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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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Bi-Weekly Update 5/29/08
1) Update Overview:
-Crafting: Assembly and Experimentation -Cave Implementation -Launchpad Enhanced -Player Buff Manager added to code: Entertainer buffs implemented. - /imagedesign - first UI trigger -Spices -Species specific equipment -Test Center DB Wipe -Profession Reps (<3) 2) Body: Crafting: Here it is, as promised by kyle . The crafting code has been added to the TC, and we are doing stability testing with it. We know the server is crashing more than usually because of the influx of updates, but be assured that the number of crashes will be reduced to almost 0 like it was before! Kyle is working on a crafting script editor, so its limited to one item for right now. There will be lots of room for people to help get crafting done, if you want to help please come hang out in IRC in the #CraftingTesting room. Watch the timeline for more info! ---------------------- Cave Implementation Updates: (Kellina, LearningDisease) We have updated and moved the Cave Spawning Forums here. Discussion: Cave Implementation - Community Discussion about the caves and mob lists etc. Cave Implementation List - List of all of the caves, and their TC spawning status. "Cave Name" (Current Bugs) - Please From now on, use these bug threads so we can keep everything organized. Last night the "Dungeon Trio'O'Fun" (Squill Cave, Hutt Hideout, Tusken Bunker) patch was commited to the SVN, and should hit the TC soon. We are still finishing up the Beetle Cave (Sennex Cave) and that should be done this weekend. We will be working on Corellia next, and proceed to follow the list. Each week we are planning on submitting a new a patch with all of the caves from the planet currently being worked on. We are still missing some caves on a couple of the planets, and creature/npc info/stats. Feel free to find any info we are missing, and be sure to wach for all our future updates! ---------------------- Launchpad Enhanced Updates: (Kyle, Kellina) Please pay attention to the Game Updates section on the right side of LPE, as it will let you know on any updates that have hit the TC recently, Just like SOE SWG does. IF you are not currently using LPE please feel free to visit the link below and get it setup, as it will automate the install process and keep you updated on TC Updates, Events, New Loading Screens, etc. We encourage all to use LPE. News/Setup Guide - Please use this link for setup/support help, it is trolled on the clock and someone is always happy to help. ---------------------- Player Buff Manager: A player buff manager was added to the code by McMahon to facilitate player buffs. To showcase the new manager, some entertainer buffs were added. See Changeset 376 for more details. ---------------------- Spices: Also added in changeset 376, mcmahon added spices via @spice command (temporary). ---------------------- ImageDesign Popup: Also added in changeset 376, mcmahon added - /imagedesign - first UI trigger and first step into implementing Image Designer ---------------------- Species Specific Equipment: bobius added species specific equipment like the wookie armor set to work ONLY with wookies. In order for this feature to work properly, we'll be doing a DB wipe within the next few days. ---------------------- Test Center DB Wipe: To accommodate all of these changes, the test center DB will be wiped (if it hasn't been already). Expect multiple wipes while we continue to fix bugs. ---------------------- Quote:
3) Developer Perspective: ("Round Table"): We have special guests at the Round Table. The Profession Representative's have checked in what they have been working on in their respective targets. Quote:
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If your pants aren't wet right now, you've already changed . The enormous amount of outside help we get has really shown in this update. The project has expanding well beyond anything we could have ever dreamed of 3 years ago, and it will continue to do so as we get closer and closer to a more perfect PreCU. Please remember to participate in the TC even through the roughest times. The sheer number of people that come in every day of the week to help is one of the most inspiring things about this project. As the update comes to a close, we are already looking forward to writing the next one! -Team SWGEmu <and related members of the Open Source community>
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┌( ಠ_ಠ)┘ SWGEmu is a non-profit, open source community project. Last edited by Kellina; 05-29-2008 at 03:42 PM. Reason: McMahon Update |
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