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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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Bi-Weekly Update for 1/30/2009
1) Update Overview (TOC):
Crafting Progress *Exciting News!* In almost every BiWeekly update in recorded history, we have told you in some way shape or form about the "leaps and bounds" or "monumental progress" in the field of crafting. Today is different, however, because today we have quantitative results to display just how hard Kyle has worked over the past six months. On Monday 26th, Kyle and his team of schematic wizards pushed to TC:Nova a massive batch of craft-able goods. Including the reinstatement of vehicles, new clothes, weapons and armour, the whole of the Artisan profession has been completed for testing. Further, the Novice Tailor skill box and the full trees of Scout and Ranger goods are now on line. It has taken huge dedication and skill to get to this point. Kyle envisaged a system which is flexible, intelligent and self-reliable, and now it is a reality. Toasts to him and all those (who are too numerous to name) who have assisted him. Next on the list of schematics are Chef, Armoursmith, Tailor and Architect, all of which should fit in with the other non-crafting changes in their respective areas (for example housing + architect crafting). Let's get excited, shall we!? ------------------------------------------------------------------------- Test Centre Database Wipe TC:Nova has been fully wiped after this weekend's scheduled down time. For anyone wondering why their characters have mysteriously disappeared, it is due to this. We trust everyone has had a nice time walking around. Also proven in this week's database wipe is that it is indeed not funny to steal the name of a developer. Well done, elfeven123, we trust you had a nice "trip". ------------------------------------------------------------------------- Squad Leader Progress Squad Leader..... The black sheep of the professions. Is it a scout profession? Is it a Marksman profession? Is it actually useful? What ever the answers to the above, we love Squad Leader, and Anakis, Link and Ekaika have been working in the past weeks to recreate this ambiguous beast. All squad leader commands are currently fully operational (except for Volley Fire and Steady Aim) and are currently on Test Centre for testing. Volley Fire was causing crashes on Core3, and was hence disabled for fixing. Please help us out by testing and reporting all bugs from Squad Leader, so we can all cheer with delight as Squad Leader is completed! ------------------------------------------------------------------------- Combat Medic Progress MrTopas has continued Anakis' and Valkyra's work on Combat Medic, to form a well functioning prototype of CM. MrTopas this week implemented the dot map: a tool which allows poison and disease damage over time (DoT) events to be recorded and tracked by the server. Also working is mind heal and ranged stim packs, pretty much encompassing the healer role of a Combat Medic. ------------------------------------------------------------------------- Camps and Scout Progress Camps have been a huge hint on Test Centre in January, with MrTopas fixing a multitude of the bugs which arose from their original submission. The following camps are currently online:
------------------------------------------------------------------------- Vendors and Bazaars Vendors and Bazaars, a feature which we first heard about back in early 2007, is also getting a revisit this winter. Nincb will be looking at the current bugs and the future expansion of Vendors and Bazaars so they are finally able to be ticket off the list as working as intended. With housing, crafting and Sun Crusher all approaching, this is an exciting and necessary accessory to have at hand. Vendors and Bazaars are central to a Galactic Economy, arguably the most important part of what Pre-CU was. Also on Nincb's winter plate is packet research into Player cities, citizenship and politics. After research, work may begin. Watch for progress in the coming months. ------------------------------------------------------------------------- New Daily Updates Most people when they think of SWGEmu Updates think "BiWeekly Updates". However, SWGEmu is delighted to expand our update scheme with the addition of new Daily Updates. These updates outline what has been added, fixed or removed from the Test Centre for any given day. If there are no changes for any given day, there won't be an update, but with the momentum that's carrying on right now that is not the norm. View the Forum Here: http://www.swgemu.com/forums/forumdisplay.php?f=124 Enjoy! Happy Salivating! ------------------------------------------------------------------------- Test Centre Service Interruption We're happy to announce that after reinstalling the TC:Nova's Operating System, we are now back in action. As mentioned in the Database wipe piece above, this involved a full database wipe and software rebuild. Some will also infer that since the Test Centre downtime, there has been a noticeable increase of bugs and crashes. Please rest assured that these two events are not connected. The recent increase in bugs is simply a result of the recent features which have been added. Crafting, combat, scout, squad leader; they are all areas which have changed in the last two weeks. New code means new problems, which means more fixes. All we can ask for is your patience. It's all part of the process. Fight on! ------------------------------------------------------------------------- Launchpad Enhanced Changes Do you use the Launchpad Enhanced? You should, and you now have even more reason to! The LPE was updated this month so as the updates/notes pane is now cleaner, easier to read, and has superior functionality. cRush's PHP and Kellina's update expertise are now together forever in the new and improved LPE. Also notable about the LPE is the fact that the Test Centre is now known as the "Nova Test Centre" not the preceding "Core3 Test Centre". If you are having trouble with the LPE allowing you to play, make sure you have selected "Nova Test Centre" in the top selection box; Core3 Test Centre is no longer a valid name. ------------------------------------------------------------------------- Major Bug Fixes
