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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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Bi-Weekly Update for 3/30/09
1) Update Overview (TOC):
Profession Representative Program Update TAFirehawk The Prof Reps have performed a great service to the SWGEmu and many have moved on to other, more specialized Staff positions. I would like to personally thank all of the current and former Prof Reps for helping the project and making the "work" very enjoyable. With the continually evolving project there are times when major changes are required and this is one of those times. The Prof Rep Program will be moving under the Quality Assurance team with webbwbb as the Head of QA. This will bring two very similar teams together to better serve the SWGEmu in its current form. ------------------------------------------------------------------------- Events! An insight from the new Event Team Lunatec Over the past few weeks we have run a bunch of events. Starting off with some hide-and-seek swoop giveaways with SWG and Star Wars trivia for clues. There was the Rescue Colonel Lunatec at the Emperor's retreat pvp/pve event and a couple old school Rebels vs Imperials pvp in Anchorhead and Bestine. All of these events have been followed by a wonderful Afterparty hosted by Ellayn and the Queens of the Clone Age at various locations, the last one having two little contests of "Inyri Says" emote contest, quite brilliant, if you ask me, and a Hawtpants competition. While we, the jr EC's and CSR's learn more skills and see what works and what doesn't, I think they are getting better and better. I have also added two threads in the Events forum for ideas and feedback from the community that I really hope get's used. The Ideas one has had some really great suggestions. ------------------------------------------------------------------------- Quality Assurance - the Here and Now Webbwbb There have been some changes with the Quality Assurance team lately. Thrin stepped down as the department lead and Seaseme took over as the provisional leader. Since then, Seaseme has appointed me as the new leader and I have some exciting plans for things. I will continue with the idea that Thrin had to split the department into different teams. TAfirehawk will lead the Crafting team and will also lead QA in my stead if I am unavailable, Zanh will lead the Melee team, Smoki will lead the Ranged team, and Malthol will lead the World team. We are also merging the Profession Representative team with Quality Assurance and are taking applications for new people on the team. If you are interested in joining our team, please visit http://swgemu.com/jobs and submit an application. We will review the application and get back to you if we want to conduct an interview. I would like to apologize to everyone who has submitted an application since March 8th. Due to a problem with our system all applications since that date did not process correctly. We have fixed this problem but must ask that you resubmit your application in full if you would still like to be considered for the job. Again, I am very sorry about this inconvenience and I look forward to seeing your applications :) I think this would be a great opportunity to describe what we mean by 'Quality Assurance' since there can be a bit of confusion as to what exactly we do. QA is all about finding bugs and creating good bug reports so that the developers can find a solution to the problem. We also screen all player bug reports and make sure that things are detailed and reproducible. Our job is to ensure that a quality, bug-free product is eventually released. Hopefully this clears up a bit of the confusion that people have about this department. With the new phase method for testing and development, all of the new members we will have joining our team, and the new Mantis bug tracking system things are really looking good for our team. I'm excited to be given the opportunity to help out the project in a larger capacity and to work with so many great people, in QA and in other teams as well as all of the great users who devote large amounts of their time to this project. ------------------------------------------------------------------------- Character Naming Changes This week, the character naming filter underwent some work. A few issues with character names have now been resolved, and it now matches the following specifications:
------------------------------------------------------------------------- New Website and SWGEmu Accounts _DM_ and his team @ wmcc.su finished v0.1 of the SWGEmu website. Over the past few weeks, content was filled in and it is now ready for use. The website will continue to be improved and added to indefinitely (Media/Video section, wiki, KB are planned). Please report any issues you encounter in the "Send Feedback" page. Note: There may be issues with browsers that are NOT on the Gecko layout engine (IE) - please crawl out from under the e-rock and get on a modern browser :p. Also if you have trouble logging in, try logging out then back in to the forums. This launch also introduces the "SWGEmu Account" which is your global account that will be used on all SWGEmu services from here on out.
