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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#1
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Bi-Weekly Update 5/29/08
1) Update Overview:
-Crafting: Assembly and Experimentation -Cave Implementation -Launchpad Enhanced -Player Buff Manager added to code: Entertainer buffs implemented. - /imagedesign - first UI trigger -Spices -Species specific equipment -Test Center DB Wipe -Profession Reps (<3) 2) Body: Crafting: Here it is, as promised by kyle ![]() ---------------------- Cave Implementation Updates: (Kellina, LearningDisease) We have updated and moved the Cave Spawning Forums here. Discussion: Cave Implementation - Community Discussion about the caves and mob lists etc. Cave Implementation List - List of all of the caves, and their TC spawning status. "Cave Name" (Current Bugs) - Please From now on, use these bug threads so we can keep everything organized. Last night the "Dungeon Trio'O'Fun" (Squill Cave, Hutt Hideout, Tusken Bunker) patch was commited to the SVN, and should hit the TC soon. We are still finishing up the Beetle Cave (Sennex Cave) and that should be done this weekend. We will be working on Corellia next, and proceed to follow the list. Each week we are planning on submitting a new a patch with all of the caves from the planet currently being worked on. We are still missing some caves on a couple of the planets, and creature/npc info/stats. Feel free to find any info we are missing, and be sure to wach for all our future updates! ---------------------- Launchpad Enhanced Updates: (Kyle, Kellina) Please pay attention to the Game Updates section on the right side of LPE, as it will let you know on any updates that have hit the TC recently, Just like SOE SWG does. IF you are not currently using LPE please feel free to visit the link below and get it setup, as it will automate the install process and keep you updated on TC Updates, Events, New Loading Screens, etc. We encourage all to use LPE. News/Setup Guide - Please use this link for setup/support help, it is trolled on the clock and someone is always happy to help. ---------------------- Player Buff Manager: A player buff manager was added to the code by McMahon to facilitate player buffs. To showcase the new manager, some entertainer buffs were added. See Changeset 376 for more details. ---------------------- Spices: Also added in changeset 376, mcmahon added spices via @spice command (temporary). ---------------------- ImageDesign Popup: Also added in changeset 376, mcmahon added - /imagedesign - first UI trigger and first step into implementing Image Designer ---------------------- Species Specific Equipment: bobius added species specific equipment like the wookie armor set to work ONLY with wookies. In order for this feature to work properly, we'll be doing a DB wipe within the next few days. ---------------------- Test Center DB Wipe: To accommodate all of these changes, the test center DB will be wiped (if it hasn't been already). Expect multiple wipes while we continue to fix bugs. ---------------------- Quote:
3) Developer Perspective: ("Round Table"): We have special guests at the Round Table. The Profession Representative's have checked in what they have been working on in their respective targets. Quote:
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If your pants aren't wet right now, you've already changed ![]() -Team SWGEmu <and related members of the Open Source community>
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┌( ಠ_ಠ)┘ SWGEmu is a non-profit, open source community project. Last edited by Kellina; 05-29-2008 at 02:42 PM. Reason: McMahon Update |
#2
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DEVELOPERS/STAFF: Feel free to add to the round table
![]() edit: I just realized I didn't have to post this for another 23 hours...<_< going to bed~
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┌( ಠ_ಠ)┘ SWGEmu is a non-profit, open source community project. Last edited by Ramsey; 05-29-2008 at 04:20 AM. |
#3
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WOOOT!
1st |
#4
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2nd !! ??
awsome job guys !! |
#5
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wow...
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![]() Intrepid |
#6
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3rd, great work amigos!
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#7
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Oh My God
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#8
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Awesome work guys!
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Seht Mempho
<LSW> Bria Can't wait to relive the old days on.. The PvP Server - The Place to be for PvP |
#9
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man what a mindjob. we close to the end yet then? or still pretty far off. someone, if anyone can be bothered, gimme a percentage completion estimate for before this update, and a percentage completion estimate for after this update, and then give me a guess as to when you think the whole thing's completed.
I can't formulate my own opinions on such matters you see, as I am woefully under informed. |
#10
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Great Work Guys! Keep it up. The game is really starting to take shape. Im really looking forward to the next update.
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#11
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Omg. I crafted my first Pre-CU item in over three years. A lowly -8.67 quality Generic Crafting Tool, after experimentation natch, and was damn proud to do it. Friggin' awsome progress.
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...our only hope is that a Pre-CU goes live. |
#12
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Quote:
For me, I got a lump in my throat scurrying around the countryside outside Anchorhead just surveying and sampling resources. I am sooo looking forward to crafting my first Personal Harvesters, even if I start out with those dinky BER-2 units.
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![]() PROFESSION REPRESENTIVE
Knowledge Base: Scout, Bounty Hunter, Creature Handler Bria (retired January 2006): Iakimo Wioga, Brannix Bayne, Jantszyn Tyridius TC3: Braxxis Bayne, Bounty Hunter Dude ~ Hakimo, Wookiee Creature Handler-in-waiting |
#13
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Man I can't wait to make ships again. Yes, the unignorable barker droid shall torture everyone
![]() For the best ship parts, think "Profits Parts" |
#14
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same, the next few updates will be really exciting
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#15
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nice work guys!
you also fixed the shadow bug
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