM
Wait so the current TC revision is dead code that you're no longer using?

here guys play with this corpse while we figure out how to frankenstine this thing over here :D

great job

RaNaRo154
10-30-2009, 09:25 AM
Thanks for the update Max! Keep up the good work :).

Serpentkaa
10-30-2009, 10:02 AM
Thank you Max

Eenu
10-30-2009, 10:08 AM
Wait so the current TC revision is dead code that you're no longer using?

Yes, which is why people shouldn't get their panties in a bunch when people use the word "play" instead of "test". Most of this code is getting thrown away!

Khaos
10-30-2009, 10:13 AM
Great work guys, keep it up.

Yhor
10-30-2009, 10:37 AM
http://i696.photobucket.com/albums/vv326/Yhor_emotes/emot-bravo.gif

And to the team...http://i696.photobucket.com/albums/vv326/Yhor_emotes/thicon_yourock.gif

Aaronlol
10-30-2009, 10:44 AM
Great work.


Yay, haven't been rubberbanded yet.

DesecratioN
10-30-2009, 11:31 AM
bah...now the rp'ers are infecting the biweeklys..ffs.


good stuff though.

frankensteined
10-30-2009, 11:35 AM
This is fantastic Max, and spells out the answers to a lot of questions I've had. In the recent days, a lot of people have complained about all the so-called "*****ing" on the EMU Vent and in-game. I think this is what a lot of those people were waiting on and I believe you'll see a dramatic drop in dissention and a major rise in communal support. I know you've got mine now.

Thank you for the answers and good luck to you and the rest of the team!

Musashimaru
10-30-2009, 11:57 AM
Thx for the update!

Rodd
10-30-2009, 12:07 PM
To help increase financial transparency, monthly budgets will be posted citing the income, expenditure and savings of the project’s funds. Pending some final details, the September budget should be posted this week. We hope this gives people further peace of mind regarding donation and lets everyone see where their money could be spent.

Very cool news!!

torbersane
10-30-2009, 12:18 PM
Thanks for the update, really enjoy all the time and effort everyone has placed in this project

vformrh
10-30-2009, 01:18 PM
As always.. thanks SWGEmu team!

Contreras1991
10-30-2009, 01:24 PM
guys when going to add the faction armours i want badly use the stormie armour or the scout one( black or white :) ) and fix the pvp i get - 5000 points for kill a rebel gen :( and im imperial

Kayliaah
10-30-2009, 01:50 PM
Staff Changes

The SWGEmu Team has gained and lost some members over the past month. Here is a short summary:

* Uli has been kicked out of the team.



Truth be told.

Overall, looks great.

Vineares
10-30-2009, 01:52 PM
Good work guys.

Timbab
10-30-2009, 01:53 PM
Staff Changes

The SWGEmu Team has gained and lost some members over the past month. Here is a short summary:

* Uli has been kicked out of the team. Truth be told.

Overall, looks great.

Indeed.

*cough*

Vou23
10-30-2009, 02:21 PM
Thanks, team, for keeping us in the know.

Again, welcome back Serpentkaa!
:)

Emokho
10-30-2009, 02:28 PM
bah...now the rp'ers are infecting the biweeklys..ffs.


good stuff though.

Well it IS a MMORPG meaning Massivly Multyplayer Online Role Playing Game, so technicaly the non Roleplayers have infected our whole game.

But anyway, on the topic, it's good to see an update and I'm happy progress is being made on everything.

Dialgo
10-30-2009, 02:58 PM
Amazing, keep up the great work!

Tow'lin
10-30-2009, 03:24 PM
:)

Regards,
Tow'lin Tow

Ryaker Rising
10-30-2009, 03:29 PM
I'm more than pleased to hear about the OR, but I suddenly lost interest in my toon on the TC. What began as a way to help with testing turned into an attachment. I knew that death was inevitable, but now it's sinking in.

Tothix
10-30-2009, 04:20 PM
GOod STuff!

Audune
10-30-2009, 05:14 PM
Well it IS a MMORPG meaning Massivly Multyplayer Online Role Playing Game, so technicaly the non Roleplayers have infected our whole game.

But anyway, on the topic, it's good to see an update and I'm happy progress is being made on everything.


