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Bi-Weekly Updates Bi-Weekly Updates are SWGEmu's cornerstone updates, posted every two weeks.

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  #46  
Old 10-28-2008, 08:49 PM
corbaer corbaer is offline
 
Join Date: Oct 2008
Posts: 1,605
Can someone fill me in on what the PCP is? More of idle curiosity than need to know, but I just haven't notice that mentioned in other thread.

EDIT: After some digging... http://www.swgemu.com/forums/showthread.php?t=14523

Last edited by corbaer; 10-28-2008 at 09:05 PM.
  #47  
Old 10-28-2008, 09:53 PM
Kruge99 Kruge99 is offline
 
Join Date: Dec 2007
Location: Canada
Posts: 32
as always I am utterly amazed at the progress being made!!

I hope each and every US citizen participating in SWGEmu goes out to the polls and casts their vote!!

On that note, mebbe a polling station could be setup in Theed to coincide with Election day in the US and the Emperor could win - by default?


Best Regards,
Kruge99.
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  #48  
Old 10-29-2008, 12:30 AM
Seaseme Seaseme is offline
Seaseman
Administrator
 
Join Date: Dec 2006
Posts: 857
Updated the main post with:

Quote:
Originally Posted by ritter
Ritter:
After a long absence from the SWGemu team I am currently reinstalling Linux on a spare machine and getting ready to jump back in to development. I am not sure what I will be working on, but there is a good chance I may team up with Kyle and see what I can do to help with crafting. Expect to see me back on the forums and in IRC starting this weekend.
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  #49  
Old 10-29-2008, 12:46 AM
Tow'lin Tow'lin is offline
Retired Event Coordinator
 
Join Date: Apr 2007
Location: NYC
Posts: 682
Great update!

Ritter <33

Regards,
Tow'lin Tow
  #50  
Old 10-29-2008, 01:40 AM
Zaff Zaff is offline
 
Join Date: Dec 2006
Location: Dallas
Posts: 87
Another great update. I'm looking forward to spending some time on TC this week.
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If you haven't read the FAQ, please do. The link is at the top of every page.

If you want to know how to access the test server read the setup guide. Or just download Launchpad Enhanced and let it do the work for you if you already have SWG installed.
  #51  
Old 10-29-2008, 01:54 AM
cRush cRush is offline
Developer
Developer
 
Join Date: Dec 2006
Location: Corpus Christi, TX
Posts: 1,557
Development is really picking up speed. It's amazing that every update we get more and more done. With Ritter coming back now, I think that community will be extra impressed out how fast we roll out features.
  #52  
Old 10-29-2008, 05:48 AM
Fullmetal Fullmetal is offline
 
Join Date: Aug 2008
Location: Rowlett, TX
Posts: 55
what's this about an election? I'm a US citizen and I've not heard of such a thing. Who's running and for what? Ah who cares...

Great update, haven't been on TC for a month or so. My computer is experiencing technical difficulties and I lag so bad it's impossible for me to test anything right now. The day I log back in i'll be amazed at how different it is. Can't wait!
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  #53  
Old 10-29-2008, 06:27 AM
Seaseme Seaseme is offline
Seaseman
Administrator
 
Join Date: Dec 2006
Posts: 857
Updated MAIN POST with

Quote:
Originally Posted by Farmer_John

After 2 weeks of vacation, i'm back and implemented vehicle condition saving and loading from database. Bobius added the ability to attack vehicles now, so i also a temporary repair-option for vehicles (radial).

Now i want to concentrate looking into the "after work" of the housing stuff: We fixed a problem with strucutre-cells (see through, running through walls) this week, now we are looking into dropping mechanism.

As soon as this has been figured out completely, i start implementing storage, containers, bookcase storage etc etc etc.

This will be another big thing since its needed in conjuction with crafting, housing etc.
It needs to get hand in hand with cell permission, so only structure admins can drop and pickup stuff.

It is a bigger thing and will take its time, but we will get this done like everything else.

In the meantime we still fix bugs, reported by the numerous testers ! TNX.
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  #54  
Old 10-29-2008, 07:26 AM
xavia's Avatar
xavia xavia is offline
Quality Assurance Manager
ManagerQuality Assurance
 
Join Date: Jul 2008
Location: Yavin IV
Posts: 1,426
Great job guys!!
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  #55  
Old 10-29-2008, 08:07 AM
Tothix Tothix is offline
 
Join Date: Dec 2007
Location: Canada, eh?
Posts: 852
Quote:
Originally Posted by cRush View Post
Development is really picking up speed. It's amazing that every update we get more and more done. With Ritter coming back now, I think that community will be extra impressed out how fast we roll out features.
Hurray!
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  #56  
Old 10-29-2008, 08:35 AM
cable-odinson cable-odinson is offline
 
Join Date: Dec 2006
Posts: 79
love the work you guys are doing and am amazed how dedicated everyone is. /salute all
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  #57  
Old 10-29-2008, 08:49 AM
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Max Max is offline
Communications Director (On Leave)
CommunicationsManagerAdministrator
 
Join Date: Jan 2007
Location: Australia
Posts: 2,096
Quote:
Originally Posted by Tothix View Post
Hurray!
Glad to see you still around and as fontiful as ever Tothix!
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SWGEmu is a non-profit, open source community project.
  #58  
Old 10-29-2008, 09:04 AM
Axler Axler is offline
 
Join Date: Oct 2008
Posts: 255
Quote:
Originally Posted by Farmer_John View Post
Originally Posted by Farmer_John

After 2 weeks of vacation, i'm back and implemented vehicle condition saving and loading from database. Bobius added the ability to attack vehicles now, so i also a temporary repair-option for vehicles (radial).

Now i want to concentrate looking into the "after work" of the housing stuff: We fixed a problem with strucutre-cells (see through, running through walls) this week, now we are looking into dropping mechanism.

As soon as this has been figured out completely, i start implementing storage, containers, bookcase storage etc etc etc.

This will be another big thing since its needed in conjuction with crafting, housing etc.
It needs to get hand in hand with cell permission, so only structure admins can drop and pickup stuff.

It is a bigger thing and will take its time, but we will get this done like everything else.

In the meantime we still fix bugs, reported by the numerous testers ! TNX.
Sweet. Storage containers!!! at least they are in the list to be worked on soon! We can also say, Backpacks and the Bank storage should come to life with this!

thanks for all the hard work guys.
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  #59  
Old 10-29-2008, 09:40 AM
jman_1328 jman_1328 is offline
 
Join Date: Oct 2008
Posts: 5
Good Job everyone who has worked so hard, I can't believe the progress you have made! You guys and gals are amazing!
  #60  
Old 10-29-2008, 10:53 AM
Rampage Rampage is offline
 
Join Date: Dec 2006
Location: on earth
Posts: 44
Hello everyone,

I have been here since this project started so I have some novice PHP skills and I would like to offer my help to you if needed.
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