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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#1
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Bi-Weekly Update 5/1
1) Update Overview: (TOC)
-Lairs from PanchJr and Non-creature attacking/combat. -Heightmap tool from Ramsey -Blue Frogs from Bobius 2) Body: PanchJr has setup the framework for attack non-creature objects, and then went on to implementing lairs! ===== Ramsey has been working on a tool that will finally be able to retrive a heightmap from the game. The tool attaches itself to the client and injects x/y values, then reads the z value at that location. Tech stuff aside, this tool is almost complete and will be the solution to many of our features just waiting to jump on the TC (housing, better npc movement etc.). Screenshot: http://swgemu.com/images/heightwoot.jpg ===== Bobius is working on implementing Blue Frogs onto the test center. VIDEO below! 3) Developer Perspective: ("Round Table") Quote:
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4) Closing: Where does this update leave us: Well, the game is starting to mature more and more every day. It's amazing to see how far we have gone since going open source. With heightmaps, we'll soon have housing on the TC. Lairs now means we'll start to focus on possible missions. Blue frogs, a more friendly test center environment. The possibilities are endless, and really everyone should be excited and look forward to what is coming to the TC. Remember to keep an eye on the assembla/trac timeline page located here: http://public.swgemu.com (click on trac->timeline). We would like to thank the people that regularly sign on the TC, and be as active as they can. Even idling helps us while you are away. The TC has seen stable numbers and we are hoping those numbers keep rising. In fact, the reason some of the bug fixes haven't made it to the test center recently is because the server has been up, without crashing, for over 10 days! Finally, we'd like to bring some more attention to one of the newer features on the forums; the ability to search for people by their original character name and galaxy. Please read this post for a short how to guide explaining how this feature works. Hope you enjoyed this biweekly update, we look forward to writing the next one!
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Last edited by Seaseme; 05-11-2008 at 06:49 PM. Reason: added update from McMahon |
#2
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first.
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#3
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Second.
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#4
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Wow, really nice stuff guys. Keep it up!
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#5
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/laugh
Congratulations to the expanded dev team on excellent progress. I look forward to hearing and seeing more! S |
#6
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Sweet, almost had the update fever ^^
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*If you can't dazzle them with brilliance, riddle them with bullets. *No, I'm not feeling violent, I'm feeling creative with weapons. *I'm not cynical. I'm just experienced. *I am free of all prejudice. I hate everyone equally. -Don't judge a man until you've walked a mile in his shoes. Because then you're a mile away, and you have his shoes. |
#7
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lairs!..... oh my!
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#8
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Good ****.
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#9
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another huge step forward, well done all.
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Intrepid |
#10
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frogs and buildings and lairs oh my!
Good jobs!
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#11
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Omg, heightmaps, Blue frogs, a 40 year old developer.
And an update on MY BIRTHDAY (well it's still the 30th where I am WOOT!!! Much <3 to the Swgemu developers and community. Last edited by Ekaika; 04-30-2008 at 11:56 PM. |
#12
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Things are moving quickly...and always forward.
Awesome job Team.
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Communications Team Manager Former SWG Carbineer Correspondent from pre-CU through the NGE Iebas Feania on Chilastra Master Architect/Carbineer/Creature Handler | SWGEmu FAQ | A Newbie's Guide to SWGEmu! | Launchpad Enhanced | How to be a SWGEmu Beta Tester | Profession Forums | SWGEmu is a non-profit, open source community project. |
#13
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7th. Looks great you guys. Player housing on TC! Who'da thought?
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#14
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Awesome guys!
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I've sold my soul just to wave a stick around, make dots dance on lines, pull hair across steel, and blow in to hunks of wood and metal. Conductor -- Composer -- Violist -- Saxophonist Musician
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#15
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Excellent
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immaturity + insecurity + anonymity = ******* with delusions of granduere + foul mouth -SerpentKaa |
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