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View Full Version : Bi-weekly Update March 16th -- If you craft it, they will come!


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Kellina
04-04-2008, 01:16 PM
Keep it up, your all doing great.

portallzaine
04-04-2008, 05:17 PM
shh, it will be much funnier if they don't know

/smile

"hey whered my mando armor go!?! oh no, I dont know how to PVP without my DOT's!!!!!"

/sigh
cant effin wait =)
on another note, It would be nice if we could have a place to store all resources so that when crafting goes live, some people can start right in on it. maybe they can be saved and then given (by the devs) to certain people to do some serious bug finds? just a thought...

Ekaika
04-04-2008, 05:21 PM
It's been mentioned (I think in this thread) that the devs have plans to ensure everything related to crafting will be adequately tested. I doubt they're going to force folks to grind the necessary resources, that would be silly, unless we're focusing on testing surveying and sampling.

portallzaine
04-04-2008, 06:41 PM
It's been mentioned (I think in this thread) that the devs have plans to ensure everything related to crafting will be adequately tested. I doubt they're going to force folks to grind the necessary resources, that would be silly, unless we're focusing on testing surveying and sampling.

good deal. just throwin that out there.

TankGun
04-04-2008, 08:58 PM
It's been mentioned (I think in this thread) that the devs have plans to ensure everything related to crafting will be adequately tested. I doubt they're going to force folks to grind the necessary resources, that would be silly, unless we're focusing on testing surveying and sampling.

That makes sence.

Isshyn
04-05-2008, 10:31 AM
i wanna build a camp!!! spend about 6hrs yest just sampling, it helps bring back the memories

TankGun
04-05-2008, 10:56 AM
i wanna build a camp!!! spend about 6hrs yest just sampling, it helps bring back the memories

Ya dose it ever, camping was one of my fav things to do in SWG.

Legoklas
04-05-2008, 11:14 AM
Ya dose it ever, camping was one of my fav things to do in SWG.

I never tried to camp really :(
Was 2 busy crafting :)

Isshyn
04-05-2008, 11:32 AM
I never tried to camp really :(
Was 2 busy crafting :)

camp! seriously nothing better than going to the Corellian mountains and setting up camp!

CitizenErased
04-05-2008, 05:51 PM
especially when random people walk through and take a moment to sit and talk about stuff. it was awesome.

Tow'lin
04-05-2008, 05:53 PM
especially when random people walk through and take a moment to sit and talk about stuff. it was awesome.

Yeah! I met my girlfriend that way!


...well not really, but it would of been cool if i did!!

lol, i love swg <333

Regards,
Tow'lin Tow

Legoklas
04-06-2008, 04:38 PM
Yeah! I met my girlfriend that way!


...well not really, but it would of been cool if i did!!

lol, i love swg <333

Regards,
Tow'lin Tow

That made me lol, in a sad way :P

TankGun
04-06-2008, 09:02 PM
especially when random people walk through and take a moment to sit and talk about stuff. it was awesome.

That was like one of the big things about camping, If you had a cam pyou will have like people come to it and stay in it for a bit like an Inn one after another, if you were the explorer you found a camp over every mountain on Tat.

Isshyn
04-07-2008, 10:37 AM
i want to craft

UmbrusUrsa
04-07-2008, 11:04 AM
i want to craft

http://i216.photobucket.com/albums/cc121/optikphiltr/craftcat.jpg

:)

Isshyn
04-07-2008, 11:26 AM
cute

Legoklas
04-07-2008, 05:13 PM
I want a cookie :(
But we are out :(

Got plenty of pot tho! :D :D

Aremathiea
04-08-2008, 02:25 AM
any news of the next bi-weekly or did I miss it?... I caught one about 3 weeks or a month ago, can't remember... had something to do with a vid crafting bofa treats for crafting... ?

Hiddukel
04-08-2008, 08:30 AM
don't think there is anything new...

I remember spending hours in the wild, having a camp settled...
people passing, staying a few minutes...

I also remember tracking, and hunting, with rangers, for special cratures,
like Peko Albatross, Gorax, etc...

lol, everytime we think about something fun and cool pre-CU,
it's:
"I miss that time"... everyone missing that time...

Thanks SWGemu, for the hope to retrieve what we loved, what we were proud of...

Legoklas
04-08-2008, 09:25 AM
Indeed.
Iam just afraid of that i might get dissappointed when the EMU's finally done :(
one thing ive noticed is the graphic's lately, you can really start to see that the game is getting old :P

So i think we need some new and improved skins!

Isshyn
04-08-2008, 09:27 AM
Hiddukel, I love the pic of your toon Aurion that is a special image. Showing both of ur professions and your intended foe (gorax).

Isshyn
04-08-2008, 09:29 AM
Indeed.
Iam just afraid of that i might get dissappointed when the EMU's finally done :(
one thing ive noticed is the graphic's lately, you can really start to see that the game is getting old :P

So i think we need some new and improved skins!

still better than WoW, i don't like cartoons.

Achilleuss
04-08-2008, 09:35 AM
Indeed.
Iam just afraid of that i might get dissappointed when the EMU's finally done :(
one thing ive noticed is the graphic's lately, you can really start to see that the game is getting old :P

So i think we need some new and improved skins!

