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  #1  
Old 10-26-2008, 06:41 PM
Jusazn Jusazn is offline
 
Join Date: Aug 2007
Location: Seattle Washington
Posts: 232
Lets hope these guys finish the needed things first.. Rather than work on things that aren't. Gj
  #2  
Old 10-27-2008, 01:47 PM
bpgilly bpgilly is offline
 
Join Date: Oct 2008
Posts: 2
good work of you guys, keep it up :-)

hope to see city's and space soon, also engineer, architect and weaponsmith etc good working love that stuff

now i only can make 1 or 2 things :-s
  #3  
Old 11-12-2008, 12:59 AM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
Quote:
Originally Posted by bpgilly View Post
keep it up :-)
Wait we're still talking about swgemu right?
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005
  #4  
Old 10-27-2008, 06:21 PM
zabrakwith zabrakwith is offline
 
Join Date: Dec 2006
Posts: 226
I can't wait to see:
1. Crafting in full
2. Housing
3. Cities/Politician skills

Keep the updates coming emu team and great work!
  #5  
Old 10-27-2008, 08:17 PM
Araiti Araiti is offline
 
Join Date: Jan 2008
Location: California
Posts: 454
Υεσ ι δο, νοοβ
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I had tears of joy when I first logged on; it was like someone had taken pictures of my dreams and made a game from them. The detail, the graphics, and the sounds were unbelievable. And quickly, with help from new friends I had made, I figured out how to play. Some have said, and still say today, the learning curve was too steep for SWG." ~Chris Bronwell, CBS News, 2005

Last edited by Araiti; 10-27-2008 at 08:21 PM.
  #6  
Old 10-29-2008, 01:37 AM
Zaff Zaff is offline
 
Join Date: Dec 2006
Location: Dallas
Posts: 87
Quote:
Originally Posted by Araiti View Post
Υεσ ι δο, νοοβ
ROFLOL! That is a perfect response.
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If you want to know how to access the test server read the setup guide. Or just download Launchpad Enhanced and let it do the work for you if you already have SWG installed.
  #7  
Old 10-29-2008, 02:05 AM
Arutha Arutha is offline
 
Join Date: Feb 2007
Posts: 13
Nice to see the progress, keep up the good work peeps.
  #8  
Old 10-29-2008, 03:06 AM
OPTI OPTI is offline
 
Join Date: Nov 2007
Posts: 12
Great update, keep it coming
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  #9  
Old 11-02-2008, 06:57 PM
irregular irregular is offline
 
Join Date: Jun 2007
Posts: 79
nice we're narrowing down that list pretty steadily now
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<Irregular> lol how do u do that
<Duran> hacks
<Irregular> honestly lol, i need to be able to defend myself
-> -Duran- hi
-> -Duran- hahahaha
-> -Duran- lolz
<Duran> who the **** told him how to notice?



Lurking since Nov 06!!!
  #10  
Old 11-08-2008, 10:23 PM
Joekak Joekak is offline
 
Join Date: Dec 2006
Posts: 131
umm... Commando progress?
  #11  
Old 11-11-2008, 02:50 PM
tippythop tippythop is offline
 
Join Date: Nov 2008
Posts: 118
Man people with no patience>.> ppl saying "whats going on theres been no new things" ppl im sure there working on the coding i mean they don't have to give a 24/7 update >.> give them time. YA I know this emu has been out A LONGGG time but seriously they want the emu perfected to be just like pre-cu seen ppl asking bout harvesters and houses that arent really important atm. Just like they always say just keep on getting on the TC and checking things out and im sure you have other games to play to >.>. And trust me I can tell there getting close to working on housing actually last i heard they have housing working its just they've been trying SOOOO hard to find Object Dropping so basically right now ud have a bare house >.>. Also im not sure about harvesters yet it would be nice to have them in but we'll have to wait hehe. It might be a longggg while before they finally figure out object placement. Ive actually been working on this myself on my core3 server trying to figure out object placement and its a ***** >.>

Last edited by tippythop; 11-11-2008 at 02:53 PM.
  #12  
Old 11-11-2008, 03:48 PM
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Max Max is offline
Communications Director (On Leave)
CommunicationsManagerAdministrator
 
Join Date: Jan 2007
Location: Australia
Posts: 2,096
This emu has made increadibly fast progress for a small team / opensource project. The original SWG wasn't even in Pre-Alpha 2 years after they started R+D. We've smashed that in record time. Now we aproach a proper beta 3 years after development commenced....

By the way Farmer_John and TheAnswer worked for over 10 hours the other day on Object Dropping and container handling and we are very happy to report that they made significant progress. Housing is working extremely well, besides not having any objects just yet, and harvesters also work marvelously.
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  #13  
Old 11-11-2008, 04:03 PM
KroniK KroniK is offline
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Join Date: Jan 2008
Location: Sweet Home Alabama
Posts: 2,879
Im simply astounded by the quickness and the amount of work that has been done in just the time I joined in January. I would rather the people working on this project take their time and have a perfect emu then hurry though something and it not work properly.
Thats awesome Farmer_John and TheAnswer, can't wait to have it on the emu for everyone.
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  #14  
Old 11-11-2008, 09:19 PM
Joekak Joekak is offline
 
Join Date: Dec 2006
Posts: 131
Im equally impressed, but would just like a 1-5 on the commando progress, it seems to be th only profession missing from the list, unless I missed something
  #15  
Old 11-12-2008, 01:12 AM
Ekaika Ekaika is offline
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Join Date: Dec 2006
Location: Oahu
Posts: 5,073
Quote:
Originally Posted by Joekak View Post
umm... Commando progress?
Quote:
Originally Posted by Joekak View Post
Im equally impressed, but would just like a 1-5 on the commando progress, it seems to be th only profession missing from the list, unless I missed something
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Last edited by Ekaika; 11-12-2008 at 01:16 AM.
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