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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#11
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I don't believe it has too much to do with the computer running the game on, I'm useing a Dell I bought in 2001 and rubber banding like crazy. I have no idea what the stats on the computer are anymore, I did buy it as a gameing computer back then and it was the best one in the barracks at 1st Radio Batallion at the time but I can't play alot of games on it that have come out in the past 2 or 3 years. I've upgraded the RAM from 250meg to 1 gig recently and put in a slightly newer video card but it's not seeming to effect any other games like KOTOR 1 and 2.
I am wondering though if terrain negotiation has any effect on the distance check as my character seemd to rubberband more as I progressed up the exploration tree in scout, esecialy in mountionous areas. Now it's to the point where I have to run up to 63 meters of a target, wait 10 seconds, run back to 63 meters from 112, wait a few seconds, and do that again before engageing the target. But I digress, if the server is checking the characters movement in a given amount of time is it also takeing into consideration the terrain negotiation of the character or assumeing that the character is hacked when it's actualy functioning properly?
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"And if I offended you, I'm sorry but maybe you needed to be offended." - Suicidal Tendancies If your argument begins with the phrase "I don't think" please stop and do so before making it. SgtMaj(ret) E'Mokho Aewi Fate 10 Strike Force Justice |
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