AHAHAHAHAHA You tell 'em!

Seriously though, this anti-RP crap needs to stop. RP'ers ignore you, you can do the same.

playedspades
10-30-2009, 05:21 PM
i am continually impressed by the progress that the devs make. it goes neither unnoticed nor unappreciated that those of you who are rebuilding one of the best games ever made so expertly are doing so on a volunteer basis. much thanks for the hard work for all of our bennifit.

thanks for the great (day after) birthday present, and here's looking forward to the completion of the OR. Cheers!

zetlaux
10-30-2009, 06:40 PM
Nice update.

Wolverine79
10-30-2009, 06:45 PM
Thank you for the awesome update Max. It really is good seeing you back. You were missed.

ailan
10-30-2009, 07:12 PM
how is this going to be an NPO honestly? Non profit organization for what?

Max
10-30-2009, 08:07 PM
how is this going to be an NPO honestly? Non profit organization for what?
It would be an organization which develops open source software and builds communities.

Tolbat
10-30-2009, 08:10 PM
Max as always a nice steaming pile of PANCAKES..... MMMM.... YUMMY

Thank you for putting this together, and happy to see everyone posting positive replies :)

/love

Tol

Daeris
10-30-2009, 09:49 PM
I've only been here a short time, but in that time I can see this is a great community, with devs that are dedicated to making this happen. Thanks so much guys! I appreciate you all a ton. I never thought anything could ease my hatred of SOE for what they did... but you guys are doing it!

Zaff
10-30-2009, 11:59 PM
Thanks for the update and all the hard work.

Bostwain
10-31-2009, 01:24 AM
Thanks for compiling this max. Thanks Devs that were working on meaningful stuff. However no thanks to the ones programming useless stuff that will not be on 1.0. *AHEM* Boba.

But again, thanks for everything.

Anakis
10-31-2009, 01:42 AM
no thanks to the ones programming useless stuff that will not be on 1.0. *AHEM* Boba.
.


If we didn't program this "useless" stuff, you wouldn't be a Jedi and wouldn't have to worry about Boba. ;)

arween
10-31-2009, 02:16 AM
/deap bow to the Devs, GMs, PRs and all other stuff for their hard and professional work.
Founding a non profit organization is a very good idea and should be performed fast, before somebody has an objection against this...

cable-odinson
10-31-2009, 05:59 PM
reall nice update. /bmoc DEV team and all contributers !!!!!!!!!!!!!!

Labyrinth
10-31-2009, 07:10 PM
Awesome news. :)

(somehow I thought I posted in here before, but I guess not)

Colt-556
10-31-2009, 07:12 PM
Is it just me, or has the server been deadlocking a lot more since the addition of the auto-restart....

Vlada
10-31-2009, 07:16 PM
Is it just me, or has the server been deadlocking a lot more since the addition of the auto-restart....

Its just you :p

But there were 1k instances logged just before the deadlock and there was no lag and no rubber-banding. It was awesome.

Colt-556
10-31-2009, 07:20 PM
True, but it seems like we've traded lag and rubberbanding for DEADLOCK SPAM!

Y'know what'd solve that, and keep the lag gone? An auto-restart that manually restarted the server every few hours. Even if it hadn't crashed, just a reboot every few hours. Keeps memory leaks in check, and should the server deadlock it'll automatically be back in a couple hours anyways. It'll suck for the AFK grinders, but the rest of us can simply rejoin.

Yhor
10-31-2009, 07:49 PM
Its just you :p

But there were 1k instances logged just before the deadlock and there was no lag and no rubber-banding. It was awesome.

QFE

I was very surprised at how smooth it was earlier. Great job on the fixes. http://i696.photobucket.com/albums/vv326/Yhor_emotes/ththumb.gif

fixit6
10-31-2009, 09:19 PM
/prays for OR soon.

Good work so far, stuff looks to be progressing well. Thanks for the update!

Pynda
11-01-2009, 05:59 AM
Max wrote

Since only a minimal amount of code from the current TC revision can be reused...
---------------------------------------------------

Ouch. Am I reading this right? Four years of development to get to where you were, and now you're basically back at square one (or two) again? Because to me that implies that Suncrusher could very well be something like 5-6 years or more away...

