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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #16  
Old 11-21-2007, 04:47 PM
Vastor Vastor is offline
 
Join Date: Dec 2006
Posts: 168
Interesting... I really do hope we can get some new Devs going on this team. These 4 Developers have come such a long way, a few more would definitely speed it up.
  #17  
Old 11-21-2007, 05:03 PM
StormZ StormZ is offline
 
Join Date: Dec 2006
Posts: 643
I hope this will speed up the development of the emu. Hopefully there are many programers who contribute to this project. Maybe the emu teams can work together to come out with an overall, stable and accurate emu... but that may just be pushing it haha. Overall this is good news and hope it works.

The hype for the emu is still there, dont give up!

Thanks again for all the work you devs put into this emulator.
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  #18  
Old 11-21-2007, 05:10 PM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
nice!
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  #19  
Old 11-21-2007, 05:13 PM
Deharak Deharak is offline
 
Join Date: May 2007
Posts: 526
I'm glad that you guys are doing whatever is necessary to bring back the game we all loved. Thank you so much for your hard work and dedication. I hope this works out.
  #20  
Old 11-21-2007, 05:15 PM
TROLL357 TROLL357 is offline
 
Join Date: Nov 2007
Posts: 62
Cheers! Keep up with all great work. I know that we'll have issues in real life at some point but we're keeping our hope up. I look forward to see more in few months
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  #21  
Old 11-21-2007, 05:20 PM
Gulkia Gulkia is offline
 
Join Date: Dec 2006
Location: Missouri
Posts: 262
oh btw when do you guys plan to do this?
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  #22  
Old 11-21-2007, 05:28 PM
uenako uenako is offline
 
Join Date: Jan 2007
Posts: 113
I for one am glad that this will be going public again.

It doesn't take a genius to see that the interest in this project has substantially dwindled since its inception, there have been too many generalized predictions of release, there have been (either fair or unfair) broken promises along the way. People care so much about this game, that it it’s actually painful to go through the waiting process.

It does however take a wise man to recognize what is necessary to be done for the overall good… and an even braver man to see it through to the end.

Bottom line is that this move should bring you forward in your progress, and speed up the process. I do not envy the grief you will most likely bring upon yourselves over the next few months in dealing with people outside of your comfort zone, but I thank you again for your efforts, and wish you all good luck.
  #23  
Old 11-21-2007, 05:28 PM
drakkare drakkare is offline
 
Join Date: Dec 2006
Posts: 47
Excellent decision devs. This will speed it up for sure. Thanks for the good news, has made my day lol.
  #24  
Old 11-21-2007, 05:31 PM
Serifin Serifin is offline
 
Join Date: Dec 2006
Posts: 109
Very, very cool
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  #25  
Old 11-21-2007, 05:39 PM
DoMiNaTe DoMiNaTe is offline
 
Join Date: Oct 2007
Location: Southern Cali
Posts: 45
Awesome news!.
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  #26  
Old 11-21-2007, 05:47 PM
Shrek98 Shrek98 is offline
 
Join Date: Jul 2007
Posts: 80
Commendable I must say.

We obviously don't know what aspects are 'engine' and what are 'core' (as it was always called core3 as a whole to us before now). So is the core going to be everything haven't sorted out and the engine everything you've already done? Or is it more modularly explainable than that?

Is there a promise of it staying SVN or will it be closed from there when you have what you want?

I'll say again, I think this is a great step forward and wish all teams would make all their code public, though I know that won't happen

Good luck with this guys.
  #27  
Old 11-21-2007, 05:51 PM
Munkyman587 Munkyman587 is offline
 
Join Date: Dec 2006
Posts: 1
It is not hard to see why interest has fallen. Every one of my friends who has come here to learn more has been met with generally stuck-up behavior. Questions such as.. what can I do, when is it ready, can I test whats there? are met with "ZOMG!!! DIDNT YOU READ STICKY 5 PAGE 14!!!!?" I have no idea what an IRC channel is, I just hop on a computer, keep my hardware up to date, and play games as they come out... SWG being one of the best games/communities I have ever seen. I figured this project would exemplify that quality of people, but not from what I have seen. I check back every other month or so, just to see if anything has been done. My friends now do the same, because we were all scared off by people who figured we should have known every detail from the start. I know a lot of effort has been put into this project, but by the time its all over, even the real SWG will have a larger following and more loyal fan base than this.
  #28  
Old 11-21-2007, 05:58 PM
toilet_duck toilet_duck is offline
 
Join Date: Dec 2006
Location: Arizona
Posts: 150
Fuggin' awesome news. I hope some professional-level coders from the community will be added to the development team. Either way, there will still be enough work available for the more newbish programmers out there to find something to do. Thanks for the update, I'll be looking for more news on this soon...
  #29  
Old 11-21-2007, 05:59 PM
Ethereal Ethereal is offline
 
Join Date: Dec 2006
Posts: 72
You guys are some of the coolest people on Earth. Right behind Burlex and his ascentemu for WoW. (But if you actualy seen the code he wrote for a WoW emu you would probably undstand why you guys are a close second.)
  #30  
Old 11-21-2007, 06:00 PM
Ekowraith Ekowraith is offline
 
Join Date: Nov 2007
Location: Disappearing in the Anchorhead basement
Posts: 814
I disagree, Munkeyman. I think the real reason why interest appears to have fallen is the "I will play it when it's done". That's certainly my plan.
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