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Serpentkaa
12-01-2009, 09:24 PM
http://i16.photobucket.com/albums/b15/Tovo/swgemu_xmas09.png

Bi-Weekly Update for 01 December 2009


1) Contents


Light on Staffing for the Holidays
Exploiting using Bugged Food
Posting to Appropriate Forums
Crash to Desktop
In-Game Macros
Camping the Cloners
Notice on TC Fixes and Changes
Staffing and Support
Quick Stats



2) Body:

Minimal Staffing

The staff wants to wish everyone a happy and safe holiday season over the next month.

With the holidays looming, many staff will be taking time off to spend time with family and friends. Please be aware that staff will not be as available as we normally are during other months of the year. Responses to emails, postings and other issues may be slow.


Food Exploits on TC Nova

Exploiting by using bugged food is not allowed on TC Nova. Please delete and refrain from using Flameout and Scrimpi. Additionally, some peices of Synthsteak may be bugged. You can see if the sythsteak is bugged by watching the combat log. If you are taking zero damage, please delete those pieces of sythsteak. Taking zero damage is considered exploiting and the account is subject to administrative action.
<<<modified: Exo-protien wafers are added to this list of bugged foods. It is best if you do not use synthsteak at all. >>>
<<<Note: Actions will now be taken on users that repeatedly violate this temporary ban>>>


Posting to the Appropriate Forums

We have many new members who have entered our community and are not always aware of forum posting rules. Please review these Terms of Service, Player Rules and Policies and Forum Use guidelines before posting. All members are encouraged to stay on topic for the thread. The trolling, flaming, advertising and otherwise disrespecting of others counteracts the productive purpose of the forums and will face increased scrutiny and severe consequences. Please report inappropriate posts.

Special thanks to those members who have thoughtfully and consistently helped put newbie posters back on track: Labryinth, Vlada, and mijom.


Crash To Desktop

Some players are experiencing CTD when on Endor and Lok. The following changes to your game set up will often alleviate this issue. Close all instances of the game. Then open LaunchPadEnanced, choose game options, and go to the advanced tab. Disable the the world preloading, file caching, and asynchronous loader. Save and close your LPE. Restart LPE and attempt to load in. If this does not work, it also helps to disable bump mapping, use low detail textures, disable multiple-pass rendering and disable V-sync.


Cantina In-Game Macros

It is becoming hard for ATK players to speak in spatial in the cantinas due to AFK macros spamming spatial. Spamming is against the Player Rules for TC. Please keep all AFK spam emotes and repeated macro lines to 5 minute intervals or longer. This makes the minimum pause at 300. There isn't a real need to make announcements, solicit tips or make random emotes more than once every 5 minutes if you are not ATK. Entertainer buffers can deliver their instructions via groupchat in their macro. All AFK spammers will find themselves with a one-way trip to southern Lok and repeat offenders will be introduced to firmer measures.


Camping in the Cloners

Players that kill another character in the field may not follow the character to the cloner and "camp" them for a second or third kill. This includes bringing additional members of the killer's guild or alts to wait at the cloner. As a rule of thumb, do not kill any player within the cloning facility.
<<<Note: Actions will now be taken on users that repeatedly violate this temporary ban>>>


Notice on TC Fixes and Changes

Until further notice, the only upcoming TC fixes will be dealing with the rubberbanding issues. All other fixes will be applied after the OR is released.


Removed Channel Force Skill due to it being broken
Removed a number of other miscellaneous broken skills until they are fixed.


Staff and Support



We would like to welcome Ellyssia to the GM team. She has provided outstanding support and assistance as a volunteer. Everyone give a great big hand to our newest GM!


Last but not least, we'd especially like to thank the Support Volunteers who have been overwhelmingly helpful with IRC support. We'd never get anything done without them! Thanks to: Shadow-Viper, Tiger, Corbaer, Mijom, Ellyssia, Shotter, KarlDeux, Geforce and sam_enock


Quick Stats for 15 November 2009 to 1 December 2009

Developer Code Commits: 1

Average Web/Forum Daily Hits: 49,771
Total Web/Forum Hits: 764,748
Total Users who used the Website: 27,183
Current number of SWGEmu Accounts: 103,089

Average TC Daily Logins: 5,112
Total TC Logins: 181,312
Total Users who used the TC: 18,169

3) Staff Perspectives ("Round Table")

I'd like to start get some events going for you guys and I have some ideas, but I would absolutely love to hear what you guys have in mind. Shoot me an email at towlin@swgemu.com and let me know what you've got! If the events team likes it and it gets approved, you can be sure to see it happen on Nova! Keeping watching the forums and the events calendar for upcoming events!