Anyway, I'd also like to say that I'm currently seeing some truly horrendous levels of botting, cheating, and gold spamming going on in MMORPGs these days. It really does seem like a whole new generation has taken over online gaming from the old guard, and that these e-brats and farmers have become a malignant cancer. I think you guys on test center should probably cut the devs some slack on the rubber banding thing. In fact - and I know I'm going to get some hate for this one - I'm not sure I'll even play SWGemu unless there are also going to be some tough tools to crack down on unattended macroing. I know Sony's enforcement was zero on this too, but personally I'm just sick to death of it. I admit it shouldn't mean anything to me when I grind my way to Master (and have fun doing it) and someone else just macros their way there in a few days. But for some reason it does. Maybe one of you who's taken psych 101 can tell me what my malfunction is? But I do suspect I'm not the only one.

ChixDigit
11-01-2009, 06:21 AM
---------------------------------------------------

Ouch. Am I reading this right? Four years of development to get to where you were, and now you're basically back at square one (or two) again? Because to me that implies that Suncrusher could very well be something like 5-6 years or more away...



I can't help wondering the same...

kalaminu
11-01-2009, 08:18 AM
True, but it seems like we've traded lag and rubberbanding for DEADLOCK SPAM!

Y'know what'd solve that, and keep the lag gone? An auto-restart that manually restarted the server every few hours. Even if it hadn't crashed, just a reboot every few hours. Keeps memory leaks in check, and should the server deadlock it'll automatically be back in a couple hours anyways. It'll suck for the AFK grinders, but the rest of us can simply rejoin.


Seriously. Have you ever been a crafter?? Moan all you want about people being afk but without it you wouldn't have anything to buy. Here is the chef grind mat list......

3.9k Vegetables
3.9k Cereal
12k Wheat
6k Oats
98.5k Berries
49.3k Fruits
55.4k Water

Now even when taking into account we are getting double exp atm thus dividing those totals in half, I'm asking you, whether you would want to sample all of that lot ATK?? I am prepared to bet the answer is no. Once harvesters are in then the issue will go away but I guess we'll have a long wait for that until the OR is done (just guessing there)

As for afk combat grinders, well they are just pathetic. But zapping all afk people will end up with the combat types having nothing to buy coz I for one am not gonna ATK sample 100k or more of resources for a elite crafting prof.

And ON TOPIC....... Thx for the update Max. Nice to know how the project is progressing :)

cRush
11-01-2009, 10:09 AM
---------------------------------------------------

Ouch. Am I reading this right? Four years of development to get to where you were, and now you're basically back at square one (or two) again? Because to me that implies that Suncrusher could very well be something like 5-6 years or more away...

It's more like revising/rewriting an essay. It's much easier to rewrite an essay when you have already done it once and have figured out its flow and content.

Basically, the current TC code base allowed us to uncover most of the unknowns about how things should work. It allowed us to overcome problems and make discoveries. Now that we know how everything should work, we can rewrite it all to be more efficient and more expandable in a fraction of the time.

While it may seem like we are starting from square one, it simply isn't the case. Everyone will see some major, rapid progress soon. Have faith in us to deliver.

kalaminu
11-01-2009, 10:23 AM
It's more like revising/rewriting an essay. It's much easier to rewrite an essay when you have already done it once and have figured out its flow and content.

Basically, the current TC code base allowed us to uncover most of the unknowns about how things should work. It allowed us to overcome problems and make discoveries. Now that we know how everything should work, we can rewrite it all to be more efficient and more expandable in a fraction of the time.

While it may seem like we are starting from square one, it simply isn't the case. Everyone will see some major, rapid progress soon. Have faith in us to deliver.

We have faith don't you worry lol What has already been achieved is amazing lol

sinvas
11-01-2009, 11:34 AM
I appreciate your work! Go for it, we're haning on with you there :)
/deepbow

Ovale
11-01-2009, 01:02 PM
Great update!

Thanks for all the efforts. :)

Kateb Ibliss
11-01-2009, 01:14 PM
Awesome guys =D

Colt-556
11-01-2009, 01:50 PM
Seriously. Have you ever been a crafter?? Moan all you want about people being afk but without it you wouldn't have anything to buy. Here is the chef grind mat list......

