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  #31  
Old 03-15-2010, 08:51 AM
Craigybbz Craigybbz is offline
 
Join Date: Jul 2007
Posts: 225
so correct me if i'm wrong but does that mean if your implementing features into the OR that it is at its 3rd stage of development thanks in advance
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  #32  
Old 03-15-2010, 08:54 AM
Craigybbz Craigybbz is offline
 
Join Date: Jul 2007
Posts: 225
OR News

Breaking down the OR:

The OR can be divided into 3 main sections for completion.

Part 1 - The engine that runs the game

Part 2 - The core mechanics of the game

Part 3 – The content of the game

The engine (part 1) has been completed leaving only possible bug fixes. The core mechanics of the game (part 2) are getting closer to completion. This will allow for the content of the game (part 3) to be implemented.

sorry i meant to put this in here as well from 5th of february update just why i thought it may be in 3rd part
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  #33  
Old 03-15-2010, 09:52 AM
Colest Colest is offline
 
Join Date: Dec 2006
Location: Hagerstown, MD
Posts: 609
Quote:
Originally Posted by Lubbe View Post
I believe he want to play JTL as a multiplayer game not as a singleplayer
SWG never had a multiplayer JTL

Also thanks for the update guys. Even if it wasn't an exciting update, I am still just happy to see everything is still progressing swimmingly.
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If you couldn't kill a fully templated jedi then you're a noob. Sorry but 1337 players could drop a jedi no problem, melee or ranged.
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  #34  
Old 03-15-2010, 10:27 AM
Necroz Necroz is offline
 
Join Date: Jan 2010
Posts: 52
I know that my opinion doesn't fall into line with all the ass kissers who would have you believe "OMG STANDING WAITING FOR SHUTTLES IS WHY I PLAY THIS GAME!" but I think there are some things you guys may want to at least consider for immediate fixing.

1. Shuttle waits. We know that waiting works. Shuttles could stay longer AND be reduced to 3 minutes so that more time is spent testing and less time spent finding out who does and doesn't love *****es. It's annoying.

2. Increase Bazaar limits to 100k. 20k was an idiot move meant to make people go to cities. There are no cities rendering this useless.

3. Decrease, slightly, the decay on vehicles or the max health so we don't go through so many. Buying more swoops and replacing them isn't testing anything.
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  #35  
Old 03-16-2010, 09:49 PM
Valmin Valmin is offline
 
Join Date: Oct 2008
Location: Florida
Posts: 451
great job guys
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  #36  
Old 03-16-2010, 09:56 PM
Fratello Fratello is offline
 
Join Date: Aug 2008
Posts: 22
I liked it up until the quoting of hubbard
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  #37  
Old 03-16-2010, 11:57 PM
Ovale Ovale is offline
 
Join Date: Sep 2009
Location: Wisconsin, USA
Posts: 194
Great update! Thank you.
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  #38  
Old 03-17-2010, 12:09 AM
Zarniwoop Zarniwoop is offline
 
Join Date: Dec 2008
Location: Houston, TX
Posts: 81
Quote:
Originally Posted by Necroz View Post
I know that my opinion doesn't fall into line with all the ass kissers who would have you believe "OMG STANDING WAITING FOR SHUTTLES IS WHY I PLAY THIS GAME!" but I think there are some things you guys may want to at least consider for immediate fixing.

1. Shuttle waits. We know that waiting works. Shuttles could stay longer AND be reduced to 3 minutes so that more time is spent testing and less time spent finding out who does and doesn't love *****es. It's annoying.

2. Increase Bazaar limits to 100k. 20k was an idiot move meant to make people go to cities. There are no cities rendering this useless.

3. Decrease, slightly, the decay on vehicles or the max health so we don't go through so many. Buying more swoops and replacing them isn't testing anything.

C- for presentation, but I do agree with these points for the most part.
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  #39  
Old 03-17-2010, 01:41 AM
Daywolf Daywolf is offline
 
Join Date: May 2007
Location: US of A
Posts: 169
Quote:
Originally Posted by krachera View Post
JTL features will NOT be in the 1.0 release of swgemu
1.01 then?
Really though, the more I think about it... the more I like the idea of jtl coming this way. Nothing more than that though... well except for the rebel assault armor... that was the most beautiful armor in comparison to any other game armor in existence from any game.
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  #40  
Old 03-17-2010, 06:09 AM
Timbab Timbab is offline
 
Join Date: Dec 2006
Location: Berlin, Germany
Posts: 4,312
Quote:
Originally Posted by Daywolf View Post

I was hoping on an announcement for the lowering of requirements to hunt Jedi. The more the merrier
Go play the NGE.

P.S. Ty for the update.
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  #41  
Old 03-17-2010, 06:18 AM
Ashur Ashur is offline
 
Join Date: Dec 2006
Location: Norway Larvik
Posts: 2,600
awesome update, cant wait for the OR
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  #42  
Old 03-17-2010, 07:19 AM
ehlrikstormbringer ehlrikstormbringer is offline
 
Join Date: Mar 2010
Posts: 1
swoops

It would be nice to be able to repair our swoops at the garage, or slow the decay down. they do get expensive when you're new to the game.
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  #43  
Old 03-17-2010, 07:35 AM
dizmull dizmull is offline
 
Join Date: Oct 2007
Location: philadelphia
Posts: 216
thanks for the update
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  #44  
Old 03-17-2010, 07:44 AM
Kesstra Kesstra is offline
 
Join Date: Dec 2009
Posts: 17
Thanks for the update, and big *HUGS* for this massive project you are doing
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  #45  
Old 03-17-2010, 10:32 AM
Izure Izure is offline
 
Join Date: Mar 2010
Posts: 73
Thanks for the updates guys, you got a true player base, probably more dedicated then any other mmorpg game.

Also to the guy above, I am pretty sure JTL had pvp in spaceships right?
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