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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here.

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  #256  
Old 10-28-2009, 05:26 AM
elzilcho21 elzilcho21 is offline
 
Join Date: Dec 2006
Location: Clayton, NC
Posts: 3
I didn't read this whole post the whole way through just the IRC Dev Chat that went on so forgive me if this issue has been brought up but I didn't want to read through 16 more pages of stuff to see if my opinion was all ready stated.

I do and I don't like the rubberbanding, I will state why I do like it and then why I don't.

I'll start off by saying I'm deployed to Iraq and anyone with internet deployed and trying to play the EMU will be able to understand. Internet sucks here like hardcore and we are lucky enough to be able to play.
The reason I see the rubberbanding good is because while I'm lagging and can't talk to Joe the Mon Calimari Doctor to get my 4XXX doctor training I get rubber banded back to the bank where I started so I know I have a little bit of a good idea of how bad I'm lagging.

The Reason I hate the rubber banding is because there are some people like me, given the example above leave Mos Eisley to go to a "Sampling Hot Spot" as I like to call them and Action heal all the people getting mineral samples or whatever they may be doing out there. I finally end up able to train and I go see the Doctor Trainer click on him 4 or 5 time to converse with him and then get rubber banded back to the camp I was just at. I lagged so bad that once my position finally showed up to the server they said oh your speed hacking lets rubber band you back to the last known spot you were at.

Just my two cents
  #257  
Old 10-28-2009, 05:55 AM
Colt-556 Colt-556 is offline
 
Join Date: Dec 2007
Posts: 640
Rubberbanding is a *****, but as Cor explained (which I'll re-state, since you're totally justified in not wanting to read 16 pages of garbage), the rubberbanding has to be on the server so the devs can see how it reacts to the lag, seeing it working on a laggy, occupied server is the only way they calibrate it so it'll actually work properly. So, knowing that it may help ease the frustration of having to deal with this bull****, knowing that every second we suffer through it, it gets us one second closer to them making a perfect rubberbanding anti-hack.
  #258  
Old 10-28-2009, 07:32 AM
elzilcho21 elzilcho21 is offline
 
Join Date: Dec 2006
Location: Clayton, NC
Posts: 3
Yeah that makes sense and thanks for explaining what Cor had stated, I did happen to read your post just before mine and seeing as I only have 1 post to my name(Now two) I figured I'd help out a little bit on your statement of
"Still, I can't imagine it's that hard to go "We need to witness the rubberbanding in a laggy environment to fix it"
  #259  
Old 10-28-2009, 07:34 AM
Colt-556 Colt-556 is offline
 
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Posts: 640
Quote:
Originally Posted by elzilcho21 View Post
Yeah that makes sense and thanks for explaining what Cor had stated, I did happen to read your post just before mine and seeing as I only have 1 post to my name(Now two) I figured I'd help out a little bit on your statement of
"Still, I can't imagine it's that hard to go "We need to witness the rubberbanding in a laggy environment to fix it"
lol yeah, I'm just gonna post that in every thread about rubberbanding. I mean, I do kind of blame the devs for that one, cuz it really isn't that hard to explain, yet in all the threads about rubberbanding, they never explained it. But neither here nor there, atleast it's known so yeah.
  #260  
Old 10-28-2009, 09:16 AM
Emokho Emokho is offline
 
Join Date: Sep 2009
Location: Hampton VA
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You know, it just strikes me as a very sad comment on humanity that we need this rule, this obviously rather annoying at the moment prevention system, and this descussion to start with. Especialy since there is nothing to win through cheating in this case except some bragging rights, which weren't earned anyway.
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  #261  
Old 10-28-2009, 10:30 PM
Raavin Raavin is offline
 
Join Date: Dec 2006
Location: Colorado
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Quote:
Originally Posted by Emokho View Post
You know, it just strikes me as a very sad comment on humanity that we need this rule, this obviously rather annoying at the moment prevention system, and this descussion to start with. Especialy since there is nothing to win through cheating in this case except some bragging rights, which weren't earned anyway.
Emokho wins.
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  #262  
Old 10-29-2009, 02:57 PM
Naesen Naesen is offline
 
Join Date: Apr 2009
Posts: 16
I've encountered a critical error when it comes to rubberbanding with this new patch. With the new patch, it seems that things on steeply gradiated terrain float at the highest point of that terrain, but stay in the xy coordinates of where they should be. This poses a problem for mission targets, but also if you log out on gradiated terrain, when you log back in you end up floating 100 or so meters in the air (that was due to the mountain I was on.) The game resets you to the ground (because that was built in in case something like this happened) but because my toon moved 100m in less than a second, the server naturally rubberbanded me back to my spot 100m in the air, keeping me stuck in a perpetual loop. (also, when you're in the air, you cannot move in any direction.)

**Upon logging out and logging in, I was stuck in the air still. However, the game used its reset ability and I was back on the ground. I closed my eyes and winced, but when I peeked back at the screen I was back on solid ground still, not looping with the rubberbanding. If anyone encounters the same problem I did my reccomendation is to log out and log back in if you find yourself in a critical rubber band loop.