I've been busy with school, trying to finish off the semester strong. Furthermore, my parents have been in desperate need of help around their house. I have been spending a lot of time on that front cleaning, repairing, and preparing their house for eventual market. Coupled with the approaching holidays, these activities have been soaking up most of my free time. After the 18th of December, I should have more time to get knee deep in the OR again.

Audune
12-01-2009, 09:28 PM
Woot!

Jezek
12-01-2009, 09:29 PM
Second.

Andewa
12-01-2009, 09:30 PM
cool beans.

thanks for the update!

Iwifia
12-01-2009, 09:46 PM
As normal thanx for the updates, big or small, doesnt matter just nice to hear how things are going. Happy holidays to all!!!

Vlada
12-01-2009, 09:48 PM
Nice. :)

Emerzon
12-01-2009, 10:07 PM
Excellent

Hamilcar
12-01-2009, 10:10 PM
Thank you Serpentkaa for making it publicly clear concerning those particular food exploit.

Stangmancs
12-01-2009, 10:11 PM
Thanks for the update!

Ovale
12-01-2009, 10:20 PM
Great update! Thanks.

Enjoy the holidays! :)

Labyrinth
12-01-2009, 10:31 PM
Good to hear what's happening.

And don't worry about the low staffing, I'm sure a lot of members will be less active themselves cause of their own holiday ventures, so hopefully less to moderate and deal with anyways.

caveshmoe
12-01-2009, 10:46 PM
very nice...ty devs

Nick Ohlson
12-01-2009, 10:46 PM
Nice. Looking forward to more details about the OR progress in December then ;-).

caveshmoe
12-01-2009, 10:48 PM
I've been to southern lok lately...there is no escape!

WTB...Master Doc to drag my corpse back to Nyms...lol!

Poocho
12-01-2009, 11:03 PM
Thanks for the update. It's good to know a bit about what's going on behind the scenes, and even a hidden indication of at least how much longer we can expect to enjoy our current incarnation of the Emu. ;)

Keep it up guys! :)

Hunterzen
12-01-2009, 11:03 PM
Awesome, Thanks for the Update!

Yhor
12-01-2009, 11:27 PM
Have a great holiday :)

Ozas Darkdust
12-01-2009, 11:31 PM
Yay more updates! It's like Christmas every time they come ^.^

Mahonra
12-01-2009, 11:48 PM
Thank you Serpentkaa for making it publicly clear concerning those particular food exploit.

I <3 Hammy

Manly_Breakfast_Sandwhich
12-01-2009, 11:56 PM
Camping in the Cloners

Players that kill another character in the field may not follow the character to the cloner and "camp" them for a second or third kill. This includes bringing additional members of the killer's guild or alts to wait at the cloner. As a rule of thumb, do not kill any player within the cloning facility.

I don't really agree with this the camped can just log out and play on another character... I mean with the emu some players have like 5 alts... if the camped does not wish to help himself by logging out and instead cries to IRC or reports then honestly its not the campers fault... it's the camped's fault.

zetlaux
12-01-2009, 11:59 PM
Nice. Happy holidays everybody.

blazinyou
12-02-2009, 02:05 AM
Camping in the Cloners

Players that kill another character in the field may not follow the character to the cloner and "camp" them for a second or third kill. This includes bringing additional members of the killer's guild or alts to wait at the cloner. As a rule of thumb, do not kill any player within the cloning facility.

I don't really agree with this the camped can just log out and play on another character... I mean with the emu some players have like 5 alts... if the camped does not wish to help himself by logging out and instead cries to IRC or reports then honestly its not the campers fault... it's the camped's fault.

yeah, true, but grow up. you dont have to be that as*hole whos in the cloner killing people.

ad27499
12-02-2009, 02:29 AM
Camping in the Cloners

Players that kill another character in the field may not follow the character to the cloner and "camp" them for a second or third kill. This includes bringing additional members of the killer's guild or alts to wait at the cloner. As a rule of thumb, do not kill any player within the cloning facility.

