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Developer Chat Logs Once a month, on the second Saturday, at 7PM EST, we will hold an open Developer discussion on IRC. The logs from these chats will be posted here. |
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#31
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i just want it the way it was as i remember it
never heard anyone cry nerf armor coloring, because it was just a bonus for us, it did absolutly nothing but give the players more joy.
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Vengeance is STORM |
#32
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No I am kiddin But armor color kits to me sounds like a very good option.
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[Guide] Pre-CU, what is it? by Teweedo [Guide] A Guide for New or Returning Players! by DarthBlaze [Guide] Launchpad Enhanced - Easy client setup and more by Kyle [Guide] IRC For Beginners by PhantomLeader Quote:
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#33
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I have to say that I like the idea of armor color kits too, an option that would be fairly cheap to produce but still required an Armorsmith.
At any rate though, glad to hear that harvesters are coming along so nicely and I cant wait for housing!
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TC Toons: Yehti, Ebbo |
#34
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Thanks for answering so many of my questions, devs! I'll try to think of some more to ask you next time (assuming you've survived the SC launch )
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#35
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I read Deda's question. WOW... Really Kyle? That's the stupidest thing I've heard.
If we're doing a vanilla release we should include all the questionable "bugs". This including the radial menu composite color change. I think that you think it will help armor smiths.... It won't. The armor smith's will have to a lot more hasel with the colors and if the colors aren't 100% right the players won't buy it. Thus making their business harder Last edited by AZIronman; 04-12-2009 at 09:02 PM. |
#36
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I've heard stupider.
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#37
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We are the developers. We cannot and will not decided what your server uses in terms of 14.1 features. What we WILL do is provide options. Armor recolouring via radial menu will be configurable, just like removing AAs and CAs via radial or the use of mini suits.
Can we please stop worrying. It is a non issue. Yes your server of choice will be able to do it, no that may not reflect exactly what is on our Test Centre.
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#38
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I don't get what everyone's arguing about. It was a feature added temporarily to compensate for a bug. A bug that this version never had. Hence, the feature doesn't need to be added. The developers outright stated that it was a temporary feature to compensate for something stupid they did. It doesn't matter if it's a feature you like, I don't see why we should be including bug fixes for bugs we don't have.
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#39
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Also right now on Nova we're striving for patch 14.1 and nothing else. Shouldn't that mean putting this "bug" back in? It's been on the test center before so i wouldn't think it'd be THAT hard of a fix. If I'm wrong correct me I'm no coder. |
#40
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#41
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#42
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Took the words right out of my mouth.
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#43
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I will repeat for clarity's sake: Those features WILL be available. They WILL work, and they will be available for anyone to turn on.
Are they a priority for testing right now? Not really. Are they going to be used on SunCrusher? Undecided, and we probably won't decide without consultation of the SC community when the time comes.
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
#44
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#45
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I'll scruff you up good boy
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Max Communications Director (On Leave) www.swgemu.com | max@swgemu.com SWGEmu is a non-profit, open source community project. |
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