The graphics engine works far better in swgemu then it does in live swg--have you ever tested volumetric shadows in live swg? Yeah, good luck getting them to work properly. I do admit that swgemu could use an in game option for antialiasing, HDR, and the like but I think the graphics are still perfectly acceptable for me. Hell I've been playing diablo 2 a lot lately since I'm so fed up with live swg--imagine 800x600 resolution on a 21 inch widescreen. Yeah, I'm perfectly happy with the graphics engine.

One thing I forgot to test was whether you can jump over things in swgemu. That's always bugged me in live swg, that and things below you stop your movement. Bugged shuttleports, and when going down a cliff on a speeder a rock that's ~100m below you prevents you from moving. Why no just drive over it? lawl. I wonder if it does that with the jetpack too.

Hiddukel
04-08-2008, 10:11 AM
With a medium graphic card (7600 GT), I prefer a thousand times SWG than WoW, cartoon...
And I prefer to play a game I love, with lower graphic, than a bad game with incredible graphics...

Hiddukel, I love the pic of your toon Aurion that is a special image. Showing both of ur professions and your intended foe (gorax).


check it in a bigger size here ;)
http://forums.swgemu.com/showthread.php?p=171634#post171634

Wraith2058
04-08-2008, 11:21 AM
The graphics engine works far better in swgemu then it does in live swg--have you ever tested volumetric shadows in live swg? Yeah, good luck getting them to work properly. I do admit that swgemu could use an in game option for antialiasing, HDR, and the like but I think the graphics are still perfectly acceptable for me. Hell I've been playing diablo 2 a lot lately since I'm so fed up with live swg--imagine 800x600 resolution on a 21 inch widescreen. Yeah, I'm perfectly happy with the graphics engine.

One thing I forgot to test was whether you can jump over things in swgemu. That's always bugged me in live swg, that and things below you stop your movement. Bugged shuttleports, and when going down a cliff on a speeder a rock that's ~100m below you prevents you from moving. Why no just drive over it? lawl. I wonder if it does that with the jetpack too.

Yep jetpacks get stoped by rocks on the ground and by trees but yet they can pass quite easly throu most city arches hmm... logical i think not

Spooky
04-08-2008, 02:26 PM
hehe, bi-weekly

Legoklas
04-08-2008, 08:11 PM
Oh well, guess iam just worrying for nothing :P
Will probably get used to it, its the gameplay i loved... so **** the same :D

Fedora
04-08-2008, 09:13 PM
hehe, bi-weekly

What was the signifigance of posting this?

¿SnùffleKítty?
04-09-2008, 04:34 AM
What was the signifigance of posting this?

I find it to be...funny as well.

Lol.

-Snuffles

Hero164
04-09-2008, 07:28 AM
guess... to mildly poke the devs for another bi weekly update...

I mean if you put bi weekly on it people might expect an update bi weekly.

Im in no hurry and i know the devs are busy and doing a great job. But its a question of expectation... change the title to not... bi weekly and I am sure the posts saying isnt it time for another update witll stop...

People will just inquire as to an update at some unspecified time :)

UmbrusUrsa
04-09-2008, 09:29 AM
I propose that from hence forth the Bi-Weekly update will be called the

"Fortnightly Weekend Update with anchorman Seaseme"

Just to screw with the new people.

CaptJones
04-09-2008, 11:30 AM
Is Smus still alive? :O

jimmy1212
04-09-2008, 12:37 PM
Well obvously with everything going on,when the devs made the post they were probably going on the assumption that it would be done bi-weekly.

Updates depends on many factors,whats completed,whats nearly completed and the other would be if they havent had chance to do an update post yet.I for one would rather see work being done and only have say 1 update a month than have several updates every week saying...well we have nearly completed this/that.

rwp389
04-09-2008, 12:43 PM
Hey dont bash the devs they are doing somthing that we have wanted for almost 4 years now. If you can do it faster or better than you should step up and try helping a little :( But for now I think or devs are doing a good job.

UmbrusUrsa
04-09-2008, 12:58 PM
Hey dont bash the devs they are doing somthing that we have wanted for almost 4 years now. If you can do it faster or better than you should step up and try helping a little :( But for now I think or devs are doing a good job.


True, just think about it

Crafting =

Adding ALL the additional resource spawns for each planet for animal resources

Adding harvest to Scout with additional code to calc the amount by skill level

Adding code to handle assembly to emulate exactly the +/- pre-cu

Creating the additional code to handle experimentation with proper pre-cu formulas

Entering a boatload of schematics into the database so we actually have something to craft.

adding code to handle the factories for production of stackable components which a lot of the boatload of schematics require.

...and this is just a short overview without all the wonderful tidbits in between.

The devs can take all the time they want to get it where they feel it is stable enough to start letting us play with it. But I am still willing to sit there all day and craft bofa treats if you want me to ;)

PS: I have been testing loot every day on each planet and it is really starting to look awsome. Today I had flashbacks it was so close to pre-cu on rates/planet/mob.