Because the SWGEmu Account affects multiple services, we will be consulting our self-aware forum software more often on punishment procedures. Our services know when you register multiple forum accounts. Please. Stop. Records of multiple registrations are not purged and are tied to _every_single_account_you_make_ (past & future). PhantmLdr has done a great job of keeping tabs on offenders - stay on his good side. ------------------------------------------------------------------------- Bug Fixing Crackdown We've added a lot of features over the past few months and its about time everything is thoroughly tested. We do realize it is hard to sign onto the TC when there aren't new features. However, please keep in mind that we here to work and improve the project - not play around and duel in theed all day. These next few weeks will be dedicated to squashing old & new bugs from the bugtracker until we feel that we can proceed to add more features (housing, missions etc). This phase should carry us up to the "SunCrusher milestone" set for April 30th. But again, without constant numbers on the TC, we cannot build quality software. Thanks for the excellent bug reports so far, it'll all be worth it in the end ;) ------------------------------------------------------------------------- Bug Fixing Crackdown After a long string of downtime, we're happy to say that the Nova TC is back in action and healthier than ever. Now running in 64bit with its high specifications, there should be minimal lag and no worries for everyone! Note that there is a current nasty bug where creating a new character can disable your ability to play. View details here: http://www.swgemu.com/forums/showthread.php?t=21292 ------------------------------------------------------------------------- Entertainer and Image Designer Entertainer and Image Designer are back on the table yet again, and Anakis with the help of McMahon has been working hard to expand Band Florishes, and fix entertainer for good. He will also be beginning work on finalising image design, including all interface features, soon. Watch for those in the near future along with other improvements and expansions on the last leg of the Social professions. ------------------------------------------------------------------------- Your own house, coming soon to a planet near you! Ready? You sure? Alright, I guess you are ready for this..... cRush is almost finished housing. Yes, that's right. Housing. Player housing. On TC. Very soon. This is possibly the most exciting thing since crafting, and it couldn't have come at a better time. Just as many of the other systems needed for SunCrusher are being polished, we shall have player housing to play around with very soon. cRush's housing addition will include permissions, terminals, placement, lot usage, and basic management. Sadly object placement in houses is still not quite there, so dropping furniture will have to wait for just a little longer. Get ready, get set and get scouting for that ultimate position now! ------------------------------------------------------------------------- Phase Testing Results (This Week) Reports Made: 218 Reports Resolved: 79 Most Popular Categories: Professions and Crafting ------------------------------------------------------------------------- 3) Developer Perspective ("Round Table"): Quote:
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I hope you agree that the new SWGEmu website is crash hot. It will continue to grow as we do, and in version 2.0 we will introduce more features such as an allakazham style wiki database, and a fully integrated knowledge base. Housing is also something which is extremely exciting and coming soon! cRush with the help of McMahon and TheAnswer have optimized much of the code and figured out new and innovative ways for the game systems to do as they do. In language, the principle of appropriateness states that we choose different ways of speaking depending on our current place and time. Every day, we all cycle through dozens of different modes of communication; talking to your boss will be drastically different from the way you talk to your brother or girlfriend. However, sometimes lines are blurred and confusion is set loose. We have to keep in mind that different people communicate in different ways; some are blunt, some quiet, some loud and some soft and affectionate. No one is right or wrong, no mode is superior to another. These put a face to our individuality, and allow us to define ourselves in a large and ambiguous society. What we must accept is that messages are open to interpretation. Nothing said is ever set in stone, and no message can be decoded directly as intended. To be careless with words is as dangerous as standing with a loaded gun. A gun can kill a body, but words can kill a spirit. Someone who is extremely affectionate may just be nice, and someone who is blunt and sharp may just be clear headed and ambitious. We should not classify based on purely interpreted meaning, but rather take into consideration the message that is trying to be sent. Never assume that when a lady calls you honey and pats you on the back that she is inviting you into a relationship, just as you would not assume that someone who tells you that an idea is silly is looking for a fight. April will prove to be a big month as we get ready for our SunCrusher milestone of April 30. We hope to achieve this, however as we all know things change. Stay tuned, and stay testing - it's the biggest thing we could ever need. Have a great week. --Team SWGEmu
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
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with houses coming soon can we assume architect will start to get things to craft? i have seen the heavy mineral harv in my crafting window teasing me and can't wait to see the components craftable to make some. houses will be fun too and of course one days cities i miss politician.
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#3
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well said and thanks to all the people putting so much work into it.
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Great stuff, as always.
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#5
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as always, awesome update. looking forward to housing, architect, and, dare I say, possibly CH?
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Last edited by Vlock; 03-31-2009 at 07:38 AM. |
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The update was kind of cool but somewhat underwhelming. As an outsider, it's more exciting to hear about substantive changes rather than management&website work, but then again you're not here to excite me. |
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Housing? Entertainer? buckets of bug fixes? news for devs on what they're working on? I don't really know what you want. I could have regurgitated every changeset from the last 2 weeks, but honestly.... thats not all that much better. I think that if you're really interested in what's going on with the project and where we're headed, the bi-weekly is the best insight. You can read the day by day TC changes on the Launchpad, you don't need me to interpret them for you.
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
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That isn't true. I expressed my disappointment with one other Bi-Weekly Update when I felt progress was slow.
It's an understandable mistake, though. I mean, I don't expect you to check my post history. I can understand why it would seem like I've been saying that every update for the last two months because the Bi-Weekly Updates are heavily praised by most, including myself. I know what it's like -I can read ten pages of praise and be stuck on a single criticism. Dissenters generally get disproportionate attention. If Westboro Baptist protests a soldier's funeral, I can guarantee the protest makes the headlines while honoring the soldier is on the backburner. I'm in no position to advise you, but I recommend listening to what critics like myself have to say, but refusing to allow them to get to you. Perhaps I'm nostalgic (swg emu's middle name), but older updates seemed more exciting. Maybe I'm jaded, or maybe all news is pale after SunCrusher's announcement, but now it feels as though most developers "were busy for the last couple weeks, but many exciting things are on the way!". |
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When an artists canvas is blank every stroke is new and exciting. When the work of art is near completion it may seem nothing is changing but once all the small details are added and you step back.....thats when you see what a difference they have made. My point is all the small things added together are just as important as the big shiney new stuff. Thanks to everyone at emu. |
#10
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Way to poop on everyones party.
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#11
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This is the great news I've been waiting for.
Excellent work my friends.
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Ter Bear <Ursus> |
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Amazing update, well done all!
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Xavia@swgemu.com | eSupport Helpful Links | Status List & Reporting Bugs SWGEmu is a non-profit, open source project. |
#13
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Awesome update as always!! And loving the new site..
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Seht Mempho
<LSW> Bria Can't wait to relive the old days on.. The PvP Server - The Place to be for PvP |
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Awesome update!
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#15
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Beautiful, I especially can't wait for that housing. As always, keep up the fantastic work devs. :>
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<B learningdisease |
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