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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#1
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Update 12/23/07
First of all, Happy Holidays everyone! I hope you're having a good break.
I bring to you good news from a few of our new developers. Since the project went open source, we've had some guys making some great progress. None of this stuff is on the public TC yet, but it should get there soon(TM). Today, Ritter got surveying working. Here's a short video demonstration. This was done in conjunction with Kyle, who has been doing a lot of work on the resource manager. The resource manager spawns resources to the database following the spawning rules observed in live. It automatically creates them, removes them when they expire, and replaces them with another. The stats it generates for the resources are based on resource gates from pre CU. The resource manager is also tied to sampling. Ritter is working on that as well. PanchJr has been working on buffs. He's got them working and added an @buff command that works for doc buffs. He's also made it so they clear on disconnect. Voltrox has been working on loot. He has the loot process working. If you missed it, here's a video he posted last week demonstrating it. Since then, he has cleaned it up some. Here are a few pics of his progress. As you can see, he spawned quite a bit of NPCs on Dathomir. Here's an SMC sentry. Here's looting with the correct system messages. Here's some db admin commands. Note that he has wounds from a bull rancor that diseased him. Finally, here's some testing opening a corpse. That's all for now. I'd like to thank all the new developers for all the hard work they've put in over the past few weeks. You guys are great.
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#2
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first. AWESOME!
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#3
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wow, thats great progress. Partial open source is paying off.
Good job devs and all who contribute!
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#4
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not 1st
pretty progress
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Gont Tyron of Eclipse |
#5
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Second, freaking awesome guys!
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I've sold my soul just to wave a stick around, make dots dance on lines, pull hair across steel, and blow in to hunks of wood and metal. Conductor -- Composer -- Violist -- Saxophonist Musician
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#6
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Third, nice
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#7
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Very nice work guys.
Keep it up. |
#8
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Woohoo, I think this is my first post, and seeing surveying in action again was all it took! Gawd did I miss that! BTW, made a donation last week, hope all is going well with keeping the server up. Now all we need is some content to keep us content on TC! Thanks to all the devs, and open source devs now included! Keep up the great work all!
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#9
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that is so cool... felt like i was actually in pre-cu live for a second when i saw all of those spawns in dath
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SBHawk Hawk -CA- Rebel Guild Scylla Server Home: Mos Vegas, Tatooine |
#10
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5th but not worth much lol like how you give credit to the ones who did it
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#11
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Impressive as usual devs!
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"In peace, sons bury their fathers. In war, fathers bury their sons" -Herodotus "Experience is a hard teacher because she gives the test first, the lesson afterwards." -Veron Sanders Law 12 Highlanders and a bagpipe make a rebellion -Scottish proverb. |
#12
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Eleventeenth? nice, very nice; thanks for the hardwork and the update y'all.
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#13
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First my BEARS win.. now this !!
Great work guys !! |
#14
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Glad to finally see the foundations of crafting being visible. I missed that surveying sound.
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#15
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11th WOOHOO
very nice job cant wait to see this in test (possibly on dath like in the pics? ) |
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