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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#1
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12/17/07 BiWeekly Wrapup
Well its been a crazy 2 weeks since going open source, and we've made some impressive strides. People are now beginning to understand and generate some impressive code. I'd like to start off and mention some of the community code contributions in development and submitted, over the past 2 weeks.
1) Resource Manager (kyle). kyle has been very active on the opendev irc channel and I know he is really making an effort to fully understand the innerworkings of core3. He is currently working on the Resource Manager which will eventually manage all resources done on the server. This is a big job and will not be something done overnight, but its nice to see him make an effort in this area of development. 2) Surveying (Ritter). Ritter has show me some of his work and he has done a phenomenal job of jumping right into the dirty packet work. Surveying is entirely possible to finish by the next Update, or even before. 3) Planet Map SQL locations (various). I have been tracking the contributions people have made in this area, and it was very nice to see so many people take interest and finish the majority of the planets at record speed. It's impossible to credit an individual for the progress made here, so I'd like everyone to at least glance at their topic over at the Open Source Development Forum. Mabye there's something you can do 4) Looting Discussion & Loot Forum 5) Packet Documentation. I am hoping to bring major portions of the packet documentation online in our trac packet wiki. Now that a lot of people are starting to understand the code, this should be extremely beneficial in getting some of the newer features to work. As for the Clustering article expansion, I was thinking of using our JTL stuff as a base for some of that 6) TRN/Heightmap Progress: I've made some major strides in researching TRN files, and right now its just down to figuring out some of the Fractal Affectors. I'd also like to shed some attention to our financial status. In order to develop an SWGEmu precu server, we need to collect data from our live TC server. Unfortunately, people just haven't been donating. Please see this topic (click) for more info. Last edited by Smusatto; 12-18-2007 at 04:10 AM. |
#2
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FIRST!@
Oh yeah, thanks to everyone who have contributed so far. Awesome work!!
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#3
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Woot well done guys. Yeah the planetmaps was a very interesting and quite fun task.
2nd!
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TrueGalaxies Game Master |
#4
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Awesome work as usual guys.
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"In peace, sons bury their fathers. In war, fathers bury their sons" -Herodotus "Experience is a hard teacher because she gives the test first, the lesson afterwards." -Veron Sanders Law 12 Highlanders and a bagpipe make a rebellion -Scottish proverb. |
#5
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My contributions will be financial...but nonetheless all of this is super exciting. We won't die!
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#6
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w00t!
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#7
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Thats what im talkin about, glad to see progress is being made...i donated as well today. Keep up the good work and Happy Holidays!
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#8
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Well, its looking good and it was definitely a good idea going open source and it looks to be that there is a lot that is promising with that. I made a small contribution to the donations and hopefully everyone does cause if there is 100 people that donate 2 dollars thats 200 dollars. Then the other people that will do 5 or even 10 bucks.
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Hakry SWGEmu Event Coordinator Hakry@SWGEmu.com | swgemu.com Helpful Links: SWGEMU Install Guide | IRC for Beginners | SWGEMU Faq | BugTracker SWGEmu is a non-profit, open source community project. |
#10
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Alright!
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#11
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awsome, good job as always this thing is comming along good
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#12
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Its awesome to see so many different people coming together and helping one another for the benefit of all. I have been lurking #opendev, but its all over my head, nonetheless, I have noticed many different people helping others and contributing ideas.....Keep up the good work!!!
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Stilgar Wormrider Kettemoor Master Pikeman/ INSERT Ranger/CH/Fenc/Swords/DOC/TKM <OASIS> 4 LYFE <PIT> My first love never forget! |
#13
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I rock. Oh wait, awesome job everyone!
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Ritter Adelskap Starsider / Bria |
#14
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Great work thus far..ive been wanting to start putting some time into programming some of the stuff but finals at college have kept me to busy. Hopefully over winter break i can start digging into the scripts.
Also will this stuff be makin it to TC or is this just a sort of closed update? |
#15
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nice to see a fellar browncoat in here
awesome work ppl! keep it up. |
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