3.9k Vegetables
3.9k Cereal
12k Wheat
6k Oats
98.5k Berries
49.3k Fruits
55.4k Water

Now even when taking into account we are getting double exp atm thus dividing those totals in half, I'm asking you, whether you would want to sample all of that lot ATK?? I am prepared to bet the answer is no. Once harvesters are in then the issue will go away but I guess we'll have a long wait for that until the OR is done (just guessing there)

As for afk combat grinders, well they are just pathetic. But zapping all afk people will end up with the combat types having nothing to buy coz I for one am not gonna ATK sample 100k or more of resources for a elite crafting prof.

And ON TOPIC....... Thx for the update Max. Nice to know how the project is progressing :)

God why do people always assume that just because you say something against something else, you've never tried it. Yes I have a crafter, yes I spend HOURS grinding mats. Jesus, does that change the fact that the good of the many outweigh the good of the few? Keeping the server lag free and ONLINE is more important then crafters afk grinding.

Lobreeze
11-01-2009, 01:55 PM
you cant AFK grind crafting for like the 1000th time.

Stop acting like you know whats best Colt, its getting tiresome.

Even worse, you admit to AFK grinding mobs, so stop being so hypocritical. By your reasoning you should be kept out to keep the server lag free. Needs of the many outweigh the few amirite?

You just keep pulling statements and facts support to your arguments out of thin air. I don't believe for a second that you spent any time crafting, or else you would know how you can't craft AFK.

Nalgol
11-01-2009, 02:08 PM
you cant AFK grind crafting for like the 1000th time.


since in pre-cu you could i would say you can do it here aswell

bunch of macros and the automatet mouse move tool and your set

(didnt use them back then or here but i know that they existed and 99% of all hologrinding jedi used them)

Lobreeze
11-01-2009, 02:13 PM
Again with the made up numbers. Most people won't risk botting.

Colt-556
11-01-2009, 02:14 PM
you cant AFK grind crafting for like the 1000th time.

Stop acting like you know whats best Colt, its getting tiresome.

Even worse, you admit to AFK grinding mobs, so stop being so hypocritical. By your reasoning you should be kept out to keep the server lag free. Needs of the many outweigh the few amirite?

You just keep pulling statements and facts support to your arguments out of thin air. I don't believe for a second that you spent any time crafting, or else you would know how you can't craft AFK.

Sure is trying to sound smart in here.

1: I didn't say afk crafting, I said crafters afk grinding, grinding what? Well mats of course.

2: I generally do know whats best and until proven wrong I'll keep striving for it ;)

3: ACTUALLY I never said keep the AFK grinders out, I said they wont be able to afk grind for long because with my idea the server auto reboot would kick them out. And since they're AFK, they aren't around to re-log in. So it's not hypocritical in the least, plz lern 2 reed?

4: Again, I never said you could AFK craft, u rly need 2 lern 2 reed lul.

Lobreeze
11-01-2009, 02:16 PM
Keeping the server lag free and ONLINE is more important then crafters afk grinding.

orly

Colt-556
11-01-2009, 02:17 PM
orly

I do not believe that says "afk CRAFTING", does it? No, no it doesn't. Crafters can afk grind resources after all. Stop trying to sound smart and pick arguements with me. It's unbecoming.

Lobreeze
11-01-2009, 02:18 PM
...are you for real? lols seriously... kids these days.

Labyrinth
11-01-2009, 04:36 PM
...is he for real? Honestly, what the hell.

Are you seriously telling me that Colt is still crusading about people being kicked from the server when lag, rubberbanding, and wait times are virtually non-existent now?


And how, Colt, can you even call resource gathering "AFK grinding." AFK macroing maybe, but in this case.... there's no xp involved, get your terminology together, bro. :?

Colt-556
11-01-2009, 05:05 PM
...is he for real? Honestly, what the hell.

Are you seriously telling me that Colt is still crusading about people being kicked from the server when lag, rubberbanding, and wait times are virtually non-existent now?


And how, Colt, can you even call resource gathering "AFK grinding." AFK macroing maybe, but in this case.... there's no xp involved, get your terminology together, bro. :?

