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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #46  
Old 04-01-2009, 11:33 PM
Pator Pator is offline
 
Join Date: Dec 2006
Location: CT
Posts: 6
awsome work guys
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  #47  
Old 04-02-2009, 12:58 AM
Vou23 Vou23 is offline
 
Join Date: May 2008
Location: Hertfordshire, UK
Posts: 293
Very impressive!
  #48  
Old 04-02-2009, 01:52 AM
Khaos Khaos is offline
 
Join Date: May 2008
Location: Ontario, Canada
Posts: 100
Great update guys, keep up the good work.
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  #49  
Old 04-02-2009, 04:48 AM
Ardyan Ardyan is offline
 
Join Date: Mar 2009
Posts: 3
You guys are heroes and I know everyone appreciates the work you're putting into reviving a great game. I think the army of members here vs. the dwindling number of accounts the current SOE SWG has is not only a testament to what the game once was, but also to what the SWGEmu team is doing here.

Keep it up.
  #50  
Old 04-03-2009, 12:34 PM
BankyEdwards BankyEdwards is offline
 
Join Date: Dec 2006
Location: Chicago
Posts: 306
Your own house, coming soon to a planet near you!

Ready?

You sure?

Alright, I guess you are ready for this.....

cRush is almost finished housing. Yes, that's right. Housing. Player housing. On TC. Very soon.
This is possibly the most exciting thing since crafting, and it couldn't have come at a better time. Just as many of the other systems needed for SunCrusher are being polished, we shall have player housing to play around with very soon. cRush's housing addition will include permissions, terminals, placement, lot usage, and basic management. Sadly object placement in houses is still not quite there, so dropping furniture will have to wait for just a little longer.
Get ready, get set and get scouting for that ultimate position now!


does this mean no vendor placement either?
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  #51  
Old 04-03-2009, 01:01 PM
cRush cRush is offline
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Join Date: Dec 2006
Location: Corpus Christi, TX
Posts: 1,557
There may be object placement in housing, but I wouldn't count on it saving correctly right off

We need to address some issues with containers first.
  #52  
Old 04-03-2009, 01:16 PM
BankyEdwards BankyEdwards is offline
 
Join Date: Dec 2006
Location: Chicago
Posts: 306
Quote:
Originally Posted by cRush View Post
There may be object placement in housing, but I wouldn't count on it saving correctly right off

We need to address some issues with containers first.
oh its gonna be interesting i bet. gonna have to keep swgemu.com/bugs loaded and ready aren't I? lol
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  #53  
Old 04-03-2009, 03:03 PM
joeyboots joeyboots is offline
 
Join Date: Jan 2008
Posts: 9
Ah! The smell of progress! Much respect to the dev team keep up the good work!
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  #54  
Old 04-03-2009, 07:42 PM
GenralO GenralO is offline
 
Join Date: May 2007
Location: SWGEmu forums
Posts: 117
Quote:
Originally Posted by joeyboots View Post
Ah! The smell of progress! Much respect to the dev team keep up the good work!
you said it

thanks devs!!!
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  #55  
Old 04-03-2009, 08:40 PM
Profit Profit is offline
 
Join Date: Jan 2007
Posts: 89
I bet 5 cents to a doughnut houses sink like harvesters currently do, we need pontoon house schematics.

Can't wait for houses to be put in, think of the bugs we will get to find and stamp out.

Great info as always, thanks dev/csr team!!
  #56  
Old 04-04-2009, 09:54 AM
Osprey22 Osprey22 is offline
 
Join Date: Dec 2006
Posts: 55
Looks good guys keep it up.
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  #57  
Old 04-05-2009, 09:06 PM
dedaskalion dedaskalion is offline
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Join Date: Apr 2007
Posts: 2,075
yay
  #58  
Old 04-06-2009, 02:11 PM
goldcrud goldcrud is offline
 
Join Date: Dec 2006
Posts: 631
Awesome update can't wait to test houses, and I love the new website too awesome update .
  #59  
Old 04-09-2009, 01:22 AM
Arsonist Arsonist is offline
 
Join Date: Sep 2008
Location: USA
Posts: 177
i'm psyched to hear about the housing, great work guys. can't wait to see it go live.
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  #60  
Old 04-09-2009, 03:02 AM
hisengal hisengal is offline
 
Join Date: May 2008
Location: denmark
Posts: 60
yeah gotta be great to test out architect
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