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  #33  
Old 07-30-2009, 05:00 PM
Arleer157 Arleer157 is offline
 
Join Date: Jul 2009
Posts: 45
So, I had a serious thought on this.

Every time I got a one hit kill, whether it be a tusken executioner, an ancient krayt, a nightsister elder, whatever, I ALWAYS get the 1/1 hp bug.

The way I see it, instant kills are supposed to be an immediate kill no matter what, and they're meant to bring you to 0 HP.

I think, the mobs are doing overdamage, pushing past 0 into the negatives.
Being that the game isn't made to accomadate for this, it attempts to bring the player's health back to it's default, but the damage kill still registers a negative number, so it's locked in an endless battle, resulting in 1HP.

It makes the most sense to me, since it happens the instant you die, and not only when you clone. Now I'm no programmer, but I have extensive experience with toying with stats in video games. In ES4: Oblivion, if you set your hp to negative, all damage simply brings the negative number lower, making you invincible.

That game accomodated for it...maybe SWG doesn't?
 

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