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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#181
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sigh...
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Fail. I think you've effectively made any points you are trying to make null and void.
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I? |
#182
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lawl, my bad, I meant that like the thousands of people ingame, they don't post. Wouldn't be the first time I mis-worded something, just look at my first post
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#183
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Riiiiiight. Let me quote it again for effectiveness.
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I? Last edited by Lobreeze; 10-26-2009 at 10:43 PM. |
#184
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You know you've lost an arguement/debate when you have to use someones mistake in wording to try and win.
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#185
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/me looks forward to getting home, and continuing to hunt down his rumor on Endor, even with the rubberbanding that people keep whining about incessantly and unnecessarily.
Sorry about your emotions. They make me sad too. |
#186
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Ok, hypothetical here. Government has a website that has top security information on it. Hackers find a way to steal information. Webmasters apply a prevention method that, without originally realizing it, slows down the speed of the website enormously. Now, here are the options: A) Let the hackers run free and remove the prevention while working on a fix, because obviously the information will be wiped someday anyway, seeing as it's top secret. B) Leave the prevention there until they can fix the security method, causing a lot pain for access, but preventing security leaks. Hmm, I wonder which is better... And no, his last thing was derisive sarcasm, not trolling. It becomes very tempting to use statements like that if the person you're arguing with doesn't seem to be understanding anything you're saying. Should I start calling you a troll every time you use a cuss word? Look up the definition ffs. |
#187
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No you getting caught in a lie and backpeddling is when you know you've lost.
To each his own. Hang ten dudes
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I? Last edited by Lobreeze; 10-26-2009 at 10:50 PM. |
#188
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Here's something I have found: when I use the /burstrun technique it lowers my chance of rubberbanding by about 50%, even though my character is moving faster than normal, (probably because the server expects it) but as soon as I slow down, my percentage for rubberbanding gradually rises. Also: has anyone else witnessed what I want to describe as creature "slingshotting?" All of the sudden the critter you're locked in close combat with suddenly just jumps to lightspeed and vanishes, even though you still have them in your target box up at the right hand corner of the screen, but their distance is all of the sudden 150+ meters away from you, even though your toon's movements and actions have shown no lag.
Its not entirely detrimental but I figured it couldn't hurt to bring up. |
#189
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Government has a website that let's you play flash-games, however it's a test-bed and will be completely wiped clean. Hackers hack in and give themselves the highest scores. The government adds an anti-hack but in doing so slows the site down to worse then 56k standards. Now because of this no one can test the new flash games. Their options are: A: remove the anti-hack software, let the hackers enjoy their meaningless high scores while letting everyone else test the games B: Leave the anti-hack on, and thus severely limiting the testing that can be done because it takes forever to do anything. Hmmm, I wonder which is better.... Cuz in the end, that's the point. The server's gonna be wiped, anything the hackers obtain is meaningless, it'll all be taken away. So is it worth keeping them from cheating to get something they wouldn't be able to keep anyways, if it means making testing inefficient and pissing majority of the community off? If you can legitimently answer yes to that.... then wow. |
#190
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How did they: a) log in without forum accounts b) Talk to you without forum accounts? Did some random guests just decide to send you a random public message?
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I? Last edited by Lobreeze; 10-26-2009 at 10:56 PM. |
#191
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As I had already said, I said the wrong thing, simple. What I meant is they don't post. Thousands of people ingame have forum accounts, doesn't mean they post though.
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#192
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Sure thing bud. Still sounds like fabricating scenarios to suit your argument to me.
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I? Last edited by Lobreeze; 10-26-2009 at 11:01 PM. |
#193
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There, are you happy with my example now? |
#194
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Retarded examples aside, the point remains. Speedhackers getting jedi a couple days sooner then others has no baring on the project as a whole. And as someone has said, letting them go un-stopped will give the devs that much more time to study their hacks and find a truly good way to counter them. The only people who care about the hackers are vain faggots who are all "ZOMG HE GOT JEDI BEFORE ME!" As far as testing goes, the hackers really are of no consequence. And thus keeping an anti-hack ingame to stop them, that hurts EVERYONE. Is retarded, pure and simple.
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#195
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Hi...
1st off, I would like to say that by itself, my opinion means nothing. (and I'm pretty sure I will be quoted on this)
2ndly, If their are, as previously claimed, +2000 people visiting the sight a day, and *some* ratio of those that approve rubberBanding measures, to those that do not, let their be a vote. Really, everyone votes once per account\per email\per IP. That could decide the actual opnion of the people. (not that that neccessarily counts for much, but it is more substancial that my opinion) 3rdly as Colt556 quoted earlier, "Can it be tweaked, fixed, and upgraded BEFORE putting it on the server and forgetting about it? Since that's the major thing. If the devs are so adament about keeping it, fine. Remove it, fix it, put it back up. If it still doesn't work, remove it. There is simply NO excuse for putting up a faulty code and leaving it for two weeks while the entire testing process suffers dramatically because of it. There is just no excuse at all for that. " Ok, I have a GREAT SOLUTION THAT SOLVES ALL YOUR PROBLEMS! since it can't be tweeked, and now doesn't work, remove movement. yes. "There is simply NO excuse for putting up a faulty code and leaving it for two weeks while the entire testing process suffers dramatically because of it. There is just no excuse at all for that." yes. But what if the community and Dev's want to keep it? "If the devs are so adament about keeping it, fine. Remove it, fix it, put it back up." no problems! |
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