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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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Bi-Weekly Update for 2/14/09
1) Update Overview (TOC):
VIP Event (Friday 13th) and the SWGEmu-Craft Swoop Event (Sunday 15th) The 2/14/09 VIP Event has sadly had to be postponed due to the server crashing overnight right before the event. This is unfortunate, but just bad luck. Instead, on the 15th of February, we will be running the SWGEmu-Craft Swoop Event. When: Sunday February 15th, 2009 at 9:00 PM EST (8:00 PM CST) Where: Throughout the galaxy Aesa from SWGEmu-Craft.Com has gone crazy. He has instructed his team to give away 25 FREE SWOOPS!! But there is a catch ... You have to find a team member to claim your prize. Throughout the galaxy SWGEmu-Craft employees will be passing out swoops to the first 5 people that successfully locates each employee. Clues to their whereabouts will be provided via System Message. Make sure you bring your thinking caps, the System Messages won't play all night. Limit 1 Swoop per account. Also make sure you check out SWGEmu-Craft for all your crafting needs. See discussion here: http://www.swgemu.com/forums/showthread.php?t=19667 ------------------------------------------------------------------------- SunCrusher We are starting to take the preliminary steps in planning and preparation for SunCrusher. The Developers have the goal of fixing existing issues and implementing all the needed systems for a playable galaxy, which, as you can see from this update and especially in cRush's current taskset, is proceeding very nicely. The Community Service staff and the Administrators will also begin planning and setting up the SunCrusher forums and the support structure shortly. We will also begin working out our long term plans for SunCrusher and its operation. We have also set up an IRC chat room for SunCrusher general discussion, which is #suncrusher . Like #swgemu, there is no set topic, but is rather a general place for SunCrusher players and prospective SunCrusher players to get to know each other and talk as they like. Feel free to drop in any time. Finally, cRush and the Community staff will begin planning and building the SunCrusher website shortly, so that we can get people online and in the loop ASAP. Exciting times ahead! Remember that threads about "what will ..... be on suncrusher" will go unanswered. We simply don't know. The SunCrusher forums will be the remedy to these threads. ------------------------------------------------------------------------- SWGEmu Now on Facebook! Things have really been exciting lately (as if they're not usually?), and we have got some additional good news for the community! The SWGEmu Team has recently gotten their hands into the now Official SWGEmu Facebook group. If you have Facebook you can join at: Official SWGEmu Facebook Group From here We'll be posting basic update information, sending updates to group members, and also informing members of special upcoming events. We think this will be a great step for those who do not always have the time to scroll through the forums! Link Addy Just in case: http://www.facebook.com/home.php#/gr...gid=2226999134 ------------------------------------------------------------------------- Crafting Updates Crafting has been updated, streamlined and improved even more (yes, it was possible) since January. Crafting exploits were fixed, schematics have been further customized, and behind the scenes the Schematic team has been working away at creating new schematics and filling any of the holes which exist. Thoop added a number of Weaponsmith schematics on Tuesday. Though the schematics are in place, factory crates are not implemented hence not all objects will be craftable at this stage. Tailor is also progressing nicely, with Lorrianna working very hard to get Tailor complete and tested for release. It is estimated to be about 50% completed as of this weekend. ------------------------------------------------------------------------- Item and Storage Updates Farmer_John has been at it again, this time with even more changes, updates and fixes than before. He has launched his Item Revamp Part 1, a complete code overhaul which will extend the current item and container functionality. The following is included in the revamp:
------------------------------------------------------------------------- Community Service and Event Coordinator Position Applications We would like to sincerely thank all that applied for a CSR and EC position. The interest in Community Service was overwhelming and we were pleased to see so many of you take the time to write in. We have painstakingly narrowed the list quite a bit from what it was and believe us, that was NOT an easy task. There were over 300 excellent (and a few not so excellent) applications. We have now moved on to Round 2 of the selection process and will be directly contacting those applicants that made it through. To all those that were not selected: We want to again thank you for taking the time to apply. There was simply very few open spots and so many qualified people to fill them. We will be keeping everyone's applications for future consideration as our community grows. ------------------------------------------------------------------------- Stability Report Stability has been a high priority as of late for the SWGEmu team, especially Oru and TheAnswer, who have managed to fix most of the stability bugs and deadlocks which accumulated over the last little while. Unfortunately nothing is perfect, and we all still have work to do to makes sure the core is as stable as possible. The largest period of down time in the last 2 weeks was 52 hours, and the longest uptime was 28 hours. TA and Oru are the gods, so please prey as much as you can to them. ------------------------------------------------------------------------- GM Command Changes The GM Command system has been updated this week to better fill our current and future needs.
