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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#31
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What we hope to achieve is more of a set of criteria of what 1.0 actually is and what core3 will contain by then. Whilst we will let you know what these criteria are, and hence by deduction of what we have already got show what still needs to be done, providing an exact ETA of release will still be impossible. Coding is a practise riddled with setbacks, bugs, conflicts and hold ups. One things may not work with another, and things occur that one cannot expect. I hate to say it, but we may not have an ETA until it is almost upon us.
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#32
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Great Update, things just keep getting better.
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Important Links: Launch Pad Enhanced (Easy SWGEmu Setup) How to be a SWGEmu Beta Tester(If your new or confused as to what is needed) Help Save Commando Voice your opinion Tolbat | SWGEmu GM | SWGEmu Quality Assurance Contact me: tolbat@swgemu.com SWGEmu is a non-profit, open source community project. |
#33
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The only thing I see worthy of my presence is BUILDING PLACEMENT! woot!
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#34
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Awesome progress as always!!
I'm working on the Starport Terminal/Ticket Collector stuff now.. Won't be too long
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Seht Mempho
<LSW> Bria Can't wait to relive the old days on.. The PvP Server - The Place to be for PvP |
#35
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Quote:
Ramsey: Something I would like to do is develop a definition of what our "v1.0" release should contain. The v1.0 release will lift the connection limit on the public builds of engine3, and allow others to run their own SWG precu servers however they like. We have stated before that a v1.0 release should be able to support the ground portion of the game, so we'll start with that. Tonight I will create a topic in the staff section of the forums and get to work over the next two weeks in coming up with what we need before v1.0, then share that with you guys in the next BiWeekly. With the definition of what a v1.0 release is, a ballpark ETA for release is more feasible." Just inquiring about the last update on 9/14 where it was said a definition of v1.0 would be made over the last 2 weeks. Whats up with that? I get that coding is wrought with setbacks and bugs and blah blah blah, is defining v1.0 also bug prone? Or did you not know about it and are responding as such? |
#36
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Quote:
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My computer geek score is greater than 100% of all people in the world! How do you compare? Click here to find out! |
#37
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Awesome work, great job everyone =)
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#38
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This is awesome!! Great work devs!!
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Joined SWG July 4, 2003 Can't wait to see the actual birth of SWGEmu My SWGEmu toons: Weaponsmith: Presidents Choice-Kruge Medic: Valesh Kruge |
#39
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Quote:
__________________
Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#40
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Excellent job guys! Keep it up! Very exciting!
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#41
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Good work, was expecting to see something that hasn't been announced yet...
Some people/mods know what I'm talking about...
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They That Are
The Truth, is limitless in its range if you drop a 'T' and look at it in reverse it could Hurt |
#42
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Nice updates! Glad to have some awesome news on this horrible week
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I can see into your deepest thoughts. |
#43
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Awesome update and I'm really loving the idea for the quality assurance team . Can't wait to play a bug free Pre-CU.
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#44
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Nice work guys!
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#45
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Putting my stuff in a house will be a fine day indeed
Thanks for the update! |
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