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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#46
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Nice, thanks for taking the time..
This still left me with some unanswered questions however, related to "as close to pre-cu as possible" and "we will be fixing bugs" in terms of professions. Only time will tell I think. |
#47
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its all so exciting! man, its gonna be nice with everything unrestricted with no big bad company looming overhead calling the shots. im looking forward to hearing more about creature handler progress.
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#48
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Excited to see some answers from the Offline Q&A! Good Work everyone, the light at the end of the proverbial tunnel is drawing nearer every day.
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#49
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/hi5
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#50
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Really, really great update, and in progress stuff.
Just a couple of questions: -About lairs. It is said that they are working, and that Panchjr is working on creatures behaviour around the lair. I completly understand the "lairs are working" sentence. maybe this is more related to client dev than pure encoding, but how is the progress on creatures lairs types? We, in the CH prof forum, have compiled in a spreadsheet, lairs type for each tamable creature (we are still working on it). I was wondering if all the info on lair types for every creature has been retrieved, or still need some research. -About CH. Panchjr is "working" on it and made progress, and I totally agree it's not a priority. (well, my head says that, my heart says it is a priority!) Could we have a more detailed update on the CH prof? pet Training Taming pet commands (may be same coding that NPC pets and Droids) I personnally have involved myself in much research on creatures and lairs, threw the CH prof, and I was wondering how I could give more help...
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EX - Pikeman Representative ~l~ SWGEmu Client (LPE) setup Guide ~l~ Professions Forums ~l~
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#51
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Nice update, as usual!!!
Kashyyyk, OMG!! I would like see that in a pre-CU environment. I spent so much time killing wookies, lots of memories. But I guess it will take some time to populate all of it, and the tasks related, as that planet was a content update in fact. |
#52
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So far I have created 2 lua files, one for debacks and the other for womp rats. Once the code is in SVN then anybody can start adding lairs based on the data from the spreadsheets. I will give more details once the code is commited to SVN and hopefully will get volunteers to create the lua files. However at the moment the number of creatures that are implemented on the test server is limited so although the luas for the lairs can be created they will not be able to be spawned. After the lairs are stable I want to start looking at creature AI as I feel this needs to be improved before taming is implemented. Also working out how to implement mask scent will be interesting . |
#53
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You can count me in, concerning the volonteers, to create .lua files, for different creatures. And coding/testing for only a few creatures (Dewback / Womp rats) is the way to go... thanks. I was wondering, reading your post, what kind of info you would need concerning the creatures AI ? Same question for Mask Scent... I guess it's about how much creatures reactivity is influenced by mask scent level? again, thank you for this update info, and your reactivity.
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EX - Pikeman Representative ~l~ SWGEmu Client (LPE) setup Guide ~l~ Professions Forums ~l~
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#54
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Then you get in to how the creature and any others in the same group reacts when it detects you. Last edited by panchjr; 06-17-2008 at 10:12 AM. Reason: Minor update |
#55
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woot!! number 54 if im not mistaken
Wow this is awesome, love it Keep up the great work
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#56
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awesome update guys, thank the maker!
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#57
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So basicly, the factors for mask scent: Creatures factors: -Creature level -Creature Detection level (it's the creature type, maybe linked to aggressivity?) -Creature distance detection level (some creatures able to detect further than others) Player factors: -position (stand or prone) -speed movement -Mask Scent skill level the mask scent level of the player giving reduction to the global creature detection chance... As you said Panchjr, this seems to be a lot more difficult than it could be... Maybe we could continue this discussion in the scout prof forum, but you surely have other things to do/dev !
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EX - Pikeman Representative ~l~ SWGEmu Client (LPE) setup Guide ~l~ Professions Forums ~l~
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#58
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Simply stunning, once again. Im going to go back and test hardcore before I play hardcore :/
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#59
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Awesome work guys!
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#60
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nice job
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