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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

 
 
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Old 01-13-2008, 10:58 PM
Seaseme Seaseme is offline
Seaseman
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Join Date: Dec 2006
Posts: 857
Biweekly Wrap Up/Update 1/13

Hey everyone, I know it's been a seriously long time since the last update, but i think this is worth it.


Anyhow, the big news of the day is that TA got cell movement working on Tatooine, so now you can see other players/yourself inside buildings, instead of waiting at the doorstep. To celebrate this joyous occasion we decided to have a dance party in the bestine cantina. Here's a video. Thanks to everyone who came, it was pretty fun.



Thanks for filming that!

Also, Kyle has done more work on structures and implemented factories.

http://www.swgemu.com/images/structures/1.jpg
http://www.swgemu.com/images/structures/2.jpg
http://www.swgemu.com/images/structures/3.jpg
http://www.swgemu.com/images/structures/4.jpg

Today Voltrox commited a bunch of new stuff that will be on test center shortly, here's the list




[added] Working armor resists
[changed] moved loot to a separate container "lootContainer"
[changed] loot is generated when the creature is looted and not upon death
[changed/added] ham costs for weapons
[changed] wounds cap at base HAM -1 instead of max HAM

Ritter has been working on optimizing the resource spawning so it will take less time. PanchJr has made bazaars/vendors basic functionality and is working on introducing basic Bazaar/vendor search features that came with the publish 14 client.

Important Notice:
Anyone who upgraded to publish 14 or installed the client between 1/10 and 1/13 using the SWGEmu Installer, please run the upgrade process again. There was a critical mistake made with the configuration files that caused a client crash.
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Last edited by Ramsey; 01-14-2008 at 01:26 AM.
 


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