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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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Bi-Weekly Update 5/15
1) Update Overview:
-Community Developments: a. Snapshot Tool b. Defense and Accuracy Equation -Professions! -Core3 Object Distribution System updated -Cell Movement on all planets 2) Body: -Community Developments: These last two weeks have been outstanding in terms of community involvement/contribution to the project. We have pulled two, out of the many, that stood out the most to us. a. Snapshot Tool The snapshot tool was created by Sytner for editing SWG world snapshot files. A world snapshot file contains data for all static objects being placed on a planet. This tool would be extremely useful for servers if they feel the need to modify/create new objects on planets. Do not confuse this with a terrain editor...development on that has been stalled due to the enormous amount of research required to create one. However, if the terrain editor finally see's the light of day (which I'm hoping it will), this tool will be a SWG map makers best friend. See this thread for more details: http://www.swgemu.com/forums/showthread.php?t=10840 b. Defense and Accuracy Equation We are still seeking help on determining the most accurate equations for ingame use. One, submitted and impressively displayed by Benjai is an excellent example of someone stepping up and contributing to the project. The detail that went into the discussion of this topic is far beyond the scope of the biweekly. You can find more about this here: http://www.swgemu.com/forums/showthread.php?t=10910 -Professions! We are getting to the point where detailed research on each profession is moving higher on the priority list. Every PreCu profession is being documented in the Profession Testing and Balance Forums. We need this information to provide the community with a solid PreCU template that can be used or modified on community run servers. Each profession now has a Representative (well a few are without a Rep still, please PM TAfirehawk about filling any open position) that has a direct link to the SWGEmu Team. Their purpose is to coordinate testing and gather information on issues and summarize this to the Team. The hope is that the Representative Program will help get the "community voice" to the Team so changes can be made quickly and properly thus making the SWGEmu into the PreCU we all remember and love. Help us TODAY with this research by focusing all of your profession specific info and bugs here: Code:
Architect Armorsmith Artisan Bio-Engineer Bounty Hunter Brawler Carbineer Chef Combat Medic Commando Creature Handler Dancer Doctor Droid Engineer Entertainer Fencer Image Designer Marksman Medic Merchant Musician Pikeman Pistoleer Politician Ranger Rifleman Scout Smuggler Swordsman Squad Leader Tailor Teras Kasi Artist Weaponsmith -Core3 Object Distribution System updated Oru has recently merged the engine3/core3 test branches with the main SVN branch, which contains a new distributed object creation/deployment system. Thank him on IRC for his continued hard work to perfect one of the most incredible technologies used in server software today. -Cell Movement on all planets. Today TA committed a change that will add Cell Movement to ALL planets. Cell Movement is the ability to move and update other players locations inside buildings and other structures. Since this is done, Kellina and LearningDisease have been adding the assorted dungeons on planets and those should hit TC here before too long. 3) Developer Perspective: ("Round Table") Quote:
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4) Closing: We have heard complains about a lot of the update stuff not making it to the TC...and with good reason. The TC will rarely have the latest SVN build on it because we will not get into the cycle where things are thrown into the code and not throughly tested. The fact that we get a lot of potentially server breaking commits is a blessing and a curse. On one hand, we are adding to our feature set at an incredibly fast pace, on the other hand it means we are required to test the TC until we are absolutely 100% sure the build is stable. As outlined in the body above, I'd imagine Oru has been running the test branch of core3 on SVN for the past couple of weeks so please bear with us and still attempt to be as active as you can on the test center - even if you aren't having the time of your life. Idling is better than nothing! ** Other devs will be updating this post SHORTLY - Check back soon ** AND-- Everyone welcome Sytner to the dev team!
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Last edited by Seaseme; 05-16-2008 at 01:09 AM. |
#2
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First. Glad to see some of the content starting to fill in. Great work!
Last edited by Andewa; 05-15-2008 at 10:22 PM. |
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Just awesome.
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#4
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*damn*
Nice one, Seas |
#5
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Third?
And nice post progress! Also, you can all PM if you're an architect or check the forums (link in sig) and post as much info as possible! Regards, Tow'lin Tow Last edited by Tow'lin; 05-15-2008 at 10:18 PM. |
#6
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W00t prof reps
nice progress i like that tool brings to mind endless possibilities
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ElliotW Intrepid Carbineer Carbineer Representative For SWGEmu
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#7
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6th?
Nice nice, and the crafter section need some help, just take a look in the crafter forums ( Artisan, armorsmith etc etc )
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*If you can't dazzle them with brilliance, riddle them with bullets. *No, I'm not feeling violent, I'm feeling creative with weapons. *I'm not cynical. I'm just experienced. *I am free of all prejudice. I hate everyone equally. -Don't judge a man until you've walked a mile in his shoes. Because then you're a mile away, and you have his shoes. Last edited by Legoklas; 05-15-2008 at 10:23 PM. Reason: no 4th :P |
#8
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im so excited, and i just cant hide it
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Whoever undertakes to set himself up as a judge of Truth and Knowledge is shipwrecked by the laughter of the gods. |
#9
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i feel <3'ed that im mentioned in the update
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Former SWGEmu Moderator Former SWGEmu Quality Assurance |
#10
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Nice! Looking better and better everyday!
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#11
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First off great job team... Sytner welcome to the team and great job with the snapshot tool...overall this is a great bi-weekly update!
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#12
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Yet again great job to every active member and to all those higher up position guys its a damn good thing you know how to do all this cool stuff. Im actually pretty jealous! SWGEmu for the inevtiable win.
Welcome Sytner
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I play all the way over here in Area 3 South Korea, Myspace.com/evilcatempire - facebook spelunker0211 US ARMY 88 Mike Last edited by Morial Tomiras; 05-15-2008 at 10:33 PM. Reason: !!! |
#13
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Quote:
Haha nah, we are really just regular joe's trying to get some fast info to the devs. And iam ( and the others i hope ) are MORE than willingly to leave our position to someone who are better and can make more work alot faster. Its not about power, ( or is it? ) its really about getting this hard ass coding game done
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*If you can't dazzle them with brilliance, riddle them with bullets. *No, I'm not feeling violent, I'm feeling creative with weapons. *I'm not cynical. I'm just experienced. *I am free of all prejudice. I hate everyone equally. -Don't judge a man until you've walked a mile in his shoes. Because then you're a mile away, and you have his shoes. |
#14
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Communications Team Manager Former SWG Carbineer Correspondent from pre-CU through the NGE Iebas Feania on Chilastra Master Architect/Carbineer/Creature Handler | SWGEmu FAQ | A Newbie's Guide to SWGEmu! | Launchpad Enhanced | How to be a SWGEmu Beta Tester | Profession Forums | SWGEmu is a non-profit, open source community project. |
#15
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I fuggin love you guys.
Welcome to the team Sytner! |
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