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View Full Version : Biweekly Wrap Up/Update 11/4


Smusatto
11-04-2007, 02:20 AM
As many of you may have already noticed, Ramsey posted an update (http://swgemu.com/forums/showthread.php?t=6848) on the client issue. The client has been changed from publish 12.1 to 13. If you haven't already updated your client, please read that thread and do so before you do any more testing.

This should fix a number of bugs that were specific to the 12.1 client, most notably client crashes.

this kind of constant crashes with vehicles are caused by the pub 12.1 client, i did have it until i switched to 13

Some of you may be wondering why the server hasn't had the usual impeccable up time over the past few weeks.

it's been down a lot lately cause of a stupid bug that we can't fix easily now. the component responsible for the whole thing was brought over from core1 but seems we can't postone rewriting it anymore. expect some unusual downtime in the following week(s) :|

Oru has been working hard over the past few days to try to resolve this bug. The up time should be back to normal after he gets it worked out.

Oru has also been working on NPCs to fix their movement and give them better AI. The movement problem is tied in to height maps, which tell the NPCs where hills, buildings, etc are. Once the height map issues are resolved, the movement should appear smoother and they won't run through things. TheAnswer and Ramsey have been working on that.

On the topic of a GM console program, Ramsey said:

We have the ability to create custom menus/windows/ui**** inside of the game and send them from the server. Although this is an interesting idea, an ingame admin pannel is much more secure and integrated.

Somebody asked just how much of the quests were client side. Oru provided some input.

nearly everything is server side so we will have to put life in the whole thing

we haven't researched much on this topic yet but as far as i see lua wouldn't be the best one to support creating the quest flows and such. probably the best way is to create our own quest specific scripting language and then maybe one time later make a visual editor for it.

Seaseme has informed me that most of the quest text is client side. Most of what will need to be done is the actual scripting, which shouldn't be too hard...just tedious.

Over the past couple of weeks, we have been gathering lots of combat specific information from the community. We have opened up profession specific forums (http://www.swgemu.com/forums/forumdisplay.php?f=26) for bug reports. There are also ongoing discussions on dodge, block, and counterattack (http://www.swgemu.com/forums/showthread.php?t=6602) as well as defense versus states (http://www.swgemu.com/forums/showthread.php?t=6718). If you feel like you remember the combat mechanics of pre CU well, please look over these threads and provide some input.

Seaseme and TheAnswer have been going over these and will begin implementing the information from them soon.

TheAnswer has also been working on adding guild terminals. They will most likely be placed somewhere in Anchorhead, as guild halls haven't been added yet. Structure placement is on hold until a bug with cell movement is resolved. Cell movement is what allows everyone to see each other moving inside of structures.

That's all for now. May the Schwartz be with you. :lightsaber:

MrBlonde
11-04-2007, 02:26 AM
Thanks for the update. :D

And thanks for all the hard work.

Iovid
11-04-2007, 02:27 AM
second

nostyleguy
11-04-2007, 02:33 AM
good stuff. Hope that core1 bug isn't too pesky

DeCastro
11-04-2007, 02:34 AM
awsome

Emerzon
11-04-2007, 02:41 AM
always good to hear such great news..

El vado
11-04-2007, 02:44 AM
I love updates thanks Guys

Ramsey
11-04-2007, 04:00 AM
Nice writeup.

Oru
11-04-2007, 04:57 AM
small update: the bug that has been crashing the client for so long seems to be fixed

dstmason
11-04-2007, 05:27 AM
well done guys keep up the good work:)

Magus Schneider
11-04-2007, 05:49 AM
whoa! thx smus

KV90
11-04-2007, 05:59 AM
nice to see some updates and smooshing some bugs nice work Devs we ALL really appreciate it

Vastor
11-04-2007, 07:00 AM
small update: the bug that has been crashing the client for so long seems to be fixed

woohoo! great job.

rekoil
11-04-2007, 07:29 AM
thanks for the update!

preciate it

levin70
11-04-2007, 08:27 AM
yes, i feel the schwartz is strong in these devs, gj

:lightsaber:


may you always give good helmet :emperor:

stylez
11-04-2007, 09:23 AM
small update: the bug that has been crashing the client for so long seems to be fixed

Quote:
Originally Posted by Oru
it's been down a lot lately cause of a stupid bug that we can't fix easily now. the component responsible for the whole thing was brought over from core1 but seems we can't postone rewriting it anymore. expect some unusual downtime in the following week(s)


Are you talking about that bug?

zemik
11-04-2007, 09:45 AM
Nice, good to hear :D!

goldcrud
11-04-2007, 10:00 AM
Awesome update you guys good to see you guys are really concentrating on making this game bug free :). Better to have a polished bug free release later on than a early bugged release.

StormZ
11-04-2007, 10:37 AM
good job devs keep up the good work

Oru
11-04-2007, 10:47 AM
Quote:
Originally Posted by Oru
it's been down a lot lately cause of a stupid bug that we can't fix easily now. the component responsible for the whole thing was brought over from core1 but seems we can't postone rewriting it anymore. expect some unusual downtime in the following week(s)


Are you talking about that bug?

yep

Dreads
11-04-2007, 10:51 AM
Can't wait for the guild terminal thing to be added...that's gonna own...