I don't really agree with this the camped can just log out and play on another character... I mean with the emu some players have like 5 alts... if the camped does not wish to help himself by logging out and instead cries to IRC or reports then honestly its not the campers fault... it's the camped's fault.

Not everyone has 5 alts, some of us only have 2. And when 1 of them is stuck rubberbanding there is not much choice... The cloners should be offlimits for pvp anyway, at least for people that have just cloned.

Anyway. Keep up the good work team!

Krant
12-02-2009, 06:08 AM
"considered exploiting and the account is subject to administrative action."

Wouldn't it be considered bug testing since this is a TEST server? -_-

JaceBon
12-02-2009, 07:02 AM
can it bee...a rubberband fix!? O_O

anyhow nice update. Cant wait for OR cRush so get BUSAY! <3

Quetzalcoatl
12-02-2009, 09:50 AM
nice update. thanks and happy holidays

Manly_Breakfast_Sandwhich
12-02-2009, 10:22 AM
Not everyone has 5 alts, some of us only have 2. And when 1 of them is stuck rubberbanding there is not much choice... The cloners should be offlimits for pvp anyway, at least for people that have just cloned.

Anyway. Keep up the good work team!

Sorry but even that can not be used as an excuse on most cases when 1 player switches to another character OR even simply goes back to the character select menu it fixes the rubber band the same way dying or shuttling does because it reloads the world.

So ya honestly there should be no repercussion for clone camping.

Labyrinth
12-02-2009, 11:01 AM
Sorry but even that can not be used as an excuse on most cases when 1 player switches to another character OR even simply goes back to the character select menu it fixes the rubber band the same way dying or shuttling does because it reloads the world.

So ya honestly there should be no repercussion for clone camping.
You don't even have an argument, you're just claiming that because it's possible to "escape" clone camping, therefore, it is justified. I still haven't heard why it's justified in any circumstance.

Manly_Breakfast_Sandwhich
12-02-2009, 11:14 AM
You don't even have an argument, you're just claiming that because it's possible to "escape" clone camping, therefore, it is justified. I still haven't heard why it's justified in any circumstance.

I still haven't heard a viable reason as to fully abolish it either and realistically if you are being camped in the cloner you honestly brought it upon yourself. Most people do not camp unless given a reason.

I've offered numerous ways to escape from clone camping already so offer me 1 good reason why not to camp? You can easily escape it.

But I bet you would be in the group of people who will sit there and continue to be camped just to shout profanity at your campers in spatial chat thinking you are winning the battle of wits...

You have an option to walk away and do something else... do it, don't sit there and cry or talk about the other persons mama thinkin you are actually intellectually superior when you are flat on your back with max battle fatigue and only 1 HAM...

Kellina
12-02-2009, 11:25 AM
This thread is not the place to argue/discuss issues, please take it elsewhere!

grema
12-02-2009, 11:35 AM
Thanks for the update people, and keep up the good work!

/kowtow

ymerej
12-02-2009, 11:40 AM
I was testing my synthsteak this morning, however the ns sentinels I was fighting kept missing me.
I did not take one hit of damage, so to clear it up, is it causing npc's to miss entirely or just take no damage when they do hit?

ajfuller
12-02-2009, 12:17 PM
Thanks for the update and You guys on the dev team are the best! /hug for all

Labyrinth
12-02-2009, 12:20 PM
Good, cause I'm done arguing, seeing as this is just:
I still haven't heard a viable reason as to fully abolish it either and realistically if you are being camped in the cloner you honestly brought it upon yourself. Most people do not camp unless given a reason.

I've offered numerous ways to escape from clone camping already so offer me 1 good reason why not to camp? You can easily escape it.

But I bet you would be in the group of people who will sit there and continue to be camped just to shout profanity at your campers in spatial chat thinking you are winning the battle of wits...

You have an option to walk away and do something else... do it, don't sit there and cry or talk about the other persons mama thinkin you are actually intellectually superior when you are flat on your back with max battle fatigue and only 1 HAM...
Burden of Proof, Ad Hominem, and Strawman.

kaleido
12-02-2009, 01:13 PM
Good work Dev,s

SinCreator
12-02-2009, 01:16 PM
I did not take one hit of damage, so to clear it up, is it causing npc's to miss entirely or just take no damage when they do hit?

You will take damage, but it will be 0. When an npc misses, they're probably miss bugged.