Last edited by Naesen; 10-29-2009 at 03:02 PM.
  #263  
Old 10-29-2009, 05:26 PM
Hedley Hedley is offline
 
Join Date: Jan 2009
Posts: 103
tried that, im still flying as of my last login
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  #264  
Old 10-29-2009, 05:32 PM
Serpentkaa Serpentkaa is offline
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Hint: Go into IRC #swgemusupport. Request a GM summon you out of there.
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[19:31] <+stevedeath> I am currently being held hostage by an invisible force. He wants one million in US currency, and a plane to Havana. He calls himself: The Box.
<serpentkaa><serpentkaa><serpentkaa><serpentkaa><s erpentkaa><serpentkaa><serpentkaa> </serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa>
  #265  
Old 10-29-2009, 07:36 PM
Hedley Hedley is offline
 
Join Date: Jan 2009
Posts: 103
eh why bother, i cant stand playing in this lag anyway and the server will more then likely go down and reset before its playable which should fix it.
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The Citan hath returned, formerly of Kauri now calling Darjani home.
Citan 2/4/4/4 BH/Master Carbs until missions are working properly

GM of Clan Abyss, your friendly neighborhood Bounty Hunter PA on Darjani
"We hunt everything: Jedi to Rebels. Imperials to Commandos, Non-Coms to more Non-Coms...ESPECIALLY the Non-Coms"

http://www.darjani.org/
  #266  
Old 11-17-2009, 03:36 PM
Deadz Deadz is offline
 
Join Date: Nov 2009
Posts: 13
Noob here.. anyone think that maybe the DEVS want people to hack, so they can fight against said hack while it's in beta..
just food for thought..
  #267  
Old 11-17-2009, 03:41 PM
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Vlada Vlada is offline
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Quote:
Originally Posted by Deadz View Post
Noob here.. anyone think that maybe the DEVS want people to hack, so they can fight against said hack while it's in beta..
just food for thought..
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  #268  
Old 11-18-2009, 07:09 PM
Serpentkaa Serpentkaa is offline
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This is not punishment. This is a piece of code that is being worked on. This game is in alpha. It will not always be this way.
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[19:31] <+stevedeath> I am currently being held hostage by an invisible force. He wants one million in US currency, and a plane to Havana. He calls himself: The Box.
<serpentkaa><serpentkaa><serpentkaa><serpentkaa><s erpentkaa><serpentkaa><serpentkaa> </serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa></serpentkaa>
  #269  
Old 12-05-2009, 03:05 PM
busboybud busboybud is offline
 
Join Date: Dec 2008
Posts: 12
How long is it going to take to collaborate? can we petition to get rid of this "anti-hack" strategy? It has so many false positives it hurts the community more than benefits it. My friend stopped playing because he was unaware of rb boxing and thought the game was just unbelievable laggy.
Almost everyday I log on I am boxed in and spend the majority of my time doing the shuttleport trick. Being a player who does not have a lot of time, this is very frustrating because I do not have 3 or 4 hours to spend playing, maybe an hour and 20 minutes of it is spent unboxing my characters...
I logged in a cave and logged in yesterday and not to my surprise, I was rubber band boxed! Its going to probably take 40 minutes for me to just get to the nearest shuttleport...
On the bright side there is one trick I don't think has been mentioned is hitting your auto-run key and then alt-tabbing out of the game. You can't see where you are going obviously but it seems to help me walk to a shuttleport faster.
  #270  
Old 12-05-2009, 03:37 PM
Labyrinth Labyrinth is offline
 
Join Date: Sep 2009
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Quote:
Originally Posted by busboybud View Post
How long is it going to take to collaborate? can we petition to get rid of this "anti-hack" strategy? It has so many false positives it hurts the community more than benefits it. My friend stopped playing because he was unaware of rb boxing and thought the game was just unbelievable laggy.
Almost everyday I log on I am boxed in and spend the majority of my time doing the shuttleport trick. Being a player who does not have a lot of time, this is very frustrating because I do not have 3 or 4 hours to spend playing, maybe an hour and 20 minutes of it is spent unboxing my characters...
I logged in a cave and logged in yesterday and not to my surprise, I was rubber band boxed! Its going to probably take 40 minutes for me to just get to the nearest shuttleport...
On the bright side there is one trick I don't think has been mentioned is hitting your auto-run key and then alt-tabbing out of the game. You can't see where you are going obviously but it seems to help me walk to a shuttleport faster.
Obviously it's frustrating; no one's going to deny that. If you want to play though, that's what you have to deal with right now. It's pretty much that simple.

It might sound like a "Tough. Live with it." response, but there's nothing else anyone can give you. It's not really a matter of making petitions; we, as a community, just have to give the Devs time to sort through it all and if that takes longer than most can handle, then so be it - they can return when news comes that it is fixed.

Also, in the coming month, take note of this Bi-Weekly Update, especially the part about staff availability:

http://www.swgemu.com/forums/showthread.php?t=38088

"The staff wants to wish everyone a happy and safe holiday season over the next month.

With the holidays looming, many staff will be taking time off to spend time with family and friends. Please be aware that staff will not be as available as we normally are during other months of the year. Responses to emails, postings and other issues may be slow."

But hey, also on the bright side, there's quite a lot we can do with the environment we've got, so make the best of it, eh.
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