------------------------------------------------------------------------- Medic, Doctor and Combat Medic Doctor, Medic and Combat Medic have been improved even further to be more true to Pre-CU. Healing now stops dancing and music playing, it can recover players from incapacitation and area healing has been fixed to work properly. Ranged Area Stimpacks are also fixed. Doctors have also been given the ability to use enhance packs to protect players against poison and disease, as well as the Area Cure ability. Battle fatigue also has an impact on the effectiveness of stimpacks, wondpacks and buff packs. Other miscellaneous fixes such as the ability to revive a player and consent lists have been fixed. ------------------------------------------------------------------------- Damage Over Time Weapons and States MrTopas has been working on implementing Damage over Time (DoT) weapons and states into the next combat core. Loot-able DoT Weapons have been added and Combat Medics are able to apply DoT states using poisons and diseases. Both major and minor pools are able to be infected by DoTs. Teras Kasi's will be able to heal these states through meditation. ------------------------------------------------------------------------- Creatures and Caves Updates Kellina and his Creatures/Spawns team have been working yet again on new Creatures and Creature Spawns. Added this week was the Aakuan Champion's Cave, the Veermok Cave, the Lost Village of Durbin, Narglatch Cave and a now fixed Drall Patriot Cave. Also fixed was the Hutt Hideout, the Squill Cavern, the Tusken Bunker, and the Woolamander Palace. Coming soon the the Creatures/Spawns program will be the rapid dropping of completed caves and POIs on all planets over the next couple of months. Starting with Corellia and ending with Yavin, a large number of new caves will be added. Also on the table is the tweaking of various NPCs and Mobs, such as Dark Troopers and Tuskens, to be more accurate. Here's to their continued success! ------------------------------------------------------------------------- Staff Changes Some new staff have joined, and old ones some left us, in February. Quality Assurance: + Derp123 has joined our Quality Assurance Team + ChixDigit has rejoined our QA team as a world tester + Plainoldavid has joined our QA team Community Service: -Aremathiea has left his position as a CSR. Arem was a long time and much loved CSR, and we will miss his compassion and caring nature dearly. -Sperg has left his position as a CSR. Sperg is very busy with professional commitments. His time as a Chef Rep and CSR is long and illustrius. Thanks Sperg -Tolbat has retired as a Senior CSR. Tolbat was loved by all, no exceptions. His passion, helpfulness and clear headed thinking make him a great loss. Forum Moderation: -Sonno has left his position as a Moderator. -Rambow has left his position as a Moderator. ------------------------------------------------------------------------- Major Bug Fixes
3) Developer Perspective ("Round Table"): Quote:
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It has been extremely nasty over in Melbourne, Victoria (where I am located) over the last few weeks. Over 2.5 Million Acres of bushland (about 10 million sqaure metres) is burning at the moment. The orange glow extends across the whole horizon, and thick smoke covers the city. 200+ people have been killed, and thousands of families left homeless. It is fascinating to me how one event such as this draws a community together. Hurricane Katrina devastates New Orleans and almost every US citizen is ready to give aid. 9/11 drew New York and the whole world together than we have ever been. A massive firestorm in Australia leads to donations totaling over 60 million dollars a day, and companies giving up all their profits to the red cross. People let strangers into their homes, and even in the midst of an economic struggle feel able to give all they have to another who's only downfall is bad luck. Here, a huge event stands poised with hundreds of players ready and waiting for the word go, to be met by a complete server crash. Chance has it that Oru and TA are asleep, and the server remains down through the night. Hours of preparation and anticipation are simply washed away. And yet, the community is more active and involved than any other day this year. What does this say? What is it about disaster that makes people connect? Why are your best friends forged through your hardest journeys? I can't answer that, but I can use it. Perhaps running away from a disaster is the worst thing to do. Perhaps fleeing at the first sign of trouble will only make you weaker. Good luck makes a person feel good about themselves. Bad lack makes people feel good about each other. How do you want to feel? Happy Valentines Day. --Team SWGEmu
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
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