Galaborn
11-04-2007, 11:14 AM
thanks for the update :)

apowerr
11-04-2007, 11:55 AM
That's great news, looks like you guys have a lot of good teamwork going on ;)

Andewa
11-04-2007, 12:05 PM
Excellent, this update should tide for over for a while.

Incurian
11-04-2007, 12:23 PM
You've definitely renewed my faith in the team. Updates are such a morale boost :)

EVILJUDE
11-04-2007, 01:24 PM
as usual, wicked awesome stuff. (yes, I said wicked awesome. deal)

Deej
11-04-2007, 01:59 PM
Someone said a while backish that you were gunna try and put in Blue Frogs is there any news on that?

But other then that good update

questor Zarnac
11-04-2007, 02:55 PM
wow sounds better than 50% done already great job dev team your awesome
/salute

Anakis
11-04-2007, 03:44 PM
Thanks for the update. :)

Really looking forward to cell movement and structure placement.

metalhomicide
11-04-2007, 04:03 PM
Someone said a while backish that you were gunna try and put in Blue Frogs is there any news on that?...

I was just gonna' ask the same. Have they been put on the back-burner for now until heightmaps/cell movement (Which would be great, since those far outweigh Frogs) are finished?

Another question that comes up... The TKA's meditate-to-standing animation crashed the old client, correct? What about the pub 13 client, still the same?

Glad to see more news from the updates forum. :)

goldcrud
11-04-2007, 08:24 PM
I was just gonna' ask the same. Have they been put on the back-burner for now until heightmaps/cell movement (Which would be great, since those far outweigh Frogs) are finished?

Another question that comes up... The TKA's meditate-to-standing animation crashed the old client, correct? What about the pub 13 client, still the same?

Glad to see more news from the updates forum. :)
umm I do not believe it crashes the client on the emu. But IDK I did the meditate animation then stood up and the client did not crash. So I do not think it does.

metalhomicide
11-04-2007, 08:43 PM
umm I do not believe it crashes the client on the emu. But IDK I did the meditate animation then stood up and the client did not crash. So I do not think it does.

Seaseme told me it did. The animation I'm talking about is when you meditate, then stand up and in the middle of standing up, meditate again and you'll do the animation I'm talking about. Right now it just looks like you're getting up from sitting down on the ground.

shoto
11-05-2007, 01:23 AM
Good point, any word on blue frogs?

JediX14
11-05-2007, 01:33 AM
great works guys

^_^ thnx for the update much apprciated
=]

rookster1984
11-05-2007, 03:04 AM
Fantastic update, keep up the good work guys!

Oru
11-05-2007, 04:12 AM
I was just gonna' ask the same. Have they been put on the back-burner for now until heightmaps/cell movement (Which would be great, since those far outweigh Frogs) are finished?


no, Ulty is still working on it.

BlazeHoliday
11-05-2007, 08:15 AM
awesome work.

manoman
11-05-2007, 09:02 AM
appreciate the update!

PirateDOA
11-05-2007, 09:23 AM
Thanks alot. Some of us our only link to what is going on is these updates. Just hearing what you guys are doing is great and we all really thank you for the update.

toilet_duck
11-05-2007, 12:09 PM
Go devs go! :)

nostyleguy
11-05-2007, 03:19 PM
lol i'd hardly call it a 'little update' to fix the bug thats been crashing the game since core1, Oru, but i'll take it anyways. Great work.

CaptJones
11-05-2007, 04:02 PM
Coolio;)

Zar
11-05-2007, 05:51 PM
Ty for update devs :D

Zaff
11-05-2007, 09:36 PM
That's wonderful news as usual. Way to go dev's.

Andewa
11-05-2007, 10:26 PM
Thanks Oru!

Wilzon
11-06-2007, 06:37 AM
very nice update list.

Great work devs!!

Legoklas
11-06-2007, 05:01 PM
Sweet, time to download then. :D

kandah
11-07-2007, 10:51 AM
Thanks for the update m8

Blacknights
11-07-2007, 12:58 PM
Awesome Update, thanks!

Scatter
11-09-2007, 10:50 PM
All is proceeding as I have foreseen:emperor:






:bobafett:

stallion
11-12-2007, 05:45 PM
Thanks for the update! :)

DARKRL
11-14-2007, 06:11 PM
Awesome job guys. I just moved to Japan so it's been a while since I've had a chance to look on the forums and it looks great!

HitokiriBattousai
11-15-2007, 08:34 PM
Awesome job guys. I just moved to Japan so it's been a while since I've had a chance to look on the forums and it looks great!

I wish I was vacationing in Japan right now...I love that place

illupi
11-21-2007, 02:42 PM
May I ask if there's something new? the "biweekly update" isn't very biweekly...if there's still a lot of work, i think, imho, that is better if you make a "monthly" or "bimonthly" update.
Maybe you have understimated the work you have to do...

CaptJones
11-21-2007, 02:44 PM
All is proceeding as I have foreseen:emperor:
How do you mean?