Serpentkaa
12-02-2009, 01:16 PM
I was testing my synthsteak this morning, however the ns sentinels I was fighting kept missing me.
I did not take one hit of damage, so to clear it up, is it causing npc's to miss entirely or just take no damage when they do hit?

You will see that they hit you but do 0 damage. That is bugged synthsteak. If they are constantly missing you when attacking, that is something else.

emperoranubis
12-02-2009, 01:18 PM
Err...my question is how exactly is clone camping happening? The only way I can think of it happening is with people who are overt, though I thought that after death you ended up reverting to covert (while I believe this should in fact be on leave, I can't 100% be sure that this was what it was pre-CU). If people aren't reverting from overt then I think that qualifies as a bug. Unless this has to do with people going back to the cloner and spamming people to enter a duel with them, in which case you could just ignore them (hopefully anyways).

Serpentkaa
12-02-2009, 01:24 PM
Err...my question is how exactly is clone camping happening? The only way I can think of it happening is with people who are overt, though I thought that after death you ended up reverting to covert (while I believe this should in fact be on leave, I can't 100% be sure that this was what it was pre-CU). If people aren't reverting from overt then I think that qualifies as a bug. Unless this has to do with people going back to the cloner and spamming people to enter a duel with them, in which case you could just ignore them (hopefully anyways).

Some players are stuck overt based on the faction bug and continue to be overt even after death. Some jedi continue to have TEF when cloned because they do not have time to unequip their sabers. These are bugs but ones we do not have time to fix in the code at the moment. It is turning into a form of griefing that will be fixed once OR rolls out. Hence, for now there is a temporary injunction of no camping the cloners.

Ralexand
12-02-2009, 02:04 PM
Ian Curtis would love it!

So do I!

Ekowraith
12-02-2009, 03:56 PM
Gratitude where gratitude is due, but this update seemed like a restatement of the TC:Nova & forum rules. Is news about OR development totally absent because it's above our level of understanding, or because not much progress is being made?

Ekaika
12-02-2009, 04:09 PM
There's not much to say, other than "OR work continues." It's not like content updates, where features roll out and are consumable by the community. To date, we've never attempted to quantify work on it, or asked those working on it to update specifics. I'm certain than when milestones are achieved, however, you'll be the first to know.

Serpentkaa
12-02-2009, 04:14 PM
Gratitude where gratitude is due, but this update seemed like a restatement of the TC:Nova & forum rules. Is news about OR development totally absent because it's above our level of understanding, or because not much progress is being made?

It is both.

The TC Rules (http://www.swgemu.com/forums/showthread.php?t=16670) seem need repeating at this time along with Forum (http://www.swgemu.com/forums/showthread.php?t=18261) and IRC (http://www.swgemu.com/forums/showthread.php?t=20420) rules. There have been quite a few incidents lately and players claiming to not have read them before jumping in. Everything from naming issues, to cursing out GMs, to general ass-hattery performed to see how far a player can push things. So, hint hint to those out there...read them.

Also, the OR revision has slowed down over the last week due to the holidays and several staffers dealing with finals, moving, completing projects for school, family, increased RL work, etc. Additionally, there are not quantifiable milestones pertaining to code at this time. Many of us would look for "fixed saberblock" as something we could relate to as far as code progress goes. It is my understanding, which might be incomplete, that at this point, they would have to translate what they are doing from a language most of us do not speak (i.e. ManagedObjectImplementation::initialize...); that the work is on sections of code that underlay the actual profession implementation code and not specifically something that the average forum user can relate to. Quite honestly, I am no coder and I don't understand enough to be able to write up a cohesive report on what has happened without help. Rather than speak to what a ManagedObjectImplementation is, it is something I am leaving the Devs to speak to. Anyone who does want to ask specifics about code will have to wait for our next DevChat. I would look for more round table discussions after the new year.

There has been further discussion and development on the administrative side of the NPO but nothing definite to report at this time. Many things are still in drafts. Any statements on the progress of the NPO incorporation would be speculative at this point.

