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Community News Archives Archives of the CSA forum. |
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#16
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I would just like to point out that with 615 players max at one point, there was no trace of lag.
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#17
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Very nice !!
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#18
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Multiple player centers packed in the cantinas? The ain't your Smedley's SWG.
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Hatzo von-Zorri ~ Master Scout, TKA in training ~ One of those crazy pilots (Nova TC) Bon & Irebo (Starsider) / Hatzo (Eclipse), all retired "Any pilot without his ego is just some guy." - TomoRainer Longstanding JTL Issues: the JTL Manifesto Starsider Pilot Roll Call |
#19
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keep up the good work man, its really apreciated
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#20
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Hopefully the server will come up soon and we can go for 700+
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#21
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i love you guys
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I miss Deda and AZ
IGNS: Loftkilla <STORM> - Rude Bwoy! | Anastasia <LOFTY> - Night Nurse | Loft <STORM> - Ninja Assassin Helpful Links of SWGEmu | Newbie Guide to EMU | Launchpad Enhanced | How to be a Beta Tester <STORM> Combat Research | [LOFTY] Medical Resources and Crafting | Weapon Damage Formulae |
#22
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Sweetness
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-------------------------------------------------------------------------------------------- Check out my new project, Imperial Reign, over at: http://www.moddb.com/mods/imperial-reign and http://imperialreign.darkbb.com |
#24
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Too awesome. Keep up the great work.
I spend most of the work day pining for those few hours I get at night to log in, but I can't get miffed about a little downtime (or even only 30min at most to play). Just being in it for a little while feels soooooo good!
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R.I.P. LeRoi Moore, 1961-2008 |
#25
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I wasn't expecting any but it is still good to know. Had so much fun today! thanks everyone!!
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----------------------------------------------------- :ROCK: Azaree Noise/Kettemoor Mayor/Beggars Canyon |
#26
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Quote:
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#27
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even better part.... that number is higher then the average number for a current SWG server =)
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Bowwa Wowwa - Bothan De'Vill - Human - Artisian 2114, Scout 2040, Marksman 0402, Brawler 4000 |
#28
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This
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#29
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This is a crazy cool milestone. Cheers!
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#30
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Would player cities, playing housing / players items in houses..etc effect server lag at all? Or for example just say there is 600-700 people new characters grinding professions spamming commands constantly spread out everywhere on all the planets at one time, does this create server lag at all? I know a huge amount of people PvPing or grinding in one area can cause server lag as this happens on every game.
For example let's just say Suncrusher is launched, 6+ months later there is a dozen or 2 dozen player cities, about 2,000-3,000 accounts active with an average of 400-500 players on at any one time. Will the server slowly start to become worse and worse as player cities grow and peoples huge inventory of items and other structures like harvesters start to flood the planets? If player cities do cause this will there be very very strict guidelines on player cities, ie player cities must be authorized by developers before they can start. If a huge excess of items cause lag then will there be a max cap on how many items one character can have on them & stored in their house(s)? 500? 1000? 1500? etc. Thanks. |
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