Uh.... you do know surveying requires sampling to get xp, right? So yeah, it's afk grinding. And I aint crusading for anything, I was just showing Breeze what a stupid post he made.

Labyrinth
11-01-2009, 05:12 PM
Uh.... you do know surveying requires sampling to get xp, right? So yeah, it's afk grinding. And I aint crusading for anything, I was just showing Breeze what a stupid post he made.
Yeah, you do it for a couple hours, find someone to teach you and next thing you know you're capped out. Wow, huge AFK grinding there. About the equivalent of AFK grinding yourself to Pistols 3...except you're finished afterwards.

Not a valid argument, keep trying. And yes, you are crusading. What else do you call it when you persistently keep proposing the same ideas, ignoring all reason and contradiction with "you're stupid" and "you're just making stupid examples" posts.

Give it a rest, seriously.

Colt-556
11-01-2009, 05:20 PM
Yeah, you do it for a couple hours, find someone to teach you and next thing you know you're capped out. Wow, huge AFK grinding there. About the equivalent of AFK grinding yourself to Pistols 3...except you're finished afterwards.

Not a valid argument, keep trying. And yes, you are crusading. What else do you call it when you persistently keep proposing the same ideas, ignoring all reason and contradiction with "you're stupid" and "you're just making stupid examples" posts.

Give it a rest, seriously.

Regardless of how long it takes, it's still AFK grinding. And what idea am I even proposing here? Hmm? Since clearly you believe I'm proposing the same idea over and over, what idea is it?

Labyrinth
11-01-2009, 05:40 PM
Regardless of how long it takes, it's still AFK grinding. And what idea am I even proposing here? Hmm? Since clearly you believe I'm proposing the same idea over and over, what idea is it?
Oh noes, it's AFK grinding that 1/100th of a crafter's entire play history will be spent inadvertently getting surveying xp while trying to desperately get resources to craft anything with.

Rather than waste my time going through countless posts (yes, I know you're going to say "well, clearly you have no argument if you don't, blah blah"), I'll sum it up in a few sentences:
"As long as it helps playersme have a better play experience, we should do anything possible, even if it hurts the economy of the game and other various dimensions of it!" [the rest of the gist of your crusade = x people entitled to this, me entitled to that, etc., etc.]...oh and let's not forget the clear fanboyism that you pretend to not possess by throwing out a bull**** definition.

I'm done here, if you have any others illogical responses, feel free to not post them.

Colt-556
11-01-2009, 06:14 PM
lul, sure is making **** up in here. Only thing I've ever advicated against was to fix the rubberbanding (which they did), and to fix the lag (which they did). So if you wanna bring up old and finished arguements that have absolutely NO baring on the current topic, go ahead. Try to spark an arguement, I love arguing so I'll be willing to argue with you. Some people go "it makes you just as big an idiot by arguing with idiots", maybe that's true. But I find it fun, cheap amusement if you will.

ChixDigit
11-01-2009, 06:21 PM
I was hoping you would say this :)


It's more like revising/rewriting an essay. It's much easier to rewrite an essay when you have already done it once and have figured out its flow and content.

Basically, the current TC code base allowed us to uncover most of the unknowns about how things should work. It allowed us to overcome problems and make discoveries. Now that we know how everything should work, we can rewrite it all to be more efficient and more expandable in a fraction of the time.

While it may seem like we are starting from square one, it simply isn't the case. Everyone will see some major, rapid progress soon. Have faith in us to deliver.

Pynda
11-01-2009, 07:37 PM
^^ Yes, thank you for the clarification cRush. I too was hoping that even if - in essence - the formatting of the code had to be changed from top to bottom, that the basic content of it would still be useful. And that more than just its formulas could be used. Going back to zero was too hideous to even contemplate.

As for my own negative comments on AFK macroing, I was only speaking about wanting to see some tools to fight it included in the finished emulator. Trying to craft using mats gathered by sampling alone is of course absurd. If I was on TC now, I'd be macroing these myself. But I guess a lot of people are actually getting competitive on TC - something which I view as fairly silly.

