SWGEmu Old Forums Archive  

Go Back   SWGEmu Old Forums Archive > Announcements > Community News > Community News Archives

Notices

Community News Archives Archives of the CSA forum.

Closed Thread
 
Thread Tools Rate Thread Display Modes
  #16  
Old 09-18-2009, 05:39 PM
vformrh vformrh is offline
 
Join Date: Jun 2009
Location: Long Island, NY
Posts: 105
Quote:
Originally Posted by Vlada View Post
I think disabling multiple instances would make room for everyone to log on. But i guess that's not that easy to do at this point.
That doesn't sound bad..
__________________
In memory of Galen Marek, let us give hope to the Rebel Alliance
Dedicated Rebels Against the Known Empire: Visit our forums!


  #17  
Old 09-18-2009, 05:40 PM
Dracken Dracken is offline
 
Join Date: Sep 2009
Posts: 4
Ya it seems they have fixed it to at least show if the server is up or down but it doesnt give an accurate account of how many players are online
  #18  
Old 09-18-2009, 05:42 PM
shokurai shokurai is offline
 
Join Date: Oct 2007
Posts: 93
all part of the process , better than a lag fest where we cant get anything done and work out the bugs
  #19  
Old 09-18-2009, 05:43 PM
carpathian carpathian is offline
 
Join Date: Nov 2007
Location: Florida U.S.A.
Posts: 71
Woot!! I got the white boxes on the right front side to load! I changed the protocol to t6 in my settings and it bumped my connect rate up just enough where now it loads.
__________________
Long Live PRE-CU!!!!!
  #20  
Old 09-18-2009, 05:46 PM
krachera krachera is offline
 
Join Date: Jan 2007
Location: Sweden
Posts: 122
what are the shared bandwith of nova atm?
  #21  
Old 09-18-2009, 05:49 PM
Omegataco Omegataco is offline
 
Join Date: Jan 2009
Posts: 143
Yeah I think maybe restricting multiple instancing for 2 players may be a good thing to do. This way we have room for more testers, and not just people who have 6 afk surveyers forcing the ground to cough up metal. Of course I'm not sure how much work this would require to be able to do.
__________________
Original Pre-CU name: Wixa
Trandoshan Master Commando
SWGEmu Name : Elyo Loriy
  #22  
Old 09-18-2009, 05:52 PM
Lobreeze Lobreeze is offline
 
Join Date: Aug 2008
Location: Vancouver, BC
Posts: 1,764
Well we need personal extractors then or you won't see squat from crafters for a LONG time. Do you have any idea how many resources are needed for something like WS?
__________________
I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I?
  #23  
Old 09-18-2009, 06:07 PM
aevan aevan is offline
 
Join Date: Oct 2007
Posts: 28
Quote:
Originally Posted by EDGEY View Post
Ok smarty pants...

Left side of the screen:
TC: Nova
Online

Right side of the screen:
SWGEmu Forums: 196 Users Online
Nova Test Center: ONLINE
SWGEmu IRC: 273 clients Online

Status page:
TC: Nova (Online)
Members
Now connected: 171 | Maximum was: 239
Accounts
Active: 14530 | Deleted: 641
Uptime
Server is online for a 12:20
Last status check was 11 Jul 2009 at 23:20
guy, i was offering a solution to his problem. not being smart about it.

__________________
Aevan Ortell
Rogue Underworld -X- Chilastra
  #24  
Old 09-18-2009, 06:55 PM
kaelvin kaelvin is offline
 
Join Date: Apr 2009
Location: Washington State USA
Posts: 476
600 is a plenty, because i have a first hand experience of this lag caused by server over pop. and all i could do was stand around and look at the cool scenery.
  #25  
Old 09-18-2009, 06:56 PM
Lobreeze Lobreeze is offline
 
Join Date: Aug 2008
Location: Vancouver, BC
Posts: 1,764
Quote:
Originally Posted by kaelvin View Post
600 is a plenty, because i have a first hand experience of this lag caused by server over pop. and all i could do was stand around and look at the cool scenery.
You sure that wasn't the debugger?
__________________
I thought what I'd do was, I'd pretend I was one of those deaf-mutes, or should I?
  #26  
Old 09-18-2009, 06:58 PM
RagnarokStrike RagnarokStrike is offline
 
Join Date: Jul 2009
Posts: 161
There is only 465 right now, and I still can't connect....
  #27  
Old 09-18-2009, 08:23 PM
Spectre33 Spectre33 is offline
 
Join Date: Sep 2009
Posts: 104
Quote:
Originally Posted by Vlada View Post
I think disabling multiple instances would make room for everyone to log on. But i guess that's not that easy to do at this point.
As a crafter and one who would be more likely to use multiple instances, I have to agree putting a cap on how many instances each player can have running would be ideal right now. It is better to have 600 live, active players testing content than 200 active players with their 400 bots afk farming.
__________________
"now you see that evil will always triumph because good is dumb" - Dark Helmet
  #28  
Old 09-18-2009, 08:59 PM
zomick zomick is offline
 
Join Date: Jun 2008
Posts: 119
never been so hard to get on NOVA till now lol. Before this amazing update around 200ish were on and now- 600 lol! gotta love it though!
  #29  
Old 09-18-2009, 10:58 PM
DevDep DevDep is offline
 
Join Date: Jul 2008
Posts: 91
wow, bummer. im just glad i haven't made any donations now. when you all decide to let us play freely i'll be making some
  #30  
Old 09-18-2009, 10:59 PM
lavosslayer lavosslayer is offline
 
Join Date: Jun 2007
Posts: 2
I think a lot of it has to do with SOE staging the closure of 12 more servers...won't be long before NGE Galaxies is no more and all the fans of the game are here!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 02:48 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All Contents Copyright © 2004-2010, SWGEmu.