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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks. |
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#46
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awsome work guys
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word life lawl sauce |
#47
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Very impressive!
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#48
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Great update guys, keep up the good work.
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#49
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You guys are heroes and I know everyone appreciates the work you're putting into reviving a great game. I think the army of members here vs. the dwindling number of accounts the current SOE SWG has is not only a testament to what the game once was, but also to what the SWGEmu team is doing here.
Keep it up. |
#50
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Your own house, coming soon to a planet near you!
Ready? You sure? Alright, I guess you are ready for this..... cRush is almost finished housing. Yes, that's right. Housing. Player housing. On TC. Very soon. This is possibly the most exciting thing since crafting, and it couldn't have come at a better time. Just as many of the other systems needed for SunCrusher are being polished, we shall have player housing to play around with very soon. cRush's housing addition will include permissions, terminals, placement, lot usage, and basic management. Sadly object placement in houses is still not quite there, so dropping furniture will have to wait for just a little longer. Get ready, get set and get scouting for that ultimate position now! does this mean no vendor placement either?
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#51
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There may be object placement in housing, but I wouldn't count on it saving correctly right off
We need to address some issues with containers first. |
#52
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oh its gonna be interesting i bet. gonna have to keep swgemu.com/bugs loaded and ready aren't I? lol
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#53
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Ah! The smell of progress! Much respect to the dev team keep up the good work!
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"We shall say NI again to you, if you do not appease us!" "Well what is it you want?" "We want..........A Shrubbery!" |
#54
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Quote:
thanks devs!!!
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Quote:
Quote:
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#55
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I bet 5 cents to a doughnut houses sink like harvesters currently do, we need pontoon house schematics.
Can't wait for houses to be put in, think of the bugs we will get to find and stamp out. Great info as always, thanks dev/csr team!! |
#56
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Looks good guys keep it up.
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We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves. -Nancy Mcintyre LucasArts PR |
#57
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yay
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#58
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Awesome update can't wait to test houses, and I love the new website too awesome update .
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#59
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i'm psyched to hear about the housing, great work guys. can't wait to see it go live.
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one in a million
one and the same one empty chamber one less to blame |
#60
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yeah gotta be great to test out architect
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Euro-Farstar Hisengal pre-cu Jedi Foboes Weaponsmith/Armorsmith |
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