However on the finished emulator, I can see where all the Jedi wannabees are going to scream bloody murder if AFK macroing is not tolerated. But to me, that only makes a stronger argument for saying "tough, if you can't hack it then don't plan on being a Jedi".

yellek
11-02-2009, 01:00 AM
I'm gone for halloween weekend and look what I have to come back to! PURE BULL...AMAZINGNESS!! nice update, I like the weather effects also, and I'm excited that more time is going to be spent on the OR. Thank you so much for everything!

Colt-556
11-02-2009, 01:16 AM
I'm gone for halloween weekend and look what I have to come back to! PURE BULL...AMAZINGNESS!! nice update, I like the weather effects also, and I'm excited that more time is going to be spent on the OR. Thank you so much for everything!

There's weather effects? @_@

DeadFett
11-02-2009, 04:25 AM
Thanks for the update Max. Keep up the good work guys. I can't wait for Suncrusher.

arween
11-02-2009, 05:19 AM
Cant Wait for OR on the TC nova. Will be amazing for the devs to have a restructured and commented codebase..than the updates and improvements will grow like popcorn.

TankGun
11-02-2009, 06:52 AM
Thank you for not giving up at all, even when problems hit you guys hard you keep moving forward like the pioneers you are :D

COCONUT
11-02-2009, 09:55 AM
Great Work Guys, Can't wait till Next update ;)

Gigabass
11-02-2009, 12:31 PM
keep up the good job :)

Quetzalcoatl
11-02-2009, 02:07 PM
thanks for the update!

mpv
11-04-2009, 02:28 AM
Thank you for continuing to recreate the game we love so much.

This is everything I wanted to say.

Valmin
11-04-2009, 12:40 PM
these updates get better every time

HyralGrimm
11-04-2009, 03:12 PM
I've been away for a good while due to work and other personal issues, and you guys have made fantastic progress since I've been away.

It's great to come back and see such significant improvement

mooke
11-04-2009, 03:24 PM
just posting to thank you for all the hard work you guys do, you are like the jesuses of today suburbia (sorry...)

while i am uncertain of what the OR actually is, i do get the gist of it though. all i can say is goodluck

edit: o.O i've been working with electronics too much, looking at the above guy's sig the three lightsabers, at first i thought ''ooh, that must be a transistor'' hehe...

Killiermo
11-04-2009, 06:32 PM
good job on the patch its been awhile since i been here but alot has change :)

Raghy
11-08-2009, 07:09 PM
anything specific about the bug fixes? i'd like some more info, like what have been fixed, etc

baisch
11-10-2009, 01:42 PM
Nice! These updates always amazes me

na85
11-10-2009, 11:20 PM
To help keep the TC up as much as possible, we have implemented a simple auto-restarting program. This will restart the TC within a few minutes of a crash. However, at this time we have no way of it detecting deadlocks.

Hang on.... if you have no way of detecting deadlocks, how does the IRC status bot know the server is deadlocked? Couldn't the same script that tells the IRC bot to change the display to DEADLOCKED be used to auto-reboot the server?

Max
11-10-2009, 11:42 PM
Hang on.... if you have no way of detecting deadlocks, how does the IRC status bot know the server is deadlocked? Couldn't the same script that tells the IRC bot to change the display to DEADLOCKED be used to auto-reboot the server?
To be set deadlocked, a staff member must set it to say so.

Poocho
11-10-2009, 11:50 PM
To help increase financial transparency, monthly budgets will be posted citing the income, expenditure and savings of the project’s funds. Pending some final details, the September budget should be posted this week. We hope this gives people further peace of mind regarding donation and lets everyone see where their money could be spent.


I dunno if I'm they only one who has still hoped for this over all the other usual drama going on since the update, but I do still look forward to progress in this regard. I'd be much more likely to donate if I knew in more details how it could be used.

Just my thoughts,
Poocho :)

raculot
11-12-2009, 07:44 PM
I agree, I've also been looking for this information every day since the update. Increased financial transparency is important for a project of this scale. Hopefully the team will be able to supply donation information soon.

Serpentkaa
11-13-2009, 10:48 AM
I just took over from Max. Please give me some time to get up to speed and catch up on all duties and responsibilities. This report may not be available for another few weeks.