Eko - When it deadlocks, logs are generated. The two Dev's that work on server stability are in Europe and are probably asleep right now. They'll be around in a few hours, and at that time will check the logs, fix the process bugs, and restart. And around and around we go.
No, I can't start it, neither can 90% of the developers. The reason for this is simple. If we do, it would just deadlock again the next time the same set of variables occurs. It is much more important to stop and fix, than to press through and lose valuable logging/debugging for the sake of playtime. All morning it went up and down as the guys worked out the kinks, but even we have to sleep sometimes =)
Hope that helps.
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