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Test Center Updates Updates to the Test Center will be posted here.

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  #1  
Old 10-04-2009, 08:20 AM
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Max Max is offline
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Update 10/3/2009

Through the night of Saturday October 3 and Sunday October 4, Nova TC was updated a number of times to improve performance and load handling. The following changes were made:
  • Database process threading was improved
  • Database save timer was changed to 1 hour (temporary measure)
  • Clients are now limited to 2 concurrent connections per account
  • A number of locks and crashes were fixed
  • Connection limit was raised to ~1000

All players should notice much smoother gameplay. With 900 players on line last night, the server experienced no noticeable lag. TheAnswer and the development team deserve many thanks for their hard work on these stability rubix cubes.

Cheers and have a great time!
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  #2  
Old 10-04-2009, 08:59 AM
Dark-Rage Dark-Rage is offline
 
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Awesome, thank you for making the gameplay smoother!
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  #3  
Old 10-04-2009, 09:02 AM
Raven118 Raven118 is offline
 
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sweet update maybe now people wont have sit at the connecting to galaxy screen so long
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  #4  
Old 10-04-2009, 09:12 AM
Omegataco Omegataco is offline
 
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Awesome update. Excessive multiple instancing finally scrapped. Cheers!
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  #5  
Old 10-04-2009, 09:26 AM
iffey iffey is offline
 
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most definitely noticed a huge reduction of lag and much smoother gameplay... even though I only started playing 2 weeks ago, I'm so impressed by the dev team & their dedication... AWESOME JOB AND MANY THANKS!!
  #6  
Old 10-04-2009, 09:43 AM
Rippster Rippster is offline
 
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The performance difference was like night and day. Good job and keep up the great work!
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  #7  
Old 10-04-2009, 09:48 AM
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Quote:
Originally Posted by Max View Post
[*]Database save timer was changed to 1 hour (temporary measure)
Nice, just one question though, if server crashes at lets say, 59 minutes after the last database save, does this mean we could lose the whole hour?
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  #8  
Old 10-04-2009, 10:37 AM
Destruction Destruction is offline
 
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Quote:
Originally Posted by Vlada View Post
Nice, just one question though, if server crashes at lets say, 59 minutes after the last database save, does this mean we could lose the whole hour?
yes i think so

what i want to know is that if you relog would that save your information?
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  #9  
Old 10-04-2009, 12:00 PM
Oxyfire Oxyfire is offline
 
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awesome update guys you can really see the difference in the server

cookies for everyone!
  #10  
Old 10-04-2009, 12:17 PM
arween arween is offline
 
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Yeah, works fast and smooth with 900+ People online.
Awesome update, thank you devs!
  #11  
Old 10-04-2009, 12:42 PM
Labyrinth Labyrinth is offline
 
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Quote:
Originally Posted by Vlada View Post
Nice, just one question though, if server crashes at lets say, 59 minutes after the last database save, does this mean we could lose the whole hour?
Quote:
Originally Posted by Destruction View Post
yes i think so

what i want to know is that if you relog would that save your information?
I was wondering about this also. I mean, does the game auto-save your character when you log off (assuming that the server is online)? Or is it more like the database stores your information and then saves at the 1-hour marker, even after you've logged (again, assuming that the server stayed online)?
  #12  
Old 10-04-2009, 10:00 AM
vformrh vformrh is offline
 
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Thanks Max and SWGEmu team !
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  #13  
Old 10-04-2009, 10:14 AM
Murreki Murreki is offline
 
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Ahhh! Thank you SO much for this update! It really feels like the real thing now, able to have over 1k people online and still as smooth as if you're the only one online. Keep it up!
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  #14  
Old 10-04-2009, 10:20 AM
SirJMon SirJMon is offline
 
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Job well done Dev Team. Server last night was very stable and lag free after the update. WOOT!
  #15  
Old 10-04-2009, 12:35 PM
sXeKJB sXeKJB is offline
 
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was totally impressed how little lag there was with 900+ on, thank you thank you thank you
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