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February 5, 2010 Update
Community Update - 2/5/10 Introduction Greetings followers of Emu! As you may have noticed, this update comes later than our intended twice a month submission. Why? We didn't forget about you! Times have changed, and our updates must change as well. Because development is not linear, there will be weeks when we have nothing new to offer you all. Thankfully, this is not one of those weeks! As the focus has moved beyond TC:Nova Bi-Weekly content updates, and to a 100% focus on the Object Restructure, we will be halting the Bi-Weekly Update model. As you know we're well into the process of perfecting the 225,000 lines of code we have to ensure a stable play experience, and the potential for easily adapted future content. What this has meant for you lately is less info, and we know that's frustrating. Fear not! Things are moving steadily forward and quickly. Good things are on the way We will now move to Announcements focused on the OR. Please understand that the OR isn't progress that's qualitatively valuable to the non-developer. We may not be able to provide strict updates on a weekly or bi-weekly schedule. However, as our developers get back in gear after the holidays, we will attempt to form a structure that ensures you stay informed. Hang in there with us. We're here. Motivated and dedicated.. see the information below.... Features
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OR News Breaking down the OR: The OR can be divided into 3 main sections for completion. Part 1 - The engine that runs the game Part 2 - The core mechanics of the game Part 3 – The content of the game The engine (part 1) has been completed leaving only possible bug fixes. The core mechanics of the game (part 2) are getting closer to completion. This will allow for the content of the game (part 3) to be implemented. Development Update: The OR now has Zone, Cell movement, Groups, Banks, Water tables, Chat, Item transfer and the ability to spawn buildings into the world. The members of the development team are currently working on a tasks as follows: Bobius – Currently working on the new player tutorial Kyle - Currently working on creature AI Ramsey – Currently refining the login server / process cRush – Currently working on the combat system Thoop - Working on commands and resource maps TheAnswer – Working on the command system and everything else Oru – Currently working on the IDL and fixing the engine bugs There has been alot of code cleaning and restructuring that has involved time consuming client reverse engineering. We are now going to be able to use our distributed object system to spread the server between different physical machines. Once the game core has been finished the tasks will be implementing the game content to bring the OR up to the same level as Test Center. *Information Provided by TheAnswer Project Perspective Below is information regarding the lines of code that make up the game. It also includes how much time and money it would have cost to develop this project commercially. Hopefully this will help give you all an idea of just how massive a project the Emu is and give a little prospective on how much there is to accomplish. The Current Test Center Total Physical Source Lines of Code (SLOC) = 204,318 Development Effort Estimate, Person-Years (Person-Months) = 53.32 (639.78) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 2.43 (29.12) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 21.97 Total Estimated Cost to Develop = $ 7,202,174 (average salary = $56,286/year, overhead = 2.40) SLOCCount, Copyright (C) 2001-2004 David A. Wheeler SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL. The Game Engine Total Physical Source Lines of Code (SLOC) = 19,144 Development Effort Estimate, Person-Years (Person-Months) = 4.44 (53.25) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05)) Schedule Estimate, Years (Months) = 0.94 (11.32) (Basic COCOMO model, Months = 2.5 * (person-months**0.38)) Estimated Average Number of Developers (Effort/Schedule) = 4.70 Total Estimated Cost to Develop = $ 599,482 (average salary = $56,286/year, overhead = 2.40) SLOCCount, Copyright (C) 2001-2004 David A. Wheeler SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL. Closing Words This is a very exciting time for us all. Every day we get one step closer to our goal of a stable and fully playable Pre-CU environment. From the entire SWGEmu Team, thank you all for your continued support! We would like to leave you all with this video from Ultyma. http://www.youtube.com/watch?v=24W_AjBTyWM Although this was made years ago, and is one of the first video's ever made about SWGEmu, it remains a fantastic reminder to why we are all here. Enjoy. PS: Thanks to Tovo and Odwill for pushing this forward. Thanks to the Developers for enduring. Last edited by Ekaika; 02-05-2010 at 12:39 PM. |
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