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Community News Archives Archives of the CSA forum. |
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#121
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On page 6, posts 80 and 85 by Ekaika explain how the DoS attack is past (though we could always experience another one). The current downage is not caused by that.
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#122
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To the DoS attacker, just go off somewhere, douse yourself in kerosene and light your childish ass on fire and burn and if you somehow manage to live do it again. To the amazing crew who bless us with the emulator, I'm sorry you ACTUALLY have to deal with such *****s.. Thanks for all your work!
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#123
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Here, here!!
Ya know I may have not made many posts but I've followed this project all along. I have to say the wait no matter how long is going to be worth every minute. People that try to destroy what this community is aspiring, will in the end be very lonely. This game and what it has meant to so many people pre CU will NEVER ever occur again. Even Blizzards billion dollar machine won't come close. My point is this, anyone that tries to stray this community have to keep this in mind, these are people that had a love for something, they miss it they understand what it meant to others. So I dare these people to try and keep up with that. Long live the EMU!! Thanks all that have worked extremely hard to bring something so many miss and love!! |
#124
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Quote:
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The way a DoS works is every "hop" it takes the system doubles (or more) the data packets. You launch the DoS, which means you left a "signature" in the network packet. All the destination has to do is decrypt the packet and they can figure out who launched the DoS attack. Even if you use a proxy, that garbage packet still contains your network information. Most wannabe hackers aren't smart enough to use non-signed packets, and downloadable DoS programs don't do it either. So, unless the person is some uber hacker (which is HIGHLY unlikely) they've left you more than enough info to track them. Assuming you log your network traffic, that is. To put it in layman's terms. It would be like sending a thief to rob someone's house, and that thief then accidentally dropped your French business card while doing it. If the home owner can read French, you're nailed. Back on the downtime topic... I understand that the current downtime is due to a "Deadlock" on the server. Since we just went through a lengthy wait for a huge update, I think it would be equally useful for the community to "wait" while the emu devs come up with a good quality server re-starter. I sincerely doubt anyone will complain about having to wait (on server progress) for such a useful tool to be built. I've had experience with other emu's (non SWG) where community devs have come up with these re-starter tools and they've made a HUGE impact on the community's happiness. Basically, for those who don't know, a re-starter is a separate program that monitors the various parts of the server (login, world, character, etc) and if any of them stop functioning, "crash", or become deadlocked it automatically re-starts it. You can therefore see how useful such a program would be during a beta phase, where bugs are expected, and even more so when the server is actually released to the public. In the event such a re-starter already exists, I'd suggest that a process be added to it to check for these types of deadlocks. Last edited by Viper01; 09-15-2009 at 11:09 PM. |
#125
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Thanks for clarifying
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#126
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#127
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The thing is that atm server restarts after deadlock have to be done manual, because once the server restarts, the logs go poof. If the logs go poof devs won't know what caused deadlock. But if they keep deadlock for a while they can check log, see what caused bug, and try a fix /thinker one.
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#128
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http://www.swgemu.com/forums/showthr...t=29908&page=2
Rawr. Wow already 248 people logged on the server.
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#129
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and its back down.
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#130
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Thank you, powers that be, for lowering the spawn density! I can make it to a mission!
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#131
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"While I'm sure SOE is not thrilled with our progress, I highly doubt they'd risk legal action by encouraging such acts"
I think you must suspect everyone who may be to curious to EMU's progress. But i think there is a good part in this, you will increase you're security and everything will be ok! |
#132
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Kyle (previously mustangcoupe69) Launchpad Enhanced: Making client setup simple <-- This fixes 99% of problems. Use it. Client Setup Guide |
#133
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Should we be reporting bugs actively or do the Devs know what bugs are in the game as we play and test it
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#134
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#135
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Ok, good. I just found this place, and thought I installed it wrong. Its not just me that cannot login.
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