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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#1
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Biweekly Wrap Up/Update 1/27
It's been two weeks since our last update and as usual, the project has been moving at an extremely fast pace. The project has been open source for only 1.5 months and we have progressed in leaps and bounds thanks to the talented individuals stepping up to the challenge
First off, Ritter + Link were hard at work at one of the toughest packets in the game and have once again, made another major step torwards crafting. Next, Tyrael got basic stims to work ingame. A great first contribution from him Namis had an interesting post with his improved SWG textures. This opens up enormous possibilities for the project later on, when SWG starts to look "dated". See the original post here: http://swgemu.com/forums/showthread.php?t=8042 And of course, the TC has been slammed with tons of updates on SVN. A few of highlights since 1/13/08: [added] armor slicing, decay, and repair via @sliceArmor and @repairArmor [fixed] weapon/armor attribute lists [fixed] Action/Fire DOT [added] DOT Duration [added] Wookie and Ithorian starter items. [added] Bazaar available item categorization [added] Harvester/Resource Baseline documentation [added]Ticket Collector shuttle time message update [added] DOT resist skill mods [fixed] Updated some creature resists [fixed] encumbrance / ham regeneration bug [fixed] only equipped items will decay upon death [added] Terrain Negotiation [added] bazaar basic buying [fixed] mails not showing correct status or date/time [fixed] combat spam on npc attacks [fixed] increased dmg and reduced kd/dizzy chance on krayts Those are only a few of the many changes that went on in the TC these past two weeks. It would be impossible to properly credit every individual who made these changes possible, so I encourage everyone to read the SVN timeline as often as you can for the latest and greatest updates: http://trac2.assembla.com/swgemu/timeline . The project would also like to thank the regular TC community. Logging on the TC regularly really helps us gather data and spot bugs. Just showing up for an hour really helps the project progress at a faster rate. Thats it for the 1/27/08 Biweekly update, keep your eyes on the forums in the next two weeks for even more exciting updates! Last edited by Ramsey; 01-27-2008 at 06:41 PM. |
#2
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First. Amazing. Well done!!
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#3
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awesome progress you guys are brilliant.
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#4
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third, great job.
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immaturity + insecurity + anonymity = ******* with delusions of granduere + foul mouth -SerpentKaa |
#5
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awsome job guys, keep it up
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98% Of teenagers surround their minds with rap music... If you're part of the 2% that stayed with Metal, put this in your signature. :P +1 SWG Retired Veteran |
#6
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Awesome work as usual guys.
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"In peace, sons bury their fathers. In war, fathers bury their sons" -Herodotus "Experience is a hard teacher because she gives the test first, the lesson afterwards." -Veron Sanders Law 12 Highlanders and a bagpipe make a rebellion -Scottish proverb. |
#7
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7th
Thanks for everything Guys!
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Important Links: Launch Pad Enhanced (Easy SWGEmu Setup) How to be a SWGEmu Beta Tester(If your new or confused as to what is needed) Help Save Commando Voice your opinion Tolbat | SWGEmu GM | SWGEmu Quality Assurance Contact me: tolbat@swgemu.com SWGEmu is a non-profit, open source community project. Last edited by Tolbat; 01-27-2008 at 07:02 PM. Reason: 7th :( |
#8
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Good **** yet again.
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#9
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Good job guys, keep up all the good work. I would also like to thank everyone in the Open Source project.
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#10
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Simply awesome Keep it coming, I wish I was good a coding to help out but I am loving what is working so far
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#11
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Great job you guys
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#12
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i love you guys so much
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#13
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that's superb guys
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Enhu ShenJohn <SOL> (Master Force Defender) Eclipse |
#14
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GREAT!!!
ThankS!!! |
#15
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Great job guys. Keep up the good work.
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