Labyrinth
12-02-2009, 04:38 PM
Also, the OR revision has slowed down over the last week due to the holidays and several staffers dealing with finals, moving, completing projects for school, family, increased RL work, etc. Additionally, there are not quantifiable milestones pertaining to code at this time. Many of us would look for "fixed saberblock" as something we could relate to as far as code progress goes. It is my understanding, which might be incomplete, that at this point, they would have to translate what they are doing from a language most of us do not speak (i.e. ManagedObjectImplementation::initialize...); that the work is on sections of code that underlay the actual profession implementation code and not specifically something that the average forum user can relate to. I would look for more round table discussions after the new year.
It feels like I'll just sound redundant now that you've clarified (:p), but I know a bit about coding and I'm learning a lot more as part of my career, so I'd like to put emphasis on coding being difficult to put into "layman's terms"; this is especially true if the coding is incomplete or, using the idea of your example, "saberblock" has not actually been fixed yet but is being worked on. In such a case, there would be even less to say unless the audience knew how coding worked and what it meant.

DevianT-
12-02-2009, 07:11 PM
Thanks for the update. It's good to know a bit about what's going on behind the scenes, and even a hidden indication of at least how much longer we can expect to enjoy our current incarnation of the Emu. ;)

Keep it up guys! :)

Care to elaborate for someone who doesn't know any better? ;)

EVILJUDE
12-02-2009, 08:38 PM
good update and looking forward to the finalization of the OR update (as I am a lot of others are as well).

Khaos
12-02-2009, 11:46 PM
Great work guys.

Hamilcar
12-03-2009, 02:23 AM
Just kindly pointing out Scrimpi schematic was not removed but I noticed Exo-Protein Wafer was removed instead. I can confirm the other two no longer appear on the food crafting tool.

Dialgo
12-03-2009, 05:18 AM
nice job

Decebal
12-03-2009, 06:31 AM
Thanks for the update and also congratulations to Ellyssia.

jermat
12-03-2009, 08:31 AM
so im in suspense as to what the punishment for clonecamping will be

Blavek
12-03-2009, 08:49 AM
Good work, keep it up!

Fedora
12-03-2009, 07:12 PM
so im in suspense as to what the punishment for clonecamping will be

Is that really of major concern to you? Why don't you go find out...

Good to see the updates are still flowing, thanks for all the hard work fellas.

DeadFett
12-04-2009, 12:35 AM
Thanks for the update and a Happy Holidays to everyone.

Ekaika
12-04-2009, 12:41 AM
Hope everyone gets quality time with friends and family.

GenralO
12-04-2009, 01:37 AM
good update and looking forward to the finalization of the OR update (as I am a lot of others are as well).

wut he said

nisty
12-04-2009, 01:30 PM
Cantina In-Game Macros

It is becoming hard for ATK players to speak in spatial in the cantinas due to AFK macros spamming spatial. Spamming is against the Player Rules for TC. Please keep all AFK spam emotes and repeated macro lines to 5 minute intervals or longer. This makes the minimum pause at 300. There isn't a real need to make announcements, solicit tips or make random emotes more than once every 5 minutes if you are not ATK. Entertainer buffers can deliver their instructions via groupchat in their macro. All AFK spammers will find themselves with a one-way trip to southern Lok and repeat offenders will be introduced to firmer measures.


i completly support this....however i got 2 ingame emails (from one person)about a macro i was running on my entertainer...


/pause 0.25;
/say listen to me to heal your battle fatigue :);
/pause 300;
/state action heals are most welcome;
/pause 390;
/macro spam;

now i wasnt really sure how to reply and havent afl'd this toon since i dont wanna get moved to southern lok(atleast not on this toon), and i also dont wanna get hit with a banbat

im more curious i guess at what exactly is and isnt acceptable

Labyrinth
12-04-2009, 01:37 PM
Cantina In-Game Macros

It is becoming hard for ATK players to speak in spatial in the cantinas due to AFK macros spamming spatial. Spamming is against the Player Rules for TC. Please keep all AFK spam emotes and repeated macro lines to 5 minute intervals or longer. This makes the minimum pause at 300. There isn't a real need to make announcements, solicit tips or make random emotes more than once every 5 minutes if you are not ATK. Entertainer buffers can deliver their instructions via groupchat in their macro. All AFK spammers will find themselves with a one-way trip to southern Lok and repeat offenders will be introduced to firmer measures.


i completly support this....however i got 2 ingame emails (from one person)about a macro i was running on my entertainer...


