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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #16  
Old 11-04-2007, 10:23 AM
stylez stylez is offline
 
Join Date: Jan 2007
Posts: 48
Quote:
Originally Posted by Oru View Post
small update: the bug that has been crashing the client for so long seems to be fixed
Quote:
Originally Posted by Oru
it's been down a lot lately cause of a stupid bug that we can't fix easily now. the component responsible for the whole thing was brought over from core1 but seems we can't postone rewriting it anymore. expect some unusual downtime in the following week(s)


Are you talking about that bug?
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  #17  
Old 11-04-2007, 10:45 AM
zemik zemik is offline
 
Join Date: Dec 2006
Posts: 9
Nice, good to hear !
  #18  
Old 11-04-2007, 11:00 AM
goldcrud goldcrud is offline
 
Join Date: Dec 2006
Posts: 631
Awesome update you guys good to see you guys are really concentrating on making this game bug free . Better to have a polished bug free release later on than a early bugged release.
  #19  
Old 11-04-2007, 11:37 AM
StormZ StormZ is offline
 
Join Date: Dec 2006
Posts: 643
good job devs keep up the good work
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  #20  
Old 11-04-2007, 11:47 AM
Oru Oru is offline
Development Director
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Join Date: Dec 2006
Posts: 332
Quote:
Originally Posted by stylez View Post
Quote:
Originally Posted by Oru
it's been down a lot lately cause of a stupid bug that we can't fix easily now. the component responsible for the whole thing was brought over from core1 but seems we can't postone rewriting it anymore. expect some unusual downtime in the following week(s)


Are you talking about that bug?
yep
  #21  
Old 11-04-2007, 11:51 AM
Dreads Dreads is offline
 
Join Date: Dec 2006
Location: SW6, London - Big up the Blues!
Posts: 301
Can't wait for the guild terminal thing to be added...that's gonna own...
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  #22  
Old 11-04-2007, 12:14 PM
Galaborn Galaborn is offline
 
Join Date: Jun 2007
Posts: 25
thanks for the update
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  #23  
Old 11-04-2007, 12:55 PM
apowerr apowerr is offline
 
Join Date: Dec 2006
Posts: 277
That's great news, looks like you guys have a lot of good teamwork going on
  #24  
Old 11-04-2007, 01:05 PM
Andewa Andewa is offline
 
Join Date: Sep 2007
Posts: 326
Excellent, this update should tide for over for a while.
  #25  
Old 11-04-2007, 01:23 PM
Incurian Incurian is offline
 
Join Date: Dec 2006
Posts: 137
You've definitely renewed my faith in the team. Updates are such a morale boost

Last edited by Incurian; 11-04-2007 at 01:28 PM.
  #26  
Old 11-04-2007, 02:24 PM
EVILJUDE EVILJUDE is offline
 
Join Date: Dec 2006
Posts: 1,183
as usual, wicked awesome stuff. (yes, I said wicked awesome. deal)
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  #27  
Old 11-04-2007, 02:59 PM
Deej Deej is offline
 
Join Date: Dec 2006
Posts: 93
Someone said a while backish that you were gunna try and put in Blue Frogs is there any news on that?

But other then that good update
  #28  
Old 11-04-2007, 03:55 PM
questor Zarnac questor Zarnac is offline
 
Join Date: Sep 2007
Location: Iron Springs AZ
Posts: 196
wow sounds better than 50% done already great job dev team your awesome
/salute
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  #29  
Old 11-04-2007, 04:44 PM
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Anakis Anakis is offline
Inactive Developer
 
Join Date: Dec 2006
Location: Alberta, Canada
Posts: 309
Thanks for the update.

Really looking forward to cell movement and structure placement.
  #30  
Old 11-04-2007, 05:03 PM
metalhomicide metalhomicide is offline
 
Join Date: Dec 2006
Location: Tennessee, USA
Posts: 699
Quote:
Originally Posted by Deej View Post
Someone said a while backish that you were gunna try and put in Blue Frogs is there any news on that?...
I was just gonna' ask the same. Have they been put on the back-burner for now until heightmaps/cell movement (Which would be great, since those far outweigh Frogs) are finished?

Another question that comes up... The TKA's meditate-to-standing animation crashed the old client, correct? What about the pub 13 client, still the same?

Glad to see more news from the updates forum.
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