#151
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Your pic post was deleted, big deal, as im aware, it was turning the thread into a flame thread, end of discussion back on topic.
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Former SWGEmu Moderator Former SWGEmu Quality Assurance |
#152
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You really don't need to use so many commas fyi.
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#153
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Don't criticize proper internet grammer lol. xD
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Former SWGEmu Moderator Former SWGEmu Quality Assurance |
#154
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As some one who has been following this for a while I am glad to see this happening, we have had an explosion of content when you did the partial open source now just think of how much faster it will go with everyone united. Good Jobs Devs /clap /cheer /hi5
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#155
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#156
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lol
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Former SWGEmu Moderator Former SWGEmu Quality Assurance |
#157
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I just cant wait until they update us on whats happening.. far as i know the each team has some parts of the game done that each other has not goten yet... COULD make for a nice update
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#158
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#159
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I'm not very optimistic on this. From what I've read it would be impossible for Swgemu code to be used in other emulators and vice versa.
If this is merely a post inquiring about a group hug then great, but I don't see the projects moving further at a faster pace because of it. Years have been put into each project and it will be difficult to talk anyone into giving up on their project. Hopefully I'm wrong because I would like to play SWG again before I die |
#160
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I don't think it's about abandoning one set of code, or trying to blend the 2 or 3 together into one. My interpretation is that it's gathering all the coders into one place to share ideas.
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#161
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Or possibly share information. I think it would just be better to work on the best Emulator and abandon the others, to get all the Devs working on one.
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[SIGPIC][/SIGPIC]
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#162
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Common sense prevails.
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#163
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Well, it's certainly good to see the dialogue opening up between the various emulator camps. I heartily agree: Pooled knowledge and expertise from all concerned will definitely be stronger than knowledge and expertise used separately. Bumps and hiccups can be expected in the process of coming together, but if we all thought alike, how could we expect to improve? Keeps life from getting dull, methinks.
It's all an iron-sharpening-iron process, and it will work out -- if we want it to. (pause for huzzahs. /grin.... ) Anyway, if y'all want to see something to fire your creative juices in this unifying effort, you might want to take a look around the Creature Handler Profession forum. We've been working to compile as many pre-CU stats on tameable creatures as we can. Tolbat's been working on a Creature Scrapbook, we've been linking to the Internet Archive Project's Way-Back Machine to pull up pre-CU versions of creature listings from SWGCreatures.com, and Hiddukel's been compiling it all into a cool spreadsheet. It's all there for anyone to take a look -- ANH, SWGPreCU, whomever. In addition to the Scrapbook and the spreadsheet, we have threads linking directly to pre-cu listings for: Tatooine Tameable Creatures Naboo Tameable Creatures Rori Tameable Creatures Endor Tameable Creatures Dathomir Tameable Creatures (Still to come: Lok, Corellia, Yavin-IV, Dantooine, and Talus.) One item of particular relevance for us in the CH Forum is info on which lair types were used by which creatures in wild spawns... you may notice we're rather thin on that item, especially on less-traveled planets such as Rori. I'm looking forward to working with all the gang from ALL emulator projects, in whatever capacity.
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PROFESSION REPRESENTIVE
Knowledge Base: Scout, Bounty Hunter, Creature Handler Bria (retired January 2006): Iakimo Wioga, Brannix Bayne, Jantszyn Tyridius TC3: Braxxis Bayne, Bounty Hunter Dude ~ Hakimo, Wookiee Creature Handler-in-waiting Last edited by Iakimo; 06-06-2008 at 10:37 PM. |
#164
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So any news? The wait is unbarable.
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[SIGPIC][/SIGPIC]
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#165
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I asked in IRC earlier, the word is nothing new, yet.
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