/pause 0.25;
/say listen to me to heal your battle fatigue :);
/pause 300;
/state action heals are most welcome;
/pause 390;
/macro spam;

now i wasnt really sure how to reply and havent afl'd this toon since i dont wanna get moved to southern lok(atleast not on this toon), and i also dont wanna get hit with a banbat

im more curious i guess at what exactly is and isnt acceptable
I'm no GM, so obviously you'll want an "official" take as well, but I don't see anything wrong with your macro, per the rules. It sounds like said person is overzealous if they're telling you that your macro is against the rules.

Serpentkaa
12-04-2009, 01:44 PM
If the pauses are = or > 300 between lines, you are good. In group emotes or instructions can be whatever you want. This is just for spatial spam.

Reverb
12-04-2009, 04:02 PM
Buffers are the only ones who should have a given with the macro spam since most of them have a 45 second pause in there spatial macros to tell WHO is leader so that you can get invites. Dont punish the buffers who arent violating the rules persay puting a longer delay on the buffers just adds annoyance to the players getting into the parties due to retarded leaders.

cubor
12-05-2009, 05:51 AM
Hi all,

First thanks all the honest informations.
It seems that most of us hesitates to run SWGemu again because of that damn rubberband issue. And now DevTeam announces that, they took it as a first priority which is very good.

Would u please update us continuously about that issue. Because it is not something annoying but it completely prevents us to play the game.

Also lag is a huge problem when mixed with rubberband. Yesterday evening i put a new record, my crafting tool opened 70 seconds after I clicked it :p

Should i smile or should i cry.


Anyway, by all means, i love all because you brouhgt us all these good old memories. And will be on your side forever even though one buff craft takes 15 mins :D

0ppressed
12-06-2009, 04:04 AM
a macro for those spamming in cantinas while trying not to be logged off.


/afk;

/pause 180;

/macro afk;


you dont say anything and it changes your afk status and keeps you logged on.

dedaskalion
12-06-2009, 01:04 PM
No clone camping? Is this the carebear server?

Kraschman
12-07-2009, 01:54 AM
No clone camping? Is this the carebear server?

No, because killing someone while they are loading at the cloner and unable to respond is griefing.

That said, there's seemingly nothing wrong with camping outside covering the entrance for when they try to exit. At least not that I've read. And THAT seems reasonably fair.

PuChanWong
12-09-2009, 06:54 AM
WTB announcement for the installation of a 6-hour automatic restarting program for Nova in the next bi-weekly.

Thanks in advance.

Serpentkaa
12-09-2009, 04:33 PM
The bi-weekly has been updated. Please note that staff will begin to take actions on accounts for violations.

monkeyshorts
12-10-2009, 01:32 PM
As an entertainer myself, I am embarrassed by the AFK spammers in the Cantina. It is so easy to make a macro that uses /GroupChat to deliver your messages without the need to SPAM.

If you are an entertainer reading this and want to know how to make this macro, I will send you everything I have.

PM me on this forum, or send an in game mail to Wanna Dance.

Poocho
12-12-2009, 12:38 PM
Care to elaborate for someone who doesn't know any better? ;)

Sorry for the vagueness and my delay in responding. I was worried I might be suggesting ETAs based on just a couple of small things a couple of the staff said, and that wouldn't be my intention or a correct conclusion. Here's what I caught in the update itself:
After the 18th of December, I should have more time to get knee deep in the OR again.
This indicated that at least cRush expected the OR to still be in progress by the 18th of December, since he expected to be working on it after then. This was informative because up until reading that I had no idea if the OR would be completed *tomorrow*. I now knew that I had at least a couple of weeks if I wanted to play with the current incarnation of the TC.

Also, the OR revision has slowed down over the last week due to the holidays and several staffers dealing with finals, moving, completing projects for school, family, increased RL work, etc. [...] I would look for more round table discussions after the new year.
Serpentkaa's comments on (I believe) page 3 seemed to indicate further that the OR work would continue on into the new year. For those who just want to play on the server for a while and avoid real testing, as well as for those who are still hoping to reach Jedi before the next wipe, this is good news! There are still no promises, so there should be no whining if it's their will to wipe on a whim whenever, but we have a hazy hint of at least how long we can keep our characters.

To clarify, THIS IS NOT AN ETA. The OR could be completed 10 hours, 10 days, or 10 months after the new year. I only wanted to point out that it appears we have a bare minimum of a few weeks left.

