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  #61  
Old 02-11-2010, 11:59 PM
Ghalion Ghalion is offline
 
Join Date: Jan 2008
Posts: 48
Quote:
Originally Posted by Klanagh View Post
Great update.

Btw, hurry up! Lol. The more new mmo's I play the more they just suck. Nothing has ever quite replaced Galaxies. The sad fact for me is that nothing ever really will. WoW is fun, I'll give you that. But there's just no sense of community in that game for me, or any other mmo, that compares to what I had with Galaxies.

All the hard work is appreciated, and I'm really looking forward to OR completion. Thanks.
tell me about it ever since swg
swg is the game i judge all new mmo's by and so far they all fail badly in comparison
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  #62  
Old 02-12-2010, 05:26 AM
Jusazn Jusazn is offline
 
Join Date: Aug 2007
Location: Seattle Washington
Posts: 232
O_O.
7..Million..
Dollars?

It took 7 Mil to ****ing develop this game?!
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  #63  
Old 02-12-2010, 05:49 AM
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Brane Ded Brane Ded is offline
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Join Date: Feb 2007
Location: California
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Quote:
Originally Posted by Jusazn View Post
O_O.
7..Million..
Dollars?

It took 7 Mil to ****ing develop this game?!
If I am not mistaken that is the approximate value of the time spent by the devs, from the start until this point, creating SWGEmu's current Test Center code. That is not the number by which SOE created the original game, that's unknown.
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  #64  
Old 02-12-2010, 12:10 PM
Zaelis Zaelis is offline
 
Join Date: Jun 2007
Location: Worcester Massachusetts
Posts: 19
I wouldnt be surprised if it costed SOE more than that to originally develop the game. MMO's are generally multimillion dollar projects, and its not unreasonable to hit the 8 digit mark along the way.
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  #65  
Old 02-12-2010, 01:12 PM
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Apex_ Apex_ is offline
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Posts: 261
It would've certainly cost more than that estimate for SOE's original development. The estimate doesn't include content costs for artists, sound design and the like. Those are pretty high-dollar items too
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  #66  
Old 02-13-2010, 10:47 AM
Zaff Zaff is offline
 
Join Date: Dec 2006
Location: Dallas
Posts: 87
Quote:
Originally Posted by Apex_ View Post
It would've certainly cost more than that estimate for SOE's original development. The estimate doesn't include content costs for artists, sound design and the like. Those are pretty high-dollar items too
The estimate is based on lines of code which does not take into account how many lines of code are in the client that we have installed on our machines to play it as well. That would probably add a few million to the code only side of any guesstimate of the costs for SOE.

And as far as everyone working on the EMU goes, the 7 million estimate doesn't account for the time for all of the packet analysis. It was a long painful wait before they entered the sandbox. And even more painful waiting for it to be available to the rest of us. But it was well worth it.
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If you haven't read the FAQ, please do. The link is at the top of every page.

If you want to know how to access the test server read the setup guide. Or just download Launchpad Enhanced and let it do the work for you if you already have SWG installed.
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  #67  
Old 02-14-2010, 06:28 PM
odohvare odohvare is offline
 
Join Date: Jan 2007
Posts: 96
Thumbs up

Quote:
Originally Posted by Ghalion View Post
first of all i want to say great job keep up the good work

2nd got all excited and unlocked architect in the hopes to make harveys
and found while you gave us the schematics for harveys
you didn't give us the sub components lol :P


o well atleast we have the lower level ones
I think you can make the Personal Extractors. The little BER 3 ones that you get in the Artisan Engineering tree. Not sure though.
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  #68  
Old 02-15-2010, 02:02 PM
cRush cRush is offline
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Join Date: Dec 2006
Location: Corpus Christi, TX
Posts: 1,557
Quote:
Originally Posted by Zaff View Post
The estimate is based on lines of code which does not take into account how many lines of code are in the client that we have installed on our machines to play it as well. That would probably add a few million to the code only side of any guesstimate of the costs for SOE.
The client is no where near a few million lines of code. I'd be surprised if it has more lines than the server to be honest.
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  #69  
Old 02-15-2010, 03:55 PM
jascar jascar is offline
 
Join Date: Sep 2009
Posts: 12
noticed alot of changes seems alot more fun to play keep up the good work guys
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  #70  
Old 02-15-2010, 07:20 PM
Kelanos Kelanos is offline
 
Join Date: Aug 2007
Posts: 99
Fantastic news, thanks for the update.

Just as you continue to work hard on the Emu, we all continue to support your project.
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"But for many people it is much more than a game - it is a part of their lives where they have invested huge amounts of time building a community. And that community has been based on a sophisticated, mature game. So now, for them to take an adult-level combat and economics simulation and turn it into a mindless game for 10-year-olds is a violation of that community."
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  #71  
Old 02-16-2010, 12:10 AM
stonela stonela is offline
 
Join Date: Mar 2009
Location: Eugene, OR
Posts: 4
Thank you, thank you, thank you! Fantastic update, and that video gives me the tingles every time I see it! I am so grateful to the devs and everyone involved in this project, you guys rock!!!
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  #72  
Old 02-16-2010, 09:10 PM
XannQuilo XannQuilo is offline
 
Join Date: Feb 2010
Posts: 1
forgive me, but what does OR stand for?
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  #73  
Old 02-16-2010, 10:07 PM
Tovo Tovo is offline
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Join Date: Dec 2006
Location: Scotland (UK)
Posts: 643
Quote:
Originally Posted by XannQuilo View Post
forgive me, but what does OR stand for?
The OR stands for "Search". The Search button is a feature of the website.
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  #74  
Old 02-17-2010, 12:44 AM
emporter emporter is offline
 
Join Date: Sep 2008
Posts: 15
Quote:
Originally Posted by Tovo View Post
The OR stands for "Search". The Search button is a feature of the website.
Honest-to-God LOL on that one
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  #75  
Old 02-17-2010, 12:45 PM
Bredon_Kin'dragon Bredon_Kin'dragon is offline
 
Join Date: Sep 2008
Location: Long Island, NY
Posts: 57
Been messing around for a few hours now and Im loving it. Reminds totally of
the game right before they threw the Housing in, but without half the bugs.

Very nice work guys!

Please, keep it up.

-B
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