3) Developer Perspective ("Round Table"): Quote:
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4) Closing: Every day of every week of every month, we hear of, read about and are told of so many ideas and suggestions it would be impossible to fit them into an encyclopaedia. There are the good ones and the bad ones, and no matter which category yours fits into, we appreciate each one more than could ever be known. There are ideas about game play, ideas about changes, ideas about how we can run this project better. All have their merit, and all have their place. There is something that must be remembered though; an idea is normally intended to lead to change, and while an online game and any community changes naturally and frequently, sometimes patience is required to just let things play out. Ideas such as the one featured here (http://www.swgemu.com/forums/showthread.php?p=299668) are genuinely good ideas. However, the time lost in such a system is time lost forever. It is the nature of TC: Nova that it will crash, it will die, and it will be fixed. We are currently making an effort to update the community daily with the fixes and additions to the Test Centre. It is impractical and unnecessary to post after each crash, as great as the sentiment and idea is. Without a process of trial, a series of challenge and a round of debate, few raw ideas are without their flaws. Code needs testing; ideas need challenging. Open Source is not just a coding practise or a style of development; it’s a mentality and a way of thinking. When you open the source of something like this you also have to open your mind to the different ideas and possibilities which any given contributor may bring. Here's to more ideas, and here's to more debate to refine and challenge them. Have a lovely weekend. --Team SWGEmu Last edited by nincb123; 01-31-2009 at 12:21 AM. Reason: Entering in my roundtable |
#2
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Awesome, thanks for the update!
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Xavia@swgemu.com | eSupport Helpful Links | Status List & Reporting Bugs SWGEmu is a non-profit, open source project. |
#3
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Great news, thanks for all your work guys
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#4
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Heh, I was just wondering that we were due one soon.
Thanks again to all involved. *Tips hat*
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They seek to keep you in a distracted, naive bubble. And they're doing a damn good job of it. |
#5
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Another great update! Cant wait to log in the TC and test some of this.
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#6
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Thanks guys!
Combat Medic is getting close I cant wait, great work everyone!
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Melik / mikeyP Starsider - NoS |
#7
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Awsome Job:-)
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#8
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Obviously the best update ever *cough* squad leader =)
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#9
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You guys are awesome. You all should get some sort of medal or award for this one day. At the very least you all should get free ipods
Anyway, keep up the amazing work. Can't wait til the Scout is in perfect shapeng work. Can't wait til the Scout is in perfect shape |
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I am really impressed with what mrtopas has done for scout/ranger and combat medic. But nice work everyone.
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#11
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all excellent news, a big continued thanks to the entire emu team for all their hard work.
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XIII and Aelkham from Ahazi Partner of [BTY] Armor Industries Last edited by Brute; 01-31-2009 at 02:37 AM. |
#12
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Major... Major sweetness...
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#13
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Incredible. You guys pwn :>
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<B learningdisease |
#14
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Boss.
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Dotav FP DEALER - SLICER - SPICE MAN
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#15
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i just ejaculated.
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