Just my thoughts,
Poocho :)

Horsefeathers
12-12-2009, 10:54 PM
SWGEMU team. Thank you for what you do.

five9
12-13-2009, 12:49 AM
No, because killing someone while they are loading at the cloner and unable to respond is griefing.


Planned clone camping in an organized way to purposely grieve is a bad thing , but then again, no one really has set up gank squads at every cloner on a planet while another group killed Jedi so they could continue killing them over and over, most clone deaths are the direct results of Jedi failing to plan ahead in an NGE mentality to show off . Grant you we spawn tef'd if we didnt bother to unequip our sabers when death was evident, but it still can be solved 99% of the time by having stored clone data elsewhere, then choosing to clone in the same city we fell victim in.

I know this is going to cause a backlash, but face it, more Jedi are trying to twist the rule well beyond that of being killed while inside the cloner,


IMHO.....Instead of saying no clone camping, Serpentkaa should have advised Jedi to think ahead and store clone data often at non-populated spots and switch it up from time to time, ->>>

or took kyles advice when posed with BH's tefing Jedi and camping etc..--


Anyone padawan and up are open game, so you might want to keep your jedi hidden or reconsider playing jedi.


I am really at odds , since I am sure kyle tried to put in place a system to make Jedi hard, not cater to them......feel lucky he didnt make Boba run routes that included the cloner...........oh wait, on some planets Boba does.....

wonder when hes going to receive his warnings ?


This load screen should be changed ----
http://img6.imageshack.us/img6/5263/64236301.png

To-

The Bounty Hunters were gimped. They couldn't take a Jedi prisoner if they wanted to, instead being forced themselves into hiding out of fear of embarrassment.

Every Bounty hunter that thought he/she was capable had been assembled by Lord Vader himself, together they had descended on the Jedi remnants across the galaxy.

"let all live!" Lord Tater Bug issued to the various Bunny Hunters under his command. Every City is safe- from the core to the outer rim, no one is allowed to station themselves on high alert, instead take a blind eye within the city, especially any with a cloner.

One by one the Jedi laughed. Small skirmishes could be seen, if you happened to stumbled upon a few "pvping" each other in some isolated corner of a city. The Jedi knew they were being watched - and yet they had no fear, they did their best to force run away from any danger when crying "but I just cloned" didn't work , this was their unrelenting assault to combat the Empire's lack of pushing them into hiding, as few truly knew the art of PvP or an honorable death. The Jedi order was back in full swing, one by one their numbers grew as they were catered to because of a few carebears.....


"Nothing is going as I have forseen...." -Emperor




(But I have to agree , a "no killing inside the cloner" rule is a good thing, since a lot of people just cant plan ahead to prevent death in the 1st place) <<<<

Enjoy the laugh ! < <<< re-read before ranting please

Some Jedi are kickass, while some are........ well you know

Ebiawe
12-13-2009, 03:51 AM
nice post five9

in short, if your too dumb to play jedi, dont cry :)

Master Chief
12-16-2009, 08:36 AM
I've been away for far too long. At least it shows I'm no "Troll." The food exploit is tempting, but I doubt I'd figure out how to use it. I can tell that Real Life is still going to be busy considering the college semester is ending and has already ended for some. It's time to hang in there and see what happens.

ilfistbria
12-18-2009, 01:57 PM
jedi, you know the risks before your jedi. why cry about them.

i dont cry after putting my hand in a burning hot oven, which i knew full well was turned on, for it to be removed from my house.

Raithe
12-22-2009, 06:46 AM
The only Jedi pissing and moaning are going to be those who don't dedicate themselves to learning how to play their class. I along with dozens and dozens of others have proven that even a incomplete template Jedi (A Jedi in training) can defeat a MBH if you remain calm and make sure you take the right things initially in your skill trees.

Dradle
12-29-2009, 05:20 AM
Thanks for your hard work

Ghalion
01-02-2010, 11:19 PM
i believe there is an option in your settings to make it so it wont auto log off while you are afk
not quite shore ware in settings it is
but i think this is much better then bawging the system with a macro that keeps changing your afk status

that being said
i dont have my entertainers macros saying anything
but i have to admit i am thank full to the few entertainers that have it in there macro to occasionally remind people to tip
especially since it seems to take an alignment of the planets to get people to tip there entertainers :P

how ever it only needs to be said no more the ounce ever 10+ min not every min
or every few seconds the ones that do that are completely ridicules.