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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#1
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Bi-Weekly Update 4/17 - More crafting Love
Crafting Milestone Hit: Functioning Experimenting. As you can see from the video, the framework of virtually all crafting functions is finished.
So-- here's a new video demonstrating how crafting is progressing. It should be live on TC very soon. Give Kyle, Ritter and Link a pat on the back once again for doing such an awesome job on crafting! Download [43.1mb]: REQUIRES QUICKTIME http://swgemu.com/other/experimenting_mp4vid.zip http://www.thewildclan.com/experimenting.mp4 (right click, save as) or 3) Developer Perspective: ("Round Table") Quote:
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Crafting: As far as crafting goes, this leaves us closer to a live implementation. What is left is a lot of data entry for the rest of the schematics, and some refinement of the crafting code to make adding all the new objects smooth. Also, as you can probably see, equations need to be tweaked still, and are not in a finished state, so if anyone is very familiar with those equations, wants to help test (May involve tedious stuff) come and join #CraftingTesting. A special thanks to all those who have participated in my little projects in #CraftingTesting, it really has help me speed up the process. You guys are the best! Heightmaps: This is an area that is holding us back in the area of NPC movement and structure placement at the moment. We know a number of ways to implement this, but are searching for an efficient alternative to the methods we already know. Currently, we will be able to generate a huge file with all the z values for every x/y coordinate pair, but the problem we have is being able to manage all that data in a sensible way (save memory, fast request time etc). Educated idea's on how to manage huge heightmaps are welcome. So this week we'll have some more information from Ramsey concerning Heightmap development, and possibly several more tiny updates will be edited in to this post. Stay tuned!!
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Kyle (previously mustangcoupe69) Launchpad Enhanced: Making client setup simple <-- This fixes 99% of problems. Use it. Client Setup Guide Last edited by Ramsey; 04-18-2008 at 01:31 AM. Reason: How could we forget Link!?! |
#2
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1st!! Outstanding... Can't wait.. crafting is NEEDED greatly! Keep up the fantastic job!!!
Last edited by Aedales; 04-17-2008 at 05:48 AM. Reason: spelling |
#3
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>.> nice
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#4
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lookin good.
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#5
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<3 kyle & ritter <3 crafting thanks for the hard work
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Xela Nothgieh | Intrepid | Pre-cu Xela- Nothgieh | Intrepid | Pre-cu Artisan, Droid Engineer, Architect, Armorsmith, Merchant, Chef, Medic, Doctor, Brawler, Pikeman, Teräs Käsi Artist, Creature Handler, Politician, Scout, Marksman, Bounty Hunter, Commando, Entertainer, Dancer, Musician, Image Designer, Jedi |
#6
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cool job kyle and welcome Bobius!
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#7
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Hax!
No really, great Job Kyle. This is a huge step forward! |
#8
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/drools at the crafting video.
Bobius' Round Table post there brought tears to my eyes, remembering the day cities when live and rushing to plop our city hall down. That city you refered to didn't happen to be Kintan by chance? I don't know if we were the very first to be founded on Radiant, but definately was one of them |
#9
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To tell you the truth, I can't remember the name of the first player city we were in. It was on Naboo right outside of Kadaraa. We quickly moved to Lok and I believe that city was called Dark Hope or something of the sort. That's where all the action happened
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#10
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Way to go devs! Thank you for making the dream a reality.
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Join DRAKE in their fight against the evil Galactic Empire today! |
#11
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/pat Kyle on back
/pat Ritter on back GREAT job guys!
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#12
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good job guys
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#13
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Beautiful work, both of you. I am so proud of the SWGEmu team.
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#14
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Awesome guys, freaking awesome. Amazing your getting this kind of stuff done
Last edited by homebrew; 04-17-2008 at 06:12 AM. Reason: grammer |
#15
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woot awesome job guys!! keep up the good work.. at this pace we'll be experiencing Full Pre-Cu in no time!! Appreciate it guys!!
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Only a Sith Deals in Absolutes, I'll Do what i must |
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