TankGun
04-09-2008, 03:11 PM
True, just think about it

Crafting =

Adding ALL the additional resource spawns for each planet for animal resources

Adding harvest to Scout with additional code to calc the amount by skill level

Adding code to handle assembly to emulate exactly the +/- pre-cu

Creating the additional code to handle experimentation with proper pre-cu formulas

Entering a boatload of schematics into the database so we actually have something to craft.

adding code to handle the factories for production of stackable components which a lot of the boatload of schematics require.

...and this is just a short overview without all the wonderful tidbits in between.

The devs can take all the time they want to get it where they feel it is stable enough to start letting us play with it. But I am still willing to sit there all day and craft bofa treats if you want me to ;)

PS: I have been testing loot every day on each planet and it is really starting to look awsome. Today I had flashbacks it was so close to pre-cu on rates/planet/mob.
All thats is the reason why there are taking there time, to rush any of this could ruin all there work.

UmbrusUrsa
04-09-2008, 03:15 PM
All thats is the reason why there are taking there time, to rush any of this could ruin all there work.

Yup! (Postcount +1)

portallzaine
04-09-2008, 06:29 PM
True, just think about it

Crafting =

Adding ALL the additional resource spawns for each planet for animal resources

Adding harvest to Scout with additional code to calc the amount by skill level

Adding code to handle assembly to emulate exactly the +/- pre-cu

Creating the additional code to handle experimentation with proper pre-cu formulas

Entering a boatload of schematics into the database so we actually have something to craft.

adding code to handle the factories for production of stackable components which a lot of the boatload of schematics require.

...and this is just a short overview without all the wonderful tidbits in between.

The devs can take all the time they want to get it where they feel it is stable enough to start letting us play with it. But I am still willing to sit there all day and craft bofa treats if you want me to ;)

PS: I have been testing loot every day on each planet and it is really starting to look awsome. Today I had flashbacks it was so close to pre-cu on rates/planet/mob.

damn, I didnt consider all those factors lol That makes every SWGEmu dev my new hero =)

Fedora
04-09-2008, 06:48 PM
Is Smus still alive? :O

Yeah, I just talked to him yesterday.

Legoklas
04-09-2008, 07:53 PM
lol deleted that post?
Oh well, might been over the line i guess ^^

And for all you update hungry people, they actually updated this thread a week after with structures n shizzle ;)
So they got 1 week left!

*Whips the devs* yaa! Yaa!! *Whip*

damondooda
04-10-2008, 12:31 PM
crafting will be impli in 1 week!?

Draconaria
04-10-2008, 02:20 PM
No what I think he meant was that they still have a week to be on target for their bi-monthly update.

MasterAlumina
04-10-2008, 03:33 PM
I agree, some times things change and we cannot always keep our promises, Im sure with so much going on and yet soo close to their goal that the bi-weekly forum update has lost a bit of its priority, Ya know, instead of wasting your time infront of your computer thinking of new ways to diss the devs, you could go get a paypal account and send them 100 bucks to help get the project moving agian...hmm I wonder how much faster the projuect would move along if every member sent in 100 buck right now...Lets see carry the 1, 7+4 iss....


~Wonders off mumbling numbers out loud...

SWGEmu ftw!
04-10-2008, 08:06 PM
craftin is coming soon(er or later)? wow, well, cya! im gonna go make my crafting char! WHOOSH!

UmbrusUrsa
04-12-2008, 07:32 PM
As most have stated, we are here for you devs because together we are a community working toward a common goal each in our way. Things will come when they come and we will be here when you need us to work with it at that time. We are your support team not your customers. We all appreciate all the work that has gone into this project over the years in all its variations and have enjoyed working with you all.

/target devs
/kowtow


Now, with that said I would like to release a transcript of a conversation between a un-named community player and a dev which happened last night on IRC. ;)


DEV: Everything is under control. Situation normal.

PLAYER: What happened?

DEV: Uh...had a slight code malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?

PLAYER: We're sending a test team in.

DEV: Uh, uh, negative. We have a database leak here now. Give us a few minutes to lock it down. Large leak...very dangerous.

PLAYER: Who is this? What's your forum ID?

*DEV blasts private IRC chat window and it explodes*

DEV(in dev channel): Boring conversation anyway. Ok guys lets rock! :)

CharAznable
04-12-2008, 07:52 PM
Amazing, glad to see crafting back in the game, you guys are doing incredible work, keep up the good work, we're all counting on you.

Mayhem
04-12-2008, 09:09 PM
Seeing all the crafting forums in the TC forum got my hopes up :(

whistledogg
04-12-2008, 09:44 PM
cant wait hope its soon =-D it brings so much to the game.:lightsaber:

Legoklas
04-13-2008, 08:49 PM
Oooh getting the update fever soon :P

Andewa
04-13-2008, 10:20 PM
Crafting in TC is at least a month out.

I think there are still some formula issues, although I think Ritter said most of the research was completed.

Zar
04-14-2008, 06:32 AM
Thanks for the update guys =]

Nurdbot
04-15-2008, 09:45 AM
Awesome. So very awesome.

Keep up the great work devs :).

hazaar
04-16-2008, 11:09 AM
nice:)