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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #31  
Old 07-30-2008, 03:02 AM
CaptJones CaptJones is offline
 
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Looks great!
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Last edited by CaptJones; 07-30-2008 at 03:11 AM.
  #32  
Old 07-30-2008, 03:25 AM
Emerzon Emerzon is offline
 
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hell of an update!
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  #33  
Old 07-30-2008, 03:57 AM
RegularJohn RegularJohn is offline
 
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Awesome update, /thumbsup
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  #34  
Old 07-30-2008, 04:24 AM
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xavia xavia is offline
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awesome job guys
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  #35  
Old 07-30-2008, 05:15 AM
Hero164 Hero164 is offline
 
Join Date: Feb 2007
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Good work guys...

Getting there!!
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  #36  
Old 07-30-2008, 07:12 AM
Ashur Ashur is offline
 
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you guys rock hard!!!!!!!!!!!!!

/love
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  #37  
Old 07-30-2008, 07:18 AM
gurluas gurluas is offline
 
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Sounds good!!
What about client modifications?
News on Taanab/Kashykk?
  #38  
Old 07-30-2008, 07:25 AM
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xavia xavia is offline
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Quote:
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News on Taanab/Kashykk?
http://www.swgemu.com/forums/showthread.php?t=13254
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  #39  
Old 07-30-2008, 08:01 AM
cable-odinson cable-odinson is offline
 
Join Date: Dec 2006
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You guys really rock and i meag respect the work your puting in.

I just wonder if all the team will have a permenant 'npc' toon coded into the emu !
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  #40  
Old 07-30-2008, 08:06 AM
Kruge99 Kruge99 is offline
 
Join Date: Dec 2007
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the last two weeks of updates have been utterly amazing!! Fantastic work and thank you very much to the dev team!!
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  #41  
Old 07-30-2008, 08:47 AM
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Ilipah Ilipah is offline
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Absolutely outstanding work, guys!

I've got a four-day weekend so I'll have plenty of time to play... umm, I mean test and find bugs
  #42  
Old 07-30-2008, 10:07 AM
Biophilia Biophilia is offline
 
Join Date: Dec 2006
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Quote:
Ramsey:

I'll be moving on the 26th to DC and by that time I'm hoping missions will be on the TC and _stable_. I'm really looking forward to Oru's new C++-like scripting language. I'll end up spending time on that, and with any luck the mission scripts will be converted to the new language before the move. After the move, If there are any major features that need work during that time in order to do our first binary release, I'll have to put JTL in the back burner. If not, I plan on starting either on Ship / Space Zone managers.
I'm sure I'm just being retarded, are you saying the first release could be in a month? I don't know what you mean by "binary release".
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  #43  
Old 07-30-2008, 10:14 AM
Tolbat Tolbat is offline
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great update, the progress is coming at an amazing rate.

Many Thanks to everyone.
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  #44  
Old 07-30-2008, 10:20 AM
cRush cRush is offline
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Quote:
Originally Posted by Biophilia View Post
I'm sure I'm just being retarded, are you saying the first release could be in a month? I don't know what you mean by "binary release".
He's saying that if he finds any major features that needs work, then they will take priority over his interest in pursuing JTL development.
  #45  
Old 07-30-2008, 10:29 AM
Ekaika Ekaika is offline
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Bio Bio Bio. Your optimism is highly contagious

Last edited by Ekaika; 07-30-2008 at 12:40 PM.
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